From aa0b17111ef92a6ce4359dd6fa137e8233fcf486 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 15:00:48 +0000 Subject: rename Menu part1 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1309 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/Menu/UMenuStatic.pas | 85 ------------------------------------------------ 1 file changed, 85 deletions(-) delete mode 100644 src/Menu/UMenuStatic.pas (limited to 'src/Menu/UMenuStatic.pas') diff --git a/src/Menu/UMenuStatic.pas b/src/Menu/UMenuStatic.pas deleted file mode 100644 index ac8fa2dc..00000000 --- a/src/Menu/UMenuStatic.pas +++ /dev/null @@ -1,85 +0,0 @@ -unit UMenuStatic; - -interface - -{$I switches.inc} - -uses UTexture, gl; - -type - TStatic = class - public - Texture: TTexture; // Button Screen position and size - Visible: boolean; - - //Reflection Mod - Reflection: boolean; - Reflectionspacing: Real; - - procedure Draw; - constructor Create(Textura: TTexture); overload; - end; - -implementation -uses UDrawTexture; - -procedure TStatic.Draw; -begin - if Visible then - begin - DrawTexture(Texture); - - //Reflection Mod - if (Reflection) then // Draw Reflections - begin - with Texture do - begin - //Bind Tex and GL Attributes - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - - glDepthRange(0, 10); - glDepthFunc(GL_LEQUAL); - glEnable(GL_DEPTH_TEST); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBindTexture(GL_TEXTURE_2D, TexNum); - - //Draw - glBegin(GL_QUADS);//Top Left - glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3); - glTexCoord2f(TexX1*TexW, TexY2*TexH); - glVertex3f(x, y+h*scaleH+ Reflectionspacing, z); - - //Bottom Left - glColor4f(ColR * Int, ColG * Int, ColB * Int, 0); - glTexCoord2f(TexX1*TexW, 0.5*TexH+TexY1); - glVertex3f(x, y+h*scaleH + h*scaleH/2 + Reflectionspacing, z); - - - //Bottom Right - glColor4f(ColR * Int, ColG * Int, ColB * Int, 0); - glTexCoord2f(TexX2*TexW, 0.5*TexH+TexY1); - glVertex3f(x+w*scaleW, y+h*scaleH + h*scaleH/2 + Reflectionspacing, z); - - //Top Right - glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3); - glTexCoord2f(TexX2*TexW, TexY2*TexH); - glVertex3f(x+w*scaleW, y+h*scaleH + Reflectionspacing, z); - glEnd; - - glDisable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); - glDisable(GL_BLEND); - end; - end; - end; -end; - -constructor TStatic.Create(Textura: TTexture); -begin - inherited Create; - Texture := Textura; -end; - -end. -- cgit v1.2.3