From 5000060b04bed23cbbd88ba43ed546220c4b7c69 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Tue, 2 Nov 2010 12:51:22 +0000 Subject: create experimental songmanagement branch - nicer abstraction of songs - split songloading from handling songs - cleanup singscreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2706 b956fd51-792f-4845-bead-9b4dfca2ff2c --- songmanagement/src/screens/UScreenOptionsGame.pas | 175 ++++++++++++++++++++++ 1 file changed, 175 insertions(+) create mode 100644 songmanagement/src/screens/UScreenOptionsGame.pas (limited to 'songmanagement/src/screens/UScreenOptionsGame.pas') diff --git a/songmanagement/src/screens/UScreenOptionsGame.pas b/songmanagement/src/screens/UScreenOptionsGame.pas new file mode 100644 index 00000000..39de61e4 --- /dev/null +++ b/songmanagement/src/screens/UScreenOptionsGame.pas @@ -0,0 +1,175 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UScreenOptionsGame; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + SDL, + UMenu, + UDisplay, + UMusic, + UFiles, + UIni, + UThemes, + USongs; + +type + TScreenOptionsGame = class(TMenu) + public + old_Tabs, old_Sorting: integer; + constructor Create; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + procedure OnShow; override; + procedure RefreshSongs; + end; + +implementation + +uses + UGraphic, + UUnicodeUtils, + SysUtils; + +function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; +begin + Result := true; + if PressedDown then + begin // Key Down + // check normal keys + case UCS4UpperCase(CharCode) of + Ord('Q'): + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Back); + RefreshSongs; + FadeTo(@ScreenOptions); + end; + SDLK_RETURN: + begin + if SelInteraction = 6 then + begin + AudioPlayback.PlaySound(SoundLib.Back); + RefreshSongs; + FadeTo(@ScreenOptions); + end; + end; + SDLK_DOWN: + InteractNext; + SDLK_UP : + InteractPrev; + SDLK_RIGHT: + begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractInc; + end; + end; + SDLK_LEFT: + begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then + begin + AudioPlayback.PlaySound(SoundLib.Option); + InteractDec; + end; + end; + end; + end; +end; + +constructor TScreenOptionsGame.Create; +begin + inherited Create; + + LoadFromTheme(Theme.OptionsGame); + + //Refresh Songs Patch + old_Sorting := Ini.Sorting; + old_Tabs := Ini.Tabs; + + Theme.OptionsGame.SelectPlayers.showArrows := true; + Theme.OptionsGame.SelectPlayers.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); + + Theme.OptionsGame.SelectDifficulty.showArrows := true; + Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated); + + Theme.OptionsGame.SelectLanguage.showArrows := true; + Theme.OptionsGame.SelectLanguage.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguageTranslated); + + Theme.OptionsGame.SelectTabs.showArrows := true; + Theme.OptionsGame.SelectTabs.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated); + + Theme.OptionsGame.SelectSorting.showArrows := true; + Theme.OptionsGame.SelectSorting.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated); + + Theme.OptionsGame.SelectDebug.showArrows := true; + Theme.OptionsGame.SelectDebug.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated); + + + + AddButton(Theme.OptionsGame.ButtonExit); + if (Length(Button[0].Text) = 0) then + AddButtonText(20, 5, Theme.Options.Description[7]); + +end; + +//Refresh Songs Patch +procedure TScreenOptionsGame.RefreshSongs; +begin + if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then + ScreenSong.Refresh; +end; + +procedure TScreenOptionsGame.OnShow; +begin + inherited; + +// Interaction := 0; +end; + +end. -- cgit v1.2.3