From 9aa21eaa8464317985c1d5ee1b8fa577cc2d2473 Mon Sep 17 00:00:00 2001 From: Alexander Sulfrian Date: Mon, 7 Nov 2011 15:33:52 +0100 Subject: removed deprecated stuff --- plugins/5000Points/Until5000.dpr | 104 ------------ plugins/Blind/Blind.dpr | 112 ------------ plugins/Don't_Get_Worse/Hold_The_Line.dpr | 227 ------------------------- plugins/Don't_Get_Worse/dismissed.mp3 | Bin 5433 -> 0 bytes plugins/Duell/Duell.dpr | 106 ------------ plugins/Makefile.in | 146 ---------------- plugins/README(Plugins Status).txt | 12 -- plugins/Team_Duell/TeamDuell.dpr | 274 ------------------------------ 8 files changed, 981 deletions(-) delete mode 100644 plugins/5000Points/Until5000.dpr delete mode 100644 plugins/Blind/Blind.dpr delete mode 100644 plugins/Don't_Get_Worse/Hold_The_Line.dpr delete mode 100644 plugins/Don't_Get_Worse/dismissed.mp3 delete mode 100644 plugins/Duell/Duell.dpr delete mode 100644 plugins/Makefile.in delete mode 100644 plugins/README(Plugins Status).txt delete mode 100644 plugins/Team_Duell/TeamDuell.dpr (limited to 'plugins') diff --git a/plugins/5000Points/Until5000.dpr b/plugins/5000Points/Until5000.dpr deleted file mode 100644 index 83bc1007..00000000 --- a/plugins/5000Points/Until5000.dpr +++ /dev/null @@ -1,104 +0,0 @@ -library Until5000; - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -uses - ModiSDK in '..\SDK\ModiSDK.pas'; - -// give the plugin's info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Info.Name := 'PLUGIN_UNTIL5000_NAME'; - - Info.Creator := 'Whiteshark'; - Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC'; - - // set to party modus plugin - Info.Typ := 8; - - Info.NumPlayers := 31; - // options - Info.LoadSong := true; // whether or not a song should be loaded - // only when song is loaded: - Info.ShowScore := true; // whether or not the score should be shown - Info.ShowNotes := true; // whether the note lines should be displayed - Info.LoadVideo := true; // should the video be loaded? - Info.LoadBack := true; // should the background be loaded? - - Info.BGShowFull := false; // whether the background or the video should be shown full size - Info.BGShowFull_O := true; // whether the background or the video should be shown full size - - Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed - - Info.EnLineBonus := false; // whether line bonus should be enabled - Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled - - // options even when song is not loaded - Info.ShowBars := false; // whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := false; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available - Info.Dummy := false; // should be set to false... for updateing plugin interface -end; - -// executed on game start; if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Result := true; -end; - -// executed everytime the screen is drawn; if false the game finishes -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -var - Index: integer; -begin - Result := false; - for Index := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50; - PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar; - if (PlayerInfo.Playerinfo[Index].Score >= 5000) then - Exit; - end; - Result := true; -end; - -// is executed on finish, returns the player number of the winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -var - Index: integer; -begin - Result := 0; - for Index := 0 to PlayerInfo.NumPlayers-1 do - begin - if (PlayerInfo.Playerinfo[Index].Score >= 5000) then - begin - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; - end; - end; - end; -end; - -exports - PluginInfo, - Init, - Draw, - Finish; - -begin - -end. \ No newline at end of file diff --git a/plugins/Blind/Blind.dpr b/plugins/Blind/Blind.dpr deleted file mode 100644 index 3c68374c..00000000 --- a/plugins/Blind/Blind.dpr +++ /dev/null @@ -1,112 +0,0 @@ -library Blind; - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -uses - ModiSDK in '..\SDK\ModiSDK.pas'; - -// give the plugin's info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Info.Name := 'PLUGIN_BLIND_NAME'; - Info.Creator := 'Whiteshark'; - Info.PluginDesc := 'PLUGIN_BLIND_DESC'; - - // set to party modus plugin - Info.Typ := 8; - - Info.NumPlayers := 31; - - // options - Info.LoadSong := true; // whether or not a song should be loaded - // only when song is loaded: - Info.ShowScore := true; // whether or not the score should be shown - Info.ShowNotes := false; // whether the note lines should be displayed - Info.LoadVideo := true; // should the video be loaded? - Info.LoadBack := true; // should the background be loaded? - - Info.BGShowFull := false; // whether the background or the video should be shown in full size - Info.BGShowFull_O := true; // whether the background or the video should be shown in full size - - Info.ShowRateBar := false; // whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed - - Info.EnLineBonus := false; // whether line bonus should be enabled - Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled - - // options even when song is not loaded - Info.ShowBars := false; // whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := false; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available - Info.Dummy := false; // should be set to false... for updating plugin interface -end; - -// executed on game start. if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Result := true; -end; - -// executed every time the screen is drawn. if false the game finishes -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Result := true; -end; - -// is executed on finish, returns the player number of the winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -var - Index: integer; - MaxScore: word; -begin - Result := 0; - MaxScore := 0; - for Index := 0 to PlayerInfo.NumPlayers - 1 do - begin - PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; - if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then - begin - MaxScore := PlayerInfo.Playerinfo[Index].Score; - case Index of - 0: Result := 1; - 1: Result := 2; - 2: Result := 4; - 3: Result := 8; - 4: Result := 16; - 5: Result := 32; - end; - end - else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then - begin - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; - end; - end; - end; - // if everybody has 0 points nobody wins - if (MaxScore = 0) then - Result := 0; -end; - -exports - PluginInfo, - Init, - Draw, - Finish; - -begin - -end. \ No newline at end of file diff --git a/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/plugins/Don't_Get_Worse/Hold_The_Line.dpr deleted file mode 100644 index a7828f8e..00000000 --- a/plugins/Don't_Get_Worse/Hold_The_Line.dpr +++ /dev/null @@ -1,227 +0,0 @@ -library Hold_The_Line; - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -uses - SysUtils, - ModiSDK in '..\SDK\ModiSDK.pas', - gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; - -var - PointerTex: TSmallTexture; - CountSentences: cardinal; - Limit: byte; - MethodRec: TMethodRec; -// Frame: integer; - PlayerTimes: array[0..5] of integer; - LastTick: cardinal; - PointerVisible: boolean; - - DismissedSound: cardinal; - -// Give the plugin's info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Info.Name := 'PLUGIN_HDL_NAME'; - - Info.Creator := 'Whiteshark'; - Info.PluginDesc := 'PLUGIN_HDL_DESC'; - - // Set to Party Modi Plugin - Info.Typ := 8; - - Info.NumPlayers := 31; - // Options - Info.LoadSong := true; // Whether or not a song should be loaded - // Only when song is loaded: - Info.ShowScore := true; // Whether or not the score should be shown - Info.ShowNotes := true; // Whether the note lines should be displayed - Info.LoadVideo := true; // Should the video be loaded? - Info.LoadBack := true; // Should the background be loaded? - - Info.BGShowFull := false; // Whether the background or the video should be shown full size - Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size - - Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed - - Info.EnLineBonus := false; // Whether line bonus should be enabled - Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled - - // Options even when song is not loaded - Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := false; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available - Info.Dummy := false; // Should be set to false... for updating plugin interface -end; - -// executed on game start. if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - -const - TextureName : PChar = 'HDL_Pointer'; - SoundName : PChar = 'dismissed.mp3'; -var - Index: integer; -// Texname: PChar; - TexType: TTextureType; -begin -{ - TexName := CreateStr(PChar('HDL_Pointer')); - TexType := TEXTURE_TYPE_TRANSPARENT; - PointerTex := Methods.LoadTex(TexName, TexType); - - FreeStr(TexName); - - TexName := CreateStr(PChar('dismissed.mp3')); - DismissedSound := Methods.LoadSound (TexName); - FreeStr(TexName); -} - TexType := TEXTURE_TYPE_TRANSPARENT; - PointerTex := Methods.LoadTex(TextureName, TexType); - - DismissedSound := Methods.LoadSound (SoundName); - - CountSentences := Sentences.High; - Limit := 0; -// Frame := 0; - - MethodRec := Methods; - - for Index := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[Index].Enabled := true; - PlayerInfo.Playerinfo[Index].Percentage := 100; - PlayerTimes[Index] := 0; - end; - - Result := true; -end; - -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -const - SoundName : PChar = 'PARTY_DISMISSED'; -var - Index: integer; - L: byte; - C: byte; - Tick: cardinal; -begin - // activate blink - if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then - begin - Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400; - if (Tick <> LastTick) then - begin - LastTick := Tick; - PointerVisible := not PointerVisible; - end; - end - else - PointerVisible := true; - - // inc limit - if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then - Inc(Limit) - else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then - Inc(Limit); - - case Limit of - 0: L := 20; - 1: L := 50; - 2: L := 75; - end; - - C:= 0; - - Result := true; - - for Index := 0 to PlayerInfo.NumPlayers-1 do - begin - if PlayerInfo.Playerinfo[Index].Enabled then - begin - if PlayerInfo.Playerinfo[Index].Bar < L then - begin - PlayerInfo.Playerinfo[Index].Enabled := false; - Inc(C); - PlayerTimes[Index] := CurSentence; // Save Time of Dismission - // PlaySound - MethodRec.PlaySound (DismissedSound); - end; - - // Draw pointer - if (PointerVisible) then - begin - glColor4f (0.2, 0.8, 0.1, 1); - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum); - - glBegin(GL_QUADS); - glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4); - glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12); - glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12); - glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4); - glEnd; - - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - end; - - end - else - begin - Inc(C); - // Draw dismissed - glColor4f (0.8, 0.8, 0.8, 1); - MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName); - end; - end; - if (C >= PlayerInfo.NumPlayers-1) then - Result := false; -end; - -// is executed on finish, returns the player number of the winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -var - Index: integer; -begin - Result := 0; - for Index := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences; - if (PlayerInfo.Playerinfo[Index].Enabled) then - begin - PlayerInfo.Playerinfo[Index].Percentage := 100; - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; - end; - end; - end; -end; - -exports - PluginInfo, - Init, - Draw, - Finish; - -begin - -end. diff --git a/plugins/Don't_Get_Worse/dismissed.mp3 b/plugins/Don't_Get_Worse/dismissed.mp3 deleted file mode 100644 index f478e7a3..00000000 Binary files a/plugins/Don't_Get_Worse/dismissed.mp3 and /dev/null differ diff --git a/plugins/Duell/Duell.dpr b/plugins/Duell/Duell.dpr deleted file mode 100644 index f54edea8..00000000 --- a/plugins/Duell/Duell.dpr +++ /dev/null @@ -1,106 +0,0 @@ -library Duell; - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -uses - ModiSDK in '..\SDK\ModiSDK.pas'; - -//Gave the Plugins Info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Info.Name := 'PLUGIN_DUELL_NAME'; - - Info.Creator := 'Whiteshark'; - Info.PluginDesc := 'PLUGIN_DUELL_DESC'; - - Info.Typ := 8; - - Info.NumPlayers := 31; - //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := True; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? - - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - - Info.ShowRateBar := False; //Whether the Bar that shows how good the player was sould be displayed - Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed - - Info.EnLineBonus := False; //Whether LineBonus Should be enabled - Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled - - //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface -end; - -//Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Result := True; -end; - -//Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Result := True; -end; - -//Is Executed on Finish, Returns the Playernum of the Winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -var - I: Integer; - MaxScore: Word; -begin - Result := 0; - MaxScore := 0; - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; - if (PlayerInfo.Playerinfo[I].Score > MaxScore) then - begin - MaxScore := PlayerInfo.Playerinfo[I].Score; - Case I of - 0: Result := 1; - 1: Result := 2; - 2: Result := 4; - 3: Result := 8; - 4: Result := 16; - 5: Result := 32; - end; - end - else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then - begin - Case I of - 0: Result := Result OR 1; - 1: Result := Result OR 2; - 2: Result := Result OR 4; - 3: Result := Result OR 8; - 4: Result := Result OR 16; - 5: Result := Result OR 32; - end; - end; - end; - - //When nobody has Points -> Everybody loose - if (MaxScore = 0) then - Result := 0; -end; - -exports - PluginInfo, - Init, - Draw, - Finish; - -begin - -end. \ No newline at end of file diff --git a/plugins/Makefile.in b/plugins/Makefile.in deleted file mode 100644 index 0fc49745..00000000 --- a/plugins/Makefile.in +++ /dev/null @@ -1,146 +0,0 @@ -################################################# -# @PACKAGE_STRING@ -# @configure_input@ -################################################# - -@SET_MAKE@ -SHELL = /bin/sh - -################################################# -# Standard definitions -################################################# - -top_srcdir ?= @top_srcdir@ -srcdir ?= @srcdir@ - -################################################# -# Tools -################################################# - -RM ?= rm -f - -################################################# -# USDX Paths -################################################# - -USDX_SRC_DIR := $(top_srcdir)/src -USDX_BUILD_DIR := $(top_srcdir)/build -USDX_LIB_DIR := $(USDX_SRC_DIR)/lib - -################################################# -# FPC config -################################################# - -# Free Pascal compiler binary -PPC := @PPC@ -# FPC target platform and processor -PPLATFORM := @FPC_PLATFORM@ -PPROCESSOR := @FPC_PROCESSOR@ - -# Directories added to the unit path -PUNIT_FLAGS := -FE../game/plugins -Fu../build/fpc-$(PPROCESSOR)-$(PPLATFORM) - -# Directory where compiled units (.ppu, .o and library files) are stored -PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM) -PCUNIT_FLAGS := -FU$(PCUNIT_DIR) - -## -# PFLAGS -## - -# Defined on debug mode -ENABLE_DEBUG := @ENABLE_DEBUG@ - -# Note: -# - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user -# - if PFLAGS is defined, PFLAGS_* will be ignored on "make all" -PFLAGS ?= @PFLAGS@ -PFLAGS_BASE ?= @PFLAGS_BASE@ -PFLAGS_DEBUG ?= @PFLAGS_DEBUG@ -PFLAGS_RELEASE ?= @PFLAGS_RELEASE@ - -# Do not overwrite, just add extra flags -PFLAGS_EXTRA += @PFLAGS_EXTRA@ - -# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user -# - Do not use -dDEBUG because it will enable unwanted features -# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant -# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset -# - The flag -vB appends the full path to filenames -# - Note that fpc.cfg already defines -vinw, so add -v0 first -# - The stack check (-Ct) might not work with enabled threading -# - Do we need -Coi? -PFLAGS_BASE_DEFAULT := -Si -Sg- -Sc- -v0Binwe -PFLAGS_DEBUG_DEFAULT := -Xs- -g -gl -dDEBUG_MODE -PFLAGS_RELEASE_DEFAULT := -Xs- -O2 -PFLAGS_EXTRA_DEFAULT := - -# Debug/Release mode flags -# Note that flags will overwrite previously specified flags, -# e.g. "-vinwe -vi-" is the same as "-vnwe" -PFLAGS_DEBUG_ALL := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA) -PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA) - -# Choose default PFLAGS, depending on debug mode. -# Only used if PFLAGS was not set by the user. -ifdef ENABLE_DEBUG -PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL) -else -PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL) -endif - -PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS) - -.PHONY: all -all: SDK 5000Points Blind Dont_Get_Worse Duell Team_Duell - -.PHONY: SDK -SDK: clean-SDK - $(PPC) $(strip $(PFLAGS_ALL)) SDK/ModiSDK.pas - -.PHONY: 5000Points -5000Points: SDK clean-5000Points - $(PPC) $(strip $(PFLAGS_ALL)) 5000Points/Until5000.dpr - -.PHONY: Blind -Blind: SDK clean-Blind - $(PPC) $(strip $(PFLAGS_ALL)) Blind/Blind.dpr - -.PHONY: Duell -Duell: SDK clean-Duell - $(PPC) $(strip $(PFLAGS_ALL)) Duell/Duell.dpr - -.PHONY: Team_Duell -Team_Duell: SDK clean-Team_Duell - $(PPC) $(strip $(PFLAGS_ALL)) Team_Duell/TeamDuell.dpr - -.PHONY: Dont_Get_Worse -Dont_Get_Worse: SDK clean-Dont_Get_Worse - $(PPC) $(strip $(PFLAGS_ALL)) Don\'t_Get_Worse/Hold_The_Line.dpr - -.PHONY: clean-plugins -clean-plugins: clean-SDK clean-5000Points clean-Blind clean-Dont_Get_Worse clean-Duell clean-Team_Duell - -.PHONY: clean-SDK -clean-SDK: - $(RM) $(PCUNIT_DIR)/ModiSDK.o $(PCUNIT_DIR)/ModiSDK.ppu - -.PHONY: clean-5000Points -clean-5000Points: - $(RM) $(PCUNIT_DIR)/Until5000.o $(PCUNIT_DIR)/libUntil5000.* - -.PHONY: clean-Blind -clean-Blind: - $(RM) $(PCUNIT_DIR)/Blind.o $(PCUNIT_DIR)/libBlind.* - -.PHONY: clean-Duell -clean-Duell: - $(RM) $(PCUNIT_DIR)/Duell.o $(PCUNIT_DIR)/libDuell.* - -.PHONY: clean-Team_Duell -clean-Team_Duell: - $(RM) $(PCUNIT_DIR)/TeamDuell.o $(PCUNIT_DIR)/libTeamDuell.* - -.PHONY: clean-Dont_Get_Worse -clean-Dont_Get_Worse: - $(RM) $(PCUNIT_DIR)/Hold_The_Line.o $(PCUNIT_DIR)/libHold_The_Line.* diff --git a/plugins/README(Plugins Status).txt b/plugins/README(Plugins Status).txt deleted file mode 100644 index a6756832..00000000 --- a/plugins/README(Plugins Status).txt +++ /dev/null @@ -1,12 +0,0 @@ -All plugins are cleared off the SDL stuff (basically SDL_GetTicks), the StrUtils and moduleloader unit and should work on all platforms. -2009-May-23 KMS - -Mac OS X: -The following plugins can be compiled and used after being put in to the plugins folder: Blind, 5000Points, Duell - -2009-Apr-8 KMS - -The plugins are currently disabled until the party mode is working again. -This applies to all platforms supported (Windows, Linux, Mac OS X, FreeBSD). - -2009-Jan-20 Karl-Michael Schindler aka Mischi. diff --git a/plugins/Team_Duell/TeamDuell.dpr b/plugins/Team_Duell/TeamDuell.dpr deleted file mode 100644 index 1371c95d..00000000 --- a/plugins/Team_Duell/TeamDuell.dpr +++ /dev/null @@ -1,274 +0,0 @@ -library TeamDuell ; - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -uses - SysUtils, - ModiSDK in '..\SDK\ModiSDK.pas', - gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; - -var - TeamPlayer: array of array of string; - StartPoints: array of integer; - CurSinger, NextSinger: array[0..2] of integer; - MethodRec: TMethodRec; - SPT, PlayerSelected: array[0..2] of integer; - TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal; - bps, RTimeToNextChange: double; - firsttime, secondtime: boolean; - -function GetTicks: cardinal; -// returns a time stamp in milliseconds -begin - GetTicks := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))); -end; - -// Give the plugin's info -procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -begin - Info.Name := 'PLUGIN_TEAMDUELL_NAME'; - - Info.Creator := 'jekatt'; - Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; - - Info.Typ := 8; - - Info.NumPlayers := 31; - // Options - Info.LoadSong := true; // Whether or not a song should be loaded - // Only when song is loaded: - Info.ShowScore := true; // Whether or not the score should be shown - Info.ShowNotes := true; // Whether the note lines should be displayed - Info.LoadVideo := true; // Should the video be loaded ? - Info.LoadBack := true; // Should the background be loaded ? - - Info.BGShowFull := false; // Whether the background or the video should be shown full size - Info.BGShowFull_O := true; // Whether the background or the video should be shown full size - - Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed - Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed - - Info.EnLineBonus := false; // Whether line bonus should be enabled - Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled - - // Options even when song is not loaded - Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn - Info.TeamModeOnly := true; // if true the plugin can only be played in team mode - Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available - Info.Dummy := false; // Should be set to false... for updating plugin interface -end; - -// executed on game start. if true game begins, else failure -function Init (const TeamInfo: TTeamInfo; - var Playerinfo: TPlayerinfo; - const Sentences: TSentences; - const Methods: TMethodRec) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -var - Index, J: integer; -begin -// Get beginning of sentences - for Index := 0 to Sentences.High do - begin - SetLength(Startpoints, Index+1); - Startpoints[Index]:=Sentences.Sentence[Index].Start; - end; - // Get teams and players - for Index := 0 to TeamInfo.NumTeams-1 do - begin - SetLength(TeamPlayer, Index+1); - for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do - begin - SetLength(TeamPlayer[Index], J+1); - TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8); - if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then - TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.'; - SPT[Index]:=J+1; - end; - CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer; - repeat - NextSinger[Index] := random(SPT[Index]); - until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1); - end; - ChangeOnSentence := 8; - starttick := GetTicks; - firsttime := true; - secondtime := true; - bps := 1; - MethodRec := Methods; - Result := true; -end; - -// Executed every time the screen is drawn; if false the game finishes -function Draw (var Playerinfo: TPlayerinfo; - const CurSentence: cardinal) - : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -var - Index, timeline, x, y: integer; - display: PChar; - TimeString: PChar; - start: boolean; -begin - // TickCount(firstSentence) (not zero!) - if (CurSentence = ChangeOnSentence - 7) and (firsttime) then - begin - firsttime := false; - starttick := GetTicks; - end; - start := false; - // show first singer for 5 sec - if (CurSentence < 1) and ((starttick + 5000) > GetTicks) then - start := true; - - // TickCount(thirdSentence) - if (CurSentence = 3) and (secondtime) then - begin - secondtime := false; - firsttime := true; - endtick := GetTicks; - bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond - end; - - // Time to next change - RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTicks - starttick) / 1000); - TimeToNextChange := Trunc(RTimeToNextChange) + 1; - - // Next singer for team I - for Index := 0 to High(TeamPlayer) do - begin - if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then - begin - PlayerSelected[Index] := CurSentence; - CurSinger[Index] := NextSinger[Index]; - repeat - NextSinger[Index] := random(SPT[Index]); - until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ; - end; - - // display background - glColor4f (0.8, 0.8, 0.8, 1); - display := PChar(TeamPlayer[Index,CurSinger[Index]]); - if (TimeToNextChange <= 11) or (start = true) then - begin - glEnable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glColor4f(0, 0, 0, 1); - glBegin(GL_QUADS); - glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8); - glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30); - glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30); - glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8); - glEnd; - display := 'Next Singer'; - - // timeline - x := 270; - y := 472; - if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then - begin - timeline := Trunc(RTimeToNextChange*50); - glColor3f(0, 0, 0); - glBegin(GL_QUADS); - glVertex2f(x, y); - glVertex2f(x, y + 18); - glVertex2f(x + 6 + 250, y + 18); - glVertex2f(x + 6 + 250, y); - glEnd; - glColor3f(0.2, 0.2, 0.2); - glBegin(GL_QUADS); - glVertex2f(x + 3, y + 3); - glVertex2f(x + 3, y + 15); - glVertex2f(x + 3 + 250, y + 15); - glVertex2f(x + 3 + 250, y + 3); - glEnd; - glColor3f(0.8, 0.2, 0.2); - glBegin(GL_QUADS); - glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3); - glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15); - glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15); - glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3); - glEnd; - end; - glDisable(GL_TEXTURE_2D); - end; - - // Names, Timer - if (TimeToNextChange <= 9) then - begin display := PChar(TeamPlayer[Index,NextSinger[Index]]); - glColor4f(0.8, 0.1, 0.2, 1); -// KMS aka Mischi: -// try to replace the use of the unit USDXStrUtils -// original: -// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange))))); -// replacement: Is this correct? - TimeString := PChar(IntToStr(Trunc(TimeToNextChange))); - MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString); - end; - glColor4f(0.8, 0.8, 0.8, 1); - if (CurSentence = 0) then - display := PChar(TeamPlayer[Index,CurSinger[Index]]); - if (TimeToNextChange <= 11) or (start) then - MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display); - end; - if (CurSentence = ChangeOnSentence) then - begin - ChangeOnSentence := CurSentence + 7; - firsttime := true; - end; - Result := true; -end; - -// is executed on finish, returns the player number of the winner -function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} -var - Index: integer; - MaxScore: word; -begin - Result := 0; - MaxScore := 0; - for Index := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; - if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then - begin - MaxScore := PlayerInfo.Playerinfo[Index].Score; - case Index of - 0: Result := 1; - 1: Result := 2; - 2: Result := 4; - 3: Result := 8; - 4: Result := 16; - 5: Result := 32; - end; - end - else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then - begin - case Index of - 0: Result := Result or 1; - 1: Result := Result or 2; - 2: Result := Result or 4; - 3: Result := Result or 8; - 4: Result := Result or 16; - 5: Result := Result or 32; - end; - end; - end; - - // When nobody has points -> everybody looses - if (MaxScore = 0) then - Result := 0; -end; - -exports - PluginInfo, - Init, - Draw, - Finish; - -begin - -end. - - -- cgit v1.2.3