From 9049c5461f21fd12418f63824b23e8cfdacc6edc Mon Sep 17 00:00:00 2001 From: b_krueger Date: Thu, 17 Jun 2010 15:34:07 +0000 Subject: Added holdtheline - plugin. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2538 b956fd51-792f-4845-bead-9b4dfca2ff2c --- game/plugins/holdtheline.usdx | 219 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 219 insertions(+) create mode 100644 game/plugins/holdtheline.usdx (limited to 'game/plugins/holdtheline.usdx') diff --git a/game/plugins/holdtheline.usdx b/game/plugins/holdtheline.usdx new file mode 100644 index 00000000..85a57d21 --- /dev/null +++ b/game/plugins/holdtheline.usdx @@ -0,0 +1,219 @@ +--[[ + * UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/game/plugins/holdtheline.usdx $ + * $Id: holdtheline.usdx 2258 2010-06-17 17:30:16Z b_krueger $ + *]] + +--Configuration +-- limit to get +local startRatingLimit = 0; --percentage : from 0 to 1 , eg. 0.1 +local fullRatingLimit = 1; --percentage : from 0 to 1 , eg. 0.95 +local ratingLimit = startRatingLimit; + +-- percentage of the song-time, to need the full rating ( [start.beat + line.length] of the last line is the "end" of the song +local percentageToFullRating = 0.75; --percentage : from 0 to 1 , eg. 0.75 + +-- position of big progress bar in the center +local Indicator = {}; +Indicator.Width = 10; --pixles +Indicator.Height = 10; --pixles + +--Do not Change a Line if ya do not know what ya doing! +-- scoring +local scores = {}; +local lastDissmissedNo; +local dissmissedCount; + + +function plugin_init() + register('party mode: holdtheline', '0.6', 'USDX Team', 'http://www.UltrastarDeluxe.org'); + + require('math', 'Usdx.Party', 'Usdx.ScreenSing', 'Usdx.Gl', 'Usdx.TextGl'); + local Mode = {} + + Mode.Name = 'holdtheline'; + Mode.CanParty = true; + Mode.PlayerCount = {1,2,3,4,5,6}; + + Mode.BeforeSing = 'BeforeSing' + Mode.OnSing = 'Sing'; + Mode.AfterSing = 'Finish'; + + Usdx.Party.Register(Mode); + + return true; +end + + +function BeforeSing() + hSongLoaded = Usdx.Hook('ScreenSing.SongLoaded', 'Prepare'); + hDraw = Usdx.Hook('Display.Draw', 'Draw'); + + return true; +end; + + +function Prepare() + + -- get beat-sum of the whole song + local Lines = ScreenSing.GetSongLines(); + local lastNote = Lines[#Lines].Notes[#Lines[#Lines].Notes]; + TotalBeats = lastNote.Start + lastNote.Length; + + -- calculate OSD position for players + do + local RBRect = ScreenSing.GetRBRect(); + OSD = {}; + + for i = 1, #RBRect do + OSD[i] = {}; + OSD[i].Left = RBRect[i].x; + OSD[i].Right = RBRect[i].x + RBRect[i].w; + OSD[i].Top = RBRect[i].y + RBRect[i].h; + OSD[i].Bottom = RBRect[i].y + RBRect[i].h + math.max(RBRect[i].h, 13); + scores[i] = false; + end; + end; + + --fill some Vars with values + Teams = Party.GetTeams(); --team-infos + lastDissmissedNo = 1; --dismissed-runner + dissmissedCount = 0; --dismissed-counter + + -- remove hook + hSongLoaded:Unhook(); + hSongLoaded = nil; +end; + +function DrawPlayerIndicator(i) + Gl.Disable('GL_TEXTURE_2D'); + + local xOffset = ratingLimit * (OSD[i].Right - OSD[i].Left) + + -- background + Gl.Color (0, 1, 0, 1); + Gl.Begin('GL_QUADS'); + Gl.Vertex(OSD[i].Left+xOffset-(Indicator.Width/2), OSD[i].Top+Indicator.Height); + Gl.Vertex(OSD[i].Left+xOffset, OSD[i].Top); + Gl.Vertex(OSD[i].Left+xOffset, OSD[i].Top); + Gl.Vertex(OSD[i].Left+xOffset+(Indicator.Width/2), OSD[i].Top+Indicator.Height); + Gl.End(); +end; + +function DrawOut(i) + Gl.Disable('GL_TEXTURE_2D'); + + local Text = ' OUT '; + + -- text + Gl.Color(1, 0, 0, 1); + TextGl.Size(18); + TextGl.Style(1); + TextGl.Italic(false); + local PosX = (OSD[i].Left + OSD[i].Right) / 2; + PosX = PosX - TextGl.Width(Text) / 2; + TextGl.Pos(PosX, OSD[i].Top - 3); + TextGl.Print(Text); + +end; + + +function Finish() + + -- remove hook + hDraw:Unhook(); + --hDraw = nil; + + if dissmissedCount >= (#Teams-1) then + --calculate scoring out of the dissmissed-order + local Ranking = {}; + for i = 1, #Teams do + if (type(scores[i]) == "boolean") then + Ranking[i] = 1; + else + Ranking[i] = #Teams - scores[i] + 1; + end; + end; + + Party.SetRoundRanking(Ranking); + end; + + return (dissmissedCount < (#Teams-1)); +end; + + +function Draw() + for i = 1, #Teams do + if scores[i] == false then + DrawPlayerIndicator(i); + else + --todo: draw dismissed-texture OVER the scoreing as a stamp or sth else + DrawOut(i); + end; + end; +end; + + +function Sing() + local Ratings = Usdx.ScreenSing.GetRating(); + local finished = true; + local dismissedAPlayer = false; + + -- calculate the x-offset of the indicator (ratingLimit) + local currentBeat = ScreenSing.GetBeat(); + + if (currentBeat<0) then + ratingLimit = startRatingLimit; + elseif (currentBeat <= (TotalBeats*percentageToFullRating)) then + ratingLimit = ((fullRatingLimit-startRatingLimit) / (TotalBeats*percentageToFullRating)) * currentBeat + startRatingLimit; + else + ratingLimit = fullRatingLimit; + end; + + for i = 1, #Teams do + if scores[i] == false then + --player no. i is still in game + if Ratings[i] >= ratingLimit then + finished = false; + else + --todo: play dismissed-sound + --todo: disable player i (bars from player i) + dismissedAPlayer = true; + dissmissedCount = dissmissedCount + 1; + scores[i] = lastDissmissedNo; + end; + end; + end; + + --if more than one player is dismissed in one round, + --this guarantees correct scoring + if dismissedAPlayer == true then + lastDissmissedNo = lastDissmissedNo + 1; + end; + + --if only one player is in game, this round is finished + if dissmissedCount >= (#Teams-1) then + ScreenSing.Finish(); + end; + +end; \ No newline at end of file -- cgit v1.2.3