From 0da8d77a5f6ae619a7df70cf3f882e077879ab1b Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Sat, 22 Nov 2014 14:44:41 +0000 Subject: more eol work in game git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@3098 b956fd51-792f-4845-bead-9b4dfca2ff2c --- game/fonts/fonts.ini | 148 +++++++++++++++++++++++++-------------------------- 1 file changed, 74 insertions(+), 74 deletions(-) (limited to 'game/fonts/fonts.ini') diff --git a/game/fonts/fonts.ini b/game/fonts/fonts.ini index 20e97e4e..44900eea 100755 --- a/game/fonts/fonts.ini +++ b/game/fonts/fonts.ini @@ -1,74 +1,74 @@ -;+++++++++++++++++++++++++++++++++++++++++++++++++ -; UltraStar Deluxe font configuration file -;------------------------------------------------- -; Format: -;------------------------------------------------- -;[Font_XYZ] -;# the font file -;File=Filename -; -;# space between glyphs (default: 0.0) -;GlyphSpacing=float -; -;# width stretch factor (default: 1.0) -;Stretch=float -; -;# makes the font more bold (default: 0.0). Not used if Outline > 0.0. -;Embolden=float(>=0.0) -; -;# draws an outline around the glyph -;Outline=float(>=0.0) -; -;# outline color components (default: 0.0/0.0/0.0/-1.0) -;OutlineColorR/G/B=float([0..1]) -; -;# outline alpha, -1.0 for alpha of interior (default: -1.0) -;OutlineColorA=float([0..1] or -1) -; -;# set the maximum resolution (default: 64) -;MaxResolution=integer([16, 32, 64, 128, 256, 512, ...]) -; -;# precache of font (default=1=true) -;PreCache=integer([0;1]) -; -;[Font_...] -;... -; -; Fonts that are used in case a character can't be found in the regular font. -; This is used to display Japanese characters. -;[Fallbacks] -;File1=xy.ttf -;File2=... -;... -;+++++++++++++++++++++++++++++++++++++++++++++++++ - -[Font_Normal] -File=FreeSans/FreeSans.ttf -;GlyphSpacing=1.4 -;Stretch=1.2 - -[Font_Bold] -File=FreeSans/FreeSansBold.ttf -;Embolden=0.06 - -[Font_Outline1] -File=DejaVu/DejaVuSans-Bold.ttf -Outline=0.06 -;OutlineColorR=0.3 -;OutlineColorG=0.3 -;OutlineColorB=0.3 -;OutlineColorA=0.3 - -[Font_Outline2] -File=FreeSans/FreeSansBold.ttf -Outline=0.06 - -[Font_BoldHighRes] -File=FreeSans/FreeSansBold.ttf -MaxResolution=256 -PreCache=0 -Outline=0.02 - -[Fallbacks] -File1=wqy-microhei/wqy-microhei.ttc -;File2=C:/Windows/Fonts/simsun.ttc +;+++++++++++++++++++++++++++++++++++++++++++++++++ +; UltraStar Deluxe font configuration file +;------------------------------------------------- +; Format: +;------------------------------------------------- +;[Font_XYZ] +;# the font file +;File=Filename +; +;# space between glyphs (default: 0.0) +;GlyphSpacing=float +; +;# width stretch factor (default: 1.0) +;Stretch=float +; +;# makes the font more bold (default: 0.0). Not used if Outline > 0.0. +;Embolden=float(>=0.0) +; +;# draws an outline around the glyph +;Outline=float(>=0.0) +; +;# outline color components (default: 0.0/0.0/0.0/-1.0) +;OutlineColorR/G/B=float([0..1]) +; +;# outline alpha, -1.0 for alpha of interior (default: -1.0) +;OutlineColorA=float([0..1] or -1) +; +;# set the maximum resolution (default: 64) +;MaxResolution=integer([16, 32, 64, 128, 256, 512, ...]) +; +;# precache of font (default=1=true) +;PreCache=integer([0;1]) +; +;[Font_...] +;... +; +; Fonts that are used in case a character can't be found in the regular font. +; This is used to display Japanese characters. +;[Fallbacks] +;File1=xy.ttf +;File2=... +;... +;+++++++++++++++++++++++++++++++++++++++++++++++++ + +[Font_Normal] +File=FreeSans/FreeSans.ttf +;GlyphSpacing=1.4 +;Stretch=1.2 + +[Font_Bold] +File=FreeSans/FreeSansBold.ttf +;Embolden=0.06 + +[Font_Outline1] +File=DejaVu/DejaVuSans-Bold.ttf +Outline=0.06 +;OutlineColorR=0.3 +;OutlineColorG=0.3 +;OutlineColorB=0.3 +;OutlineColorA=0.3 + +[Font_Outline2] +File=FreeSans/FreeSansBold.ttf +Outline=0.06 + +[Font_BoldHighRes] +File=FreeSans/FreeSansBold.ttf +MaxResolution=256 +PreCache=0 +Outline=0.02 + +[Fallbacks] +File1=wqy-microhei/wqy-microhei.ttc +;File2=C:/Windows/Fonts/simsun.ttc -- cgit v1.2.3