From f44a93685ae651a08b51a2688a1c8d4c9ae2d28e Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 8 May 2009 15:00:25 +0000 Subject: checkin of trunk-copy as base for cmake test git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1716 b956fd51-792f-4845-bead-9b4dfca2ff2c --- cmake/src/screens/UScreenPartyScore.pas | 336 ++++++++++++++++++++++++++++++++ 1 file changed, 336 insertions(+) create mode 100644 cmake/src/screens/UScreenPartyScore.pas (limited to 'cmake/src/screens/UScreenPartyScore.pas') diff --git a/cmake/src/screens/UScreenPartyScore.pas b/cmake/src/screens/UScreenPartyScore.pas new file mode 100644 index 00000000..23cf666d --- /dev/null +++ b/cmake/src/screens/UScreenPartyScore.pas @@ -0,0 +1,336 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UScreenPartyScore; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, + SDL, + UDisplay, + UMusic, + SysUtils, + UThemes; + +type + TScreenPartyScore = class(TMenu) + public + TextScoreTeam1: cardinal; + TextScoreTeam2: cardinal; + TextScoreTeam3: cardinal; + TextNameTeam1: cardinal; + TextNameTeam2: cardinal; + TextNameTeam3: cardinal; + StaticTeam1: cardinal; + StaticTeam1BG: cardinal; + StaticTeam1Deco: cardinal; + StaticTeam2: cardinal; + StaticTeam2BG: cardinal; + StaticTeam2Deco: cardinal; + StaticTeam3: cardinal; + StaticTeam3BG: cardinal; + StaticTeam3Deco: cardinal; + TextWinner: cardinal; + + DecoTex: array[0..5] of integer; + DecoColor: array[0..5] of Record + R, G, B: real; + end; + + MaxScore: word; + + constructor Create; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; + procedure onShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses + UGraphic, + UMain, + UParty, + UScreenSingModi, + ULanguage, + UTexture, + USkins; + +function TScreenPartyScore.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; +begin + Result := true; + if (PressedDown) then + begin // Key Down + // check normal keys + case WideCharUpperCase(CharCode)[1] of + 'Q': + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Start); + if (PartySession.CurRound < High(PartySession.Rounds)) then + FadeTo(@ScreenPartyNewRound) + else + begin + PartySession.EndRound; + FadeTo(@ScreenPartyWin); + end; + end; + + SDLK_RETURN: + begin + AudioPlayback.PlaySound(SoundLib.Start); + if (PartySession.CurRound < High(PartySession.Rounds)) then + FadeTo(@ScreenPartyNewRound) + else + FadeTo(@ScreenPartyWin); + end; + end; + end; +end; + +constructor TScreenPartyScore.Create; +var +// I: integer; // Auto Removed, Unused Variable + Tex: TTexture; + R, G, B: real; + Color: integer; +begin + inherited Create; + + TextScoreTeam1 := AddText (Theme.PartyScore.TextScoreTeam1); + TextScoreTeam2 := AddText (Theme.PartyScore.TextScoreTeam2); + TextScoreTeam3 := AddText (Theme.PartyScore.TextScoreTeam3); + TextNameTeam1 := AddText (Theme.PartyScore.TextNameTeam1); + TextNameTeam2 := AddText (Theme.PartyScore.TextNameTeam2); + TextNameTeam3 := AddText (Theme.PartyScore.TextNameTeam3); + + StaticTeam1 := AddStatic (Theme.PartyScore.StaticTeam1); + StaticTeam1BG := AddStatic (Theme.PartyScore.StaticTeam1BG); + StaticTeam1Deco := AddStatic (Theme.PartyScore.StaticTeam1Deco); + StaticTeam2 := AddStatic (Theme.PartyScore.StaticTeam2); + StaticTeam2BG := AddStatic (Theme.PartyScore.StaticTeam2BG); + StaticTeam2Deco := AddStatic (Theme.PartyScore.StaticTeam2Deco); + StaticTeam3 := AddStatic (Theme.PartyScore.StaticTeam3); + StaticTeam3BG := AddStatic (Theme.PartyScore.StaticTeam3BG); + StaticTeam3Deco := AddStatic (Theme.PartyScore.StaticTeam3Deco); + + TextWinner := AddText (Theme.PartyScore.TextWinner); + + //Load Deco Textures + if Theme.PartyScore.DecoTextures.ChangeTextures then + begin + //Get Color + LoadColor(R, G, B, Theme.PartyScore.DecoTextures.FirstColor); + Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + DecoColor[0].R := R; + DecoColor[0].G := G; + DecoColor[0].B := B; + + //Load Texture + Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), Theme.PartyScore.DecoTextures.FirstTyp, Color); + DecoTex[0] := Tex.TexNum; + + //Get Second Color + LoadColor(R, G, B, Theme.PartyScore.DecoTextures.SecondColor); + Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + DecoColor[1].R := R; + DecoColor[1].G := G; + DecoColor[1].B := B; + + //Load Second Texture + Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), Theme.PartyScore.DecoTextures.SecondTyp, Color); + DecoTex[1] := Tex.TexNum; + + //Get Third Color + LoadColor(R, G, B, Theme.PartyScore.DecoTextures.ThirdColor); + Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + DecoColor[2].R := R; + DecoColor[2].G := G; + DecoColor[2].B := B; + + //Load Third Texture + Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), Theme.PartyScore.DecoTextures.ThirdTyp, Color); + DecoTex[2] := Tex.TexNum; + end; + + LoadFromTheme(Theme.PartyScore); +end; + +procedure TScreenPartyScore.onShow; +var + I, J: integer; + Placings: array [0..5] of byte; +begin + inherited; + + //Get Maxscore + + MaxScore := 0; + for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do + begin + if (ScreenSingModi.PlayerInfo.Playerinfo[I].Score > MaxScore) then + MaxScore := ScreenSingModi.PlayerInfo.Playerinfo[I].Score; + end; + + //Get Placings + for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do + begin + Placings[I] := 0; + for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do + if (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then + Inc(Placings[I]); + end; + + //Set Static Length + Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; + Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; + Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; + + //fix: prevents static from drawn out of bounds. + if Static[StaticTeam1].Texture.ScaleW > 99 then Static[StaticTeam1].Texture.ScaleW := 99; + if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99; + if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; + + //End Last Round + PartySession.EndRound; + + //Set Winnertext + Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]); + + if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then + begin + Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score); + Text[TextNameTeam1].Text := string(ScreenSingModi.TeamInfo.Teaminfo[0].Name); + + //Set Deco Texture + if Theme.PartyScore.DecoTextures.ChangeTextures then + begin + Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Placings[0]]; + Static[StaticTeam1Deco].Texture.ColR := DecoColor[Placings[0]].R; + Static[StaticTeam1Deco].Texture.ColG := DecoColor[Placings[0]].G; + Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B; + end; + + Text[TextScoreTeam1].Visible := true; + Text[TextNameTeam1].Visible := true; + Static[StaticTeam1].Visible := true; + Static[StaticTeam1BG].Visible := true; + Static[StaticTeam1Deco].Visible := true; + end + else + begin + Text[TextScoreTeam1].Visible := false; + Text[TextNameTeam1].Visible := false; + Static[StaticTeam1].Visible := false; + Static[StaticTeam1BG].Visible := false; + Static[StaticTeam1Deco].Visible := false; + end; + + if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then + begin + Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score); + Text[TextNameTeam2].Text := string(ScreenSingModi.TeamInfo.Teaminfo[1].Name); + + //Set Deco Texture + if Theme.PartyScore.DecoTextures.ChangeTextures then + begin + Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Placings[1]]; + Static[StaticTeam2Deco].Texture.ColR := DecoColor[Placings[1]].R; + Static[StaticTeam2Deco].Texture.ColG := DecoColor[Placings[1]].G; + Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B; + end; + + Text[TextScoreTeam2].Visible := true; + Text[TextNameTeam2].Visible := true; + Static[StaticTeam2].Visible := true; + Static[StaticTeam2BG].Visible := true; + Static[StaticTeam2Deco].Visible := true; + end + else + begin + Text[TextScoreTeam2].Visible := false; + Text[TextNameTeam2].Visible := false; + Static[StaticTeam2].Visible := false; + Static[StaticTeam2BG].Visible := false; + Static[StaticTeam2Deco].Visible := false; + end; + + if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then + begin + Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score); + Text[TextNameTeam3].Text := string(ScreenSingModi.TeamInfo.Teaminfo[2].Name); + + //Set Deco Texture + if Theme.PartyScore.DecoTextures.ChangeTextures then + begin + Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Placings[2]]; + Static[StaticTeam3Deco].Texture.ColR := DecoColor[Placings[2]].R; + Static[StaticTeam3Deco].Texture.ColG := DecoColor[Placings[2]].G; + Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B; + end; + + Text[TextScoreTeam3].Visible := true; + Text[TextNameTeam3].Visible := true; + Static[StaticTeam3].Visible := true; + Static[StaticTeam3BG].Visible := true; + Static[StaticTeam3Deco].Visible := true; + end + else + begin + Text[TextScoreTeam3].Visible := false; + Text[TextNameTeam3].Visible := false; + Static[StaticTeam3].Visible := false; + Static[StaticTeam3BG].Visible := false; + Static[StaticTeam3Deco].Visible := false; + end; +end; + +procedure TScreenPartyScore.SetAnimationProgress(Progress: real); +begin + if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then + Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; + if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then + Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; + if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then + Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; +end; + +end. -- cgit v1.2.3