From e4f413fdcf003ac0ad20d145f61dd370994e79db Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Wed, 9 Dec 2009 18:35:28 +0000 Subject: just a first experimental version git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2011 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Medley/src/screens/UScreenPartyWin.pas | 302 +++++++++++++++++++++++++++++++++ 1 file changed, 302 insertions(+) create mode 100644 Medley/src/screens/UScreenPartyWin.pas (limited to 'Medley/src/screens/UScreenPartyWin.pas') diff --git a/Medley/src/screens/UScreenPartyWin.pas b/Medley/src/screens/UScreenPartyWin.pas new file mode 100644 index 00000000..afa5ce83 --- /dev/null +++ b/Medley/src/screens/UScreenPartyWin.pas @@ -0,0 +1,302 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UScreenPartyWin; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + SDL, + SysUtils, + UMenu, + UDisplay, + UMusic, + UThemes; + +type + TScreenPartyWin = class(TMenu) + public + TextScoreTeam1: cardinal; + TextScoreTeam2: cardinal; + TextScoreTeam3: cardinal; + TextNameTeam1: cardinal; + TextNameTeam2: cardinal; + TextNameTeam3: cardinal; + StaticTeam1: cardinal; + StaticTeam1BG: cardinal; + StaticTeam1Deco: cardinal; + StaticTeam2: cardinal; + StaticTeam2BG: cardinal; + StaticTeam2Deco: cardinal; + StaticTeam3: cardinal; + StaticTeam3BG: cardinal; + StaticTeam3Deco: cardinal; + TextWinner: cardinal; + + constructor Create; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + procedure OnShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses + UGraphic, + UMain, + UParty, + UScreenSingModi, + ULanguage, + UUnicodeUtils; + +function TScreenPartyWin.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; +begin + Result := true; + if (PressedDown) then + begin // Key Down + // check normal keys + case UCS4UpperCase(CharCode) of + Ord('Q'): + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenMain); + end; + + SDLK_RETURN: + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenMain); + end; + end; + end; +end; + +constructor TScreenPartyWin.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1); + TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2); + TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3); + TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1); + TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2); + TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3); + + StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1); + StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG); + StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco); + StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2); + StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG); + StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco); + StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3); + StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG); + StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco); + + TextWinner := AddText (Theme.PartyWin.TextWinner); + + LoadFromTheme(Theme.PartyWin); +end; + +procedure TScreenPartyWin.OnShow; +var + I: integer; + Placing: TeamOrderArray; + + Function GetTeamColor(Team: byte): cardinal; + var + NameString: string; + begin + NameString := 'P' + InttoStr(Team+1) + 'Dark'; + + Result := ColorExists(NameString); + end; + +begin + inherited; + + //Get Team Placing + Placing := PartySession.GetTeamOrder; + + //Set Winnertext + Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]); + if (PartySession.Teams.NumTeams >= 1) then + begin + Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score); + Text[TextNameTeam1].Text := string(PartySession.Teams.TeamInfo[Placing[0]].Name); + + Text[TextScoreTeam1].Visible := true; + Text[TextNameTeam1].Visible := true; + Static[StaticTeam1].Visible := true; + Static[StaticTeam1BG].Visible := true; + Static[StaticTeam1Deco].Visible := true; + + //Set Static Color to Team Color + if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[0]); + if (I <> -1) then + begin + Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; + end; + end; + + if (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[0]); + if (I <> -1) then + begin + Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam1].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam1].Texture.ColB := Color[I].RGB.B; + end; + end; + end + else + begin + Text[TextScoreTeam1].Visible := false; + Text[TextNameTeam1].Visible := false; + Static[StaticTeam1].Visible := false; + Static[StaticTeam1BG].Visible := false; + Static[StaticTeam1Deco].Visible := false; + end; + + if (PartySession.Teams.NumTeams >= 2) then + begin + Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score); + Text[TextNameTeam2].Text := string(PartySession.Teams.TeamInfo[Placing[1]].Name); + + Text[TextScoreTeam2].Visible := true; + Text[TextNameTeam2].Visible := true; + Static[StaticTeam2].Visible := true; + Static[StaticTeam2BG].Visible := true; + Static[StaticTeam2Deco].Visible := true; + + //Set Static Color to Team Color + if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[1]); + if (I <> -1) then + begin + Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; + end; + end; + + if (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[1]); + if (I <> -1) then + begin + Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam2].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam2].Texture.ColB := Color[I].RGB.B; + end; + end; + end + else + begin + Text[TextScoreTeam2].Visible := false; + Text[TextNameTeam2].Visible := false; + Static[StaticTeam2].Visible := false; + Static[StaticTeam2BG].Visible := false; + Static[StaticTeam2Deco].Visible := false; + end; + + if (PartySession.Teams.NumTeams >= 3) then + begin + Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score); + Text[TextNameTeam3].Text := string(PartySession.Teams.TeamInfo[Placing[2]].Name); + + Text[TextScoreTeam3].Visible := true; + Text[TextNameTeam3].Visible := true; + Static[StaticTeam3].Visible := true; + Static[StaticTeam3BG].Visible := true; + Static[StaticTeam3Deco].Visible := true; + + //Set Static Color to Team Color + if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[2]); + if (I <> -1) then + begin + Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; + end; + end; + + if (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then + begin + I := GetTeamColor(Placing[2]); + if (I <> -1) then + begin + Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; + Static[StaticTeam3].Texture.ColG := Color[I].RGB.G; + Static[StaticTeam3].Texture.ColB := Color[I].RGB.B; + end; + end; + end + else + begin + Text[TextScoreTeam3].Visible := false; + Text[TextNameTeam3].Visible := false; + Static[StaticTeam3].Visible := false; + Static[StaticTeam3BG].Visible := false; + Static[StaticTeam3Deco].Visible := false; + end; +end; + +procedure TScreenPartyWin.SetAnimationProgress(Progress: real); +begin + {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then + Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; + if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then + Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; + if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then + Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} +end; + +end. -- cgit v1.2.3