From e4f413fdcf003ac0ad20d145f61dd370994e79db Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Wed, 9 Dec 2009 18:35:28 +0000 Subject: just a first experimental version git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2011 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Medley/src/screens/UScreenEdit.pas | 164 +++++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 Medley/src/screens/UScreenEdit.pas (limited to 'Medley/src/screens/UScreenEdit.pas') diff --git a/Medley/src/screens/UScreenEdit.pas b/Medley/src/screens/UScreenEdit.pas new file mode 100644 index 00000000..2111adef --- /dev/null +++ b/Medley/src/screens/UScreenEdit.pas @@ -0,0 +1,164 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UScreenEdit; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, + SDL, + UThemes; + +type + TScreenEdit = class(TMenu) + public + TextDescription: integer; + TextDescriptionLong: integer; + + constructor Create; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + procedure InteractNext; override; + procedure InteractPrev; override; + procedure InteractInc; override; + procedure InteractDec; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses + UGraphic, + UMusic, + USkins, + UUnicodeUtils, + SysUtils; + +function TScreenEdit.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; +var + SDL_ModState: word; +begin + Result := true; + + SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); + + if (PressedDown) then + begin // Key Down + // check normal keys + case UCS4UpperCase(CharCode) of + Ord('Q'): + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenMain); + end; + SDLK_RETURN: + begin + if Interaction = 0 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenEditConvert); + end; + + if Interaction = 1 then + begin + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenMain); + end; + end; + + SDLK_DOWN: InteractInc; + SDLK_UP: InteractDec; + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; + end; + end; +end; + +constructor TScreenEdit.Create; +begin + inherited Create; + + TextDescription := AddText(Theme.Edit.TextDescription); + + LoadFromTheme(Theme.Edit); + + AddButton(Theme.Edit.ButtonConvert); +{ Some ideas for more: + AddButton(Theme.Edit.ButtonEditHeaders); + AddButton(Theme.Edit.ButtonAdjustGap); +} + AddButton(Theme.Edit.ButtonExit); + + Interaction := 0; +end; + +procedure TScreenEdit.InteractNext; +begin + inherited InteractNext; + Text[TextDescription].Text := Theme.Edit.Description[Interaction]; +end; + +procedure TScreenEdit.InteractPrev; +begin + inherited InteractPrev; + Text[TextDescription].Text := Theme.Edit.Description[Interaction]; +end; + +procedure TScreenEdit.InteractDec; +begin + inherited InteractDec; + Text[TextDescription].Text := Theme.Edit.Description[Interaction]; +end; + +procedure TScreenEdit.InteractInc; +begin + inherited InteractInc; + Text[TextDescription].Text := Theme.Edit.Description[Interaction]; +end; + +procedure TScreenEdit.SetAnimationProgress(Progress: real); +begin + Static[0].Texture.ScaleW := Progress; + Static[0].Texture.ScaleH := Progress; +end; + +end. -- cgit v1.2.3