From e4f413fdcf003ac0ad20d145f61dd370994e79db Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Wed, 9 Dec 2009 18:35:28 +0000 Subject: just a first experimental version git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2011 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Medley/plugins/5000Points/Until5000.dpr | 104 +++++++++ Medley/plugins/Blind/Blind.dpr | 112 +++++++++ Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr | 227 +++++++++++++++++++ Medley/plugins/Don't_Get_Worse/dismissed.mp3 | Bin 0 -> 5433 bytes Medley/plugins/Duell/Duell.dpr | 106 +++++++++ Medley/plugins/Makefile.in | 146 ++++++++++++ Medley/plugins/README(Plugins Status).txt | 12 + Medley/plugins/SDK/ModiSDK.pas | 164 ++++++++++++++ Medley/plugins/Team_Duell/TeamDuell.dpr | 274 +++++++++++++++++++++++ 9 files changed, 1145 insertions(+) create mode 100644 Medley/plugins/5000Points/Until5000.dpr create mode 100644 Medley/plugins/Blind/Blind.dpr create mode 100644 Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr create mode 100644 Medley/plugins/Don't_Get_Worse/dismissed.mp3 create mode 100644 Medley/plugins/Duell/Duell.dpr create mode 100644 Medley/plugins/Makefile.in create mode 100644 Medley/plugins/README(Plugins Status).txt create mode 100644 Medley/plugins/SDK/ModiSDK.pas create mode 100644 Medley/plugins/Team_Duell/TeamDuell.dpr (limited to 'Medley/plugins') diff --git a/Medley/plugins/5000Points/Until5000.dpr b/Medley/plugins/5000Points/Until5000.dpr new file mode 100644 index 00000000..83bc1007 --- /dev/null +++ b/Medley/plugins/5000Points/Until5000.dpr @@ -0,0 +1,104 @@ +library Until5000; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +uses + ModiSDK in '..\SDK\ModiSDK.pas'; + +// give the plugin's info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Info.Name := 'PLUGIN_UNTIL5000_NAME'; + + Info.Creator := 'Whiteshark'; + Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC'; + + // set to party modus plugin + Info.Typ := 8; + + Info.NumPlayers := 31; + // options + Info.LoadSong := true; // whether or not a song should be loaded + // only when song is loaded: + Info.ShowScore := true; // whether or not the score should be shown + Info.ShowNotes := true; // whether the note lines should be displayed + Info.LoadVideo := true; // should the video be loaded? + Info.LoadBack := true; // should the background be loaded? + + Info.BGShowFull := false; // whether the background or the video should be shown full size + Info.BGShowFull_O := true; // whether the background or the video should be shown full size + + Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed + Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed + + Info.EnLineBonus := false; // whether line bonus should be enabled + Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled + + // options even when song is not loaded + Info.ShowBars := false; // whether the white bars on top and bottom should be drawn + Info.TeamModeOnly := false; // if true the plugin can only be played in team mode + Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available + Info.Dummy := false; // should be set to false... for updateing plugin interface +end; + +// executed on game start; if true game begins, else failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Result := true; +end; + +// executed everytime the screen is drawn; if false the game finishes +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index: integer; +begin + Result := false; + for Index := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50; + PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar; + if (PlayerInfo.Playerinfo[Index].Score >= 5000) then + Exit; + end; + Result := true; +end; + +// is executed on finish, returns the player number of the winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index: integer; +begin + Result := 0; + for Index := 0 to PlayerInfo.NumPlayers-1 do + begin + if (PlayerInfo.Playerinfo[Index].Score >= 5000) then + begin + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; + end; + end; + end; +end; + +exports + PluginInfo, + Init, + Draw, + Finish; + +begin + +end. \ No newline at end of file diff --git a/Medley/plugins/Blind/Blind.dpr b/Medley/plugins/Blind/Blind.dpr new file mode 100644 index 00000000..3c68374c --- /dev/null +++ b/Medley/plugins/Blind/Blind.dpr @@ -0,0 +1,112 @@ +library Blind; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +uses + ModiSDK in '..\SDK\ModiSDK.pas'; + +// give the plugin's info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Info.Name := 'PLUGIN_BLIND_NAME'; + Info.Creator := 'Whiteshark'; + Info.PluginDesc := 'PLUGIN_BLIND_DESC'; + + // set to party modus plugin + Info.Typ := 8; + + Info.NumPlayers := 31; + + // options + Info.LoadSong := true; // whether or not a song should be loaded + // only when song is loaded: + Info.ShowScore := true; // whether or not the score should be shown + Info.ShowNotes := false; // whether the note lines should be displayed + Info.LoadVideo := true; // should the video be loaded? + Info.LoadBack := true; // should the background be loaded? + + Info.BGShowFull := false; // whether the background or the video should be shown in full size + Info.BGShowFull_O := true; // whether the background or the video should be shown in full size + + Info.ShowRateBar := false; // whether the bar that shows how good the player was should be displayed + Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed + + Info.EnLineBonus := false; // whether line bonus should be enabled + Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled + + // options even when song is not loaded + Info.ShowBars := false; // whether the white bars on top and bottom should be drawn + Info.TeamModeOnly := false; // if true the plugin can only be played in team mode + Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available + Info.Dummy := false; // should be set to false... for updating plugin interface +end; + +// executed on game start. if true game begins, else failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Result := true; +end; + +// executed every time the screen is drawn. if false the game finishes +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Result := true; +end; + +// is executed on finish, returns the player number of the winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index: integer; + MaxScore: word; +begin + Result := 0; + MaxScore := 0; + for Index := 0 to PlayerInfo.NumPlayers - 1 do + begin + PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; + if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then + begin + MaxScore := PlayerInfo.Playerinfo[Index].Score; + case Index of + 0: Result := 1; + 1: Result := 2; + 2: Result := 4; + 3: Result := 8; + 4: Result := 16; + 5: Result := 32; + end; + end + else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then + begin + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; + end; + end; + end; + // if everybody has 0 points nobody wins + if (MaxScore = 0) then + Result := 0; +end; + +exports + PluginInfo, + Init, + Draw, + Finish; + +begin + +end. \ No newline at end of file diff --git a/Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr new file mode 100644 index 00000000..a7828f8e --- /dev/null +++ b/Medley/plugins/Don't_Get_Worse/Hold_The_Line.dpr @@ -0,0 +1,227 @@ +library Hold_The_Line; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +uses + SysUtils, + ModiSDK in '..\SDK\ModiSDK.pas', + gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; + +var + PointerTex: TSmallTexture; + CountSentences: cardinal; + Limit: byte; + MethodRec: TMethodRec; +// Frame: integer; + PlayerTimes: array[0..5] of integer; + LastTick: cardinal; + PointerVisible: boolean; + + DismissedSound: cardinal; + +// Give the plugin's info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Info.Name := 'PLUGIN_HDL_NAME'; + + Info.Creator := 'Whiteshark'; + Info.PluginDesc := 'PLUGIN_HDL_DESC'; + + // Set to Party Modi Plugin + Info.Typ := 8; + + Info.NumPlayers := 31; + // Options + Info.LoadSong := true; // Whether or not a song should be loaded + // Only when song is loaded: + Info.ShowScore := true; // Whether or not the score should be shown + Info.ShowNotes := true; // Whether the note lines should be displayed + Info.LoadVideo := true; // Should the video be loaded? + Info.LoadBack := true; // Should the background be loaded? + + Info.BGShowFull := false; // Whether the background or the video should be shown full size + Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size + + Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed + Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed + + Info.EnLineBonus := false; // Whether line bonus should be enabled + Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled + + // Options even when song is not loaded + Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn + Info.TeamModeOnly := false; // if true the plugin can only be played in team mode + Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available + Info.Dummy := false; // Should be set to false... for updating plugin interface +end; + +// executed on game start. if true game begins, else failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + +const + TextureName : PChar = 'HDL_Pointer'; + SoundName : PChar = 'dismissed.mp3'; +var + Index: integer; +// Texname: PChar; + TexType: TTextureType; +begin +{ + TexName := CreateStr(PChar('HDL_Pointer')); + TexType := TEXTURE_TYPE_TRANSPARENT; + PointerTex := Methods.LoadTex(TexName, TexType); + + FreeStr(TexName); + + TexName := CreateStr(PChar('dismissed.mp3')); + DismissedSound := Methods.LoadSound (TexName); + FreeStr(TexName); +} + TexType := TEXTURE_TYPE_TRANSPARENT; + PointerTex := Methods.LoadTex(TextureName, TexType); + + DismissedSound := Methods.LoadSound (SoundName); + + CountSentences := Sentences.High; + Limit := 0; +// Frame := 0; + + MethodRec := Methods; + + for Index := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[Index].Enabled := true; + PlayerInfo.Playerinfo[Index].Percentage := 100; + PlayerTimes[Index] := 0; + end; + + Result := true; +end; + +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +const + SoundName : PChar = 'PARTY_DISMISSED'; +var + Index: integer; + L: byte; + C: byte; + Tick: cardinal; +begin + // activate blink + if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then + begin + Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400; + if (Tick <> LastTick) then + begin + LastTick := Tick; + PointerVisible := not PointerVisible; + end; + end + else + PointerVisible := true; + + // inc limit + if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then + Inc(Limit) + else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then + Inc(Limit); + + case Limit of + 0: L := 20; + 1: L := 50; + 2: L := 75; + end; + + C:= 0; + + Result := true; + + for Index := 0 to PlayerInfo.NumPlayers-1 do + begin + if PlayerInfo.Playerinfo[Index].Enabled then + begin + if PlayerInfo.Playerinfo[Index].Bar < L then + begin + PlayerInfo.Playerinfo[Index].Enabled := false; + Inc(C); + PlayerTimes[Index] := CurSentence; // Save Time of Dismission + // PlaySound + MethodRec.PlaySound (DismissedSound); + end; + + // Draw pointer + if (PointerVisible) then + begin + glColor4f (0.2, 0.8, 0.1, 1); + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum); + + glBegin(GL_QUADS); + glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4); + glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12); + glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12); + glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4); + glEnd; + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + end; + + end + else + begin + Inc(C); + // Draw dismissed + glColor4f (0.8, 0.8, 0.8, 1); + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName); + end; + end; + if (C >= PlayerInfo.NumPlayers-1) then + Result := false; +end; + +// is executed on finish, returns the player number of the winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index: integer; +begin + Result := 0; + for Index := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences; + if (PlayerInfo.Playerinfo[Index].Enabled) then + begin + PlayerInfo.Playerinfo[Index].Percentage := 100; + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; + end; + end; + end; +end; + +exports + PluginInfo, + Init, + Draw, + Finish; + +begin + +end. diff --git a/Medley/plugins/Don't_Get_Worse/dismissed.mp3 b/Medley/plugins/Don't_Get_Worse/dismissed.mp3 new file mode 100644 index 00000000..f478e7a3 Binary files /dev/null and b/Medley/plugins/Don't_Get_Worse/dismissed.mp3 differ diff --git a/Medley/plugins/Duell/Duell.dpr b/Medley/plugins/Duell/Duell.dpr new file mode 100644 index 00000000..f54edea8 --- /dev/null +++ b/Medley/plugins/Duell/Duell.dpr @@ -0,0 +1,106 @@ +library Duell; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +uses + ModiSDK in '..\SDK\ModiSDK.pas'; + +//Gave the Plugins Info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Info.Name := 'PLUGIN_DUELL_NAME'; + + Info.Creator := 'Whiteshark'; + Info.PluginDesc := 'PLUGIN_DUELL_DESC'; + + Info.Typ := 8; + + Info.NumPlayers := 31; + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? + + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + + Info.ShowRateBar := False; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface +end; + +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Result := True; +end; + +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Result := True; +end; + +//Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + I: Integer; + MaxScore: Word; +begin + Result := 0; + MaxScore := 0; + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; + if (PlayerInfo.Playerinfo[I].Score > MaxScore) then + begin + MaxScore := PlayerInfo.Playerinfo[I].Score; + Case I of + 0: Result := 1; + 1: Result := 2; + 2: Result := 4; + 3: Result := 8; + 4: Result := 16; + 5: Result := 32; + end; + end + else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then + begin + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; + end; + end; + end; + + //When nobody has Points -> Everybody loose + if (MaxScore = 0) then + Result := 0; +end; + +exports + PluginInfo, + Init, + Draw, + Finish; + +begin + +end. \ No newline at end of file diff --git a/Medley/plugins/Makefile.in b/Medley/plugins/Makefile.in new file mode 100644 index 00000000..0fc49745 --- /dev/null +++ b/Medley/plugins/Makefile.in @@ -0,0 +1,146 @@ +################################################# +# @PACKAGE_STRING@ +# @configure_input@ +################################################# + +@SET_MAKE@ +SHELL = /bin/sh + +################################################# +# Standard definitions +################################################# + +top_srcdir ?= @top_srcdir@ +srcdir ?= @srcdir@ + +################################################# +# Tools +################################################# + +RM ?= rm -f + +################################################# +# USDX Paths +################################################# + +USDX_SRC_DIR := $(top_srcdir)/src +USDX_BUILD_DIR := $(top_srcdir)/build +USDX_LIB_DIR := $(USDX_SRC_DIR)/lib + +################################################# +# FPC config +################################################# + +# Free Pascal compiler binary +PPC := @PPC@ +# FPC target platform and processor +PPLATFORM := @FPC_PLATFORM@ +PPROCESSOR := @FPC_PROCESSOR@ + +# Directories added to the unit path +PUNIT_FLAGS := -FE../game/plugins -Fu../build/fpc-$(PPROCESSOR)-$(PPLATFORM) + +# Directory where compiled units (.ppu, .o and library files) are stored +PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM) +PCUNIT_FLAGS := -FU$(PCUNIT_DIR) + +## +# PFLAGS +## + +# Defined on debug mode +ENABLE_DEBUG := @ENABLE_DEBUG@ + +# Note: +# - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user +# - if PFLAGS is defined, PFLAGS_* will be ignored on "make all" +PFLAGS ?= @PFLAGS@ +PFLAGS_BASE ?= @PFLAGS_BASE@ +PFLAGS_DEBUG ?= @PFLAGS_DEBUG@ +PFLAGS_RELEASE ?= @PFLAGS_RELEASE@ + +# Do not overwrite, just add extra flags +PFLAGS_EXTRA += @PFLAGS_EXTRA@ + +# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user +# - Do not use -dDEBUG because it will enable unwanted features +# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant +# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset +# - The flag -vB appends the full path to filenames +# - Note that fpc.cfg already defines -vinw, so add -v0 first +# - The stack check (-Ct) might not work with enabled threading +# - Do we need -Coi? +PFLAGS_BASE_DEFAULT := -Si -Sg- -Sc- -v0Binwe +PFLAGS_DEBUG_DEFAULT := -Xs- -g -gl -dDEBUG_MODE +PFLAGS_RELEASE_DEFAULT := -Xs- -O2 +PFLAGS_EXTRA_DEFAULT := + +# Debug/Release mode flags +# Note that flags will overwrite previously specified flags, +# e.g. "-vinwe -vi-" is the same as "-vnwe" +PFLAGS_DEBUG_ALL := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA) +PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA) + +# Choose default PFLAGS, depending on debug mode. +# Only used if PFLAGS was not set by the user. +ifdef ENABLE_DEBUG +PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL) +else +PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL) +endif + +PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS) + +.PHONY: all +all: SDK 5000Points Blind Dont_Get_Worse Duell Team_Duell + +.PHONY: SDK +SDK: clean-SDK + $(PPC) $(strip $(PFLAGS_ALL)) SDK/ModiSDK.pas + +.PHONY: 5000Points +5000Points: SDK clean-5000Points + $(PPC) $(strip $(PFLAGS_ALL)) 5000Points/Until5000.dpr + +.PHONY: Blind +Blind: SDK clean-Blind + $(PPC) $(strip $(PFLAGS_ALL)) Blind/Blind.dpr + +.PHONY: Duell +Duell: SDK clean-Duell + $(PPC) $(strip $(PFLAGS_ALL)) Duell/Duell.dpr + +.PHONY: Team_Duell +Team_Duell: SDK clean-Team_Duell + $(PPC) $(strip $(PFLAGS_ALL)) Team_Duell/TeamDuell.dpr + +.PHONY: Dont_Get_Worse +Dont_Get_Worse: SDK clean-Dont_Get_Worse + $(PPC) $(strip $(PFLAGS_ALL)) Don\'t_Get_Worse/Hold_The_Line.dpr + +.PHONY: clean-plugins +clean-plugins: clean-SDK clean-5000Points clean-Blind clean-Dont_Get_Worse clean-Duell clean-Team_Duell + +.PHONY: clean-SDK +clean-SDK: + $(RM) $(PCUNIT_DIR)/ModiSDK.o $(PCUNIT_DIR)/ModiSDK.ppu + +.PHONY: clean-5000Points +clean-5000Points: + $(RM) $(PCUNIT_DIR)/Until5000.o $(PCUNIT_DIR)/libUntil5000.* + +.PHONY: clean-Blind +clean-Blind: + $(RM) $(PCUNIT_DIR)/Blind.o $(PCUNIT_DIR)/libBlind.* + +.PHONY: clean-Duell +clean-Duell: + $(RM) $(PCUNIT_DIR)/Duell.o $(PCUNIT_DIR)/libDuell.* + +.PHONY: clean-Team_Duell +clean-Team_Duell: + $(RM) $(PCUNIT_DIR)/TeamDuell.o $(PCUNIT_DIR)/libTeamDuell.* + +.PHONY: clean-Dont_Get_Worse +clean-Dont_Get_Worse: + $(RM) $(PCUNIT_DIR)/Hold_The_Line.o $(PCUNIT_DIR)/libHold_The_Line.* diff --git a/Medley/plugins/README(Plugins Status).txt b/Medley/plugins/README(Plugins Status).txt new file mode 100644 index 00000000..a6756832 --- /dev/null +++ b/Medley/plugins/README(Plugins Status).txt @@ -0,0 +1,12 @@ +All plugins are cleared off the SDL stuff (basically SDL_GetTicks), the StrUtils and moduleloader unit and should work on all platforms. +2009-May-23 KMS + +Mac OS X: +The following plugins can be compiled and used after being put in to the plugins folder: Blind, 5000Points, Duell + +2009-Apr-8 KMS + +The plugins are currently disabled until the party mode is working again. +This applies to all platforms supported (Windows, Linux, Mac OS X, FreeBSD). + +2009-Jan-20 Karl-Michael Schindler aka Mischi. diff --git a/Medley/plugins/SDK/ModiSDK.pas b/Medley/plugins/SDK/ModiSDK.pas new file mode 100644 index 00000000..e0b52a81 --- /dev/null +++ b/Medley/plugins/SDK/ModiSDK.pas @@ -0,0 +1,164 @@ +unit ModiSDK; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +type // PluginInfo, for init + TPluginInfo = record + // Info + Name: array [0..32] of char; // modus to register for the plugin + Creator: array [0..32] of char; // name of the author + PluginDesc: array [0..64] of char; // plugin description + + // plugin type, atm: 8 only for partymode modus + Case Typ: byte of + 8: ( + // Options + LoadSong: boolean; // Whether or not a song should be loaded + // Only when song is loaded: + ShowNotes: boolean; // Whether the note lines should be displayed + LoadVideo: boolean; // Should the video be loaded? + LoadBack: boolean; // Should the background be loaded? + + ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed + ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed + + EnLineBonus: boolean; // Whether line bonus should be enabled + EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled + + BGShowFull: boolean; // Whether the background or the video should be shown full size + BGShowFull_O: boolean; // Whether the background or the video should be shown full size + + // Options -> everytime + ShowScore: boolean; // Whether or not the score should be shown + ShowBars: boolean; // Whether the white bars on top and bottom should be drawn + TeamModeOnly: boolean; // If true the plugin can only be played in team mode + GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available + Dummy: boolean; // Should be set to false... for updating plugin interface + + NumPlayers: byte // Number of available players for modus + // Set different bits + // 1 -> one player + // 2 -> two players + // 4 -> three players + // 8 -> four players + // 16-> six players + // e.g. : 10 -> playable with 2 and 4 players + ); + + end; + + TPlayerInfo = record + NumPlayers: byte; + Playerinfo: array[0..5] of record + Name: PChar; // Name of the player + Score: word; // Player's score + Bar: byte; // Percentage of the singbar filled + PosX: real; // PosX of player's singbar + PosY: real; // PosY " + Enabled: boolean; // Whether the player could get points + Percentage: byte; // Percentage shown on the score screen + end; + end; + + TTeamInfo = record + NumTeams: byte; + Teaminfo: array[0..5] of record + Name: PChar; + Score: word; + Joker: byte; + CurPlayer: byte; + NumPlayers: byte; + Playerinfo: array[0..3] of record + Name: PChar; + TimesPlayed: byte; + end; + end; + end; + + TsmallTexture = record + TexNum: integer; + W: real; + H: real; + end; + + TSentences = record + Current: integer; // current part of a line + High: integer; + Number: integer; + Resolution: integer; + NotesGAP: integer; + TotalLength: integer; + Sentence: array of record + Start: integer; + StartNote: integer; + Lyric: string; + LyricWidth: real; + End_: integer; + BaseNote: integer; + HighNote: integer; + IlNut: integer; + TotalNotes: integer; + Note: array of record + Color: integer; + Start: integer; + Length: integer; + Tone: integer; + //Text: string; + FreeStyle: boolean; + Typ: integer; // normal note x1, golden note x2 + end; + end; + end; + + dword = longword; + hstream = dword; + + TTextureType = ( + TEXTURE_TYPE_PLAIN, // Plain (alpha = 1) + TEXTURE_TYPE_TRANSPARENT, // Alpha is used + TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value + ); + + // Routines to give to the plugin + fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator + // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + + fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + + TMethodRec = record + LoadTex: fModi_LoadTex; + Print: fModi_Print; + LoadSound: fModi_LoadSound; + PlaySound: pModi_PlaySound; + end; + // DLL functions + // Give the plugins info + pModi_PluginInfo = procedure (var Info: TPluginInfo); + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + // Executed on game start // if true game begins, else failure + fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + // Executed everytime the screen is drawn // if false the game finishes + fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + // Is executed on finish, returns the player num of the winner + fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + // Procedure called when new sound data is available + pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword); + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + +implementation + +end. diff --git a/Medley/plugins/Team_Duell/TeamDuell.dpr b/Medley/plugins/Team_Duell/TeamDuell.dpr new file mode 100644 index 00000000..1371c95d --- /dev/null +++ b/Medley/plugins/Team_Duell/TeamDuell.dpr @@ -0,0 +1,274 @@ +library TeamDuell ; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +uses + SysUtils, + ModiSDK in '..\SDK\ModiSDK.pas', + gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; + +var + TeamPlayer: array of array of string; + StartPoints: array of integer; + CurSinger, NextSinger: array[0..2] of integer; + MethodRec: TMethodRec; + SPT, PlayerSelected: array[0..2] of integer; + TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal; + bps, RTimeToNextChange: double; + firsttime, secondtime: boolean; + +function GetTicks: cardinal; +// returns a time stamp in milliseconds +begin + GetTicks := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))); +end; + +// Give the plugin's info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Info.Name := 'PLUGIN_TEAMDUELL_NAME'; + + Info.Creator := 'jekatt'; + Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; + + Info.Typ := 8; + + Info.NumPlayers := 31; + // Options + Info.LoadSong := true; // Whether or not a song should be loaded + // Only when song is loaded: + Info.ShowScore := true; // Whether or not the score should be shown + Info.ShowNotes := true; // Whether the note lines should be displayed + Info.LoadVideo := true; // Should the video be loaded ? + Info.LoadBack := true; // Should the background be loaded ? + + Info.BGShowFull := false; // Whether the background or the video should be shown full size + Info.BGShowFull_O := true; // Whether the background or the video should be shown full size + + Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed + Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed + + Info.EnLineBonus := false; // Whether line bonus should be enabled + Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled + + // Options even when song is not loaded + Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn + Info.TeamModeOnly := true; // if true the plugin can only be played in team mode + Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available + Info.Dummy := false; // Should be set to false... for updating plugin interface +end; + +// executed on game start. if true game begins, else failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index, J: integer; +begin +// Get beginning of sentences + for Index := 0 to Sentences.High do + begin + SetLength(Startpoints, Index+1); + Startpoints[Index]:=Sentences.Sentence[Index].Start; + end; + // Get teams and players + for Index := 0 to TeamInfo.NumTeams-1 do + begin + SetLength(TeamPlayer, Index+1); + for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do + begin + SetLength(TeamPlayer[Index], J+1); + TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8); + if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then + TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.'; + SPT[Index]:=J+1; + end; + CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer; + repeat + NextSinger[Index] := random(SPT[Index]); + until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1); + end; + ChangeOnSentence := 8; + starttick := GetTicks; + firsttime := true; + secondtime := true; + bps := 1; + MethodRec := Methods; + Result := true; +end; + +// Executed every time the screen is drawn; if false the game finishes +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index, timeline, x, y: integer; + display: PChar; + TimeString: PChar; + start: boolean; +begin + // TickCount(firstSentence) (not zero!) + if (CurSentence = ChangeOnSentence - 7) and (firsttime) then + begin + firsttime := false; + starttick := GetTicks; + end; + start := false; + // show first singer for 5 sec + if (CurSentence < 1) and ((starttick + 5000) > GetTicks) then + start := true; + + // TickCount(thirdSentence) + if (CurSentence = 3) and (secondtime) then + begin + secondtime := false; + firsttime := true; + endtick := GetTicks; + bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond + end; + + // Time to next change + RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTicks - starttick) / 1000); + TimeToNextChange := Trunc(RTimeToNextChange) + 1; + + // Next singer for team I + for Index := 0 to High(TeamPlayer) do + begin + if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then + begin + PlayerSelected[Index] := CurSentence; + CurSinger[Index] := NextSinger[Index]; + repeat + NextSinger[Index] := random(SPT[Index]); + until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ; + end; + + // display background + glColor4f (0.8, 0.8, 0.8, 1); + display := PChar(TeamPlayer[Index,CurSinger[Index]]); + if (TimeToNextChange <= 11) or (start = true) then + begin + glEnable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glColor4f(0, 0, 0, 1); + glBegin(GL_QUADS); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8); + glEnd; + display := 'Next Singer'; + + // timeline + x := 270; + y := 472; + if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then + begin + timeline := Trunc(RTimeToNextChange*50); + glColor3f(0, 0, 0); + glBegin(GL_QUADS); + glVertex2f(x, y); + glVertex2f(x, y + 18); + glVertex2f(x + 6 + 250, y + 18); + glVertex2f(x + 6 + 250, y); + glEnd; + glColor3f(0.2, 0.2, 0.2); + glBegin(GL_QUADS); + glVertex2f(x + 3, y + 3); + glVertex2f(x + 3, y + 15); + glVertex2f(x + 3 + 250, y + 15); + glVertex2f(x + 3 + 250, y + 3); + glEnd; + glColor3f(0.8, 0.2, 0.2); + glBegin(GL_QUADS); + glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3); + glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15); + glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15); + glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3); + glEnd; + end; + glDisable(GL_TEXTURE_2D); + end; + + // Names, Timer + if (TimeToNextChange <= 9) then + begin display := PChar(TeamPlayer[Index,NextSinger[Index]]); + glColor4f(0.8, 0.1, 0.2, 1); +// KMS aka Mischi: +// try to replace the use of the unit USDXStrUtils +// original: +// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange))))); +// replacement: Is this correct? + TimeString := PChar(IntToStr(Trunc(TimeToNextChange))); + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString); + end; + glColor4f(0.8, 0.8, 0.8, 1); + if (CurSentence = 0) then + display := PChar(TeamPlayer[Index,CurSinger[Index]]); + if (TimeToNextChange <= 11) or (start) then + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display); + end; + if (CurSentence = ChangeOnSentence) then + begin + ChangeOnSentence := CurSentence + 7; + firsttime := true; + end; + Result := true; +end; + +// is executed on finish, returns the player number of the winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index: integer; + MaxScore: word; +begin + Result := 0; + MaxScore := 0; + for Index := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; + if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then + begin + MaxScore := PlayerInfo.Playerinfo[Index].Score; + case Index of + 0: Result := 1; + 1: Result := 2; + 2: Result := 4; + 3: Result := 8; + 4: Result := 16; + 5: Result := 32; + end; + end + else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then + begin + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; + end; + end; + end; + + // When nobody has points -> everybody looses + if (MaxScore = 0) then + Result := 0; +end; + +exports + PluginInfo, + Init, + Draw, + Finish; + +begin + +end. + + -- cgit v1.2.3