From fae6b541ae866c6e48172af0726e163ae2992f7f Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Mon, 11 Jan 2010 17:42:55 +0000 Subject: removed lua testplugin git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2070 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Lua/game/plugins/LuaTest.usdx | 65 ------------------------------------------- 1 file changed, 65 deletions(-) delete mode 100644 Lua/game/plugins/LuaTest.usdx (limited to 'Lua') diff --git a/Lua/game/plugins/LuaTest.usdx b/Lua/game/plugins/LuaTest.usdx deleted file mode 100644 index 553fca13..00000000 --- a/Lua/game/plugins/LuaTest.usdx +++ /dev/null @@ -1,65 +0,0 @@ -function plugin_init() - register('lua interface test plugin', 'not Versioned', 'Hawkear'); - - require('Usdx.Gl', 'Usdx.TextGl', 'Usdx.ScreenSing'); - - Usdx.Hook('Display.Draw', 'OnDraw'); - - return true -end - -function OnDraw() - -- Calculate FPS - FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0") - if Usdx.Time() > (LastTime or 0) then - LastTime = Usdx.Time() + 1000 - - print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG - LastFPSCounted = FPScounter - (LastFPScounter or 0) - - LastFPScounter = FPScounter - - -- Show the first 200 Textures - TexNum = 1 + (TexNum or 0) - if TexNum > 200 then TexNum = 1 end - print("TexNum: " .. (TexNum or 0)) - end - - -- draw fps to top right corner - TextGl.Style(0) - TextGl.Pos(650, 36) - TextGl.Size(30) - TextGl.Italic(False) - Gl.Color(0.9, 0.9, 0.9, 0.7) - TextGl.Print('FPS: ' .. LastFPSCounted) - - TextGl.Pos(650, 50) - TextGl.Print('Beat: ' .. ScreenSing.GetBeat()) - - -- Draw some rectanGles - Gl.Enable("Gl_BLEND") - Gl.Color(1, 1, 1, 0.5) - for i = 1,10 do - Gl.Begin("Gl_LINE_loop") - Gl.Vertex(0+4*i, 0+4*i); - Gl.Vertex(0+4*i, 600-4*i); - Gl.Vertex(800-4*i, 600-4*i); - Gl.Vertex(800-4*i, 0+4*i); - Gl.End() - end - Gl.Disable("Gl_BLEND") - - -- Display a Texture - Gl.Enable("Gl_BLEND") - Gl.Enable("Gl_TEXTURE_2D") - Gl.Color(1, 1, 1, 1) - Gl.BindTexture("Gl_TEXTURE_2D", TexNum or 0) - Gl.Begin("Gl_QUADS") - Gl.TexCoord(0, 0); Gl.Vertex(10, 10); - Gl.TexCoord(0, 1); Gl.Vertex(10, 110); - Gl.TexCoord(1, 1); Gl.Vertex(110, 110); - Gl.TexCoord(1, 0); Gl.Vertex(110, 10); - Gl.End() - Gl.Disable("Gl_TEXTURE_2D") - Gl.Disable("Gl_BLEND") -end \ No newline at end of file -- cgit v1.2.3