From a282d4ee540e89cde99e1aaa0eff91080a6819c3 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 17 May 2009 10:02:18 +0000 Subject: added TPartyGame.RoundPlayed some changes to GetWinnerString, it can now be used for the game winner, too. adapted UScreenPartyScore uses TPartyGame.RoundPlayed in UScreenPartyScore git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1748 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Lua/src/screens/UScreenPartyScore.pas | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'Lua/src/screens/UScreenPartyScore.pas') diff --git a/Lua/src/screens/UScreenPartyScore.pas b/Lua/src/screens/UScreenPartyScore.pas index b249a55a..7fc79ee7 100644 --- a/Lua/src/screens/UScreenPartyScore.pas +++ b/Lua/src/screens/UScreenPartyScore.pas @@ -185,6 +185,10 @@ var begin inherited; + // indicate that round is finished + Party.RoundPlayed; + + // get rankings for current round Ranking := Party.Rounds[Party.CurrentRound].Ranking; @@ -198,9 +202,6 @@ begin if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99; if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; } - //End Last Round // to-do : Party - //PartySession.EndRound; - //Set Winnertext Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [Party.GetWinnerString(Party.CurrentRound)]); -- cgit v1.2.3