From 1ab628e8ad6c85c8f1b562f10480253ee3e622b7 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Fri, 11 Dec 2009 17:34:54 +0000 Subject: merged trunk into lua branch plugin loading is disabled atm because of a bug reading the files (lua may be the reason). Reading the files in usdx and passing the contents to lua may solve this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2019 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Lua/src/screens/UScreenOptionsGame.pas | 65 ++++++++++++++++++++++++---------- 1 file changed, 47 insertions(+), 18 deletions(-) (limited to 'Lua/src/screens/UScreenOptionsGame.pas') diff --git a/Lua/src/screens/UScreenOptionsGame.pas b/Lua/src/screens/UScreenOptionsGame.pas index e634419b..caeaad6e 100644 --- a/Lua/src/screens/UScreenOptionsGame.pas +++ b/Lua/src/screens/UScreenOptionsGame.pas @@ -34,30 +34,40 @@ interface {$I switches.inc} uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs; + SDL, + UMenu, + UDisplay, + UMusic, + UFiles, + UIni, + UThemes, + USongs; type TScreenOptionsGame = class(TMenu) public old_Tabs, old_Sorting: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - procedure onShow; override; + function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; + procedure OnShow; override; procedure RefreshSongs; end; implementation -uses UGraphic, SysUtils; +uses + UGraphic, + UUnicodeUtils, + SysUtils; -function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; begin Result := true; - If (PressedDown) Then + if PressedDown then begin // Key Down // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': + case UCS4UpperCase(CharCode) of + Ord('Q'): begin Result := false; Exit; @@ -71,12 +81,12 @@ begin begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; - FadeTo(@ScreenOptions); end; SDLK_RETURN: begin - if SelInteraction = 6 then begin + if SelInteraction = 6 then + begin AudioPlayback.PlaySound(SoundLib.Back); RefreshSongs; FadeTo(@ScreenOptions); @@ -116,15 +126,34 @@ begin old_Sorting := Ini.Sorting; old_Tabs := Ini.Tabs; + Theme.OptionsGame.SelectPlayers.showArrows := true; + Theme.OptionsGame.SelectPlayers.oneItemOnly := true; AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); - AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); - AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); - AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); + + Theme.OptionsGame.SelectDifficulty.showArrows := true; + Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated); + + Theme.OptionsGame.SelectLanguage.showArrows := true; + Theme.OptionsGame.SelectLanguage.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguageTranslated); + + Theme.OptionsGame.SelectTabs.showArrows := true; + Theme.OptionsGame.SelectTabs.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated); + + Theme.OptionsGame.SelectSorting.showArrows := true; + Theme.OptionsGame.SelectSorting.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated); + + Theme.OptionsGame.SelectDebug.showArrows := true; + Theme.OptionsGame.SelectDebug.oneItemOnly := true; + AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated); + + AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text)=0) then + if (Length(Button[0].Text) = 0) then AddButtonText(14, 20, Theme.Options.Description[7]); end; @@ -132,11 +161,11 @@ end; //Refresh Songs Patch procedure TScreenOptionsGame.RefreshSongs; begin -if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then + if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then ScreenSong.Refresh; end; -procedure TScreenOptionsGame.onShow; +procedure TScreenOptionsGame.OnShow; begin inherited; -- cgit v1.2.3