From 1ab628e8ad6c85c8f1b562f10480253ee3e622b7 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Fri, 11 Dec 2009 17:34:54 +0000 Subject: merged trunk into lua branch plugin loading is disabled atm because of a bug reading the files (lua may be the reason). Reading the files in usdx and passing the contents to lua may solve this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2019 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Lua/src/base/ULanguage.pas | 223 ++++++++++++++++++++++++++------------------- 1 file changed, 130 insertions(+), 93 deletions(-) (limited to 'Lua/src/base/ULanguage.pas') diff --git a/Lua/src/base/ULanguage.pas b/Lua/src/base/ULanguage.pas index 31840f5f..5f8a2692 100644 --- a/Lua/src/base/ULanguage.pas +++ b/Lua/src/base/ULanguage.pas @@ -33,33 +33,41 @@ interface {$I switches.inc} +uses + UUnicodeUtils; + type TLanguageEntry = record - ID: string; - Text: string; + ID: AnsiString; //**< identifier (ASCII) + Text: UTF8String; //**< translation (UTF-8) end; TLanguageList = record - Name: string; - {FileName: string; } + Name: AnsiString; //**< language name (ASCII) end; + TLanguageEntryArray = array of TLanguageEntry; + TLanguage = class - public - Entry: array of TLanguageEntry; //Entrys of Chosen Language - SEntry: array of TLanguageEntry; //Entrys of Standard Language - CEntry: array of TLanguageEntry; //Constant Entrys e.g. Version - Implode_Glue1, Implode_Glue2: String; - public + private List: array of TLanguageList; - constructor Create; + Entry: TLanguageEntryArray; //**< Entrys of Chosen Language + EntryDefault: TLanguageEntryArray; //**< Entrys of Standard Language + EntryConst: TLanguageEntryArray; //**< Constant Entrys e.g. Version + + Implode_Glue1, Implode_Glue2: UTF8String; + procedure LoadList; - function Translate(Text: String): String; - procedure ChangeLanguage(Language: String); - procedure AddConst(ID, Text: String); - procedure ChangeConst(ID, Text: String); - function Implode(Pieces: Array of String): String; + function FindID(const ID: AnsiString; const EntryList: TLanguageEntryArray): integer; + + public + constructor Create; + function Translate(const Text: RawByteString): UTF8String; + procedure ChangeLanguage(const Language: AnsiString); + procedure AddConst(const ID: AnsiString; const Text: UTF8String); + procedure ChangeConst(const ID: AnsiString; const Text: UTF8String); + function Implode(const Pieces: array of UTF8String): UTF8String; end; var @@ -69,19 +77,18 @@ implementation uses UMain, - // UFiles, UIni, IniFiles, Classes, SysUtils, - {$IFDEF win32} - windows, - {$ENDIF} - ULog; - -//---------- -//Create - Construct Class then LoadList + Standard Language + Set Standard Implode Glues -//---------- + ULog, + UPath, + UFilesystem, + UPathUtils; + +{** + * LoadList, set default language, set standard implode glues + *} constructor TLanguage.Create; var I, J: Integer; @@ -106,9 +113,9 @@ begin begin ChangeLanguage('English'); - SetLength(SEntry, Length(Entry)); - for J := low(Entry) to high(Entry) do - SEntry[J] := Entry[J]; + SetLength(EntryDefault, Length(Entry)); + for J := 0 to high(Entry) do + EntryDefault[J] := Entry[J]; SetLength(Entry, 0); @@ -122,41 +129,44 @@ begin end; -//---------- -//LoadList - Parse the Language Dir searching Translations -//---------- +{** + * Parse the Language Dir searching Translations + *} procedure TLanguage.LoadList; var - SR: TSearchRec; // for parsing directory + Iter: IFileIterator; + IniInfo: TFileInfo; + LangName: string; begin SetLength(List, 0); SetLength(ILanguage, 0); - if FindFirst(LanguagesPath + '*.ini', 0, SR) = 0 then begin - repeat - SetLength(List, Length(List)+1); - SetLength(ILanguage, Length(ILanguage)+1); - SR.Name := ChangeFileExt(SR.Name, ''); + Iter := FileSystem.FileFind(LanguagesPath.Append('*.ini'), 0); + while(Iter.HasNext) do + begin + IniInfo := Iter.Next; + + LangName := IniInfo.Name.SetExtension('').ToUTF8; - List[High(List)].Name := SR.Name; - ILanguage[High(ILanguage)] := SR.Name; + SetLength(List, Length(List)+1); + List[High(List)].Name := LangName; - until FindNext(SR) <> 0; - SysUtils.FindClose(SR); - end; // if FindFirst + SetLength(ILanguage, Length(ILanguage)+1); + ILanguage[High(ILanguage)] := LangName; + end; end; -//---------- -//ChangeLanguage - Load the specified LanguageFile -//---------- -procedure TLanguage.ChangeLanguage(Language: String); +{** + * Load the specified LanguageFile + *} +procedure TLanguage.ChangeLanguage(const Language: AnsiString); var - IniFile: TIniFile; + IniFile: TUnicodeMemIniFile; E: integer; // entry S: TStringList; begin SetLength(Entry, 0); - IniFile := TIniFile.Create(LanguagesPath + Language + '.ini'); + IniFile := TUnicodeMemIniFile.Create(LanguagesPath.Append(Language + '.ini')); S := TStringList.Create; IniFile.ReadSectionValues('Text', S); @@ -176,80 +186,107 @@ begin IniFile.Free; end; -//---------- -//Translate - Translate the Text -//---------- -Function TLanguage.Translate(Text: String): String; +{** + * Find the index of ID an array of language entries. + * @returns the index on success, -1 otherwise. + *} +function TLanguage.FindID(const ID: AnsiString; const EntryList: TLanguageEntryArray): integer; var - E: integer; // entry + Index: integer; begin + for Index := 0 to High(EntryList) do + begin + if ID = EntryList[Index].ID then + begin + Result := Index; + Exit; + end; + end; + Result := -1; +end; + +{** + * Translate the Text. + * If Text is an ID, text will be translated according to the current language + * setting. If Text is not a known ID, it will be returned as is. + * @param Text either an ID or an UTF-8 encoded string + *} +function TLanguage.Translate(const Text: RawByteString): UTF8String; +var + E: integer; // entry + ID: AnsiString; + EntryIndex: integer; +begin + // fallback result in case Text is not a known ID Result := Text; - Text := Uppercase(Result); + + // normalize ID case + ID := UpperCase(Text); + + // Check if ID exists //Const Mod - for E := 0 to high(CEntry) do - if Text = CEntry[E].ID then - begin - Result := CEntry[E].Text; - exit; - end; - //Const Mod End + EntryIndex := FindID(ID, EntryConst); + if (EntryIndex >= 0) then + begin + Result := EntryConst[EntryIndex].Text; + Exit; + end; - for E := 0 to high(Entry) do - if Text = Entry[E].ID then - begin - Result := Entry[E].Text; - exit; - end; + EntryIndex := FindID(ID, Entry); + if (EntryIndex >= 0) then + begin + Result := Entry[EntryIndex].Text; + Exit; + end; //Standard Language (If a Language File is Incomplete) //Then use Standard Language - for E := low(SEntry) to high(SEntry) do - if Text = SEntry[E].ID then - begin - Result := SEntry[E].Text; - Break; - end; - //Standard Language END + EntryIndex := FindID(ID, EntryDefault); + if (EntryIndex >= 0) then + begin + Result := EntryDefault[EntryIndex].Text; + Exit; + end; end; -//---------- -//AddConst - Add a Constant ID that will be Translated but not Loaded from the LanguageFile -//---------- -procedure TLanguage.AddConst (ID, Text: String); +{** + * Add a Constant ID that will be Translated but not Loaded from the LanguageFile + *} +procedure TLanguage.AddConst(const ID: AnsiString; const Text: UTF8String); begin - SetLength (CEntry, Length(CEntry) + 1); - CEntry[high(CEntry)].ID := ID; - CEntry[high(CEntry)].Text := Text; + SetLength (EntryConst, Length(EntryConst) + 1); + EntryConst[high(EntryConst)].ID := ID; + EntryConst[high(EntryConst)].Text := Text; end; -//---------- -//ChangeConst - Change a Constant Value by ID -//---------- -procedure TLanguage.ChangeConst(ID, Text: String); +{** + * Change a Constant Value by ID + *} +procedure TLanguage.ChangeConst(const ID: AnsiString; const Text: UTF8String); var I: Integer; begin - for I := 0 to high(CEntry) do + for I := 0 to high(EntryConst) do begin - if CEntry[I].ID = ID then + if EntryConst[I].ID = ID then begin - CEntry[I].Text := Text; + EntryConst[I].Text := Text; Break; end; end; end; -//---------- -//Implode - Connect an Array of Strings with ' and ' or ', ' to one String -//---------- -function TLanguage.Implode(Pieces: Array of String): String; +{** + * Connect an array of strings with ' and ' or ', ' to one string + *} +function TLanguage.Implode(const Pieces: array of UTF8String): UTF8String; var I: Integer; begin Result := ''; //Go through Pieces - for I := low(Pieces) to high(Pieces) do + for I := 0 to high(Pieces) do begin //Add Value Result := Result + Pieces[I]; -- cgit v1.2.3