From 1ab628e8ad6c85c8f1b562f10480253ee3e622b7 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Fri, 11 Dec 2009 17:34:54 +0000 Subject: merged trunk into lua branch plugin loading is disabled atm because of a bug reading the files (lua may be the reason). Reading the files in usdx and passing the contents to lua may solve this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2019 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Lua/plugins/Don't_Get_Worse/Hold_The_Line.dpr | 222 ++++++++++++++------------ 1 file changed, 117 insertions(+), 105 deletions(-) (limited to 'Lua/plugins/Don't_Get_Worse/Hold_The_Line.dpr') diff --git a/Lua/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/Lua/plugins/Don't_Get_Worse/Hold_The_Line.dpr index 3ce06463..a7828f8e 100644 --- a/Lua/plugins/Don't_Get_Worse/Hold_The_Line.dpr +++ b/Lua/plugins/Don't_Get_Worse/Hold_The_Line.dpr @@ -5,67 +5,74 @@ library Hold_The_Line; {$ENDIF} uses - ModiSDK in '..\SDK\ModiSDK.pas', - StrUtils in '..\SDK\StrUtils.pas', - sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas', - moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas', - gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; + SysUtils, + ModiSDK in '..\SDK\ModiSDK.pas', + gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; var - PointerTex: TSmallTexture; - CountSentences: Cardinal; - Limit: Byte; - MethodRec: TMethodRec; - Frame: Integer; - PlayerTimes: array[0..5] of Integer; - LastTick: Cardinal; - PointerVisible: Boolean; - - DismissedSound: Cardinal; - -//Gave the Plugins Info -procedure PluginInfo (var Info: TPluginInfo); stdcall; + PointerTex: TSmallTexture; + CountSentences: cardinal; + Limit: byte; + MethodRec: TMethodRec; +// Frame: integer; + PlayerTimes: array[0..5] of integer; + LastTick: cardinal; + PointerVisible: boolean; + + DismissedSound: cardinal; + +// Give the plugin's info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Info.Name := 'PLUGIN_HDL_NAME'; + Info.Name := 'PLUGIN_HDL_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_HDL_DESC'; - //Set to Party Modi Plugin - Info.Typ := 8; + // Set to Party Modi Plugin + Info.Typ := 8; Info.NumPlayers := 31; - //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := True; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? - - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - - Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed - Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed - - Info.EnLineBonus := False; //Whether LineBonus Should be enabled - Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled - - //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface + // Options + Info.LoadSong := true; // Whether or not a song should be loaded + // Only when song is loaded: + Info.ShowScore := true; // Whether or not the score should be shown + Info.ShowNotes := true; // Whether the note lines should be displayed + Info.LoadVideo := true; // Should the video be loaded? + Info.LoadBack := true; // Should the background be loaded? + + Info.BGShowFull := false; // Whether the background or the video should be shown full size + Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size + + Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed + Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed + + Info.EnLineBonus := false; // Whether line bonus should be enabled + Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled + + // Options even when song is not loaded + Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn + Info.TeamModeOnly := false; // if true the plugin can only be played in team mode + Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available + Info.Dummy := false; // Should be set to false... for updating plugin interface end; -//Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; +// executed on game start. if true game begins, else failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + +const + TextureName : PChar = 'HDL_Pointer'; + SoundName : PChar = 'dismissed.mp3'; var - I: Integer; - Texname: PChar; + Index: integer; +// Texname: PChar; TexType: TTextureType; begin +{ TexName := CreateStr(PChar('HDL_Pointer')); TexType := TEXTURE_TYPE_TRANSPARENT; PointerTex := Methods.LoadTex(TexName, TexType); @@ -75,50 +82,56 @@ begin TexName := CreateStr(PChar('dismissed.mp3')); DismissedSound := Methods.LoadSound (TexName); FreeStr(TexName); +} + TexType := TEXTURE_TYPE_TRANSPARENT; + PointerTex := Methods.LoadTex(TextureName, TexType); + + DismissedSound := Methods.LoadSound (SoundName); CountSentences := Sentences.High; Limit := 0; - Frame := 0; +// Frame := 0; MethodRec := Methods; - for I := 0 to PlayerInfo.NumPlayers-1 do + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[I].Enabled := True; - PlayerInfo.Playerinfo[I].Percentage := 100; - PlayerTimes[I] := 0; + PlayerInfo.Playerinfo[Index].Enabled := true; + PlayerInfo.Playerinfo[Index].Percentage := 100; + PlayerTimes[Index] := 0; end; - Result := True; + Result := true; end; -//Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +const + SoundName : PChar = 'PARTY_DISMISSED'; var - I: Integer; - L: Byte; - C: Byte; - Text: PChar; - Blink: Boolean; - tick: Cardinal; + Index: integer; + L: byte; + C: byte; + Tick: cardinal; begin - //Aktivate Blink - If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then + // activate blink + if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then begin - Tick := SDL_GetTicks() div 400; - If (Tick <> LastTick) then + Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400; + if (Tick <> LastTick) then begin LastTick := Tick; - PointerVisible := Not PointerVisible; + PointerVisible := not PointerVisible; end; end else - PointerVisible := True; + PointerVisible := true; - //Inc Limit - if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then + // inc limit + if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then Inc(Limit) - else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then + else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then Inc(Limit); case Limit of @@ -129,22 +142,22 @@ begin C:= 0; - Result := True; + Result := true; - for I := 0 to PlayerInfo.NumPlayers-1 do + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - if PlayerInfo.Playerinfo[I].Enabled then + if PlayerInfo.Playerinfo[Index].Enabled then begin - if PlayerInfo.Playerinfo[I].Bar < L then + if PlayerInfo.Playerinfo[Index].Bar < L then begin - PlayerInfo.Playerinfo[I].Enabled := False; + PlayerInfo.Playerinfo[Index].Enabled := false; Inc(C); - PlayerTimes[I] := CurSentence; //Save Time of Dismission - //PlaySound + PlayerTimes[Index] := CurSentence; // Save Time of Dismission + // PlaySound MethodRec.PlaySound (DismissedSound); end; - //Draw Pointer + // Draw pointer if (PointerVisible) then begin glColor4f (0.2, 0.8, 0.1, 1); @@ -156,10 +169,10 @@ begin glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum); glBegin(GL_QUADS); - glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4); - glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12); - glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12); - glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4); + glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4); + glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12); + glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12); + glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4); glEnd; glDisable(GL_TEXTURE_2D); @@ -170,45 +183,44 @@ begin else begin Inc(C); - //Draw Dismissed - Text := CreateStr(PChar('PARTY_DISMISSED')); - + // Draw dismissed glColor4f (0.8, 0.8, 0.8, 1); - - MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text); - FreeStr(Text); + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName); end; end; if (C >= PlayerInfo.NumPlayers-1) then - Result := False; + Result := false; end; -//Is Executed on Finish, Returns the Playernum of the Winner -function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; +// is executed on finish, returns the player number of the winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - I:Integer; + Index: integer; begin -Result := 0; -for I := 0 to PlayerInfo.NumPlayers-1 do + Result := 0; + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences; - if (PlayerInfo.Playerinfo[I].Enabled) then + PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences; + if (PlayerInfo.Playerinfo[Index].Enabled) then begin - PlayerInfo.Playerinfo[I].Percentage := 100; - Case I of - 0: Result := Result OR 1; - 1: Result := Result OR 2; - 2: Result := Result OR 4; - 3: Result := Result OR 8; - 4: Result := Result OR 16; - 5: Result := Result OR 32; + PlayerInfo.Playerinfo[Index].Percentage := 100; + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; end; end; end; end; exports -PluginInfo, Init, Draw, Finish; + PluginInfo, + Init, + Draw, + Finish; begin -- cgit v1.2.3