From d8ac25f3a4dedf618a6138347ba3c8b589c0bbf0 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 6 Dec 2007 11:39:29 +0000 Subject: visual presets git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@684 b956fd51-792f-4845-bead-9b4dfca2ff2c --- .../Visuals/projectM/presets/Telek - Flicker.milk | 93 ++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk (limited to 'InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk') diff --git a/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk b/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk new file mode 100644 index 00000000..92c2741f --- /dev/null +++ b/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk @@ -0,0 +1,93 @@ +[preset00] +fRating=5.000000 +fGammaAdj=1.000000 +fDecay=1.000000 +fVideoEchoZoom=1.000000 +fVideoEchoAlpha=0.000000 +nVideoEchoOrientation=3 +nWaveMode=3 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=4.099998 +fWaveScale=0.430333 +fWaveSmoothing=0.630000 +fWaveParam=1.000000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.000000 +fWarpScale=1.000000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=1.000000 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.001000 +sx=1.000000 +sy=1.000000 +wave_r=0.650000 +wave_g=0.650000 +wave_b=0.650000 +wave_x=0.460000 +wave_y=0.005000 +ob_size=0.005000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=0.060000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=58.752007 +nMotionVectorsY=14.400000 +mv_dx=0.006000 +mv_dy=0.000000 +mv_l=5.000000 +mv_r=0.100000 +mv_g=1.000000 +mv_b=0.000000 +mv_a=0.000000 +per_frame_1=bass_x = max(bass_x*.7+max(bass_att-.9,0)*.3,0); //decaying bass max +per_frame_2= +per_frame_3=wave_x = ((frame%3-1)*.5*bass_x+1)*wave_x; //spreads flame +per_frame_4= +per_frame_5=decay = 3000000+57.75; // Magic 'flame' decay +per_frame_6=//wave_mystery = sin(time*.2)*.05+1; +per_frame_7= +per_frame_8=ob_a = sqr(sqr(sin(time*1)*.25+.25)); // 'ad-lib decay' to black - no ugly artefacts +per_frame_9=// ^4 to get it up there quick -> min time with decay on. +per_frame_10= +per_frame_11=ob_a = ob_a*(1-bass_x); // just so we don't get rid of the wide impressive +per_frame_12=// flames so quickly +per_frame_13= +per_frame_14=monitor = ob_a; +per_frame_15= +per_frame_16=//Other decays to try: +per_frame_17=//300000 + 42.53, 90.63, 43.00 These are all fairly similar, but all are stable (equiv to decay 0.990 -> 1 in terms of speed of fade) +per_frame_18=//3000000 + 57.75 <<< =:-) +per_pixel_1=dy = (x+.08*sin(rand(100)))*2%2*-.01-.005; +per_pixel_2=dy = -.0025*((1-y)*10+rand(5)); //wobble, and faster at top - accelerating like real flames +per_pixel_3= +per_pixel_4=dx = rand(20)*.0001*sin(rand(2)-.5); //flicker +per_pixel_5=dx = dx*sqr(y); //dampens top +per_pixel_6=//dx = dx*(1-x/2); //slows sides +per_pixel_7=dx = dx*-.2*(rand(10)-5); //random damper +per_pixel_8=dx = dx -(x-.5)*.04*(.8-sqr(y)); //drift towards centre +per_pixel_9=dx = dx + cos(sqr(y-.5)*10-time*1.1)*sqr(1-(y))*.01; //add flutter at top +per_pixel_10= +per_pixel_11=// Telek - 26/09/2002 +per_frame_init_1=bass_x = 1; -- cgit v1.2.3