From e5b70a52b5fc4a572136a3a07ee2f5e443c5e52b Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Fri, 28 Sep 2007 13:57:52 +0000 Subject: Reremoved old TPlayer attributes and removed some code fragments that still links to these attributes git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@444 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMain.pas | 18 ++---------------- Game/Code/Screens/UScreenSing.pas | 7 ------- Game/Code/Screens/UScreenSingModi.pas | 8 ++++---- 3 files changed, 6 insertions(+), 27 deletions(-) (limited to 'Game') diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 8dd8c0a3..9b6ea3d5 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -45,7 +45,7 @@ type //LineBonus Mod ScoreLast: Real;//Last Line Score - ScorePercent: integer;//Aktual Fillstate of the SingBar + {ScorePercent: integer;//Aktual Fillstate of the SingBar ScorePercentTarget: integer;//Target Fillstate of the SingBar //end Singbar Mod @@ -63,7 +63,7 @@ type LineBonus_TargetY: integer; LineBonus_StartX: integer; LineBonus_StartY: integer; - //PhrasenBonus - Line Bonus Mod End + //PhrasenBonus - Line Bonus Mod End } //PerfectLineTwinkle Mod (effect) @@ -736,20 +736,6 @@ begin Player[PlayerNum].ScoreGolden := 0; Player[PlayerNum].ScoreGoldenI := 0; Player[PlayerNum].ScoreTotalI := 0; - - - //SingBar Mod - Player[PlayerNum].ScoreLast := 0; - Player[PlayerNum].ScorePercent := 50;// Sets to 50% when song starts - Player[PlayerNum].ScorePercentTarget := 50;// Sets to 50% when song starts - //end SingBar Mod - - //PhrasenBonus - Line Bonus Mod - Player[PlayerNum].LineBonus_Visible := False; //Hide Line Bonus - Player[PlayerNum].LineBonus_Alpha := 0; - Player[PlayerNum].LineBonus_TargetX := 70 + PlayerNum*500; - Player[PlayerNum].LineBonus_TargetY := 30; - //PhrasenBonus - Line Bonus Mod End end; //-------------------- diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 4e60a78b..391fdccf 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1252,13 +1252,6 @@ begin If (Ini.LineBonus > 0) then begin - - //Generate Text - if A >= 8 then - Player[I].LineBonus_Text := Theme.Sing.LineBonusText[8] - else - Player[I].LineBonus_Text := Theme.Sing.LineBonusText[Floor(A)]; - //PhrasenBonus give Points Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8); Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10; diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 44615662..d18dd5bc 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -282,7 +282,7 @@ begin begin if (Player[I].ScoreTotalI<=10000) then PlayerInfo.Playerinfo[I].Score:= Player[I].ScoreTotalI; - PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; + PlayerInfo.Playerinfo[I].Bar := Round(Scores.Players[I].RBPos * 100); end; end; @@ -557,7 +557,7 @@ end; begin if PlayerInfo.Playerinfo[I].Enabled then begin - PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; + //PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; PlayerInfo.Playerinfo[I].Score := Player[I].ScoreTotalI; end; end; @@ -582,8 +582,8 @@ end; //Player[I].ScoreTotal := Player[I].ScoreTotal + (PlayerInfo.Playerinfo[I].Score - Player[I].ScoreTotalI); Player[I].ScoreTotalI := PlayerInfo.Playerinfo[I].Score; end; - if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then - Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; + {if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then + Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; } end; // back stereo -- cgit v1.2.3