From cf1102dac69a569279ae05dd95426d9e1c544ffc Mon Sep 17 00:00:00 2001 From: jaybinks Date: Sat, 22 Sep 2007 08:15:59 +0000 Subject: minor bug fixes to have lazarus build load resources into SDL_Image correctly... ( lazarus Resources are weak compared to delphi :( ) also Laz build will now run, and main loop works properly. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@429 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/TextGL.pas | 780 +++++++++++++++++++------------------- Game/Code/Classes/UCommon.pas | 26 +- Game/Code/Classes/UGraphic.pas | 26 +- Game/Code/Classes/USkins.pas | 335 +++++++++-------- Game/Code/Classes/UTexture.pas | 250 ++++++++---- Game/Code/Menu/UMenu.pas | 18 +- Game/Code/UltraStar.lpr | 835 +++++++++++++++++++++-------------------- 7 files changed, 1224 insertions(+), 1046 deletions(-) (limited to 'Game') diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 14f81a9b..e8d5e878 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -1,376 +1,404 @@ -unit TextGL; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - - -uses OpenGL12, - SDL, - UTexture, - Classes, - ULog; - -procedure BuildFont; // Build Our Bitmap Font -procedure KillFont; // Delete The Font -function glTextWidth(text: pchar): real; // Returns Text Width -procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real); -procedure glPrintLetter(letter: char); -procedure glPrintLetterCut(letter: char; Start, Finish: real); -procedure glPrint(text: pchar); // Custom GL "Print" Routine -procedure glPrintCut(text: pchar); -procedure SetFontPos(X, Y: real); // Sets X And Y -procedure SetFontSize(Size: real); -procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc) -procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts) -procedure SetFontAspectW(Aspect: real); - -type - TTextGL = record - X: real; - Y: real; - Text: string; - Size: real; - ColR: real; - ColG: real; - ColB: real; - end; - - TFont = record - Tex: TTexture; - Width: array[0..255] of byte; - AspectW: real; - Centered: boolean; - Done: real; - Outline: real; - Italic: boolean; - end; - - -var - base: GLuint; // Base Display List For The Font Set - Fonts: array of TFont; - ActFont: integer; - PColR: real; // temps for glPrintDone - PColG: real; - PColB: real; - -implementation - -uses UMain, - {$IFDEF win32} - windows, - {$ELSE} - lclintf, - lcltype, - {$ENDIF} - SysUtils, - {$IFDEF FPC} - LResources, - {$ENDIF} - UGraphic; - -procedure BuildFont; // Build Our Bitmap Font - - procedure loadfont( aID : integer; aType, aResourceName : String); - var - Rejestr: TResourceStream; - begin - Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) ); - try - Rejestr.Read(Fonts[ aID ].Width, 256); - finally - Rejestr.Free; - end; - end; - -var - font: HFONT; // Windows Font ID - h_dc: hdc; - Pet: integer; -begin - ActFont := 0; - - SetLength(Fonts, 5); - Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Font', 0); - Fonts[0].Tex.H := 30; - Fonts[0].AspectW := 0.9; - Fonts[0].Done := -1; - Fonts[0].Outline := 0; - - Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Font', 0); - Fonts[1].Tex.H := 30; - Fonts[1].AspectW := 1; - Fonts[1].Done := -1; - Fonts[1].Outline := 0; - - Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Font Outline', 0); - Fonts[2].Tex.H := 30; - Fonts[2].AspectW := 0.95; - Fonts[2].Done := -1; - Fonts[2].Outline := 5; - - Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Font Outline 2', 0); - Fonts[3].Tex.H := 30; - Fonts[3].AspectW := 0.95; - Fonts[3].Done := -1; - Fonts[3].Outline := 4; - -{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'BMP', 'Arrow', 0); // for score screen - Fonts[4].Tex.H := 30; - Fonts[4].AspectW := 0.95; - Fonts[4].Done := -1; - Fonts[4].Outline := 5;} - - - - loadfont( 0, 'FNT', 'Font' ); - loadfont( 1, 'FNT', 'FontB' ); - loadfont( 2, 'FNT', 'FontO' ); - loadfont( 3, 'FNT', 'FontO2' ); - -{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT'); - Rejestr.Read(Fonts[4].Width, 256); - Rejestr.Free;} - - for Pet := 0 to 255 do - Fonts[1].Width[Pet] := Fonts[1].Width[Pet] div 2; - - for Pet := 0 to 255 do - Fonts[2].Width[Pet] := Fonts[2].Width[Pet] div 2 + 2; - - for Pet := 0 to 255 do - Fonts[3].Width[Pet] := Fonts[3].Width[Pet] + 1; - -{ for Pet := 0 to 255 do - Fonts[4].Width[Pet] := Fonts[4].Width[Pet] div 2 + 2;} - -end; - -procedure KillFont; // Delete The Font -begin -// glDeleteLists(base, 256); // Delete All 96 Characters -end; - -function glTextWidth(text: pchar): real; -var - Letter: char; -begin -// Log.LogStatus(Text, 'glTextWidth'); - Result := 0; - while (length(text) > 0) do begin - Letter := Text[0]; - text := pchar(Copy(text, 2, Length(text)-1)); - Result := Result + Fonts[ActFont].Width[Ord(Letter)] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW; - end; // while -end; - -procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real); -begin - Fonts[ActFont].Done := Done; - PColR := ColR; - PColG := ColG; - PColB := ColB; - glPrintCut(text); - Fonts[ActFont].Done := -1; -end; - -procedure glPrintLetter(Letter: char); -var - TexX, TexY: real; - TexR, TexB: real; - FWidth: real; - PL, PT: real; - PR, PB: real; - XItal: real; // X shift for italic type letter -begin - with Fonts[ActFont].Tex do begin - FWidth := Fonts[ActFont].Width[Ord(Letter)]; - - W := FWidth * (H/30) * Fonts[ActFont].AspectW; -// H := 30; - - // set texture positions - TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024; - TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024 - TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; - TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; - - // set vector positions - PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2; - PT := Y; - PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW; - PB := PT + H; - if Fonts[ActFont].Italic = false then - XItal := 0 - else - XItal := 12; - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBindTexture(GL_TEXTURE_2D, TexNum); - glBegin(GL_QUADS); - glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); - glTexCoord2f(TexX, TexB); glVertex2f(PL, PB); - glTexCoord2f(TexR, TexB); glVertex2f(PR, PB); - glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); - glEnd; - X := X + W; - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - end; // with -end; - -procedure glPrintLetterCut(letter: char; Start, Finish: real); -var - TexX, TexY: real; - TexR, TexB: real; - TexTemp: real; - FWidth: real; - PL, PT: real; - PR, PB: real; - OutTemp: real; - XItal: real; -begin - with Fonts[ActFont].Tex do begin - FWidth := Fonts[ActFont].Width[Ord(Letter)]; - - W := FWidth * (H/30) * Fonts[ActFont].AspectW; -// H := 30; - OutTemp := Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW; - - // set texture positions - TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024; - TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024 - TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; - TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; - - TexTemp := TexX + Start * (TexR - TexX); - TexR := TexX + Finish * (TexR - TexX); - TexX := TexTemp; - - // set vector positions - PL := X - OutTemp / 2 + OutTemp * Start; - PT := Y; - PR := PL + (W + OutTemp) * (Finish - Start); - PB := PT + H; - if Fonts[ActFont].Italic = false then - XItal := 0 - else - XItal := 12; - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBindTexture(GL_TEXTURE_2D, TexNum); - glBegin(GL_QUADS); - glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); - glTexCoord2f(TexX, TexB); glVertex2f(PL, PB); - glTexCoord2f(TexR, TexB); glVertex2f(PR, PB); - glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); // not tested with XItal - glEnd; - X := X + W * (Finish - Start); - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - end; // with - -end; - -procedure glPrint(text: pchar); // Custom GL "Print" Routine -var - Letter: char; -begin - if (Text = '') then // If There's No Text - Exit; // Do Nothing - - while (length(text) > 0) do begin - // cut - Letter := Text[0]; - Text := pchar(Copy(Text, 2, Length(Text)-1)); - - // print - glPrintLetter(Letter); - end; // while -end; - -procedure glPrintCut(text: pchar); -var - Letter: char; - PToDo: real; - PTotWidth: real; - PDoingNow: real; - S: string; -begin - if (Text = '') then // If There's No Text - Exit; // Do Nothing - - PTotWidth := glTextWidth(Text); - PToDo := Fonts[ActFont].Done; - - while (length(text) > 0) do begin - // cut - Letter := Text[0]; - Text := pchar(Copy(Text, 2, Length(Text)-1)); - - // analyze - S := Letter; - PDoingNow := glTextWidth(pchar(S)) / PTotWidth; - - // drawing - if (PToDo > 0) and (PDoingNow <= PToDo) then - glPrintLetter(Letter); - - if (PToDo > 0) and (PDoingNow > PToDo) then begin - glPrintLetterCut(Letter, 0, PToDo / PDoingNow); - glColor3f(PColR, PColG, PColB); - glPrintLetterCut(Letter, PToDo / PDoingNow, 1); - end; - - if (PToDo <= 0) then - glPrintLetter(Letter); - - PToDo := PToDo - PDoingNow; - - end; // while -end; - - -procedure SetFontPos(X, Y: real); -begin - Fonts[ActFont].Tex.X := X; - Fonts[ActFont].Tex.Y := Y; -end; - -procedure SetFontSize(Size: real); -begin - Fonts[ActFont].Tex.H := 30 * (Size/10); -end; - -procedure SetFontStyle(Style: integer); -begin - ActFont := Style; -end; - -procedure SetFontItalic(Enable: boolean); -begin - Fonts[ActFont].Italic := Enable; -end; - -procedure SetFontAspectW(Aspect: real); -begin - Fonts[ActFont].AspectW := Aspect; -end; - -{$IFDEF FPC} -{$IFDEF win32} -initialization - {$I UltraStar.lrs} -{$ENDIF} -{$ENDIF} - -end. - - +unit TextGL; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + + +uses OpenGL12, + SDL, + UTexture, + Classes, + ULog; + +procedure BuildFont; // Build Our Bitmap Font +procedure KillFont; // Delete The Font +function glTextWidth(text: pchar): real; // Returns Text Width +procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real); +procedure glPrintLetter(letter: char); +procedure glPrintLetterCut(letter: char; Start, Finish: real); +procedure glPrint(text: pchar); // Custom GL "Print" Routine +procedure glPrintCut(text: pchar); +procedure SetFontPos(X, Y: real); // Sets X And Y +procedure SetFontSize(Size: real); +procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc) +procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts) +procedure SetFontAspectW(Aspect: real); + +type + TTextGL = record + X: real; + Y: real; + Text: string; + Size: real; + ColR: real; + ColG: real; + ColB: real; + end; + + TFont = record + Tex: TTexture; + Width: array[0..255] of byte; + AspectW: real; + Centered: boolean; + Done: real; + Outline: real; + Italic: boolean; + end; + + +var + base: GLuint; // Base Display List For The Font Set + Fonts: array of TFont; + ActFont: integer; + PColR: real; // temps for glPrintDone + PColG: real; + PColB: real; + +implementation + +uses UMain, + UCommon, + {$IFDEF win32} + windows, + {$ELSE} + lclintf, + lcltype, + {$ENDIF} + SysUtils, + {$IFDEF FPC} + LResources, + {$ENDIF} + UGraphic; + +procedure BuildFont; // Build Our Bitmap Font + + procedure loadfont( aID : integer; aType, aResourceName : String); + {$IFDEF FPC} + var + lLazRes : TLResource; + lResData : TStringStream; + begin + try + lLazRes := LazFindResource( aResourceName, aType ); + if lLazRes <> nil then + begin + lResData := TStringStream.create( lLazRes.value ); + try + lResData.position := 0; + lResData.Read(Fonts[ aID ].Width, 256); + finally + freeandnil( lResData ); + end; + end; + + {$ELSE} + var + Rejestr: TResourceStream; + begin + try + Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) ); + try + Rejestr.Read(Fonts[ aID ].Width, 256); + finally + Rejestr.Free; + end; + {$ENDIF} + + except + Log.LogStatus( 'Could not load font : loadfont( '+ inttostr( aID ) +' , '+aType+' )' , 'ERROR'); + end; + end; + +var + font: HFONT; // Windows Font ID + h_dc: hdc; + Pet: integer; +begin + ActFont := 0; + + SetLength(Fonts, 5); + Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Font', 0); + Fonts[0].Tex.H := 30; + Fonts[0].AspectW := 0.9; + Fonts[0].Done := -1; + Fonts[0].Outline := 0; + + Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Font', 0); + Fonts[1].Tex.H := 30; + Fonts[1].AspectW := 1; + Fonts[1].Done := -1; + Fonts[1].Outline := 0; + + Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Font Outline', 0); + Fonts[2].Tex.H := 30; + Fonts[2].AspectW := 0.95; + Fonts[2].Done := -1; + Fonts[2].Outline := 5; + + Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Font Outline 2', 0); + Fonts[3].Tex.H := 30; + Fonts[3].AspectW := 0.95; + Fonts[3].Done := -1; + Fonts[3].Outline := 4; + +{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'BMP', 'Arrow', 0); // for score screen + Fonts[4].Tex.H := 30; + Fonts[4].AspectW := 0.95; + Fonts[4].Done := -1; + Fonts[4].Outline := 5;} + + + + loadfont( 0, 'FNT', 'Font' ); + loadfont( 1, 'FNT', 'FontB' ); + loadfont( 2, 'FNT', 'FontO' ); + loadfont( 3, 'FNT', 'FontO2' ); + +{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT'); + Rejestr.Read(Fonts[4].Width, 256); + Rejestr.Free;} + + for Pet := 0 to 255 do + Fonts[1].Width[Pet] := Fonts[1].Width[Pet] div 2; + + for Pet := 0 to 255 do + Fonts[2].Width[Pet] := Fonts[2].Width[Pet] div 2 + 2; + + for Pet := 0 to 255 do + Fonts[3].Width[Pet] := Fonts[3].Width[Pet] + 1; + +{ for Pet := 0 to 255 do + Fonts[4].Width[Pet] := Fonts[4].Width[Pet] div 2 + 2;} + +end; + +procedure KillFont; // Delete The Font +begin +// glDeleteLists(base, 256); // Delete All 96 Characters +end; + +function glTextWidth(text: pchar): real; +var + Letter: char; +begin +// Log.LogStatus(Text, 'glTextWidth'); + Result := 0; + while (length(text) > 0) do begin + Letter := Text[0]; + text := pchar(Copy(text, 2, Length(text)-1)); + Result := Result + Fonts[ActFont].Width[Ord(Letter)] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW; + end; // while +end; + +procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real); +begin + Fonts[ActFont].Done := Done; + PColR := ColR; + PColG := ColG; + PColB := ColB; + glPrintCut(text); + Fonts[ActFont].Done := -1; +end; + +procedure glPrintLetter(Letter: char); +var + TexX, TexY: real; + TexR, TexB: real; + FWidth: real; + PL, PT: real; + PR, PB: real; + XItal: real; // X shift for italic type letter +begin + with Fonts[ActFont].Tex do begin + FWidth := Fonts[ActFont].Width[Ord(Letter)]; + + W := FWidth * (H/30) * Fonts[ActFont].AspectW; +// H := 30; + + // set texture positions + TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024; + TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024 + TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; + TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; + + // set vector positions + PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2; + PT := Y; + PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW; + PB := PT + H; + if Fonts[ActFont].Italic = false then + XItal := 0 + else + XItal := 12; + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, TexNum); + glBegin(GL_QUADS); + glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); + glTexCoord2f(TexX, TexB); glVertex2f(PL, PB); + glTexCoord2f(TexR, TexB); glVertex2f(PR, PB); + glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); + glEnd; + X := X + W; + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; // with +end; + +procedure glPrintLetterCut(letter: char; Start, Finish: real); +var + TexX, TexY: real; + TexR, TexB: real; + TexTemp: real; + FWidth: real; + PL, PT: real; + PR, PB: real; + OutTemp: real; + XItal: real; +begin + with Fonts[ActFont].Tex do begin + FWidth := Fonts[ActFont].Width[Ord(Letter)]; + + W := FWidth * (H/30) * Fonts[ActFont].AspectW; +// H := 30; + OutTemp := Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW; + + // set texture positions + TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024; + TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024 + TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; + TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; + + TexTemp := TexX + Start * (TexR - TexX); + TexR := TexX + Finish * (TexR - TexX); + TexX := TexTemp; + + // set vector positions + PL := X - OutTemp / 2 + OutTemp * Start; + PT := Y; + PR := PL + (W + OutTemp) * (Finish - Start); + PB := PT + H; + if Fonts[ActFont].Italic = false then + XItal := 0 + else + XItal := 12; + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, TexNum); + glBegin(GL_QUADS); + glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); + glTexCoord2f(TexX, TexB); glVertex2f(PL, PB); + glTexCoord2f(TexR, TexB); glVertex2f(PR, PB); + glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); // not tested with XItal + glEnd; + X := X + W * (Finish - Start); + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; // with + +end; + +procedure glPrint(text: pchar); // Custom GL "Print" Routine +var + Letter: char; +begin + if (Text = '') then // If There's No Text + Exit; // Do Nothing + + while (length(text) > 0) do begin + // cut + Letter := Text[0]; + Text := pchar(Copy(Text, 2, Length(Text)-1)); + + // print + glPrintLetter(Letter); + end; // while +end; + +procedure glPrintCut(text: pchar); +var + Letter: char; + PToDo: real; + PTotWidth: real; + PDoingNow: real; + S: string; +begin + if (Text = '') then // If There's No Text + Exit; // Do Nothing + + PTotWidth := glTextWidth(Text); + PToDo := Fonts[ActFont].Done; + + while (length(text) > 0) do begin + // cut + Letter := Text[0]; + Text := pchar(Copy(Text, 2, Length(Text)-1)); + + // analyze + S := Letter; + PDoingNow := glTextWidth(pchar(S)) / PTotWidth; + + // drawing + if (PToDo > 0) and (PDoingNow <= PToDo) then + glPrintLetter(Letter); + + if (PToDo > 0) and (PDoingNow > PToDo) then begin + glPrintLetterCut(Letter, 0, PToDo / PDoingNow); + glColor3f(PColR, PColG, PColB); + glPrintLetterCut(Letter, PToDo / PDoingNow, 1); + end; + + if (PToDo <= 0) then + glPrintLetter(Letter); + + PToDo := PToDo - PDoingNow; + + end; // while +end; + + +procedure SetFontPos(X, Y: real); +begin + Fonts[ActFont].Tex.X := X; + Fonts[ActFont].Tex.Y := Y; +end; + +procedure SetFontSize(Size: real); +begin + Fonts[ActFont].Tex.H := 30 * (Size/10); +end; + +procedure SetFontStyle(Style: integer); +begin + ActFont := Style; +end; + +procedure SetFontItalic(Enable: boolean); +begin + Fonts[ActFont].Italic := Enable; +end; + +procedure SetFontAspectW(Aspect: real); +begin + Fonts[ActFont].AspectW := Aspect; +end; + + +{$IFDEF FPC} +{$IFDEF win32} +initialization + {$I UltraStar.lrs} +{$ENDIF} +{$ENDIF} + + +end. + + diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas index b572a768..8089f28c 100644 --- a/Game/Code/Classes/UCommon.pas +++ b/Game/Code/Classes/UCommon.pas @@ -7,7 +7,10 @@ interface {$ENDIF} uses - +{$IFDEF FPC} + lResources, +{$ENDIF} + ULog, {$IFDEF win32} windows; {$ELSE} @@ -28,7 +31,9 @@ type type TWndMethod = procedure(var Message: TMessage) of object; -function RandomRange(aMin: Integer; aMax: Integer) : Integer; +function LazFindResource( const aName, aType : String ): TLResource; + +function RandomRange(aMin: Integer; aMax: Integer) : Integer; function MaxValue(const Data: array of Double): Double; function MinValue(const Data: array of Double): Double; @@ -82,6 +87,23 @@ end; {$IFDEF FPC} +function LazFindResource( const aName, aType : String ): TLResource; +var + iCount : Integer; +begin + result := nil; + + for iCount := 0 to LazarusResources.count -1 do + begin + if ( LazarusResources.items[ iCount ].Name = aName ) AND + ( LazarusResources.items[ iCount ].ValueType = aType ) THEN + begin + result := LazarusResources.items[ iCount ]; + exit; + end; + end; +end; + function MaxValue(const Data: array of Double): Double; var I: Integer; diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 3f251be2..f350d0d2 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -266,6 +266,8 @@ begin Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', 'Plain', 0); //brauch man die noch? Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch? + Log.LogStatus('Loading Textures - A', 'LoadTextures'); + // P1-6 // TODO... do it once for each player... this is a bit crappy !! // can we make it any better !? @@ -287,6 +289,8 @@ begin Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'PNG', 'Colorized', Col); end; + Log.LogStatus('Loading Textures - B', 'LoadTextures'); + Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0); Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF); Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF); @@ -303,17 +307,27 @@ begin Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', 'Font', 0); //end Singbar Mod + Log.LogStatus('Loading Textures - C', 'LoadTextures'); + + {$IFNDEF FPC} + // TODO : jb_FPC why does this cause lazarus build, to have runtime error.. + // TODO : jb_FPC - START HERE !! //Line Bonus PopUp for P := 0 to 8 do begin Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', 'Colorized', $FFFFFF); end; + {$ENDIF} + + {//Set Texture to Font High Tex_SingLineBonusL.H := 32; Tex_SingLineBonusL.W := 8; Tex_SingLineBonusM.H := 32; //Tex_SingLineBonusM.TexW := Tex_SingLineBonusM.TexW/2; Tex_SingLineBonusR.H := 32; Tex_SingLineBonusR.W := 8; } //PhrasenBonus - Line Bonus Mod End + Log.LogStatus('Loading Textures - D', 'LoadTextures'); + // tworzenie czcionek // Log.LogStatus('Building Fonts', 'LoadTextures'); // BuildFont; @@ -327,15 +341,15 @@ var Pixel: PByteArray; I: Integer; begin - Log.LogStatus('LoadOpenGL', 'Initialize3D'); + Log.LogStatus('LoadOpenGL', 'UGraphic.Initialize3D'); // Log.BenchmarkStart(2); LoadOpenGL; - Log.LogStatus('SDL_Init', 'Initialize3D'); + Log.LogStatus('SDL_Init', 'UGraphic.Initialize3D'); if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin - Log.LogError('SDL_Init Failed', 'Initialize3D'); + Log.LogError('SDL_Init Failed', 'UGraphic.Initialize3D'); exit; end; @@ -390,15 +404,16 @@ begin // Log.LogStatus('Loading Screens', 'Initialize3D'); // Log.BenchmarkStart(3); + Log.LogStatus('Loading Font Textures', 'UGraphic.Initialize3D'); LoadFontTextures(); // Show the Loading Screen ------------- + Log.LogStatus('Loading Loading Screen', 'UGraphic.Initialize3D'); LoadLoadingScreen; - Log.LogStatus('Loading Screens', 'Initialize3D'); + Log.LogStatus(' Loading Textures', 'UGraphic.Initialize3D'); LoadTextures; // jb - Log.LogStatus(' Loading Textures', ''); @@ -412,6 +427,7 @@ begin //LoadingThread := SDL_CreateThread(@LoadingThread, nil); // das hier würde dann im ladethread ausgeführt + Log.LogStatus(' Loading Screens', 'UGraphic.Initialize3D'); LoadScreens; diff --git a/Game/Code/Classes/USkins.pas b/Game/Code/Classes/USkins.pas index a825050f..7fdbacde 100644 --- a/Game/Code/Classes/USkins.pas +++ b/Game/Code/Classes/USkins.pas @@ -1,164 +1,171 @@ -unit USkins; - -{$IFDEF FPC} - {$MODE DELPHI} -{$ENDIF} - - -interface - -type - TSkinTexture = record - Name: string; - FileName: string; - end; - - TSkinEntry = record - Theme: string; - Name: string; - Path: string; - FileName: string; - Creator: string; // not used yet - end; - - TSkin = class - Skin: array of TSkinEntry; - SkinTexture: array of TSkinTexture; - SkinPath: string; - Color: integer; - constructor Create; - procedure LoadList; - procedure ParseDir(Dir: string); - procedure LoadHeader(FileName: string); - procedure LoadSkin(Name: string); - function GetTextureFileName(TextureName: string): string; - function GetSkinNumber(Name: string): integer; - procedure onThemeChange; - end; - -var - Skin: TSkin; - -implementation - -uses IniFiles, Classes, SysUtils, ULog, UIni; - -constructor TSkin.Create; -begin - LoadList; -// LoadSkin('Lisek'); -// SkinColor := Color; -end; - -procedure TSkin.LoadList; -var - SR: TSearchRec; -// SR2: TSearchRec; -// SLen: integer; -begin - if FindFirst('Skins'+PathDelim+'*', faDirectory, SR) = 0 then begin - repeat - if (SR.Name <> '.') and (SR.Name <> '..') then - ParseDir('Skins'+PathDelim + SR.Name + PathDelim); - until FindNext(SR) <> 0; - end; // if - FindClose(SR); -end; - -procedure TSkin.ParseDir(Dir: string); -var - SR: TSearchRec; -// SLen: integer; -begin - if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin - repeat - if (SR.Name <> '.') and (SR.Name <> '..') then - LoadHeader(Dir + SR.Name); - //Log.LogError(SR.Name); - until FindNext(SR) <> 0; - end; -end; - -procedure TSkin.LoadHeader(FileName: string); -var - SkinIni: TMemIniFile; - S: integer; -begin - SkinIni := TMemIniFile.Create(FileName); - - S := Length(Skin); - SetLength(Skin, S+1); - Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName)); - Skin[S].FileName := ExtractFileName(FileName); - Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', ''); - Skin[S].Name := SkinIni.ReadString('Skin', 'Name', ''); - Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', ''); - - SkinIni.Free; -end; - -procedure TSkin.LoadSkin(Name: string); -var - SkinIni: TMemIniFile; - SL: TStringList; - T: integer; - S: integer; -begin - S := GetSkinNumber(Name); - SkinPath := Skin[S].Path; - - SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName); - - SL := TStringList.Create; - SkinIni.ReadSection('Textures', SL); - - SetLength(SkinTexture, SL.Count); - for T := 0 to SL.Count-1 do begin - SkinTexture[T].Name := SL.Strings[T]; - SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], ''); - end; - - SL.Free; - SkinIni.Free; -end; - -function TSkin.GetTextureFileName(TextureName: string): string; -var - T: integer; -begin - Result := ''; - for T := 0 to High(SkinTexture) do - if SkinTexture[T].Name = TextureName then Result := SkinPath + SkinTexture[T].FileName; - -{ Result := SkinPath + 'Bar.jpg'; - if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp'; - if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp'; - if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';} -end; - -function TSkin.GetSkinNumber(Name: string): integer; -var - S: integer; -begin - Result := 0; // set default to the first available skin - for S := 0 to High(Skin) do - if Skin[S].Name = Name then Result := S; -end; - -procedure TSkin.onThemeChange; -var - S: integer; - Name: String; -begin - Ini.SkinNo:=0; - SetLength(ISkin, 0); - Name := Uppercase(ITheme[Ini.Theme]); - for S := 0 to High(Skin) do - if Name = Uppercase(Skin[S].Theme) then begin - SetLength(ISkin, Length(ISkin)+1); - ISkin[High(ISkin)] := Skin[S].Name; - end; - -end; - -end. +unit USkins; + +{$IFDEF FPC} + {$MODE DELPHI} +{$ENDIF} + + +interface + +type + TSkinTexture = record + Name: string; + FileName: string; + end; + + TSkinEntry = record + Theme: string; + Name: string; + Path: string; + FileName: string; + Creator: string; // not used yet + end; + + TSkin = class + Skin: array of TSkinEntry; + SkinTexture: array of TSkinTexture; + SkinPath: string; + Color: integer; + constructor Create; + procedure LoadList; + procedure ParseDir(Dir: string); + procedure LoadHeader(FileName: string); + procedure LoadSkin(Name: string); + function GetTextureFileName(TextureName: string): string; + function GetSkinNumber(Name: string): integer; + procedure onThemeChange; + end; + +var + Skin: TSkin; + +implementation + +uses IniFiles, Classes, SysUtils, ULog, UIni; + +constructor TSkin.Create; +begin + LoadList; +// LoadSkin('Lisek'); +// SkinColor := Color; +end; + +procedure TSkin.LoadList; +var + SR: TSearchRec; +// SR2: TSearchRec; +// SLen: integer; +begin + if FindFirst('Skins'+PathDelim+'*', faDirectory, SR) = 0 then begin + repeat + if (SR.Name <> '.') and (SR.Name <> '..') then + ParseDir('Skins'+PathDelim + SR.Name + PathDelim); + until FindNext(SR) <> 0; + end; // if + FindClose(SR); +end; + +procedure TSkin.ParseDir(Dir: string); +var + SR: TSearchRec; +// SLen: integer; +begin + if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin + repeat + if (SR.Name <> '.') and (SR.Name <> '..') then + LoadHeader(Dir + SR.Name); + //Log.LogError(SR.Name); + until FindNext(SR) <> 0; + end; +end; + +procedure TSkin.LoadHeader(FileName: string); +var + SkinIni: TMemIniFile; + S: integer; +begin + SkinIni := TMemIniFile.Create(FileName); + + S := Length(Skin); + SetLength(Skin, S+1); + Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName)); + Skin[S].FileName := ExtractFileName(FileName); + Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', ''); + Skin[S].Name := SkinIni.ReadString('Skin', 'Name', ''); + Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', ''); + + SkinIni.Free; +end; + +procedure TSkin.LoadSkin(Name: string); +var + SkinIni: TMemIniFile; + SL: TStringList; + T: integer; + S: integer; +begin + S := GetSkinNumber(Name); + SkinPath := Skin[S].Path; + + SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName); + + SL := TStringList.Create; + SkinIni.ReadSection('Textures', SL); + + SetLength(SkinTexture, SL.Count); + for T := 0 to SL.Count-1 do begin + SkinTexture[T].Name := SL.Strings[T]; + SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], ''); + end; + + SL.Free; + SkinIni.Free; +end; + +function TSkin.GetTextureFileName(TextureName: string): string; +var + T: integer; +begin + Result := ''; + + for T := 0 to High(SkinTexture) do + begin + if ( SkinTexture[T].Name = TextureName ) AND + ( SkinTexture[T].FileName <> '' ) then + begin + Result := SkinPath + SkinTexture[T].FileName; + end; + end; + +{ Result := SkinPath + 'Bar.jpg'; + if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp'; + if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp'; + if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';} +end; + +function TSkin.GetSkinNumber(Name: string): integer; +var + S: integer; +begin + Result := 0; // set default to the first available skin + for S := 0 to High(Skin) do + if Skin[S].Name = Name then Result := S; +end; + +procedure TSkin.onThemeChange; +var + S: integer; + Name: String; +begin + Ini.SkinNo:=0; + SetLength(ISkin, 0); + Name := Uppercase(ITheme[Ini.Theme]); + for S := 0 to High(Skin) do + if Name = Uppercase(Skin[S].Theme) then begin + SetLength(ISkin, Length(ISkin)+1); + ISkin[High(ISkin)] := Skin[S].Name; + end; + +end; + +end. diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 78a2573f..3d746813 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -136,58 +136,65 @@ var implementation -uses ULog, DateUtils, UCovers, StrUtils; + +uses ULog, + DateUtils, + UCovers, + {$IFDEF FPC} + LResources, + {$ENDIF} + StrUtils; const fmt_rgba: TSDL_Pixelformat=(palette: nil; - BitsPerPixel: 32; - BytesPerPixel: 4; - Rloss: 0; - Gloss: 0; - Bloss: 0; - Aloss: 0; - Rshift: 0; - Gshift: 8; - Bshift: 16; - Ashift: 24; - Rmask: $000000ff; - Gmask: $0000ff00; - Bmask: $00ff0000; - Amask: $ff000000; - ColorKey: 0; - Alpha: 255); - fmt_rgb: TSDL_Pixelformat=( palette: nil; - BitsPerPixel: 24; - BytesPerPixel: 3; - Rloss: 0; - Gloss: 0; - Bloss: 0; - Aloss: 0; - Rshift: 0; - Gshift: 8; - Bshift: 16; - Ashift: 0; - Rmask: $000000ff; - Gmask: $0000ff00; - Bmask: $00ff0000; - Amask: $00000000; - ColorKey: 0; - Alpha: 255); + BitsPerPixel: 32; + BytesPerPixel: 4; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 0; + Gshift: 8; + Bshift: 16; + Ashift: 24; + Rmask: $000000ff; + Gmask: $0000ff00; + Bmask: $00ff0000; + Amask: $ff000000; + ColorKey: 0; + Alpha: 255); + fmt_rgb: TSDL_Pixelformat=( palette: nil; + BitsPerPixel: 24; + BytesPerPixel: 3; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 0; + Gshift: 8; + Bshift: 16; + Ashift: 0; + Rmask: $000000ff; + Gmask: $0000ff00; + Bmask: $00ff0000; + Amask: $00000000; + ColorKey: 0; + Alpha: 255); function TTextureUnit.pixfmt_eq(fmt1,fmt2: PSDL_Pixelformat): boolean; -begin - if (fmt1^.BitsPerPixel = fmt2^.BitsPerPixel) and - (fmt1^.BytesPerPixel = fmt2^.BytesPerPixel) and - (fmt1^.Rloss = fmt2^.Rloss) and (fmt1^.Gloss = fmt2^.Gloss) and - (fmt1^.Bloss = fmt2^.Bloss) and (fmt1^.Rmask = fmt2^.Rmask) and - (fmt1^.Gmask = fmt2^.Gmask) and (fmt1^.Bmask = fmt2^.Bmask) and - (fmt1^.Rshift = fmt2^.Rshift) and (fmt1^.Gshift = fmt2^.Gshift) and - (fmt1^.Bshift = fmt2^.Bshift) - then - Result:=True - else - Result:=False; +begin + if (fmt1^.BitsPerPixel = fmt2^.BitsPerPixel) and + (fmt1^.BytesPerPixel = fmt2^.BytesPerPixel) and + (fmt1^.Rloss = fmt2^.Rloss) and (fmt1^.Gloss = fmt2^.Gloss) and + (fmt1^.Bloss = fmt2^.Bloss) and (fmt1^.Rmask = fmt2^.Rmask) and + (fmt1^.Gmask = fmt2^.Gmask) and (fmt1^.Bmask = fmt2^.Bmask) and + (fmt1^.Rshift = fmt2^.Rshift) and (fmt1^.Gshift = fmt2^.Gshift) and + (fmt1^.Bshift = fmt2^.Bshift) + then + Result:=True + else + Result:=False; end; // +++++++++++++++++++++ helpers for loadimage +++++++++++++++ @@ -235,50 +242,119 @@ end; function TTextureUnit.LoadImage(Identifier: PChar): PSDL_Surface; var - TexStream: TStream; + TexRWops: PSDL_RWops; dHandle: THandle; + {$IFDEF FPC} + lLazRes : TLResource; + lResData : TStringStream; + {$ELSE} + TexStream: TStream; + {$ENDIF} + begin - Result:=nil; - TexRWops:=nil; - Log.LogStatus( ' start' , Identifier); + Result := nil; + TexRWops := nil; + +// Log.LogStatus( Identifier, 'LoadImage' ); + if ( FileExists(Identifier) ) then begin - Log.LogStatus( ' found file' , ' '+ Identifier); // load from file - Result:=IMG_Load(Identifier); - end - else - begin - Log.LogStatus( ' trying resource' , ' '+ Identifier); - // load from resource stream - dHandle:=FindResource(hInstance,Identifier,'TEX'); - if dHandle=0 then begin - Log.LogStatus( 'ERROR Could not find resource' , Identifier); - beep; - Exit; - end; - +// Log.LogStatus( 'Is File', ' LoadImage' ); try - TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX'); - TexRWops:=SDL_AllocRW; - TexRWops.unknown:=TUnknown(TexStream); - TexRWops.seek:=SDLStreamSeek; - TexRWops.read:=SDLStreamRead; - TexRWops.write:=nil; - TexRWops.close:=SDLStreamClose; - TexRWops.type_:=2; + Result:=IMG_Load(Identifier); except - Log.LogStatus( 'ERROR Could not load from resource' , Identifier); + Log.LogStatus( 'ERROR Could not load from file' , Identifier); beep; Exit; end; - Result:=IMG_Load_RW(TexRWops,0); - SDL_FreeRW(TexRWops); - TexStream.Free; + end + else + begin +// Log.LogStatus( 'NOT File', ' LoadImage' ); + + // load from resource stream + {$IFNDEF FPC} + dHandle := FindResource(hInstance, Identifier, 'TEX'); + if dHandle=0 then + begin + Log.LogStatus( 'ERROR Could not find resource' , ' '+ Identifier); + beep; + Exit; + end; + + + TexStream := nil; + try + TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX'); + except + Log.LogStatus( 'ERROR Could not load from resource' , Identifier); + beep; + Exit; + end; + + try + try + TexRWops := SDL_AllocRW; + TexRWops.unknown := TUnknown(TexStream); + TexRWops.seek := SDLStreamSeek; + TexRWops.read := SDLStreamRead; + TexRWops.write := nil; + TexRWops.close := SDLStreamClose; + TexRWops.type_ := 2; + except + Log.LogStatus( 'ERROR Could not assign resource' , Identifier); + beep; + Exit; + end; + + Result:=IMG_Load_RW(TexRWops,0); + SDL_FreeRW(TexRWops); + + finally + if assigned( TexStream ) then + freeandnil( TexStream ); + end; + + + {$ELSE} + lLazRes := LazFindResource( Identifier, 'TEX' ); + if lLazRes <> nil then + begin + lResData := TStringStream.create( lLazRes.value ); + try + lResData.position := 0; + try + TexRWops := SDL_AllocRW; + TexRWops.unknown := TUnknown( lResData ); + TexRWops.seek := SDLStreamSeek; + TexRWops.read := SDLStreamRead; + TexRWops.write := nil; + TexRWops.close := SDLStreamClose; + TexRWops.type_ := 2; + except + Log.LogStatus( 'ERROR Could not assign resource' , Identifier); + beep; + Exit; + end; + + Result:=IMG_Load_RW(TexRWops,0); + SDL_FreeRW(TexRWops); + + finally + freeandnil( lResData ); + end; + end + else + begin + Log.LogStatus( 'NOT found in Resource', ' LoadImage' ); + end; + {$ENDIF} + + end; - Log.LogStatus( ' DONE' , '---'+ Identifier); end; procedure TTextureUnit.AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: PChar); @@ -417,13 +493,19 @@ begin Log.BenchmarkStart(4); Mipmapping := true; + + +(* + Log.LogStatus( '', '' ); + if Identifier = nil then Log.LogStatus(' ERROR unknown Identifier', 'Id:'''+Identifier+''' Fmt:'''+Format+''' Typ:'''+Typ+'''') else Log.LogStatus(' should be ok - trying to load', 'Id:'''+Identifier+''' Fmt:'''+Format+''' Typ:'''+Typ+''''); +*) // load texture data into memory - TexSurface:=LoadImage(Identifier); + TexSurface := LoadImage(Identifier); if not assigned(TexSurface) then begin Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ Typ ); @@ -797,6 +879,10 @@ var C: integer; // cover Data: array of byte; begin + + if Name = '' then + exit; + // find texture entry T := FindTexture(Name); @@ -939,4 +1025,12 @@ begin end; end; +{$IFDEF FPC} +{$IFDEF win32} +initialization + {$I UltraStar.lrs} +{$ENDIF} +{$ENDIF} + + end. diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index ccce325e..16bc4ab2 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -287,15 +287,23 @@ begin end; procedure TMenu.AddBackground(Name: string); +var + lFileName : string; begin if Name <> '' then begin // BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system - BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain'); - BackImg.W := 800; - BackImg.H := 600; - BackW := 1; - BackH := 1; + lFileName := Skin.GetTextureFileName(Name); + + if lFileName <> '' then + begin + BackImg := Texture.GetTexture( lFileName , 'Plain'); + + BackImg.W := 800; + BackImg.H := 600; + BackW := 1; + BackH := 1; + end; end; end; diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr index 67d4d9da..802fb4e5 100644 --- a/Game/Code/UltraStar.lpr +++ b/Game/Code/UltraStar.lpr @@ -1,416 +1,419 @@ -program UltraStar; - -{$DEFINE TRANSLATE} - -{$IFDEF FPC} - {$MODE DELPHI} -{$ELSE} - {$R 'UltraStar.res' 'UltraStar.rc'} -{$ENDIF} - -{$I switches.inc} - -uses - - // *************************************************************************** - // - // Developers PLEASE NOTE !!!!!!! - // - // As of september 2007, I am working towards porting Ultrastar-DX to run - // on Linux. I will be modifiying the source to make it compile in lazarus - // on windows & linux and I will make sure that it compiles in delphi still - // To help me in this endevour, please can you make a point of remembering - // that linux is CASE SENSATIVE, and file / unit names must be as per - // the filename exactly. - // - // EG : opengl12.pas must not be OpenGL in the uses cluase. - // - // thanks for your help... - // - // *************************************************************************** - - //------------------------------ - //Includes - 3rd Party Libraries - //------------------------------ - - // SDL / OpenGL - moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas', - opengl12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\opengl12.pas', - sdl in 'lib\JEDI-SDLv1.0\SDL\Pas\sdl.pas', - sdl_image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas', - - // Bass - {$IFDEF UseBASS} - bass in 'lib\bass\delphi\bass.pas', - {$ENDIF} - - // Midi Units - {$IFDEF UseMIDIPort} - Circbuf in 'lib\midi\CIRCBUF.PAS', - Delphmcb in 'lib\midi\Delphmcb.PAS', - MidiCons in 'lib\midi\MidiCons.PAS', - MidiDefs in 'lib\midi\MidiDefs.PAS', - MidiFile in 'lib\midi\MidiFile.PAS', - midiin in 'lib\midi\midiin.pas', - midiout in 'lib\midi\midiout.pas', - MidiType in 'lib\midi\MidiType.PAS', - {$ENDIF} - - // FFMpeg units - avcodec in 'lib\ffmpeg\avcodec.pas', - avformat in 'lib\ffmpeg\avformat.pas', - avio in 'lib\ffmpeg\avio.pas', - avutil in 'lib\ffmpeg\avutil.pas', - opt in 'lib\ffmpeg\opt.pas', - rational in 'lib\ffmpeg\rational.pas', - - - // Sql Lite - SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas', - SQLite3 in 'lib\SQLite\SQLite3.pas', - - - //------------------------------ - //Includes - Menu System - //------------------------------ - - UDisplay in 'Menu\UDisplay.pas', - UDrawTexture in 'Menu\UDrawTexture.pas', - UMenu in 'Menu\UMenu.pas', - UMenuButton in 'Menu\UMenuButton.pas', - UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas', - UMenuInteract in 'Menu\UMenuInteract.pas', - UMenuSelect in 'Menu\UMenuSelect.pas', - UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas', - UMenuStatic in 'Menu\UMenuStatic.pas', - UMenuText in 'Menu\UMenuText.pas', - - //------------------------------ - //Includes - Classes - //------------------------------ - - {$IFDEF FPC} - ulazjpeg in 'Classes\ulazjpeg.pas', - {$ENDIF} - - TextGL in 'Classes\TextGL.pas', - UCatCovers in 'Classes\UCatCovers.pas', - UCommandLine in 'Classes\UCommandLine.pas', - UCommon in 'Classes\UCommon.pas', - UCovers in 'Classes\UCovers.pas', - UDataBase in 'Classes\UDataBase.pas', - UDLLManager in 'Classes\UDLLManager.pas', - UDraw in 'Classes\UDraw.pas', - UFiles in 'Classes\UFiles.pas', - UGraphic in 'Classes\UGraphic.pas', - UGraphicClasses in 'Classes\UGraphicClasses.pas', - UIni in 'Classes\UIni.pas', - UJoystick in 'Classes\UJoystick.pas', - ULanguage in 'Classes\ULanguage.pas', - ULCD in 'Classes\ULCD.pas', - ULight in 'Classes\ULight.pas', - ULog in 'Classes\ULog.pas', - ULyrics in 'Classes\ULyrics.pas', - ULyrics_bak in 'Classes\ULyrics_bak.pas', - UMain in 'Classes\UMain.pas', - UMusic in 'Classes\UMusic.pas', - UParty in 'Classes\UParty.pas', - UPlaylist in 'Classes\UPlaylist.pas', - URecord in 'Classes\URecord.pas', - USkins in 'Classes\USkins.pas', - USongs in 'Classes\USongs.pas', - UTexture in 'Classes\UTexture.pas', - UThemes in 'Classes\UThemes.pas', - UTime in 'Classes\UTime.pas', - - - //------------------------------ - //Includes - Video Support - //------------------------------ - UVideo in 'Classes\UVideo.pas', - - - //------------------------------ - //Includes - Screens - //------------------------------ - UScreenCredits in 'Screens\UScreenCredits.pas', - UScreenEdit in 'Screens\UScreenEdit.pas', - UScreenEditConvert in 'Screens\UScreenEditConvert.pas', - UScreenEditHeader in 'Screens\UScreenEditHeader.pas', - UScreenEditSub in 'Screens\UScreenEditSub.pas', - UScreenLevel in 'Screens\UScreenLevel.pas', - UScreenLoading in 'Screens\UScreenLoading.pas', - UScreenMain in 'Screens\UScreenMain.pas', - UScreenName in 'Screens\UScreenName.pas', - UScreenOpen in 'Screens\UScreenOpen.pas', - UScreenOptions in 'Screens\UScreenOptions.pas', - UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas', - UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas', - UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas', - UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas', - UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas', - UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas', - UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas', - UScreenPopup in 'Screens\UScreenPopup.pas', - UScreenScore in 'Screens\UScreenScore.pas', - UScreenSing in 'Screens\UScreenSing.pas', - UScreenSong in 'Screens\UScreenSong.pas', - UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas', - UScreenSongMenu in 'Screens\UScreenSongMenu.pas', - UScreenStatDetail in 'Screens\UScreenStatDetail.pas', - UScreenStatMain in 'Screens\UScreenStatMain.pas', - UScreenTop5 in 'Screens\UScreenTop5.pas', - UScreenWelcome in 'Screens\UScreenWelcome.pas', - - //------------------------------ - //Includes - Screens PartyMode - //------------------------------ - UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas', - UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas', - UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas', - UScreenPartyScore in 'Screens\UScreenPartyScore.pas', - UScreenPartyWin in 'Screens\UScreenPartyWin.pas', - UScreenSingModi in 'Screens\UScreenSingModi.pas', - - //------------------------------ - //Includes - Modi SDK - //------------------------------ - ModiSDK in '..\..\Modis\SDK\ModiSDK.pas', - - - //------------------------------ - //Includes - Delphi - //------------------------------ - {$IFDEF win32} - Windows, - {$ENDIF} - SysUtils; - -const - Version = 'UltraStar Deluxe V 1.10 Alpha Build'; - -var - WndTitle: string; - hWnd: THandle; - I: Integer; - -begin - WndTitle := Version; - - {$ifdef Win32} - //------------------------------ - //Start more than One Time Prevention - //------------------------------ - hWnd:= FindWindow(nil, PChar(WndTitle)); - //Programm already started - if (hWnd <> 0) then - begin - I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Contìnue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO); - if (I = IDYes) then - begin - I := 1; - repeat - Inc(I); - hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I))); - until (hWnd = 0); - - WndTitle := WndTitle + ' Instance ' + InttoStr(I); - end - else - Exit; - end; - {$endif} - - //------------------------------ - //StartUp - Create Classes and Load Files - //------------------------------ - USTime := TTime.Create; - - // Commandline Parameter Parser - Params := TCMDParams.Create; - - // Log + Benchmark - Log := TLog.Create; - Log.Title := WndTitle; - Log.Enabled := Not Params.NoLog; - Log.BenchmarkStart(0); - - // Language - Log.BenchmarkStart(1); - Log.LogStatus('Initialize Paths', 'Initialization'); InitializePaths; - Log.LogStatus('Load Language', 'Initialization'); Language := TLanguage.Create; - //Add Const Values: - Language.AddConst('US_VERSION', Version); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Language', 1); - - // SDL - Log.BenchmarkStart(1); - Log.LogStatus('Initialize SDL', 'Initialization'); - SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing SDL', 1); - - // Skin - Log.BenchmarkStart(1); - Log.LogStatus('Loading Skin List', 'Initialization'); Skin := TSkin.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Skin List', 1); - - // Sound Card List - Log.BenchmarkStart(1); - Log.LogStatus('Loading Soundcard list', 'Initialization'); - Recording := TRecord.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Soundcard list', 1); - - // Ini + Paths - Log.BenchmarkStart(1); - Log.LogStatus('Load Ini', 'Initialization'); Ini := TIni.Create; - Ini.Load; - - //Load Languagefile - if (Params.Language <> -1) then - Language.ChangeLanguage(ILanguage[Params.Language]) - else - Language.ChangeLanguage(ILanguage[Ini.Language]); - - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Ini', 1); - - // LCD - Log.BenchmarkStart(1); - Log.LogStatus('Load LCD', 'Initialization'); LCD := TLCD.Create; - if Ini.LPT = 1 then begin -// LCD.HalfInterface := true; - LCD.Enable; - LCD.Clear; - LCD.WriteText(1, ' UltraStar '); - LCD.WriteText(2, ' Loading... '); - end; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading LCD', 1); - - // Light - Log.BenchmarkStart(1); - Log.LogStatus('Load Light', 'Initialization'); Light := TLight.Create; - if Ini.LPT = 2 then begin - Light.Enable; - end; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Light', 1); - - // Theme - Log.BenchmarkStart(1); - Log.LogStatus('Load Themes', 'Initialization'); Theme := TTheme.Create('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Themes', 1); - - // Covers Cache - Log.BenchmarkStart(1); - Log.LogStatus('Creating Covers Cache', 'Initialization'); Covers := TCovers.Create; - Log.LogBenchmark('Loading Covers Cache Array', 1); - Log.BenchmarkStart(1); - - // Category Covers - Log.BenchmarkStart(1); - Log.LogStatus('Creating Category Covers Array', 'Initialization'); - CatCovers:= TCatCovers.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Category Covers Array', 1); - - // Songs - //Log.BenchmarkStart(1); - Log.LogStatus('Creating Song Array', 'Initialization'); Songs := TSongs.Create; - Songs.LoadSongList; - Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Songs', 1); - - // PluginManager - Log.BenchmarkStart(1); - Log.LogStatus('PluginManager', 'Initialization'); - DLLMan := TDLLMan.Create; //Load PluginList - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading PluginManager', 1); - - // Party Mode Manager - Log.BenchmarkStart(1); - Log.LogStatus('PartySession Manager', 'Initialization'); - PartySession := TParty_Session.Create; //Load PartySession - - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading PartySession Manager', 1); - - // Graphics - Log.BenchmarkStart(1); - Log.LogStatus('Initialize 3D', 'Initialization'); Initialize3D(WndTitle); - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing 3D', 1); - - // Sound - Log.BenchmarkStart(1); - Log.LogStatus('Initialize Sound', 'Initialization'); - Log.LogStatus('Creating Music', 'InitializeSound'); Music := TMusic.Create; - InitializeSound; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing Sound', 1); - - // Score Saving System - Log.BenchmarkStart(1); - Log.LogStatus('DataBase System', 'Initialization'); - DataBase := TDataBaseSystem.Create; - - if (Params.ScoreFile = '') then - DataBase.Init ('Ultrastar.db') - else - DataBase.Init (Params.ScoreFile); - - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading DataBase System', 1); - - //Playlist Manager - Log.BenchmarkStart(1); - Log.LogStatus('Playlist Manager', 'Initialization'); - PlaylistMan := TPlaylistManager.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Playlist Manager', 1); - - //GoldenStarsTwinkleMod - Log.BenchmarkStart(1); - Log.LogStatus('Effect Manager', 'Initialization'); - GoldenRec := TEffectManager.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Loading Particel System', 1); - - // Joypad - if (Ini.Joypad = 1) OR (Params.Joypad) then begin - Log.BenchmarkStart(1); - Log.LogStatus('Initialize Joystick', 'Initialization'); Joy := TJoy.Create; - Log.BenchmarkEnd(1); - Log.LogBenchmark('Initializing Joystick', 1); - end; - - Log.BenchmarkEnd(0); - Log.LogBenchmark('Loading Time', 0); - - - //------------------------------ - //Start- Mainloop - //------------------------------ - //Music.SetLoop(true); - //Music.SetVolume(50); - //Music.Open(SkinPath + 'Menu Music 3.mp3'); - //Music.Play; - Log.LogStatus('Main Loop', 'Initialization'); MainLoop; - - Log.LogStatus('Cleanup', 'Done'); - - //------------------------------ - //Finish Application - //------------------------------ - if Ini.LPT = 1 then LCD.Clear; - if Ini.LPT = 2 then Light.TurnOff; - - Log.Free; -end. +program UltraStar; + +{$DEFINE TRANSLATE} + +{$IFDEF FPC} + {$MODE DELPHI} +{$ELSE} + {$R 'UltraStar.res' 'UltraStar.rc'} +{$ENDIF} + +{$I switches.inc} + +uses + + // *************************************************************************** + // + // Developers PLEASE NOTE !!!!!!! + // + // As of september 2007, I am working towards porting Ultrastar-DX to run + // on Linux. I will be modifiying the source to make it compile in lazarus + // on windows & linux and I will make sure that it compiles in delphi still + // To help me in this endevour, please can you make a point of remembering + // that linux is CASE SENSATIVE, and file / unit names must be as per + // the filename exactly. + // + // EG : opengl12.pas must not be OpenGL in the uses cluase. + // + // thanks for your help... + // + // *************************************************************************** + + //------------------------------ + //Includes - 3rd Party Libraries + //------------------------------ + + // SDL / OpenGL + moduleloader in 'lib\JEDI-SDLv1.0\SDL\Pas\moduleloader.pas', + opengl12 in 'lib\JEDI-SDLv1.0\OpenGL\Pas\opengl12.pas', + sdl in 'lib\JEDI-SDLv1.0\SDL\Pas\sdl.pas', + sdl_image in 'lib\JEDI-SDLv1.0\SDL_Image\Pas\sdl_image.pas', + sdlutils in 'lib\JEDI-SDLv1.0\SDL\Pas\sdlutils.pas', + + + // Bass + {$IFDEF UseBASS} + bass in 'lib\bass\delphi\bass.pas', + {$ENDIF} + + // Midi Units + {$IFDEF UseMIDIPort} + Circbuf in 'lib\midi\CIRCBUF.PAS', + Delphmcb in 'lib\midi\Delphmcb.PAS', + MidiCons in 'lib\midi\MidiCons.PAS', + MidiDefs in 'lib\midi\MidiDefs.PAS', + MidiFile in 'lib\midi\MidiFile.PAS', + midiin in 'lib\midi\midiin.pas', + midiout in 'lib\midi\midiout.pas', + MidiType in 'lib\midi\MidiType.PAS', + {$ENDIF} + + // FFMpeg units + avcodec in 'lib\ffmpeg\avcodec.pas', + avformat in 'lib\ffmpeg\avformat.pas', + avio in 'lib\ffmpeg\avio.pas', + avutil in 'lib\ffmpeg\avutil.pas', + opt in 'lib\ffmpeg\opt.pas', + rational in 'lib\ffmpeg\rational.pas', + + + // Sql Lite + SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas', + SQLite3 in 'lib\SQLite\SQLite3.pas', + + + //------------------------------ + //Includes - Menu System + //------------------------------ + + UDisplay in 'Menu\UDisplay.pas', + UDrawTexture in 'Menu\UDrawTexture.pas', + UMenu in 'Menu\UMenu.pas', + UMenuButton in 'Menu\UMenuButton.pas', + UMenuButtonCollection in 'Menu\UMenuButtonCollection.pas', + UMenuInteract in 'Menu\UMenuInteract.pas', + UMenuSelect in 'Menu\UMenuSelect.pas', + UMenuSelectSlide in 'Menu\UMenuSelectSlide.pas', + UMenuStatic in 'Menu\UMenuStatic.pas', + UMenuText in 'Menu\UMenuText.pas', + + //------------------------------ + //Includes - Classes + //------------------------------ + + {$IFDEF FPC} + ulazjpeg in 'Classes\ulazjpeg.pas', + {$ENDIF} + + TextGL in 'Classes\TextGL.pas', + UCatCovers in 'Classes\UCatCovers.pas', + UCommandLine in 'Classes\UCommandLine.pas', + UCommon in 'Classes\UCommon.pas', + UCovers in 'Classes\UCovers.pas', + UDataBase in 'Classes\UDataBase.pas', + UDLLManager in 'Classes\UDLLManager.pas', + UDraw in 'Classes\UDraw.pas', + UFiles in 'Classes\UFiles.pas', + UGraphic in 'Classes\UGraphic.pas', + UGraphicClasses in 'Classes\UGraphicClasses.pas', + UIni in 'Classes\UIni.pas', + UJoystick in 'Classes\UJoystick.pas', + ULanguage in 'Classes\ULanguage.pas', + ULCD in 'Classes\ULCD.pas', + ULight in 'Classes\ULight.pas', + ULog in 'Classes\ULog.pas', + ULyrics in 'Classes\ULyrics.pas', + ULyrics_bak in 'Classes\ULyrics_bak.pas', + UMain in 'Classes\UMain.pas', + UMusic in 'Classes\UMusic.pas', + UParty in 'Classes\UParty.pas', + UPlaylist in 'Classes\UPlaylist.pas', + URecord in 'Classes\URecord.pas', + USkins in 'Classes\USkins.pas', + USongs in 'Classes\USongs.pas', + UTexture in 'Classes\UTexture.pas', + UThemes in 'Classes\UThemes.pas', + UTime in 'Classes\UTime.pas', + + + //------------------------------ + //Includes - Video Support + //------------------------------ + UVideo in 'Classes\UVideo.pas', + + + //------------------------------ + //Includes - Screens + //------------------------------ + UScreenCredits in 'Screens\UScreenCredits.pas', + UScreenEdit in 'Screens\UScreenEdit.pas', + UScreenEditConvert in 'Screens\UScreenEditConvert.pas', + UScreenEditHeader in 'Screens\UScreenEditHeader.pas', + UScreenEditSub in 'Screens\UScreenEditSub.pas', + UScreenLevel in 'Screens\UScreenLevel.pas', + UScreenLoading in 'Screens\UScreenLoading.pas', + UScreenMain in 'Screens\UScreenMain.pas', + UScreenName in 'Screens\UScreenName.pas', + UScreenOpen in 'Screens\UScreenOpen.pas', + UScreenOptions in 'Screens\UScreenOptions.pas', + UScreenOptionsAdvanced in 'Screens\UScreenOptionsAdvanced.pas', + UScreenOptionsGame in 'Screens\UScreenOptionsGame.pas', + UScreenOptionsGraphics in 'Screens\UScreenOptionsGraphics.pas', + UScreenOptionsLyrics in 'Screens\UScreenOptionsLyrics.pas', + UScreenOptionsRecord in 'Screens\UScreenOptionsRecord.pas', + UScreenOptionsSound in 'Screens\UScreenOptionsSound.pas', + UScreenOptionsThemes in 'Screens\UScreenOptionsThemes.pas', + UScreenPopup in 'Screens\UScreenPopup.pas', + UScreenScore in 'Screens\UScreenScore.pas', + UScreenSing in 'Screens\UScreenSing.pas', + UScreenSong in 'Screens\UScreenSong.pas', + UScreenSongJumpto in 'Screens\UScreenSongJumpto.pas', + UScreenSongMenu in 'Screens\UScreenSongMenu.pas', + UScreenStatDetail in 'Screens\UScreenStatDetail.pas', + UScreenStatMain in 'Screens\UScreenStatMain.pas', + UScreenTop5 in 'Screens\UScreenTop5.pas', + UScreenWelcome in 'Screens\UScreenWelcome.pas', + + //------------------------------ + //Includes - Screens PartyMode + //------------------------------ + UScreenPartyNewRound in 'Screens\UScreenPartyNewRound.pas', + UScreenPartyOptions in 'Screens\UScreenPartyOptions.pas', + UScreenPartyPlayer in 'Screens\UScreenPartyPlayer.pas', + UScreenPartyScore in 'Screens\UScreenPartyScore.pas', + UScreenPartyWin in 'Screens\UScreenPartyWin.pas', + UScreenSingModi in 'Screens\UScreenSingModi.pas', + + //------------------------------ + //Includes - Modi SDK + //------------------------------ + ModiSDK in '..\..\Modis\SDK\ModiSDK.pas', + + + //------------------------------ + //Includes - Delphi + //------------------------------ + {$IFDEF win32} + Windows, + {$ENDIF} + SysUtils; + +const + Version = 'UltraStar Deluxe V 1.10 Alpha Build'; + +var + WndTitle: string; + hWnd: THandle; + I: Integer; + +begin + WndTitle := Version; + + + {$ifdef Win32} + //------------------------------ + //Start more than One Time Prevention + //------------------------------ + hWnd:= FindWindow(nil, PChar(WndTitle)); + //Programm already started + if (hWnd <> 0) then + begin + I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Contìnue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO); + if (I = IDYes) then + begin + I := 1; + repeat + Inc(I); + hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I))); + until (hWnd = 0); + + WndTitle := WndTitle + ' Instance ' + InttoStr(I); + end + else + Exit; + end; + {$endif} + + //------------------------------ + //StartUp - Create Classes and Load Files + //------------------------------ + USTime := TTime.Create; + + // Commandline Parameter Parser + Params := TCMDParams.Create; + + // Log + Benchmark + Log := TLog.Create; + Log.Title := WndTitle; + Log.Enabled := Not Params.NoLog; + Log.BenchmarkStart(0); + + // Language + Log.BenchmarkStart(1); + Log.LogStatus('Initialize Paths', 'Initialization'); InitializePaths; + Log.LogStatus('Load Language', 'Initialization'); Language := TLanguage.Create; + //Add Const Values: + Language.AddConst('US_VERSION', Version); + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Language', 1); + + // SDL + Log.BenchmarkStart(1); + Log.LogStatus('Initialize SDL', 'Initialization'); + SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO); + Log.BenchmarkEnd(1); + Log.LogBenchmark('Initializing SDL', 1); + + // Skin + Log.BenchmarkStart(1); + Log.LogStatus('Loading Skin List', 'Initialization'); Skin := TSkin.Create; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Skin List', 1); + + // Sound Card List + Log.BenchmarkStart(1); + Log.LogStatus('Loading Soundcard list', 'Initialization'); + Recording := TRecord.Create; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Soundcard list', 1); + + // Ini + Paths + Log.BenchmarkStart(1); + Log.LogStatus('Load Ini', 'Initialization'); Ini := TIni.Create; + Ini.Load; + + //Load Languagefile + if (Params.Language <> -1) then + Language.ChangeLanguage(ILanguage[Params.Language]) + else + Language.ChangeLanguage(ILanguage[Ini.Language]); + + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Ini', 1); + + // LCD + Log.BenchmarkStart(1); + Log.LogStatus('Load LCD', 'Initialization'); LCD := TLCD.Create; + if Ini.LPT = 1 then begin +// LCD.HalfInterface := true; + LCD.Enable; + LCD.Clear; + LCD.WriteText(1, ' UltraStar '); + LCD.WriteText(2, ' Loading... '); + end; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading LCD', 1); + + // Light + Log.BenchmarkStart(1); + Log.LogStatus('Load Light', 'Initialization'); Light := TLight.Create; + if Ini.LPT = 2 then begin + Light.Enable; + end; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Light', 1); + + // Theme + Log.BenchmarkStart(1); + Log.LogStatus('Load Themes', 'Initialization'); Theme := TTheme.Create('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color); + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Themes', 1); + + // Covers Cache + Log.BenchmarkStart(1); + Log.LogStatus('Creating Covers Cache', 'Initialization'); Covers := TCovers.Create; + Log.LogBenchmark('Loading Covers Cache Array', 1); + Log.BenchmarkStart(1); + + // Category Covers + Log.BenchmarkStart(1); + Log.LogStatus('Creating Category Covers Array', 'Initialization'); + CatCovers:= TCatCovers.Create; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Category Covers Array', 1); + + // Songs + //Log.BenchmarkStart(1); + Log.LogStatus('Creating Song Array', 'Initialization'); Songs := TSongs.Create; + Songs.LoadSongList; + Log.LogStatus('Creating 2nd Song Array', 'Initialization'); CatSongs := TCatSongs.Create; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Songs', 1); + + // PluginManager + Log.BenchmarkStart(1); + Log.LogStatus('PluginManager', 'Initialization'); + DLLMan := TDLLMan.Create; //Load PluginList + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading PluginManager', 1); + + // Party Mode Manager + Log.BenchmarkStart(1); + Log.LogStatus('PartySession Manager', 'Initialization'); + PartySession := TParty_Session.Create; //Load PartySession + + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading PartySession Manager', 1); + + // Graphics + Log.BenchmarkStart(1); + Log.LogStatus('Initialize 3D', 'Initialization'); Initialize3D(WndTitle); + Log.BenchmarkEnd(1); + Log.LogBenchmark('Initializing 3D', 1); + + // Sound + Log.BenchmarkStart(1); + Log.LogStatus('Initialize Sound', 'Initialization'); + Log.LogStatus('Creating Music', 'InitializeSound'); Music := TMusic.Create; + InitializeSound; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Initializing Sound', 1); + + // Score Saving System + Log.BenchmarkStart(1); + Log.LogStatus('DataBase System', 'Initialization'); + DataBase := TDataBaseSystem.Create; + + if (Params.ScoreFile = '') then + DataBase.Init ('Ultrastar.db') + else + DataBase.Init (Params.ScoreFile); + + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading DataBase System', 1); + + //Playlist Manager + Log.BenchmarkStart(1); + Log.LogStatus('Playlist Manager', 'Initialization'); + PlaylistMan := TPlaylistManager.Create; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Playlist Manager', 1); + + //GoldenStarsTwinkleMod + Log.BenchmarkStart(1); + Log.LogStatus('Effect Manager', 'Initialization'); + GoldenRec := TEffectManager.Create; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Loading Particel System', 1); + + // Joypad + if (Ini.Joypad = 1) OR (Params.Joypad) then begin + Log.BenchmarkStart(1); + Log.LogStatus('Initialize Joystick', 'Initialization'); Joy := TJoy.Create; + Log.BenchmarkEnd(1); + Log.LogBenchmark('Initializing Joystick', 1); + end; + + Log.BenchmarkEnd(0); + Log.LogBenchmark('Loading Time', 0); + + + //------------------------------ + //Start- Mainloop + //------------------------------ + //Music.SetLoop(true); + //Music.SetVolume(50); + //Music.Open(SkinPath + 'Menu Music 3.mp3'); + //Music.Play; + Log.LogStatus('Main Loop', 'Initialization'); MainLoop; + + Log.LogStatus('Cleanup', 'Done'); + + //------------------------------ + //Finish Application + //------------------------------ + if Ini.LPT = 1 then LCD.Clear; + if Ini.LPT = 2 then Light.TurnOff; + + Log.Free; +end. -- cgit v1.2.3