From ce53ddee9cbf4bd064fd84615cf3fef239142407 Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 19 Jul 2008 13:10:51 +0000 Subject: clean-up, removed some unused stuff git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1213 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMain.pas | 156 ++++++++++---------------------------------- Game/Code/Menu/UDisplay.pas | 4 +- 2 files changed, 36 insertions(+), 124 deletions(-) (limited to 'Game') diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index a9add539..4037d457 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -51,14 +51,12 @@ type ScoreGoldenInt: integer; ScoreTotalInt: integer; - // LineBonus Mod + // LineBonus ScoreLast: Real;//Last Line Score - // PerfectLineTwinkle Mod (effect) + // PerfectLineTwinkle (effect) LastSentencePerfect: Boolean; - //Meter: real; - HighNote: integer; // index of last note (= High(Note)?) LengthNote: integer; // number of notes (= Length(Note)?). Note: array of TPlayerNote; @@ -108,10 +106,8 @@ procedure MainLoop; procedure CheckEvents; procedure Sing(Screen: TScreenSing); procedure NewSentence(Screen: TScreenSing); -procedure NewBeat(Screen: TScreenSing); // executed when on then new beat procedure NewBeatClick(Screen: TScreenSing); // executed when on then new beat for click procedure NewBeatDetect(Screen: TScreenSing); // executed when on then new beat for detection -//procedure NewHalf; // executed when in the half between beats procedure NewNote(Screen: TScreenSing); // detect note function GetMidBeat(Time: real): real; function GetTimeFromBeat(Beat: integer): real; @@ -125,7 +121,7 @@ uses math, UCommandLine, ULanguage, -// SDL_ttf, + //SDL_ttf, USkins, UCovers, UCatCovers, @@ -161,6 +157,7 @@ begin DisableFloatingPointExceptions(); // fix the locale for string-to-float parsing in C-libs SetDefaultNumericLocale(); + DecimalSeparator := '.'; //------------------------------ //StartUp - Create Classes and Load Files @@ -195,12 +192,14 @@ begin Log.BenchmarkEnd(1); Log.LogBenchmark('Loading Language', 1); - // SDL_ttf -// Log.BenchmarkStart(1); -// Log.LogStatus('Initialize SDL_ttf', 'Initialization'); -// TTF_Init(); -// Log.BenchmarkEnd(1); -// Log.LogBenchmark('Initializing SDL_ttf', 1); + { + // SDL_ttf (Not used yet, maybe in version 1.5) + Log.BenchmarkStart(1); + Log.LogStatus('Initialize SDL_ttf', 'Initialization'); + TTF_Init(); + Log.BenchmarkEnd(1); + Log.LogBenchmark('Initializing SDL_ttf', 1); + } // Skin Log.BenchmarkStart(1); @@ -358,18 +357,9 @@ begin FinalizeMedia(); -// TTF_Quit(); + //TTF_Quit(); SDL_Quit(); - (* - {$ifdef WIN32} - if assigned(LCD) and (Ini.LPT = 1) then - LCD.Clear; - if assigned(Light) and (Ini.LPT = 2) then - Light.TurnOff; - {$endif} - *) - if assigned(Log) then begin Log.LogStatus('Main Loop', 'Finished'); @@ -401,9 +391,6 @@ begin done := not Display.Draw; SwapBuffers; - // light - //Light.Refresh; - // delay CountMidTime; @@ -575,38 +562,14 @@ function GetMidBeat(Time: real): real; var CurBeat: real; CurBPM: integer; - //TopBeat: real; - //TempBeat: real; - //TempTime: real; begin - Result := 0; + // static BPM if Length(CurrentSong.BPM) = 1 then + begin Result := Time * CurrentSong.BPM[0].BPM / 60; - - // 2 BPMs - { - if Length(CurrentSong.BPM) > 1 then begin - // new system - CurBeat := 0; - TopBeat := GetBeats(CurrentSong.BPM[0].BPM, Time); - if TopBeat > CurrentSong.BPM[1].StartBeat then begin - // analyze second BPM - Time := Time - GetTimeForBeats(CurrentSong.BPM[0].BPM, CurrentSong.BPM[1].StartBeat - CurBeat); - CurBeat := CurrentSong.BPM[1].StartBeat; - TopBeat := GetBeats(CurrentSong.BPM[1].BPM, Time); - Result := CurBeat + TopBeat; - - end - else - begin - // first part - Result := TopBeat; - end; - end; - } - - // more BPMs - if Length(CurrentSong.BPM) > 1 then + end + // variable BPM + else if Length(CurrentSong.BPM) > 1 then begin CurBeat := 0; CurBPM := 0; @@ -617,6 +580,11 @@ begin end; Result := CurBeat; + end + // invalid BPM + else + begin + Result := 0; end; end; @@ -624,12 +592,13 @@ function GetTimeFromBeat(Beat: integer): real; var CurBPM: integer; begin - Result := 0; + // static BPM if Length(CurrentSong.BPM) = 1 then + begin Result := CurrentSong.GAP / 1000 + Beat * 60 / CurrentSong.BPM[0].BPM; - - // more BPMs - if Length(CurrentSong.BPM) > 1 then + end + // variable BPM + else if Length(CurrentSong.BPM) > 1 then begin Result := CurrentSong.GAP / 1000; CurBPM := 0; @@ -661,7 +630,12 @@ begin Inc(CurBPM); end; } - end; // if} + end + // invalid BPM + else + begin + Result := 0; + end; end; procedure Sing(Screen: TScreenSing); @@ -736,37 +710,10 @@ begin Screen.onSentenceChange(Lines[0].Current); end; -procedure NewBeat(Screen: TScreenSing); -var - Count: integer; - //TempBeat: integer; -begin - // add a text mark - //SingScreen.LyricMain.Selected := -1; - for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do - if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeat) then - begin - // operates on currently beated note - //Todo: Lyrics - //Sender.LyricMain.Selected := Count; - - //LCD.MoveCursor(1, ScreenSing.LyricMain.SelectedLetter); - //LCD.ShowCursor; - - //LCD.MoveCursorBR(Sender.LyricMain.SelectedLetter); - //LCD.ShowCursor; - end; -end; - procedure NewBeatClick; var Count: integer; - //LPT_1: integer; - //LPT_2: integer; begin - //LPT_1 := 1; - //LPT_2 := 1; - // beat click if ((Ini.BeatClick = 1) and ((LineState.CurrentBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod Lines[0].Resolution = 0)) then @@ -774,25 +721,6 @@ begin AudioPlayback.PlaySound(SoundLib.Click); end; - { - // debug system on LPT - if ((LineState.CurrentBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod Lines[0].Resolution = 0) then - begin - LPT_1 := 0; - Light.LightOne(0, 150); - - Light.LightOne(1, 200); // beat light - if ParamStr(1) = '-doublelights' then - Light.LightOne(0, 200); // beat light - - - if ((LineState.CurrentBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod (Lines[0].Resolution * 2) = 0) then - Light.LightOne(0, 150) - else - Light.LightOne(1, 150) - end; - } - for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do begin if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeatC) then @@ -801,12 +729,6 @@ begin if Ini.ClickAssist = 1 then AudioPlayback.PlaySound(SoundLib.Click); - { - //LPT_2 := 0; - if ParamStr(1) <> '-doublelights' then - Light.LightOne(0, 150); //125 - } - // drum machine (* TempBeat := LineState.CurrentBeat;// + 2; @@ -817,10 +739,6 @@ begin *) end; end; - - {$IFDEF UseSerialPort} - // PortWriteB($378, LPT_1 + LPT_2 * 2); // 0 light - {$ENDIF} end; procedure NewBeatDetect(Screen: TScreenSing); @@ -848,8 +766,6 @@ var MaxSongPoints: integer; // max. points for the song (without line bonus) MaxLinePoints: Real; // max. points for the current line begin - //Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat'); - // TODO: add duet mode support // use Lines[LineSetIndex] with LineSetIndex depending on the current player @@ -1093,7 +1009,7 @@ begin initialize_path( LogPath , Platform.GetLogPath ); initialize_path( SoundPath , Platform.GetGameSharedPath + 'Sounds' + PathDelim ); initialize_path( ThemePath , Platform.GetGameSharedPath + 'Themes' + PathDelim ); - initialize_path( SkinsPath , Platform.GetGameSharedPath + 'Themes' + PathDelim ); + initialize_path( SkinsPath , Platform.GetGameSharedPath + 'Themes' + PathDelim ); initialize_path( LanguagesPath , Platform.GetGameSharedPath + 'Languages' + PathDelim ); initialize_path( PluginPath , Platform.GetGameSharedPath + 'Plugins' + PathDelim ); initialize_path( VisualsPath , Platform.GetGameSharedPath + 'Visuals' + PathDelim ); @@ -1109,8 +1025,6 @@ begin initialize_path( SongPath , Platform.GetGameSharedPath + 'Songs' + PathDelim ); initialize_path( CoversPath , Platform.GetGameSharedPath + 'Covers' + PathDelim ); initialize_path( PlaylistPath , Platform.GetGameSharedPath + 'Playlists' + PathDelim ); - - DecimalSeparator := '.'; end; end. diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 6e985a56..953282d7 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -258,7 +258,7 @@ begin CurrentScreen.ShowFinish := False; CurrentScreen := NextScreen; NextScreen := nil; - if not blackscreen then + if not BlackScreen then begin CurrentScreen.onShowFinish; CurrentScreen.ShowFinish := true; @@ -275,8 +275,6 @@ begin if ((Ini.Debug = 1) or (Params.Debug)) and (S = 1) then DrawDebugInformation; end; // for - - // SDL_GL_SwapBuffers(); end; procedure TDisplay.SaveScreenShot; -- cgit v1.2.3