From c2400c9068e053375bd496ab8f2092a4840bc3ca Mon Sep 17 00:00:00 2001
From: mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Fri, 21 Sep 2007 15:13:54 +0000
Subject: Feature: window title bar icon / taskman icon pre-work, needs fixing
 after we can read from res w/ sdl_img

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@427 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Classes/UGraphic.pas | 5 +++++
 1 file changed, 5 insertions(+)

(limited to 'Game')

diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 3fbef8b1..3f251be2 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -506,6 +506,11 @@ begin
 
 
   Log.LogStatus('SDL_SetVideoMode', 'Initialize3D');
+
+// Okay it's possible to set the title bar / taskbar icon here
+// it's working this way, but just if the bmp is in your exe folder
+  SDL_WM_SetIcon(SDL_LoadBMP('ustar-icon.bmp'), 0);
+
 //  SDL_SetRefreshrate(85);
 //  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
   if (Ini.FullScreen = 0) and (Not Params.FullScreen) then
-- 
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