From bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0 Mon Sep 17 00:00:00 2001
From: jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Thu, 20 Sep 2007 12:46:13 +0000
Subject: now we have a better laz-resource compiler.. we use the correct
 resource names and types..

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@423 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Classes/TextGL.pas | 21 ++++-----------------
 1 file changed, 4 insertions(+), 17 deletions(-)

(limited to 'Game')

diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index c228b40a..14f81a9b 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -78,15 +78,12 @@ procedure BuildFont;			                // Build Our Bitmap Font
   var
     Rejestr:  TResourceStream;
   begin
-    {$IFNDEF FPC}
-   
     Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
     try
       Rejestr.Read(Fonts[ aID ].Width, 256);
     finally
       Rejestr.Free;
     end;
-    {$ENDIF}
   end;
 
 var
@@ -129,20 +126,10 @@ begin
 
 
 
-  {$IFDEF FPC}
-    loadfont( 0, 'DAT', 'eurostar_regular'   );
-    loadfont( 1, 'DAT', 'eurostar_regular_bold'  );
-    loadfont( 2, 'DAT', 'Outline 1'  );
-    loadfont( 3, 'DAT', 'Outline 2' );
-  {$ELSE}
-    loadfont( 0, 'FNT', 'Font'   );
-    loadfont( 1, 'FNT', 'FontB'  );
-    loadfont( 2, 'FNT', 'FontO'  );
-    loadfont( 3, 'FNT', 'FontO2' );
-  {$ENDIF}
-
-
-
+  loadfont( 0, 'FNT', 'Font'   );
+  loadfont( 1, 'FNT', 'FontB'  );
+  loadfont( 2, 'FNT', 'FontO'  );
+  loadfont( 3, 'FNT', 'FontO2' );
 
 {  Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
   Rejestr.Read(Fonts[4].Width, 256);
-- 
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