From b00fb13d63e4b82a1de662bf3a37814bfd58dc8b Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Thu, 17 May 2007 11:04:54 +0000 Subject: Added ability to use German Umlaute Jump To Song Screen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@208 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSongJumpto.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game') diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas index 79e851ab..60410d91 100644 --- a/Game/Code/Screens/UScreenSongJumpto.pas +++ b/Game/Code/Screens/UScreenSongJumpto.pas @@ -35,7 +35,7 @@ var implementation -uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong; +uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog; function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; function IsVisible: Boolean; @@ -73,7 +73,7 @@ begin If (PressedDown) Then begin // Key Down case PressedKey of - SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: + SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_LEFTBRACKET, SDLK_SEMICOLON: begin if Interaction = 0 then begin -- cgit v1.2.3