From 85dd8313961a9a7c519a3f4466c46f3027a67411 Mon Sep 17 00:00:00 2001 From: mota23 Date: Wed, 25 Apr 2007 19:36:07 +0000 Subject: Fixed positions for popups git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@139 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSing.pas | 64 +++++++++++++++++++-------------------- 1 file changed, 32 insertions(+), 32 deletions(-) (limited to 'Game') diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 01195db2..cca398a1 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -592,107 +592,107 @@ begin Case PlayersPlay of 1: begin - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_StartY := Skin_P2_NotesB - 105; end; 2: begin //P1 - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; //P2 - Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; - Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; end; 3: begin //P1 - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_TargetY := 120 - 65 + 28; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_StartY := 120 + 28; //P2 - Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[1].LineBonus_TargetY := 245 - 65 + 28; - Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[1].LineBonus_StartY := 245 + 28; //P3 - Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[2].LineBonus_TargetY := 370 - 65 + 28; - Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[2].LineBonus_StartY := 370 + 28; end; 4: begin //P1 - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; //P2 - Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; - Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; //P3 - Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; - Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; //P4 - Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; - Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; end; 6: begin //P1 - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_TargetY := 120 - 65 + 28; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[0].LineBonus_StartY := 120 + 28; //P2 - Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[1].LineBonus_TargetY := 245 - 65 + 28; - Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[1].LineBonus_StartY := 245 + 28; //P3 - Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[2].LineBonus_TargetY := 370 - 65 + 28; - Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[2].LineBonus_StartY := 370 + 28; //P4 - Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[3].LineBonus_TargetY := 120 - 65 + 28; - Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[3].LineBonus_StartY := 120 + 28; //P5 - Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[4].LineBonus_TargetY := 245 - 65 + 28; - Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[4].LineBonus_StartY := 245 + 28; //P6 - Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 87); + Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); Player[5].LineBonus_TargetY := 370 - 65 + 28; - Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 87); + Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); Player[5].LineBonus_StartY := 370 + 28; end; end; -- cgit v1.2.3