From 69c42b2bde3146a61d4b1e8e1cbedfd7163b1c60 Mon Sep 17 00:00:00 2001 From: b1indy Date: Sun, 2 Sep 2007 21:06:08 +0000 Subject: finished stuff for colorized transparent textures with statics (credits to mog, who started it) still to do: same thing with buttons and maybe everything else ;) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@363 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UTexture.pas | 6 +++++- Game/Code/Menu/UMenu.pas | 25 ++++++++++++++++++++----- 2 files changed, 25 insertions(+), 6 deletions(-) (limited to 'Game') diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 161b5512..3314f494 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -38,6 +38,10 @@ type TexY2: real; Alpha: real; Name: string; // 0.5.0: experimental for handling cache images. maybe it's useful for dynamic skins + // colorize hack + Colorized: Boolean; +// Colors: array of Cardinal; +// Texnums: array of Integer; end; TTextureEntry = record @@ -448,7 +452,7 @@ begin //now the colorize stuff for Position := 0 to TexOrigH-1 do begin for Position2 := 0 to TexOrigW-1 do begin - colorize(TextureD32[Position*TexNewW + Position2+1, 1],TextureD32[Position*TexNewW + Position2+1, 2],TextureD32[Position*TexNewW + Position2+1, 3], $fe198e); //pinkie :P + colorize(TextureD32[Position*TexNewW + Position2+1, 1],TextureD32[Position*TexNewW + Position2+1, 2],TextureD32[Position*TexNewW + Position2+1, 3], Col); //pinkie :P end; end; diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 309e199a..24af3e1d 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -3,7 +3,7 @@ unit UMenu; interface uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide, - UMenuInteract, UThemes, UMenuButtonCollection; + UMenuInteract, UThemes, UMenuButtonCollection, Math; type { Int16 = SmallInt;} @@ -432,13 +432,26 @@ end; function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; var StatNum: integer; + TempR, TempG, TempB: Cardinal; + TempCol: Cardinal; begin // adds static StatNum := Length(Static); SetLength(Static, StatNum + 1); // Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); // Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin system -Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin + +// colorize hack +if Typ='Colorized' then +begin + TempR:=floor(255*ColR); + TempG:=floor(255*ColG); + TempB:=floor(255*ColB); + // give encoded color to loadtexture + Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR shl 8) or TempG) shl 8)or TempB))); +end +else + Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin // Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ)); // configures static @@ -447,9 +460,11 @@ Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format) Static[StatNum].Texture.W := W; Static[StatNum].Texture.H := H; Static[StatNum].Texture.Z := Z; - Static[StatNum].Texture.ColR := ColR; - Static[StatNum].Texture.ColG := ColG; - Static[StatNum].Texture.ColB := ColB; + if Typ <> 'Colorized' then begin + Static[StatNum].Texture.ColR := ColR; + Static[StatNum].Texture.ColG := ColG; + Static[StatNum].Texture.ColB := ColB; + end; Static[StatNum].Texture.TexX1 := TexX1; Static[StatNum].Texture.TexY1 := TexY1; Static[StatNum].Texture.TexX2 := TexX2; -- cgit v1.2.3