From 5f45fd926da919d8057dfcca4101dc305bd230df Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Thu, 14 Jun 2007 13:08:54 +0000 Subject: Added Text Fading to ButtonCollection git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@262 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UMenu.pas | 4 ++++ Game/Code/Menu/UMenuButtonCollection.pas | 15 ++++++++++++--- Game/Code/Menu/UMenuText.pas | 4 +++- 3 files changed, 19 insertions(+), 4 deletions(-) (limited to 'Game') diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index d7c919ee..309e199a 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -559,6 +559,10 @@ begin begin Interactions[High(Interactions)].Typ := iBCollectionChild; Button[Result].Visible := False; + + for BT := 0 to BTLen-1 do + Button[Result].Text[BT].Alpha := 0; + Button[Result].Parent := ThemeButton.Parent; if (ButtonCollection[ThemeButton.Parent-1].Fade) then Button[Result].Texture.Alpha := 0; diff --git a/Game/Code/Menu/UMenuButtonCollection.pas b/Game/Code/Menu/UMenuButtonCollection.pas index 66ac70fc..5c9045a7 100644 --- a/Game/Code/Menu/UMenuButtonCollection.pas +++ b/Game/Code/Menu/UMenuButtonCollection.pas @@ -36,7 +36,7 @@ begin end; procedure TButtonCollection.Draw; -var I: Integer; +var I, J: Integer; begin inherited; //If fading is activated, Fade Child Buttons @@ -46,10 +46,19 @@ begin if (ScreenButton^[I].Parent = Parent) then begin if (FadeProgress < 0.5) then - ScreenButton^[I].Visible := SelectBool + begin + ScreenButton^[I].Visible := SelectBool; + + For J := 0 to High(ScreenButton^[I].Text) do + ScreenButton^[I].Text[J].Visible := SelectBool; + end else + begin ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3; - //ScreenButton^[I].Text[0]. + + For J := 0 to High(ScreenButton^[I].Text) do + ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3; + end; end; end; end; diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index 69ece02f..4713962e 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -23,6 +23,7 @@ type ColR: real; ColG: real; ColB: real; + Alpha: real; Int: real; Style: integer; Visible: boolean; @@ -225,7 +226,7 @@ begin SetFontStyle(Style); SetFontSize(Size); SetFontItalic(False); - glColor3f(ColR*Int, ColG*Int, ColB*Int); + glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha); //If Selected Set Blink... if SelectBool then @@ -303,6 +304,7 @@ end; constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string); begin inherited Create; + Alpha := 1; X := ParX; Y := ParY; W := ParW; -- cgit v1.2.3