From 563375e18e4aeba0152a9761f1f84d66aaeb27d2 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Fri, 30 Mar 2007 12:19:08 +0000 Subject: Finished Code for Plugin Sound PlayBack Removed Debug Message from ULanguage git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@50 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/ULanguage.pas | 4 +--- Game/Code/Classes/UMusic.pas | 11 +++++++++-- Game/Code/Screens/UScreenSong.pas | 26 +++++++++++++++++++++++++- 3 files changed, 35 insertions(+), 6 deletions(-) (limited to 'Game') diff --git a/Game/Code/Classes/ULanguage.pas b/Game/Code/Classes/ULanguage.pas index afdac87c..b911b90a 100644 --- a/Game/Code/Classes/ULanguage.pas +++ b/Game/Code/Classes/ULanguage.pas @@ -52,7 +52,7 @@ begin Implode_Glue2 := ' and '; if (Length(List) = 0) then //No Language Files Loaded -> Abort Loading - Log.CriticalError('Could not load any Language Files'); + Log.CriticalError('Could not load any Language File'); //Standard Language (If a Language File is Incomplete) //Then use English Language @@ -143,8 +143,6 @@ begin Result := Text; Text := Uppercase(Result); - Log.LogError('Text: "' + Text + '" L: ' + InttoStr(Length(Entry))); - //Const Mod for E := 0 to high(CEntry) do if Text = CEntry[E].ID then diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index f7f0e20d..0e4e4ddd 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -731,11 +731,18 @@ begin end; function TMusic.LoadSoundFromFile(var hStream: hStream; Name: string): boolean; +var + L: Integer; begin if FileExists(Name) then begin Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadPlayerFromFile'); try hStream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0); + //Add CustomSound + L := High(CustomSounds) + 1; + SetLength (CustomSounds, L + 1); + CustomSounds[L].Filename := Name; + CustomSounds[L].Handle := hStream; except Log.LogError('Failed to open using BASS', 'LoadPlayerFromFile'); end; @@ -762,7 +769,7 @@ var F: String; begin //Search for Sound in already loaded Sounds - F := UpperCase(FileName); + F := UpperCase(SoundPath + FileName); For I := 0 to High(CustomSounds) do begin if (UpperCase(CustomSounds[I].Filename) = F) then @@ -772,7 +779,7 @@ begin end; end; - if LoadSoundFromFile(S, Filename) then + if LoadSoundFromFile(S, SoundPath + Filename) then Result := High(CustomSounds) else Result := 0; diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 9202717d..694ecc39 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -149,7 +149,7 @@ var I, I2: Integer; //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover); //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true); - Static[StaticCat].Texture := Texture.GetTexture(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover, 'Plain', true); + Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true); //Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', false); //Button[Cat]. //Cover @@ -198,6 +198,30 @@ begin SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); + {//Jump To + if (SDL_ModState = KMOD_LALT) AND (PressedKey > SDLK_A) AND (PressedKey < SDLK_Z) then + begin + Letter := UpCase(Chr(ScanCode)); + Log.LogError(Letter); + I2 := Length(CatSongs.Song); + For I := 1 to high(CatSongs.Song) do + begin + if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Title[1]) = Letter) then + begin + SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); + + Music.PlayChange; + + ChangeMusic; + SetScroll4; + UpdateLCD; + //Break and Exit + Exit; + end; + end; + Exit; + end; } + case PressedKey of SDLK_ESCAPE : begin -- cgit v1.2.3