From 26be8a72bc6c86dbb02c9ee142292eff7ca51216 Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Tue, 9 Mar 2010 20:01:12 +0000 Subject: bugfix: 100% volume in medley mode git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2186 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMusic.pas | 7 +++++-- Game/Code/Screens/UScreenSing.pas | 2 +- 2 files changed, 6 insertions(+), 3 deletions(-) (limited to 'Game') diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index fbd7fb29..fae0ffd2 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -455,8 +455,11 @@ begin if Volume > 100 then Volume := 100; - //Set Volume + //Set MP3 Volume BASS_ChannelSetAttributes (Bass, -1, Volume, -101); + + //Set Applause Volume + BASS_ChannelSetAttributes (BassApplause, -1, Volume, -101); end; procedure TMusic.Fade(InitVolume, TargetVolume: Integer; FadeTime: real); @@ -499,7 +502,7 @@ begin Loaded := true; DSP_VocalRemover:=0; //Set Max Volume - SetMusicVolume (100); + //SetMusicVolume (100); end; Result := Loaded; diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index eeb7edbb..43ad1dde 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1397,7 +1397,7 @@ begin begin PlaylistMedley.ApplausePlayed:=true; Music.PlayApplause; - Music.Fade(100, 10, AktSong.Medley.FadeOut_time); + Music.Fade(MP3Volume, 10, AktSong.Medley.FadeOut_time); end; end; -- cgit v1.2.3