From 13e06d779bcd70ffa4bac1f0ff47c7810c1a629e Mon Sep 17 00:00:00 2001
From: tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Sat, 19 Jul 2008 13:34:55 +0000
Subject: renamed TLineState to TLyricsState

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1215 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Classes/UMain.pas       | 4 ++--
 Game/Code/Screens/UScreenSing.pas | 8 ++++----
 2 files changed, 6 insertions(+), 6 deletions(-)

(limited to 'Game')

diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 9688fe76..ac8a0f6e 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -731,7 +731,7 @@ begin
 
       // drum machine
       (*
-      TempBeat := LineState.CurrentBeat;// + 2;
+      TempBeat := LyricsState.CurrentBeat;// + 2;
       if (TempBeat mod 8 = 0) then Music.PlayDrum;
       if (TempBeat mod 8 = 4) then Music.PlayClap;
       //if (TempBeat mod 4 = 2) then Music.PlayHihat;
@@ -814,7 +814,7 @@ begin
 
     // add some noise
     // TODO: do we need this?
-    //LineState.Tone := LineState.Tone + Round(Random(3)) - 1;
+    //LyricsState.Tone := LyricsState.Tone + Round(Random(3)) - 1;
 
     // add note if possible
     if (CurrentSound.ToneValid and NoteAvailable) then
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index d7050bf5..3343f0c6 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1174,7 +1174,7 @@ begin
   begin
     if assigned( fCurrentVideoPlaybackEngine ) then
     begin
-      fCurrentVideoPlaybackEngine.GetFrame(LineState.GetCurrentTime());
+      fCurrentVideoPlaybackEngine.GetFrame(LyricsState.GetCurrentTime());
       fCurrentVideoPlaybackEngine.DrawGL(ScreenAct);
     end;
   end;
@@ -1183,11 +1183,11 @@ begin
   DrawFG;
 
   // check for music finish
-  //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LineState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish));
+  //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish));
   if ShowFinish then
   begin
     if (not AudioPlayback.Finished) and
-       ((CurrentSong.Finish = 0) or (LineState.GetCurrentTime()*1000 <= CurrentSong.Finish)) then
+       ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime()*1000 <= CurrentSong.Finish)) then
     begin
       // analyze song if not paused
       if (not Paused) then
@@ -1395,7 +1395,7 @@ end;
 
 function TLyricsSyncSource.GetClock(): real;
 begin
-  Result := LineState.GetCurrentTime();
+  Result := LyricsState.GetCurrentTime();
 end;
 
 end.
-- 
cgit v1.2.3