From 00b2331d0b1a08651374c56cce898f501a2d5104 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Tue, 12 Feb 2008 12:18:57 +0000 Subject: changed InitializeSound to be responsive to failed module initializations, and to remove the module and try again. EG... in my case, sound card driver problems. ALSA is installed but wouldnt open the audio device. now it fails, and the output module goes to the next available ( if there is any ) then gracefully fails to dummy. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@845 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMusic.pas | 53 ++++++++++++++++++++++++++++++++------------ 1 file changed, 39 insertions(+), 14 deletions(-) (limited to 'Game') diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index b06e226d..8bbd297a 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -341,18 +341,14 @@ begin result := singleton_AudioDecoder; end; -procedure InitializeSound; +procedure AssignSingletonObjects(); var lTmpInterface : IInterface; iCount : Integer; begin lTmpInterface := nil; + - singleton_AudioPlayback := nil; - singleton_AudioInput := nil; - singleton_AudioDecoder := nil; - singleton_VideoPlayback := nil; - singleton_Visualization := nil; for iCount := 0 to AudioManager.Count - 1 do begin @@ -361,34 +357,34 @@ begin // if this interface is a Playback, then set it as the default used if ( AudioManager[iCount].QueryInterface( IAudioPlayback, lTmpInterface ) = 0 ) AND - ( true ) then + ( true ) then //not assigned( singleton_AudioPlayback ) ) then begin singleton_AudioPlayback := IAudioPlayback( lTmpInterface ); end; // if this interface is a Input, then set it as the default used if ( AudioManager[iCount].QueryInterface( IAudioInput, lTmpInterface ) = 0 ) AND - ( true ) then + ( true ) then //not assigned( singleton_AudioInput ) ) then begin singleton_AudioInput := IAudioInput( lTmpInterface ); end; // if this interface is a Decoder, then set it as the default used if ( AudioManager[iCount].QueryInterface( IAudioDecoder, lTmpInterface ) = 0 ) AND - ( true ) then + ( true ) then //not assigned( singleton_AudioDecoder ) ) then begin singleton_AudioDecoder := IAudioDecoder( lTmpInterface ); end; // if this interface is a Input, then set it as the default used if ( AudioManager[iCount].QueryInterface( IVideoPlayback, lTmpInterface ) = 0 ) AND - ( true ) then + ( true ) then //not assigned( singleton_VideoPlayback ) ) then begin singleton_VideoPlayback := IVideoPlayback( lTmpInterface ); end; if ( AudioManager[iCount].QueryInterface( IVideoVisualization, lTmpInterface ) = 0 ) AND - ( true ) then + ( true ) then //not assigned( singleton_Visualization ) ) then begin singleton_Visualization := IVideoPlayback( lTmpInterface ); end; @@ -396,6 +392,17 @@ begin end; end; +end; + +procedure InitializeSound; +begin + singleton_AudioPlayback := nil; + singleton_AudioInput := nil; + singleton_AudioDecoder := nil; + singleton_VideoPlayback := nil; + singleton_Visualization := nil; + + AssignSingletonObjects(); if VideoPlayback <> nil then @@ -404,17 +411,35 @@ begin if AudioDecoder <> nil then begin - AudioDecoder.InitializeDecoder; + while not AudioDecoder.InitializeDecoder do + begin + //writeln('Initialize failed, Removing - '+ AudioDecoder.GetName ); + AudioManager.remove( AudioDecoder ); + singleton_AudioDecoder := nil; + AssignSingletonObjects(); + end; end; if AudioPlayback <> nil then begin - AudioPlayback.InitializePlayback; + while not AudioPlayback.InitializePlayback do + begin + writeln('Initialize failed, Removing - '+ AudioPlayback.GetName ); + AudioManager.remove( AudioPlayback ); + singleton_AudioPlayback := nil; + AssignSingletonObjects(); + end; end; if AudioInput <> nil then begin - AudioInput.InitializeRecord; + while not AudioInput.InitializeRecord do + begin + writeln('Initialize failed, Removing - '+ AudioInput.GetName ); + AudioManager.remove( AudioInput ); + singleton_AudioInput := nil; + AssignSingletonObjects(); + end; end; // Load in-game sounds -- cgit v1.2.3