From e82d6d67a61bc5437074e9fe20a35d2c3945e6ab Mon Sep 17 00:00:00 2001 From: mogguh Date: Sat, 21 Jul 2007 21:43:39 +0000 Subject: Fixed df typo in skins which caused a major feature not show up There was an error while uploading UDraw.pas last time, fixed now Still working on eyecandy for dx skin, some snippets are in the svn now git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@315 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UDraw.pas | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'Game/Code') diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index bf85888d..8945e591 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -1648,21 +1648,19 @@ begin width:= Theme.Sing.StaticTimeProgress.w; height:= Theme.Sing.StaticTimeProgress.h; - // glColor4f(Theme.Sing.StaticTimeProgress.ColR, - // Theme.Sing.StaticTimeProgress.ColG, - // Theme.Sing.StaticTimeProgress.ColB, 1); //Set Color + glColor4f(Theme.Sing.StaticTimeProgress.ColR, + Theme.Sing.StaticTimeProgress.ColG, + Theme.Sing.StaticTimeProgress.ColB, 1); //Set Color glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, Tex_TimeProgress.TexNum); -// glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - // glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(x,y); - glTexCoord2f(1, 0); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y); - glTexCoord2f(1, 1); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y+height); + glTexCoord2f((width*(Czas.Teraz/Czas.Razem))/8, 0); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y); + glTexCoord2f((width*(Czas.Teraz/Czas.Razem))/8, 1); glVertex2f(x+width*(Czas.Teraz/Czas.Razem), y+height); glTexCoord2f(0, 1); glVertex2f(x, y+height); glEnd; -- cgit v1.2.3