From a2c2c4ad91ff822720e8d7779cf068b13321c3c0 Mon Sep 17 00:00:00 2001 From: tobigun Date: Wed, 30 Apr 2008 13:47:44 +0000 Subject: video-background fix. This should fix the white-screen bug with animation backgrounds. Trying to open background-images/videos with ffmpeg to check whether they are images or videos is not a good idea because opening images like jpegs does not fail on newer versions of ffmpeg. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1046 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UMenu.pas | 3180 +++++++++++++++++++++++----------------------- 1 file changed, 1595 insertions(+), 1585 deletions(-) (limited to 'Game/Code') diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 04a63b0a..a5d14cdb 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -1,1585 +1,1595 @@ -unit UMenu; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide, - UMenuInteract, UThemes, UMenuButtonCollection, Math, UMusic; - -type -{ Int16 = SmallInt;} - - PMenu = ^TMenu; - TMenu = class - protected - ButtonPos: Integer; - - Interactions: array of TInteract; - SelInteraction: integer; - Button: array of TButton; - Selects: array of TSelect; - SelectsS: array of TSelectSlide; - ButtonCollection: array of TButtonCollection; - BackImg: TTexture; - BackW: integer; - BackH: integer; - - fFileName : string; - public - Text: array of TText; - Static: array of TStatic; - mX: integer; // mouse X - mY: integer; // mouse Y - - Fade: integer; // fade type - ShowFinish: boolean; // true if there is no fade - - - destructor Destroy; override; - constructor Create; overload; virtual; - //constructor Create(Back: string); overload; virtual; // Back is a JPG resource name for background - //constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps - - // interaction - function WideCharUpperCase(wchar: WideChar) : WideString; - procedure AddInteraction(Typ, Num: integer); - procedure SetInteraction(Num: integer); - property Interaction: integer read SelInteraction write SetInteraction; - - //Procedure Load BG, Texts, Statics and Button Collections from ThemeBasic - procedure LoadFromTheme(const ThemeBasic: TThemeBasic); - - procedure PrepareButtonCollections(const Collections: AThemeButtonCollection); - procedure AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte); - - // background - procedure AddBackground(Name: string); - - // static - function AddStatic(ThemeStatic: TThemeStatic): integer; overload; - function AddStatic(X, Y, W, H: real; const Name: string): integer; overload; - function AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer; overload; - function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload; - function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload; - function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload; - function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload; - function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload; - - // text - function AddText(ThemeText: TThemeText): integer; overload; - function AddText(X, Y: real; const Text_: string): integer; overload; - function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload; - function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string): integer; overload; - - // button - Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button - function AddButton(ThemeButton: TThemeButton): integer; overload; - function AddButton(X, Y, W, H: real; const Name: String): integer; overload; - function AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer; overload; - function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name: String; Typ: TTextureType; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload; - procedure ClearButtons; - procedure AddButtonText(AddX, AddY: real; const AddText: string); overload; - procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); overload; - procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload; - procedure AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload; - - // select - function AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; overload; - function AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt, - TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, - SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, - STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; - const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; - const Caption: string; var Data: integer): integer; overload; - procedure AddSelectOption(AddX, AddY: real; const AddText: string); overload; - procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; const AddText: string); overload; - procedure UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer); - - // select slide - function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; overload; - function AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt, - TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, - SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, - STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; - const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; - const Caption: string; var Data: integer): integer; overload; - procedure AddSelectSlideOption(const AddText: string); overload; - procedure AddSelectSlideOption(SelectNo: Cardinal; const AddText: string); overload; - procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer); - - -// function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16; -// procedure ClearWidgets(MinNumber : Int16); - procedure FadeTo(Screen: PMenu); overload; - procedure FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); overload; - //popup hack - procedure CheckFadeTo(Screen: PMenu; msg: String); - - function DrawBG: boolean; virtual; - function DrawFG: boolean; virtual; - function Draw: boolean; virtual; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown : Boolean): Boolean; virtual; - // FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code - // -> do this before activation of this method - //function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract; - function InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean; - function InStaticRegion(StaticNr: integer; X, Y: integer): Boolean; - procedure onShow; virtual; - procedure onShowFinish; virtual; - procedure onHide; virtual; - - procedure SetAnimationProgress(Progress: real); virtual; - - function IsSelectable(Int: Cardinal): Boolean; - - procedure InteractNext; virtual; - procedure InteractCustom(CustomSwitch: integer); virtual; - procedure InteractPrev; virtual; - procedure InteractInc; virtual; - procedure InteractDec; virtual; - - procedure AddBox(X, Y, W, H: real); - end; - -const - pmMove = 1; - pmClick = 2; - pmUnClick = 3; - - iButton = 0; // interaction type - iSelect = 1; - iText = 2; - iSelectS = 3; - iBCollectionChild = 5; - -// fBlack = 0; // fade type -// fWhite = 1; - -implementation - -uses UCommon, - ULog, - UMain, - UDrawTexture, - UGraphic, - UDisplay, - UCovers, - USkins; - -destructor TMenu.Destroy; -begin - inherited; -end; - -constructor TMenu.Create; -begin - Fade := 0;//fWhite; - - SetLength(Static, 0); - SetLength(Button, 0); - - BackImg.TexNum := 0; - - //Set ButtonPos to Autoset Length - ButtonPos := -1; - - - VideoPlayback.Init; -end; -{ -constructor TMenu.Create(Back: String); -begin - inherited Create; - - if Back <> '' then begin -// BackImg := Texture.GetTexture(true, Back, TEXTURE_TYPE_PLAIN, 0); - BackImg := Texture.GetTexture(Back, TEXTURE_TYPE_PLAIN, 0); // new theme system - BackImg.W := 800;//640; - BackImg.H := 600;//480; - BackW := 1; - BackH := 1; - end else - BackImg.TexNum := 0; - - //Set ButtonPos to Autoset Length - ButtonPos := -1; -end; - -constructor TMenu.Create(Back: string; W, H: integer); -begin - Create(Back); - BackImg.W := BackImg.W / W; - BackImg.H := BackImg.H / H; - BackW := W; - BackH := H; -end; } - -function RGBFloatToInt(R, G, B: Double): Cardinal; -begin - Result := (Trunc(255 * R) shl 16) or - (Trunc(255 * G) shl 8) or - Trunc(255 * B); -end; - -procedure TMenu.AddInteraction(Typ, Num: integer); -var - IntNum: integer; -begin - IntNum := Length(Interactions); - SetLength(Interactions, IntNum+1); - Interactions[IntNum].Typ := Typ; - Interactions[IntNum].Num := Num; - Interaction := 0; -end; - -procedure TMenu.SetInteraction(Num: integer); -var - OldNum, OldTyp: integer; - NewNum, NewTyp: integer; -begin - // set inactive - OldNum := Interactions[Interaction].Num; - OldTyp := Interactions[Interaction].Typ; - - NewNum := Interactions[Num].Num; - NewTyp := Interactions[Num].Typ; - - case OldTyp of - iButton: Button[OldNum].Selected := False; - iSelect: Selects[OldNum].Selected := False; - iText: Text[OldNum].Selected := False; - iSelectS: SelectsS[OldNum].Selected := False; - //Button Collection Mod - iBCollectionChild: - begin - Button[OldNum].Selected := False; - - //Deselect Collection if Next Button is Not from Collection - if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then - ButtonCollection[Button[OldNum].Parent-1].Selected := False; - end; - end; - - // set active - SelInteraction := Num; - case NewTyp of - iButton: Button[NewNum].Selected := True; - iSelect: Selects[NewNum].Selected := True; - iText: Text[NewNum].Selected := True; - iSelectS: SelectsS[NewNum].Selected := True; - - //Button Collection Mod - iBCollectionChild: - begin - Button[NewNum].Selected := True; - ButtonCollection[Button[NewNum].Parent-1].Selected := True; - end; - end; -end; - -//---------------------- -//LoadFromTheme - Load BG, Texts, Statics and -//Button Collections from ThemeBasic -//---------------------- -procedure TMenu.LoadFromTheme(const ThemeBasic: TThemeBasic); -var - I: Integer; -begin - //Add Button Collections (Set Button CollectionsLength) - //Button Collections are Created when the first ChildButton is Created - PrepareButtonCollections(ThemeBasic.ButtonCollection); - - //Add Background - AddBackground(ThemeBasic.Background.Tex); - - //Add Statics and Texts - for I := 0 to High(ThemeBasic.Static) do - AddStatic(ThemeBasic.Static[I]); - - for I := 0 to High(ThemeBasic.Text) do - AddText(ThemeBasic.Text[I]); -end; - -procedure TMenu.AddBackground(Name: string); -//var -// lFileName : string; -begin - if Name <> '' then - begin - fFileName := Skin.GetTextureFileName(Name); - fFileName := AdaptFilePaths( fFileName ); - - if fileexists( fFileName ) then - begin - BackImg := Texture.GetTexture( fFileName , TEXTURE_TYPE_PLAIN); - - if ( BackImg.TexNum = 0 ) then - begin - if VideoPlayback.Open( fFileName ) then - VideoPlayback.Play; - end; - - BackImg.W := 800; - BackImg.H := 600; - BackW := 1; - BackH := 1; - end; - end; -end; - -//---------------------- -//PrepareButtonCollections: -//Add Button Collections (Set Button CollectionsLength) -//---------------------- -procedure TMenu.PrepareButtonCollections(const Collections: AThemeButtonCollection); -var - I: Integer; -begin - SetLength(ButtonCollection, Length(Collections)); - For I := 0 to High(ButtonCollection) do - AddButtonCollection(Collections[I], I); -end; - -//---------------------- -//AddButtonCollection: -//Create a Button Collection; -//---------------------- -procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte); -var - BT, BTLen: Integer; - TempCol, TempDCol: Cardinal; - -begin - if (Num > High(ButtonCollection)) then - exit; - - TempCol := 0; - - // colorize hack - if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then - begin - TempCol := RGBFloatToInt(ThemeCollection.Style.ColR, ThemeCollection.Style.ColG, ThemeCollection.Style.ColB); - TempDCol := RGBFloatToInt(ThemeCollection.Style.DColR, ThemeCollection.Style.DColG, ThemeCollection.Style.DColB); - // give encoded color to GetTexture() - ButtonCollection[Num] := TButtonCollection.Create( - Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempCol), - Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempDCol)); - end - else - begin - ButtonCollection[Num] := TButtonCollection.Create(Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), ThemeCollection.Style.Typ, true)); // use cache texture - end; - - //Set Parent menu - ButtonCollection[Num].ScreenButton := @Self.Button; - - //Set Attributes - ButtonCollection[Num].FirstChild := ThemeCollection.FirstChild; - ButtonCollection[Num].CountChilds := ThemeCollection.ChildCount; - ButtonCollection[Num].Parent := Num + 1; - - //Set Style - ButtonCollection[Num].X := ThemeCollection.Style.X; - ButtonCollection[Num].Y := ThemeCollection.Style.Y; - ButtonCollection[Num].W := ThemeCollection.Style.W; - ButtonCollection[Num].H := ThemeCollection.Style.H; - if (ThemeCollection.Style.Typ <> TEXTURE_TYPE_COLORIZED) then begin - ButtonCollection[Num].SelectColR := ThemeCollection.Style.ColR; - ButtonCollection[Num].SelectColG := ThemeCollection.Style.ColG; - ButtonCollection[Num].SelectColB := ThemeCollection.Style.ColB; - ButtonCollection[Num].DeselectColR := ThemeCollection.Style.DColR; - ButtonCollection[Num].DeselectColG := ThemeCollection.Style.DColG; - ButtonCollection[Num].DeselectColB := ThemeCollection.Style.DColB; - end; - ButtonCollection[Num].SelectInt := ThemeCollection.Style.Int; - ButtonCollection[Num].DeselectInt := ThemeCollection.Style.DInt; - ButtonCollection[Num].Texture.TexX1 := 0; - ButtonCollection[Num].Texture.TexY1 := 0; - ButtonCollection[Num].Texture.TexX2 := 1; - ButtonCollection[Num].Texture.TexY2 := 1; - ButtonCollection[Num].SetSelect(false); - - ButtonCollection[Num].Reflection := ThemeCollection.Style.Reflection; - ButtonCollection[Num].Reflectionspacing := ThemeCollection.Style.ReflectionSpacing; - ButtonCollection[Num].DeSelectReflectionspacing := ThemeCollection.Style.DeSelectReflectionSpacing; - - ButtonCollection[Num].Z := ThemeCollection.Style.Z; - - //Some Things from ButtonFading - ButtonCollection[Num].SelectH := ThemeCollection.Style.SelectH; - ButtonCollection[Num].SelectW := ThemeCollection.Style.SelectW; - - ButtonCollection[Num].Fade := ThemeCollection.Style.Fade; - ButtonCollection[Num].FadeText := ThemeCollection.Style.FadeText; - if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then - ButtonCollection[Num].FadeTex := Texture.GetTexture( - Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), TEXTURE_TYPE_COLORIZED, TempCol) - else - ButtonCollection[Num].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ, true); - ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos; - - - BTLen := Length(ThemeCollection.Style.Text); - for BT := 0 to BTLen-1 do begin - AddButtonText(ButtonCollection[Num], ThemeCollection.Style.Text[BT].X, ThemeCollection.Style.Text[BT].Y, - ThemeCollection.Style.Text[BT].ColR, ThemeCollection.Style.Text[BT].ColG, ThemeCollection.Style.Text[BT].ColB, - ThemeCollection.Style.Text[BT].Font, ThemeCollection.Style.Text[BT].Size, ThemeCollection.Style.Text[BT].Align, - ThemeCollection.Style.Text[BT].Text); - end; -end; - -function TMenu.AddStatic(ThemeStatic: TThemeStatic): integer; -begin - Result := AddStatic(ThemeStatic.X, ThemeStatic.Y, ThemeStatic.W, ThemeStatic.H, ThemeStatic.Z, - ThemeStatic.ColR, ThemeStatic.ColG, ThemeStatic.ColB, - ThemeStatic.TexX1, ThemeStatic.TexY1, ThemeStatic.TexX2, ThemeStatic.TexY2, - Skin.GetTextureFileName(ThemeStatic.Tex), - ThemeStatic.Typ, $FFFFFF, ThemeStatic.Reflection, ThemeStatic.Reflectionspacing); -end; - -function TMenu.AddStatic(X, Y, W, H: real; const Name: string): integer; -begin - Result := AddStatic(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN); -end; - -function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; -var - StatNum: integer; -begin - Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF); -end; - -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; -var - StatNum: integer; -begin - Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF); -end; - -function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer; -var - StatNum: integer; -begin - // adds static - StatNum := Length(Static); - SetLength(Static, StatNum + 1); - Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, $FF00FF)); // new skin - - // configures static - Static[StatNum].Texture.X := X; - Static[StatNum].Texture.Y := Y; - Static[StatNum].Texture.W := W; - Static[StatNum].Texture.H := H; - Static[StatNum].Visible := true; - Result := StatNum; -end; - -function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; -var - StatNum: integer; -begin - Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color); -end; - -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; -begin - Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, False, 0); -end; - -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; -var - StatNum: integer; -begin - // adds static - StatNum := Length(Static); - SetLength(Static, StatNum + 1); - - // colorize hack - if (Typ = TEXTURE_TYPE_COLORIZED) then - begin - // give encoded color to GetTexture() - Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB))); - end - else - begin - Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, Color)); // new skin - end; - - // configures static - Static[StatNum].Texture.X := X; - Static[StatNum].Texture.Y := Y; - Static[StatNum].Texture.W := W; - Static[StatNum].Texture.H := H; - Static[StatNum].Texture.Z := Z; - if (Typ <> TEXTURE_TYPE_COLORIZED) then begin - Static[StatNum].Texture.ColR := ColR; - Static[StatNum].Texture.ColG := ColG; - Static[StatNum].Texture.ColB := ColB; - end; - Static[StatNum].Texture.TexX1 := TexX1; - Static[StatNum].Texture.TexY1 := TexY1; - Static[StatNum].Texture.TexX2 := TexX2; - Static[StatNum].Texture.TexY2 := TexY2; - Static[StatNum].Texture.Alpha := 1; - Static[StatNum].Visible := true; - - //ReflectionMod - Static[StatNum].Reflection := Reflection; - Static[StatNum].ReflectionSpacing := ReflectionSpacing; - - Result := StatNum; -end; - -function TMenu.AddText(ThemeText: TThemeText): integer; -begin - Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.W, ThemeText.Font, ThemeText.Size, - ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text); -end; - -function TMenu.AddText(X, Y: real; const Text_: string): integer; -var - TextNum: integer; -begin - // adds text - TextNum := Length(Text); - SetLength(Text, TextNum + 1); - Text[TextNum] := TText.Create(X, Y, Text_); - Result := TextNum; -end; - -function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; -begin - Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text); -end; - -function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string): integer; -var - TextNum: integer; -begin - // adds text - TextNum := Length(Text); - SetLength(Text, TextNum + 1); - Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_); - Result := TextNum; -end; - -//Function that Set Length of Button Array in one Step instead of register new Memory for every Button -Procedure TMenu.SetButtonLength(Length: Cardinal); -begin - if (ButtonPos = -1) AND (Length > 0) then - begin - //Set Length of Button - SetLength(Button, Length); - - //Set ButtonPos to start with 0 - ButtonPos := 0; - end; -end; - - -// Method to add a button in our TMenu. It returns the assigned ButtonNumber -function TMenu.AddButton(ThemeButton: TThemeButton): integer; -var - BT: integer; - BTLen: integer; - temp: integer; - TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal; -begin - Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H, - ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int, - ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt, - Skin.GetTextureFileName(ThemeButton.Tex), ThemeButton.Typ, - ThemeButton.Reflection, ThemeButton.Reflectionspacing, ThemeButton.DeSelectReflectionspacing); - - Button[Result].Z := ThemeButton.Z; - - //Button Visibility - Button[Result].Visible := ThemeButton.Visible; - - //Some Things from ButtonFading - Button[Result].SelectH := ThemeButton.SelectH; - Button[Result].SelectW := ThemeButton.SelectW; - - Button[Result].Fade := ThemeButton.Fade; - Button[Result].FadeText := ThemeButton.FadeText; - if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then begin - Button[Result].FadeTex := Texture.GetTexture( - Skin.GetTextureFileName(ThemeButton.FadeTex), TEXTURE_TYPE_COLORIZED, - RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB)); - end - else - begin - Button[Result].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeButton.FadeTex), ThemeButton.Typ, true); - end; - - Button[Result].FadeTexPos := ThemeButton.FadeTexPos; - - BTLen := Length(ThemeButton.Text); - for BT := 0 to BTLen-1 do begin - AddButtonText(ThemeButton.Text[BT].X, ThemeButton.Text[BT].Y, - ThemeButton.Text[BT].ColR, ThemeButton.Text[BT].ColG, ThemeButton.Text[BT].ColB, - ThemeButton.Text[BT].Font, ThemeButton.Text[BT].Size, ThemeButton.Text[BT].Align, - ThemeButton.Text[BT].Text); - end; - - //BAutton Collection Mod - if (ThemeButton.Parent <> 0) then - begin - //If Collection Exists then Change Interaction to Child Button - if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then - begin - Interactions[High(Interactions)].Typ := iBCollectionChild; - Button[Result].Visible := False; - - for BT := 0 to BTLen-1 do - Button[Result].Text[BT].Alpha := 0; - - Button[Result].Parent := ThemeButton.Parent; - if (ButtonCollection[ThemeButton.Parent-1].Fade) then - Button[Result].Texture.Alpha := 0; - end; - end; - Log.BenchmarkEnd(6); - Log.LogBenchmark('====> Screen Options32', 6); -end; - -function TMenu.AddButton(X, Y, W, H: real; const Name: String): integer; -begin - Result := AddButton(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN, False); -end; - -function TMenu.AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer; -begin - Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, TEXTURE_TYPE_PLAIN, Reflection, 15, 15); -end; - -function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; - const Name: String; Typ: TTextureType; - Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; -begin - // adds button - //SetLength is used once to reduce Memory usement - if (ButtonPos <> -1) then - begin - Result := ButtonPos; - Inc(ButtonPos) - end - else //Old Method -> Reserve new Memory for every Button - begin - Result := Length(Button); - SetLength(Button, Result + 1); - end; - // Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ)); - - // check here for cache - // Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed - // if Covers.CoverExists(Name) then - // colorize hack - if (Typ = TEXTURE_TYPE_COLORIZED) then - begin - // give encoded color to GetTexture() - Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)), - Texture.GetTexture(Name, Typ, RGBFloatToInt(DColR, DColG, DColB))); - end - else - begin - Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture - end; - - // configures button - Button[Result].X := X; - Button[Result].Y := Y; - Button[Result].W := W; - Button[Result].H := H; - if (Typ <> TEXTURE_TYPE_COLORIZED) then begin - Button[Result].SelectColR := ColR; - Button[Result].SelectColG := ColG; - Button[Result].SelectColB := ColB; - Button[Result].DeselectColR := DColR; - Button[Result].DeselectColG := DColG; - Button[Result].DeselectColB := DColB; - end; - Button[Result].SelectInt := Int; - Button[Result].DeselectInt := DInt; - Button[Result].Texture.TexX1 := 0; - Button[Result].Texture.TexY1 := 0; - Button[Result].Texture.TexX2 := 1; - Button[Result].Texture.TexY2 := 1; - Button[Result].SetSelect(false); - - Button[Result].Reflection := Reflection; - Button[Result].Reflectionspacing := ReflectionSpacing; - Button[Result].DeSelectReflectionspacing := DeSelectReflectionSpacing; - - //Button Collection Mod - Button[Result].Parent := 0; - - - // adds interaction - AddInteraction(iButton, Result); - Interaction := 0; -end; - -procedure TMenu.ClearButtons; -begin - Setlength(Button, 0); -end; - -// Method to draw our TMenu and all his child buttons -function TMenu.DrawBG: boolean; -var - PetX: integer; - PetY: integer; -begin - - BackImg.ColR := 1; - BackImg.ColG := 1; - BackImg.ColB := 1; - BackImg.TexX1 := 0; - BackImg.TexY1 := 0; - BackImg.TexX2 := 1; - BackImg.TexY2 := 1; - if (BackImg.TexNum > 0) then - begin - // does anyone know what these loops were for? - { - // draw texture with overlapping - for PetY := 1 to BackH do - for PetX := 1 to BackW do begin - BackImg.X := (PetX-1)/BackW * 800; //640 - BackImg.Y := (PetY-1)/BackH * 600; //480 - DrawTexture(BackImg); - end; // for PetX - } - { - BackImg.X:=BackW; - BackImg.Y:=BackW; - } - BackImg.X := 0; - BackImg.Y := 0; - BackImg.Z := 0; // todo: eddie: to the opengl experts: please check this! On the mac z is not initialized??? - BackImg.W := 800; - BackImg.H := 600; - DrawTexture(BackImg); - end; // if - - - //if assigned( VideoPlayback ) then - begin - VideoPlayback.GetFrame( now() ); - VideoPlayback.DrawGL(2); - end; - - Result := true; -end; - -function TMenu.DrawFG: boolean; -var - J: Integer; -begin - // We don't forget about newly implemented static for nice skin ... - for J := 0 to Length(Static) - 1 do - Static[J].Draw; - - // ... and slightly implemented menutext unit - for J := 0 to Length(Text) - 1 do - Text[J].Draw; - - - // Draw all ButtonCollections - For J := 0 to High(ButtonCollection) do - ButtonCollection[J].Draw; - - // Second, we draw all of our buttons - for J := 0 to Length(Button) - 1 do - Button[J].Draw; - - // Third, we draw all of our selects - for J := 0 to Length(Selects) - 1 do - Selects[J].Draw(1); - - for J := 0 to Length(SelectsS) - 1 do - SelectsS[J].Draw; - - // Third, we draw all our widgets - // for J := 0 to Length(WidgetsSrc) - 1 do - // SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]); - Result := True; -end; - -function TMenu.Draw: boolean; -begin - DrawBG; - DrawFG; - Result := True; -end; - -{ -function TMenu.GetNextScreen(): PMenu; -begin - Result := NextScreen; -end; -} - -{ -function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16; -var - WidgetNum : Int16; -begin - If (Assigned(WidgetSrc)) Then - begin - WidgetNum := Length(WidgetsSrc); - - SetLength(WidgetsSrc, WidgetNum + 1); - SetLength(WidgetsRect, WidgetNum + 1); - - WidgetsSrc[WidgetNum] := WidgetSrc; - WidgetsRect[WidgetNum] := new(PSDL_Rect); - WidgetsRect[WidgetNum]^.x := X; - WidgetsRect[WidgetNum]^.y := Y; - WidgetsRect[WidgetNum]^.w := WidgetSrc^.w; - WidgetsRect[WidgetNum]^.h := WidgetSrc^.h; - - Result := WidgetNum; - end - else - Result := -1; -end; -} - -{ -procedure TMenu.ClearWidgets(MinNumber : Int16); -var - J : Int16; -begin - For J := MinNumber to (Length(WidgetsSrc) - 1) do - begin - SDL_FreeSurface(WidgetsSrc[J]); - dispose(WidgetsRect[J]); - end; - - SetLength(WidgetsSrc, MinNumber); - SetLength(WidgetsRect, MinNumber); -end; -} - -function TMenu.IsSelectable(Int: Cardinal): Boolean; -begin - Result := True; - Case Interactions[Int].Typ of - //Button - iButton: Result := Button[Interactions[Int].Num].Visible and Button[Interactions[Int].Num].Selectable; - //Select - iSelect: Result := True; - //Select Slide - iSelectS: Result := SelectsS[Interactions[Int].Num].Visible; - - //ButtonCollection Child - iBCollectionChild: - Result := (ButtonCollection[Button[Interactions[Int].Num].Parent - 1].FirstChild - 1 = Int) AND ((Interactions[Interaction].Typ <> iBCollectionChild) OR (Button[Interactions[Interaction].Num].Parent <> Button[Interactions[Int].Num].Parent)); - end; -end; - -procedure TMenu.InteractNext; -var - Int: Integer; -begin - Int := Interaction; - - // change interaction as long as it's needed - repeat - Int := (Int + 1) Mod Length(Interactions); - - //If no Interaction is Selectable Simply Select Next - if (Int = Interaction) then Break; - - Until IsSelectable(Int); - - //Set Interaction - Interaction := Int; -end; - - -procedure TMenu.InteractPrev; -var - Int: Integer; -begin - Int := Interaction; - - // change interaction as long as it's needed - repeat - Int := Int - 1; - if Int = -1 then Int := High(Interactions); - - //If no Interaction is Selectable Simply Select Next - if (Int = Interaction) then Break; - Until IsSelectable(Int); - - //Set Interaction - Interaction := Int -end; - - -procedure TMenu.InteractCustom(CustomSwitch: integer); -var - Num: integer; - Typ: integer; - Again: boolean; -begin - //Code Commented atm, because it needs to be Rewritten - //it doesn't work with Button Collections - {then begin - CustomSwitch:= CustomSwitch*(-1); - Again := true; - // change interaction as long as it's needed - while (Again = true) do begin - Num := SelInteraction - CustomSwitch; - if Num = -1 then Num := High(Interactions); - Interaction := Num; - Again := false; // reset, default to accept changing interaction - - // checking newly interacted element - Num := Interactions[Interaction].Num; - Typ := Interactions[Interaction].Typ; - case Typ of - iButton: - begin - if Button[Num].Selectable = false then Again := True; - end; - end; // case - end; // while - end - else if num>0 then begin - Again := true; - // change interaction as long as it's needed - while (Again = true) do begin - Num := (Interaction + CustomSwitch) Mod Length(Interactions); - Interaction := Num; - Again := false; // reset, default to accept changing interaction - - - // checking newly interacted element - Num := Interactions[Interaction].Num; - Typ := Interactions[Interaction].Typ; - case Typ of - iButton: - begin - if Button[Num].Selectable = false then Again := True; - end; - end; // case - end; // while - end } -end; - - -procedure TMenu.FadeTo(Screen: PMenu); -begin - Display.Fade := 0; - Display.NextScreen := Screen; -end; - -procedure TMenu.FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); -begin - FadeTo( Screen ); - AudioPlayback.PlaySound( aSound ); -end; - - -//popup hack -procedure TMenu.CheckFadeTo(Screen: PMenu; msg: String); -begin - Display.Fade := 0; - Display.NextScreenWithCheck := Screen; - Display.CheckOK:=False; - ScreenPopupCheck.ShowPopup(msg); -end; - -procedure TMenu.AddButtonText(AddX, AddY: real; const AddText: string); -begin - AddButtonText(AddX, AddY, 1, 1, 1, AddText); -end; - -procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); -var - Il: integer; -begin - with Button[High(Button)] do begin - Il := Length(Text); - SetLength(Text, Il+1); - Text[Il] := TText.Create(X + AddX, Y + AddY, AddText); - Text[Il].ColR := ColR; - Text[Il].ColG := ColG; - Text[Il].ColB := ColB; - Text[Il].Int := 1;//0.5; - end; -end; - -procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); -var - Il: integer; -begin - with Button[High(Button)] do begin - Il := Length(Text); - SetLength(Text, Il+1); - Text[Il] := TText.Create(X + AddX, Y + AddY, AddText); - Text[Il].ColR := ColR; - Text[Il].ColG := ColG; - Text[Il].ColB := ColB; - Text[Il].Int := 1;//0.5; - Text[Il].Style := Font; - Text[Il].Size := Size; - Text[Il].Align := Align; - end; -end; - -procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); -var - Il: integer; -begin - with CustomButton do begin - Il := Length(Text); - SetLength(Text, Il+1); - Text[Il] := TText.Create(X + AddX, Y + AddY, AddText); - Text[Il].ColR := ColR; - Text[Il].ColG := ColG; - Text[Il].ColB := ColB; - Text[Il].Int := 1;//0.5; - Text[Il].Style := Font; - Text[Il].Size := Size; - Text[Il].Align := Align; - end; -end; - -function TMenu.AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; -var - SO: integer; -begin - Result := AddSelect(ThemeSelect.X, ThemeSelect.Y, ThemeSelect.W, ThemeSelect.H, ThemeSelect.SkipX, - ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeSelect.Int, - ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeSelect.DInt, - ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeSelect.TInt, - ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeSelect.TDInt, - ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeSelect.SBGInt, - ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeSelect.SBGDInt, - ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeSelect.STInt, - ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeSelect.STDInt, - Skin.GetTextureFileName(ThemeSelect.Tex), TEXTURE_TYPE_COLORIZED, - Skin.GetTextureFileName(ThemeSelect.TexSBG), TEXTURE_TYPE_COLORIZED, - ThemeSelect.Text, Data); - for SO := 0 to High(Values) do - AddSelectOption(ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]); -end; - -function TMenu.AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt, - TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, - SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, - STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; - const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; - const Caption: string; var Data: integer): integer; -var - S: integer; -begin - S := Length(Selects); - SetLength(Selects, S + 1); - Selects[S] := TSelect.Create; - - if (Typ = TEXTURE_TYPE_COLORIZED) then - Selects[S].Texture := Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)) - else - Selects[S].Texture := Texture.GetTexture(Name, Typ); - Selects[S].X := X; - Selects[S].Y := Y; - Selects[S].W := W; - Selects[S].H := H; - Selects[S].ColR := ColR; - Selects[S].ColG := ColG; - Selects[S].ColB := ColB; - Selects[S].Int := Int; - Selects[S].DColR := DColR; - Selects[S].DColG := DColG; - Selects[S].DColB := DColB; - Selects[S].DInt := DInt; - - if (SBGTyp = TEXTURE_TYPE_COLORIZED) then - Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) - else - Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); - Selects[S].TextureSBG.X := X + W + SkipX; - Selects[S].TextureSBG.Y := Y; - Selects[S].TextureSBG.W := 450; - Selects[S].TextureSBG.H := H; - Selects[S].SBGColR := SBGColR; - Selects[S].SBGColG := SBGColG; - Selects[S].SBGColB := SBGColB; - Selects[S].SBGInt := SBGInt; - Selects[S].SBGDColR := SBGDColR; - Selects[S].SBGDColG := SBGDColG; - Selects[S].SBGDColB := SBGDColB; - Selects[S].SBGDInt := SBGDInt; - - Selects[S].Text.X := X + 20; - Selects[S].Text.Y := Y + 20; - Selects[S].Text.Text := Caption; - Selects[S].Text.Size := 10; - Selects[S].Text.Visible := true; - Selects[S].TColR := TColR; - Selects[S].TColG := TColG; - Selects[S].TColB := TColB; - Selects[S].TInt := TInt; - Selects[S].TDColR := TDColR; - Selects[S].TDColG := TDColG; - Selects[S].TDColB := TDColB; - Selects[S].TDInt := TDInt; - - Selects[S].STColR := STColR; - Selects[S].STColG := STColG; - Selects[S].STColB := STColB; - Selects[S].STInt := STInt; - Selects[S].STDColR := STDColR; - Selects[S].STDColG := STDColG; - Selects[S].STDColB := STDColB; - Selects[S].STDInt := STDInt; - - // new - Selects[S].Texture.TexX1 := 0; - Selects[S].Texture.TexY1 := 0; - Selects[S].Texture.TexX2 := 1; - Selects[S].Texture.TexY2 := 1; - Selects[S].TextureSBG.TexX1 := 0; - Selects[S].TextureSBG.TexY1 := 0; - Selects[S].TextureSBG.TexX2 := 1; - Selects[S].TextureSBG.TexY2 := 1; - - // Sets Data to copy the value of selectops to global value; - Selects[S].PData := @Data; - - // Sets default value of selectopt from Data; - Selects[S].SelectedOption := Data; - - // Disables default selection - Selects[S].SetSelect(false); - - // adds interaction - AddInteraction(iSelect, S); -end; - -procedure TMenu.AddSelectOption(AddX, AddY: real; const AddText: string); -begin - AddSelectOption (High(Selects), AddX, AddY, AddText); -end; - -procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; const AddText: string); -var - SO: integer; -begin - SO := Length(Selects[SelectNo].TextOpt); - SetLength(Selects[SelectNo].TextOpt, SO + 1); - - Selects[SelectNo].TextOpt[SO] := TText.Create; - - Selects[SelectNo].TextOpt[SO].X := AddX; - Selects[SelectNo].TextOpt[SO].Y := AddY; - Selects[SelectNo].TextOpt[SO].Text := AddText; - Selects[SelectNo].TextOpt[SO].Size := 10; - Selects[SelectNo].TextOpt[SO].ColR := Selects[SelectNo].STDColR; - Selects[SelectNo].TextOpt[SO].ColG := Selects[SelectNo].STDColG; - Selects[SelectNo].TextOpt[SO].ColB := Selects[SelectNo].STDColB; - Selects[SelectNo].TextOpt[SO].Int := Selects[SelectNo].STDInt; - Selects[SelectNo].TextOpt[SO].Visible := true; - - if SO = Selects[SelectNo].PData^ then Selects[SelectNo].SelectedOption := SO; -end; - -procedure TMenu.UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer); -var - SO: integer; -begin - SetLength(Selects[SelectNum].TextOpt, 0); - for SO := 0 to High(Values) do - AddSelectOption(SelectNum, ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]); -end; - -function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; -var - SO: integer; -begin - Result := AddSelectSlide(ThemeSelectS.X, ThemeSelectS.Y, ThemeSelectS.W, ThemeSelectS.H, ThemeSelectS.SkipX, ThemeSelectS.SBGW, - ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeSelectS.Int, - ThemeSelectS.DColR, ThemeSelectS.DColG, ThemeSelectS.DColB, ThemeSelectS.DInt, - ThemeSelectS.TColR, ThemeSelectS.TColG, ThemeSelectS.TColB, ThemeSelectS.TInt, - ThemeSelectS.TDColR, ThemeSelectS.TDColG, ThemeSelectS.TDColB, ThemeSelectS.TDInt, - ThemeSelectS.SBGColR, ThemeSelectS.SBGColG, ThemeSelectS.SBGColB, ThemeSelectS.SBGInt, - ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG, ThemeSelectS.SBGDColB, ThemeSelectS.SBGDInt, - ThemeSelectS.STColR, ThemeSelectS.STColG, ThemeSelectS.STColB, ThemeSelectS.STInt, - ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeSelectS.STDInt, - Skin.GetTextureFileName(ThemeSelectS.Tex), TEXTURE_TYPE_COLORIZED, - Skin.GetTextureFileName(ThemeSelectS.TexSBG), TEXTURE_TYPE_COLORIZED, - ThemeSelectS.Text, Data); - for SO := 0 to High(Values) do - AddSelectSlideOption(Values[SO]); - - SelectsS[High(SelectsS)].Text.Size := ThemeSelectS.TextSize; - - SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z; - SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z; - - //Generate Lines - SelectsS[High(SelectsS)].GenLines; - - SelectsS[High(SelectsS)].SelectedOption := SelectsS[High(SelectsS)].SelectOptInt; // refresh -end; - -function TMenu.AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt, - TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, - SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, - STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; - const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; - const Caption: string; var Data: integer): integer; -var - S: integer; - I: integer; -begin - S := Length(SelectsS); - SetLength(SelectsS, S + 1); - SelectsS[S] := TSelectSlide.Create; - - if (Typ = TEXTURE_TYPE_COLORIZED) then - SelectsS[S].Texture := Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)) - else - SelectsS[S].Texture := Texture.GetTexture(Name, Typ); - SelectsS[S].X := X; - SelectsS[S].Y := Y; - SelectsS[S].W := W; - SelectsS[S].H := H; - - SelectsS[S].ColR := ColR; - SelectsS[S].ColG := ColG; - SelectsS[S].ColB := ColB; - SelectsS[S].Int := Int; - SelectsS[S].DColR := DColR; - SelectsS[S].DColG := DColG; - SelectsS[S].DColB := DColB; - SelectsS[S].DInt := DInt; - - if (SBGTyp = TEXTURE_TYPE_COLORIZED) then - SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) - else - SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); - SelectsS[S].TextureSBG.X := X + W + SkipX; - SelectsS[S].TextureSBG.Y := Y; - //SelectsS[S].TextureSBG.W := 450; - SelectsS[S].SBGW := SBGW; - SelectsS[S].TextureSBG.H := H; - SelectsS[S].SBGColR := SBGColR; - SelectsS[S].SBGColG := SBGColG; - SelectsS[S].SBGColB := SBGColB; - SelectsS[S].SBGInt := SBGInt; - SelectsS[S].SBGDColR := SBGDColR; - SelectsS[S].SBGDColG := SBGDColG; - SelectsS[S].SBGDColB := SBGDColB; - SelectsS[S].SBGDInt := SBGDInt; - - SelectsS[S].Text.X := X + 20; - SelectsS[S].Text.Y := Y + (SelectsS[S].TextureSBG.H / 2) - 15; - SelectsS[S].Text.Text := Caption; - SelectsS[S].Text.Size := 10; - SelectsS[S].Text.Visible := true; - SelectsS[S].TColR := TColR; - SelectsS[S].TColG := TColG; - SelectsS[S].TColB := TColB; - SelectsS[S].TInt := TInt; - SelectsS[S].TDColR := TDColR; - SelectsS[S].TDColG := TDColG; - SelectsS[S].TDColB := TDColB; - SelectsS[S].TDInt := TDInt; - - SelectsS[S].STColR := STColR; - SelectsS[S].STColG := STColG; - SelectsS[S].STColB := STColB; - SelectsS[S].STInt := STInt; - SelectsS[S].STDColR := STDColR; - SelectsS[S].STDColG := STDColG; - SelectsS[S].STDColB := STDColB; - SelectsS[S].STDInt := STDInt; - - // new - SelectsS[S].Texture.TexX1 := 0; - SelectsS[S].Texture.TexY1 := 0; - SelectsS[S].Texture.TexX2 := 1; - SelectsS[S].Texture.TexY2 := 1; - SelectsS[S].TextureSBG.TexX1 := 0; - SelectsS[S].TextureSBG.TexY1 := 0; - SelectsS[S].TextureSBG.TexX2 := 1; - SelectsS[S].TextureSBG.TexY2 := 1; - - // Sets Data to copy the value of selectops to global value; - SelectsS[S].PData := @Data; - // Configures Select options - {//SelectsS[S].TextOpt[0].Text := IntToStr(I+1); - SelectsS[S].TextOpt[0].Size := 10; - SelectsS[S].TextOpt[0].Align := 1; - - SelectsS[S].TextOpt[0].ColR := SelectsS[S].STDColR; - SelectsS[S].TextOpt[0].ColG := SelectsS[S].STDColG; - SelectsS[S].TextOpt[0].ColB := SelectsS[S].STDColB; - SelectsS[S].TextOpt[0].Int := SelectsS[S].STDInt; - SelectsS[S].TextOpt[0].Visible := true; } - - // Sets default value of selectopt from Data; - SelectsS[S].SelectedOption := Data; - - // Disables default selection - SelectsS[S].SetSelect(false); - - {// Configures 3 select options - for I := 0 to 2 do begin - SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I; - SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20; - SelectsS[S].TextOpt[I].Text := IntToStr(I+1); - SelectsS[S].TextOpt[I].Size := 10; - SelectsS[S].TextOpt[I].Align := 1; - - - SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR; - SelectsS[S].TextOpt[I].ColG := SelectsS[S].STDColG; - SelectsS[S].TextOpt[I].ColB := SelectsS[S].STDColB; - SelectsS[S].TextOpt[I].Int := SelectsS[S].STDInt; - SelectsS[S].TextOpt[I].Visible := true; - end;} - - - // adds interaction - AddInteraction(iSelectS, S); - Result := S; -end; - -procedure TMenu.AddSelectSlideOption(const AddText: string); -begin - AddSelectSlideOption(High(SelectsS), AddText); -end; - -procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; const AddText: string); -var - SO: integer; -begin - SO := Length(SelectsS[SelectNo].TextOptT); - - SetLength(SelectsS[SelectNo].TextOptT, SO + 1); - SelectsS[SelectNo].TextOptT[SO] := AddText; - - //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh - - //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO; -end; - -procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer); -var - SO: integer; -begin - SetLength(SelectsS[SelectNum].TextOptT, 0); - for SO := 0 to High(Values) do - AddSelectSlideOption(SelectNum, Values[SO]); - - SelectsS[SelectNum].GenLines; - -// SelectsS[SelectNum].SelectedOption := SelectsS[SelectNum].SelectOptInt; // refresh -// SelectS[SelectNum].SetSelectOpt(Data); -// SelectS[SelectNum].SelectedOption := 0;//Data; - -// Log.LogError(IntToStr(High(SelectsS[SelectNum].TextOptT))); -// if 0 <= High(SelectsS[SelectNum].TextOptT) then - - SelectsS[SelectNum].PData := @Data; - SelectsS[SelectNum].SelectedOption := Data; -end; - -function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean; -begin - Result := false; - X1 := X1 * RenderW/640; - X2 := X2 * RenderW/640; - Y1 := Y1 * RenderH/480; - Y2 := Y2 * RenderH/480; - if (X >= X1) and (X <= X2) and (Y >= Y1) and (Y <= Y2) then - Result := true; -end; - -function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): Boolean; -begin - Result := InRegion(Static[StaticNr].Texture.X, - Static[StaticNr].Texture.Y, - Static[StaticNr].Texture.X + Static[StaticNr].Texture.W - 1, - Static[StaticNr].Texture.Y + Static[StaticNr].Texture.H - 1, - X, Y); -end; - -procedure TMenu.InteractInc; -var - Num: integer; - Value: integer; -begin - case Interactions[Interaction].Typ of - iSelect: begin - Num := Interactions[Interaction].Num; - Value := Selects[Num].SelectedOption; - Value := (Value + 1) Mod (Length(Selects[Num].TextOpt)); - Selects[Num].SelectedOption := Value; - end; - iSelectS: begin - Num := Interactions[Interaction].Num; - Value := SelectsS[Num].SelectedOption; -// Value := (Value + 1) Mod (Length(SelectsS[Num].TextOptT)); - - // limit - Value := Value + 1; - if Value <= High(SelectsS[Num].TextOptT) then - SelectsS[Num].SelectedOption := Value; - end; - //Button Collection Mod - iBCollectionChild: - begin - - //Select Next Button in Collection - For Num := 1 to High(Button) do - begin - Value := (Interaction + Num) Mod Length(Button); - if Value = 0 then - begin - InteractNext; - Break; - end; - if (Button[Value].Parent = Button[Interaction].Parent) then - begin - Interaction := Value; - Break; - end; - end; - end; - //interact Next if there is Nothing to Change - else InteractNext; - end; -end; - -procedure TMenu.InteractDec; -var - Num: integer; - Value: integer; -begin - case Interactions[Interaction].Typ of - iSelect: begin - Num := Interactions[Interaction].Num; - Value := Selects[Num].SelectedOption; - Value := Value - 1; - if Value = -1 then - Value := High(Selects[Num].TextOpt); - Selects[Num].SelectedOption := Value; - end; - iSelectS: begin - Num := Interactions[Interaction].Num; - Value := SelectsS[Num].SelectedOption; - Value := Value - 1; -// if Value = -1 then -// Value := High(SelectsS[Num].TextOptT); - - if Value >= 0 then - SelectsS[Num].SelectedOption := Value; - end; - //Button Collection Mod - iBCollectionChild: - begin - //Select Prev Button in Collection - For Num := High(Button) downto 1 do - begin - Value := (Interaction + Num) Mod Length(Button); - if Value = High(Button) then - begin - InteractPrev; - Break; - end; - if (Button[Value].Parent = Button[Interaction].Parent) then - begin - Interaction := Value; - Break; - end; - end; - end; - //interact Prev if there is Nothing to Change - else - begin - InteractPrev; - //If ButtonCollection with more than 1 Entry then Select Last Entry - if (Button[Interactions[Interaction].Num].Parent <> 0) AND (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then - begin - //Select Last Child - For Num := High(Button) downto 1 do - begin - Value := (Interaction + Num) Mod Length(Button); - if (Button[Value].Parent = Button[Interaction].Parent) then - begin - Interaction := Value; - Break; - end; - end; - end; - end; - end; -end; - -procedure TMenu.AddBox(X, Y, W, H: real); -begin - AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED); - AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED); -end; - -procedure TMenu.onShow; -begin - // nothing -(* - if fileexists( fFileName ) then - begin - if VideoPlayback.Open( fFileName ) then - VideoPlayback.Play; - end; -*) -end; - -procedure TMenu.onShowFinish; -begin - // nothing -end; - -function TMenu.WideCharUpperCase(wchar: WideChar) : WideString; -begin - // On Linux and MacOSX the cwstring unit is necessary for Unicode function-calls. - // Otherwise you will get an EIntOverflow exception (thrown by unimplementedwidestring()). - - // The FPC implementation of WideUpperCase returns nil if wchar is #0 (e.g. if an arrow key is pressed) - if (wchar <> #0) then - Result := WideUpperCase(wchar) - else - Result := #0; -end; - -procedure TMenu.onHide; -begin - // nothing -end; - -function TMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - // nothing - Result := true; -end; - -procedure TMenu.SetAnimationProgress(Progress: real); -begin - // nothing -end; - -end. - +unit UMenu; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide, + UMenuInteract, UThemes, UMenuButtonCollection, Math, UMusic; + +type +{ Int16 = SmallInt;} + + PMenu = ^TMenu; + TMenu = class + protected + ButtonPos: Integer; + + Interactions: array of TInteract; + SelInteraction: integer; + Button: array of TButton; + Selects: array of TSelect; + SelectsS: array of TSelectSlide; + ButtonCollection: array of TButtonCollection; + BackImg: TTexture; + BackW: integer; + BackH: integer; + + fFileName : string; + public + Text: array of TText; + Static: array of TStatic; + mX: integer; // mouse X + mY: integer; // mouse Y + + Fade: integer; // fade type + ShowFinish: boolean; // true if there is no fade + + + destructor Destroy; override; + constructor Create; overload; virtual; + //constructor Create(Back: string); overload; virtual; // Back is a JPG resource name for background + //constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps + + // interaction + function WideCharUpperCase(wchar: WideChar) : WideString; + procedure AddInteraction(Typ, Num: integer); + procedure SetInteraction(Num: integer); + property Interaction: integer read SelInteraction write SetInteraction; + + //Procedure Load BG, Texts, Statics and Button Collections from ThemeBasic + procedure LoadFromTheme(const ThemeBasic: TThemeBasic); + + procedure PrepareButtonCollections(const Collections: AThemeButtonCollection); + procedure AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte); + + // background + procedure AddBackground(Name: string); + + // static + function AddStatic(ThemeStatic: TThemeStatic): integer; overload; + function AddStatic(X, Y, W, H: real; const Name: string): integer; overload; + function AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer; overload; + function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload; + function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload; + function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload; + function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload; + function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload; + + // text + function AddText(ThemeText: TThemeText): integer; overload; + function AddText(X, Y: real; const Text_: string): integer; overload; + function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload; + function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string): integer; overload; + + // button + Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button + function AddButton(ThemeButton: TThemeButton): integer; overload; + function AddButton(X, Y, W, H: real; const Name: String): integer; overload; + function AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer; overload; + function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name: String; Typ: TTextureType; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload; + procedure ClearButtons; + procedure AddButtonText(AddX, AddY: real; const AddText: string); overload; + procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); overload; + procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload; + procedure AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload; + + // select + function AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; overload; + function AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt, + TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, + SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, + STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; + const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; + const Caption: string; var Data: integer): integer; overload; + procedure AddSelectOption(AddX, AddY: real; const AddText: string); overload; + procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; const AddText: string); overload; + procedure UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer); + + // select slide + function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; overload; + function AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt, + TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, + SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, + STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; + const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; + const Caption: string; var Data: integer): integer; overload; + procedure AddSelectSlideOption(const AddText: string); overload; + procedure AddSelectSlideOption(SelectNo: Cardinal; const AddText: string); overload; + procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer); + + +// function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16; +// procedure ClearWidgets(MinNumber : Int16); + procedure FadeTo(Screen: PMenu); overload; + procedure FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); overload; + //popup hack + procedure CheckFadeTo(Screen: PMenu; msg: String); + + function DrawBG: boolean; virtual; + function DrawFG: boolean; virtual; + function Draw: boolean; virtual; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown : Boolean): Boolean; virtual; + // FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code + // -> do this before activation of this method + //function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract; + function InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean; + function InStaticRegion(StaticNr: integer; X, Y: integer): Boolean; + procedure onShow; virtual; + procedure onShowFinish; virtual; + procedure onHide; virtual; + + procedure SetAnimationProgress(Progress: real); virtual; + + function IsSelectable(Int: Cardinal): Boolean; + + procedure InteractNext; virtual; + procedure InteractCustom(CustomSwitch: integer); virtual; + procedure InteractPrev; virtual; + procedure InteractInc; virtual; + procedure InteractDec; virtual; + + procedure AddBox(X, Y, W, H: real); + end; + +const + pmMove = 1; + pmClick = 2; + pmUnClick = 3; + + iButton = 0; // interaction type + iSelect = 1; + iText = 2; + iSelectS = 3; + iBCollectionChild = 5; + +// fBlack = 0; // fade type +// fWhite = 1; + +implementation + +uses UCommon, + ULog, + UMain, + UDrawTexture, + UGraphic, + UDisplay, + UCovers, + USkins; + +destructor TMenu.Destroy; +begin + inherited; +end; + +constructor TMenu.Create; +begin + Fade := 0;//fWhite; + + SetLength(Static, 0); + SetLength(Button, 0); + + BackImg.TexNum := 0; + + //Set ButtonPos to Autoset Length + ButtonPos := -1; + + + VideoPlayback.Init; +end; +{ +constructor TMenu.Create(Back: String); +begin + inherited Create; + + if Back <> '' then begin +// BackImg := Texture.GetTexture(true, Back, TEXTURE_TYPE_PLAIN, 0); + BackImg := Texture.GetTexture(Back, TEXTURE_TYPE_PLAIN, 0); // new theme system + BackImg.W := 800;//640; + BackImg.H := 600;//480; + BackW := 1; + BackH := 1; + end else + BackImg.TexNum := 0; + + //Set ButtonPos to Autoset Length + ButtonPos := -1; +end; + +constructor TMenu.Create(Back: string; W, H: integer); +begin + Create(Back); + BackImg.W := BackImg.W / W; + BackImg.H := BackImg.H / H; + BackW := W; + BackH := H; +end; } + +function RGBFloatToInt(R, G, B: Double): Cardinal; +begin + Result := (Trunc(255 * R) shl 16) or + (Trunc(255 * G) shl 8) or + Trunc(255 * B); +end; + +procedure TMenu.AddInteraction(Typ, Num: integer); +var + IntNum: integer; +begin + IntNum := Length(Interactions); + SetLength(Interactions, IntNum+1); + Interactions[IntNum].Typ := Typ; + Interactions[IntNum].Num := Num; + Interaction := 0; +end; + +procedure TMenu.SetInteraction(Num: integer); +var + OldNum, OldTyp: integer; + NewNum, NewTyp: integer; +begin + // set inactive + OldNum := Interactions[Interaction].Num; + OldTyp := Interactions[Interaction].Typ; + + NewNum := Interactions[Num].Num; + NewTyp := Interactions[Num].Typ; + + case OldTyp of + iButton: Button[OldNum].Selected := False; + iSelect: Selects[OldNum].Selected := False; + iText: Text[OldNum].Selected := False; + iSelectS: SelectsS[OldNum].Selected := False; + //Button Collection Mod + iBCollectionChild: + begin + Button[OldNum].Selected := False; + + //Deselect Collection if Next Button is Not from Collection + if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then + ButtonCollection[Button[OldNum].Parent-1].Selected := False; + end; + end; + + // set active + SelInteraction := Num; + case NewTyp of + iButton: Button[NewNum].Selected := True; + iSelect: Selects[NewNum].Selected := True; + iText: Text[NewNum].Selected := True; + iSelectS: SelectsS[NewNum].Selected := True; + + //Button Collection Mod + iBCollectionChild: + begin + Button[NewNum].Selected := True; + ButtonCollection[Button[NewNum].Parent-1].Selected := True; + end; + end; +end; + +//---------------------- +//LoadFromTheme - Load BG, Texts, Statics and +//Button Collections from ThemeBasic +//---------------------- +procedure TMenu.LoadFromTheme(const ThemeBasic: TThemeBasic); +var + I: Integer; +begin + //Add Button Collections (Set Button CollectionsLength) + //Button Collections are Created when the first ChildButton is Created + PrepareButtonCollections(ThemeBasic.ButtonCollection); + + //Add Background + AddBackground(ThemeBasic.Background.Tex); + + //Add Statics and Texts + for I := 0 to High(ThemeBasic.Static) do + AddStatic(ThemeBasic.Static[I]); + + for I := 0 to High(ThemeBasic.Text) do + AddText(ThemeBasic.Text[I]); +end; + +procedure TMenu.AddBackground(Name: string); +//var +// lFileName : string; +begin + if Name <> '' then + begin + fFileName := Skin.GetTextureFileName(Name); + fFileName := AdaptFilePaths( fFileName ); + + if fileexists( fFileName ) then + begin + BackImg := Texture.GetTexture( fFileName , TEXTURE_TYPE_PLAIN); + + if ( BackImg.TexNum = 0 ) then + begin + if VideoPlayback.Open( fFileName ) then + VideoPlayback.Play; + end; + + BackImg.W := 800; + BackImg.H := 600; + BackW := 1; + BackH := 1; + end; + end; +end; + +//---------------------- +//PrepareButtonCollections: +//Add Button Collections (Set Button CollectionsLength) +//---------------------- +procedure TMenu.PrepareButtonCollections(const Collections: AThemeButtonCollection); +var + I: Integer; +begin + SetLength(ButtonCollection, Length(Collections)); + For I := 0 to High(ButtonCollection) do + AddButtonCollection(Collections[I], I); +end; + +//---------------------- +//AddButtonCollection: +//Create a Button Collection; +//---------------------- +procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte); +var + BT, BTLen: Integer; + TempCol, TempDCol: Cardinal; + +begin + if (Num > High(ButtonCollection)) then + exit; + + TempCol := 0; + + // colorize hack + if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then + begin + TempCol := RGBFloatToInt(ThemeCollection.Style.ColR, ThemeCollection.Style.ColG, ThemeCollection.Style.ColB); + TempDCol := RGBFloatToInt(ThemeCollection.Style.DColR, ThemeCollection.Style.DColG, ThemeCollection.Style.DColB); + // give encoded color to GetTexture() + ButtonCollection[Num] := TButtonCollection.Create( + Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempCol), + Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempDCol)); + end + else + begin + ButtonCollection[Num] := TButtonCollection.Create(Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), ThemeCollection.Style.Typ, true)); // use cache texture + end; + + //Set Parent menu + ButtonCollection[Num].ScreenButton := @Self.Button; + + //Set Attributes + ButtonCollection[Num].FirstChild := ThemeCollection.FirstChild; + ButtonCollection[Num].CountChilds := ThemeCollection.ChildCount; + ButtonCollection[Num].Parent := Num + 1; + + //Set Style + ButtonCollection[Num].X := ThemeCollection.Style.X; + ButtonCollection[Num].Y := ThemeCollection.Style.Y; + ButtonCollection[Num].W := ThemeCollection.Style.W; + ButtonCollection[Num].H := ThemeCollection.Style.H; + if (ThemeCollection.Style.Typ <> TEXTURE_TYPE_COLORIZED) then begin + ButtonCollection[Num].SelectColR := ThemeCollection.Style.ColR; + ButtonCollection[Num].SelectColG := ThemeCollection.Style.ColG; + ButtonCollection[Num].SelectColB := ThemeCollection.Style.ColB; + ButtonCollection[Num].DeselectColR := ThemeCollection.Style.DColR; + ButtonCollection[Num].DeselectColG := ThemeCollection.Style.DColG; + ButtonCollection[Num].DeselectColB := ThemeCollection.Style.DColB; + end; + ButtonCollection[Num].SelectInt := ThemeCollection.Style.Int; + ButtonCollection[Num].DeselectInt := ThemeCollection.Style.DInt; + ButtonCollection[Num].Texture.TexX1 := 0; + ButtonCollection[Num].Texture.TexY1 := 0; + ButtonCollection[Num].Texture.TexX2 := 1; + ButtonCollection[Num].Texture.TexY2 := 1; + ButtonCollection[Num].SetSelect(false); + + ButtonCollection[Num].Reflection := ThemeCollection.Style.Reflection; + ButtonCollection[Num].Reflectionspacing := ThemeCollection.Style.ReflectionSpacing; + ButtonCollection[Num].DeSelectReflectionspacing := ThemeCollection.Style.DeSelectReflectionSpacing; + + ButtonCollection[Num].Z := ThemeCollection.Style.Z; + + //Some Things from ButtonFading + ButtonCollection[Num].SelectH := ThemeCollection.Style.SelectH; + ButtonCollection[Num].SelectW := ThemeCollection.Style.SelectW; + + ButtonCollection[Num].Fade := ThemeCollection.Style.Fade; + ButtonCollection[Num].FadeText := ThemeCollection.Style.FadeText; + if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then + ButtonCollection[Num].FadeTex := Texture.GetTexture( + Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), TEXTURE_TYPE_COLORIZED, TempCol) + else + ButtonCollection[Num].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ, true); + ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos; + + + BTLen := Length(ThemeCollection.Style.Text); + for BT := 0 to BTLen-1 do begin + AddButtonText(ButtonCollection[Num], ThemeCollection.Style.Text[BT].X, ThemeCollection.Style.Text[BT].Y, + ThemeCollection.Style.Text[BT].ColR, ThemeCollection.Style.Text[BT].ColG, ThemeCollection.Style.Text[BT].ColB, + ThemeCollection.Style.Text[BT].Font, ThemeCollection.Style.Text[BT].Size, ThemeCollection.Style.Text[BT].Align, + ThemeCollection.Style.Text[BT].Text); + end; +end; + +function TMenu.AddStatic(ThemeStatic: TThemeStatic): integer; +begin + Result := AddStatic(ThemeStatic.X, ThemeStatic.Y, ThemeStatic.W, ThemeStatic.H, ThemeStatic.Z, + ThemeStatic.ColR, ThemeStatic.ColG, ThemeStatic.ColB, + ThemeStatic.TexX1, ThemeStatic.TexY1, ThemeStatic.TexX2, ThemeStatic.TexY2, + Skin.GetTextureFileName(ThemeStatic.Tex), + ThemeStatic.Typ, $FFFFFF, ThemeStatic.Reflection, ThemeStatic.Reflectionspacing); +end; + +function TMenu.AddStatic(X, Y, W, H: real; const Name: string): integer; +begin + Result := AddStatic(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN); +end; + +function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; +var + StatNum: integer; +begin + Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF); +end; + +function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; +var + StatNum: integer; +begin + Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF); +end; + +function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer; +var + StatNum: integer; +begin + // adds static + StatNum := Length(Static); + SetLength(Static, StatNum + 1); + Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, $FF00FF)); // new skin + + // configures static + Static[StatNum].Texture.X := X; + Static[StatNum].Texture.Y := Y; + Static[StatNum].Texture.W := W; + Static[StatNum].Texture.H := H; + Static[StatNum].Visible := true; + Result := StatNum; +end; + +function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; +var + StatNum: integer; +begin + Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color); +end; + +function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; +begin + Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, False, 0); +end; + +function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; +var + StatNum: integer; +begin + // adds static + StatNum := Length(Static); + SetLength(Static, StatNum + 1); + + // colorize hack + if (Typ = TEXTURE_TYPE_COLORIZED) then + begin + // give encoded color to GetTexture() + Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB))); + end + else + begin + Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, Color)); // new skin + end; + + // configures static + Static[StatNum].Texture.X := X; + Static[StatNum].Texture.Y := Y; + Static[StatNum].Texture.W := W; + Static[StatNum].Texture.H := H; + Static[StatNum].Texture.Z := Z; + if (Typ <> TEXTURE_TYPE_COLORIZED) then begin + Static[StatNum].Texture.ColR := ColR; + Static[StatNum].Texture.ColG := ColG; + Static[StatNum].Texture.ColB := ColB; + end; + Static[StatNum].Texture.TexX1 := TexX1; + Static[StatNum].Texture.TexY1 := TexY1; + Static[StatNum].Texture.TexX2 := TexX2; + Static[StatNum].Texture.TexY2 := TexY2; + Static[StatNum].Texture.Alpha := 1; + Static[StatNum].Visible := true; + + //ReflectionMod + Static[StatNum].Reflection := Reflection; + Static[StatNum].ReflectionSpacing := ReflectionSpacing; + + Result := StatNum; +end; + +function TMenu.AddText(ThemeText: TThemeText): integer; +begin + Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.W, ThemeText.Font, ThemeText.Size, + ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text); +end; + +function TMenu.AddText(X, Y: real; const Text_: string): integer; +var + TextNum: integer; +begin + // adds text + TextNum := Length(Text); + SetLength(Text, TextNum + 1); + Text[TextNum] := TText.Create(X, Y, Text_); + Result := TextNum; +end; + +function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; +begin + Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text); +end; + +function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string): integer; +var + TextNum: integer; +begin + // adds text + TextNum := Length(Text); + SetLength(Text, TextNum + 1); + Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_); + Result := TextNum; +end; + +//Function that Set Length of Button Array in one Step instead of register new Memory for every Button +Procedure TMenu.SetButtonLength(Length: Cardinal); +begin + if (ButtonPos = -1) AND (Length > 0) then + begin + //Set Length of Button + SetLength(Button, Length); + + //Set ButtonPos to start with 0 + ButtonPos := 0; + end; +end; + + +// Method to add a button in our TMenu. It returns the assigned ButtonNumber +function TMenu.AddButton(ThemeButton: TThemeButton): integer; +var + BT: integer; + BTLen: integer; + temp: integer; + TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal; +begin + Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H, + ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int, + ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt, + Skin.GetTextureFileName(ThemeButton.Tex), ThemeButton.Typ, + ThemeButton.Reflection, ThemeButton.Reflectionspacing, ThemeButton.DeSelectReflectionspacing); + + Button[Result].Z := ThemeButton.Z; + + //Button Visibility + Button[Result].Visible := ThemeButton.Visible; + + //Some Things from ButtonFading + Button[Result].SelectH := ThemeButton.SelectH; + Button[Result].SelectW := ThemeButton.SelectW; + + Button[Result].Fade := ThemeButton.Fade; + Button[Result].FadeText := ThemeButton.FadeText; + if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then begin + Button[Result].FadeTex := Texture.GetTexture( + Skin.GetTextureFileName(ThemeButton.FadeTex), TEXTURE_TYPE_COLORIZED, + RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB)); + end + else + begin + Button[Result].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeButton.FadeTex), ThemeButton.Typ, true); + end; + + Button[Result].FadeTexPos := ThemeButton.FadeTexPos; + + BTLen := Length(ThemeButton.Text); + for BT := 0 to BTLen-1 do begin + AddButtonText(ThemeButton.Text[BT].X, ThemeButton.Text[BT].Y, + ThemeButton.Text[BT].ColR, ThemeButton.Text[BT].ColG, ThemeButton.Text[BT].ColB, + ThemeButton.Text[BT].Font, ThemeButton.Text[BT].Size, ThemeButton.Text[BT].Align, + ThemeButton.Text[BT].Text); + end; + + //BAutton Collection Mod + if (ThemeButton.Parent <> 0) then + begin + //If Collection Exists then Change Interaction to Child Button + if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then + begin + Interactions[High(Interactions)].Typ := iBCollectionChild; + Button[Result].Visible := False; + + for BT := 0 to BTLen-1 do + Button[Result].Text[BT].Alpha := 0; + + Button[Result].Parent := ThemeButton.Parent; + if (ButtonCollection[ThemeButton.Parent-1].Fade) then + Button[Result].Texture.Alpha := 0; + end; + end; + Log.BenchmarkEnd(6); + Log.LogBenchmark('====> Screen Options32', 6); +end; + +function TMenu.AddButton(X, Y, W, H: real; const Name: String): integer; +begin + Result := AddButton(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN, False); +end; + +function TMenu.AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer; +begin + Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, TEXTURE_TYPE_PLAIN, Reflection, 15, 15); +end; + +function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; + const Name: String; Typ: TTextureType; + Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; +begin + // adds button + //SetLength is used once to reduce Memory usement + if (ButtonPos <> -1) then + begin + Result := ButtonPos; + Inc(ButtonPos) + end + else //Old Method -> Reserve new Memory for every Button + begin + Result := Length(Button); + SetLength(Button, Result + 1); + end; + // Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ)); + + // check here for cache + // Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed + // if Covers.CoverExists(Name) then + // colorize hack + if (Typ = TEXTURE_TYPE_COLORIZED) then + begin + // give encoded color to GetTexture() + Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)), + Texture.GetTexture(Name, Typ, RGBFloatToInt(DColR, DColG, DColB))); + end + else + begin + Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture + end; + + // configures button + Button[Result].X := X; + Button[Result].Y := Y; + Button[Result].W := W; + Button[Result].H := H; + if (Typ <> TEXTURE_TYPE_COLORIZED) then begin + Button[Result].SelectColR := ColR; + Button[Result].SelectColG := ColG; + Button[Result].SelectColB := ColB; + Button[Result].DeselectColR := DColR; + Button[Result].DeselectColG := DColG; + Button[Result].DeselectColB := DColB; + end; + Button[Result].SelectInt := Int; + Button[Result].DeselectInt := DInt; + Button[Result].Texture.TexX1 := 0; + Button[Result].Texture.TexY1 := 0; + Button[Result].Texture.TexX2 := 1; + Button[Result].Texture.TexY2 := 1; + Button[Result].SetSelect(false); + + Button[Result].Reflection := Reflection; + Button[Result].Reflectionspacing := ReflectionSpacing; + Button[Result].DeSelectReflectionspacing := DeSelectReflectionSpacing; + + //Button Collection Mod + Button[Result].Parent := 0; + + + // adds interaction + AddInteraction(iButton, Result); + Interaction := 0; +end; + +procedure TMenu.ClearButtons; +begin + Setlength(Button, 0); +end; + +// Method to draw our TMenu and all his child buttons +function TMenu.DrawBG: boolean; +var + PetX: integer; + PetY: integer; +begin + + BackImg.ColR := 1; + BackImg.ColG := 1; + BackImg.ColB := 1; + BackImg.TexX1 := 0; + BackImg.TexY1 := 0; + BackImg.TexX2 := 1; + BackImg.TexY2 := 1; + if (BackImg.TexNum > 0) then + begin + // does anyone know what these loops were for? + { + // draw texture with overlapping + for PetY := 1 to BackH do + for PetX := 1 to BackW do begin + BackImg.X := (PetX-1)/BackW * 800; //640 + BackImg.Y := (PetY-1)/BackH * 600; //480 + DrawTexture(BackImg); + end; // for PetX + } + { + BackImg.X:=BackW; + BackImg.Y:=BackW; + } + BackImg.X := 0; + BackImg.Y := 0; + BackImg.Z := 0; // todo: eddie: to the opengl experts: please check this! On the mac z is not initialized??? + BackImg.W := 800; + BackImg.H := 600; + DrawTexture(BackImg); + end; // if + + + //if assigned( VideoPlayback ) then + begin + VideoPlayback.GetFrame( now() ); + VideoPlayback.DrawGL(2); + end; + + Result := true; +end; + +function TMenu.DrawFG: boolean; +var + J: Integer; +begin + // We don't forget about newly implemented static for nice skin ... + for J := 0 to Length(Static) - 1 do + Static[J].Draw; + + // ... and slightly implemented menutext unit + for J := 0 to Length(Text) - 1 do + Text[J].Draw; + + + // Draw all ButtonCollections + For J := 0 to High(ButtonCollection) do + ButtonCollection[J].Draw; + + // Second, we draw all of our buttons + for J := 0 to Length(Button) - 1 do + Button[J].Draw; + + // Third, we draw all of our selects + for J := 0 to Length(Selects) - 1 do + Selects[J].Draw(1); + + for J := 0 to Length(SelectsS) - 1 do + SelectsS[J].Draw; + + // Third, we draw all our widgets + // for J := 0 to Length(WidgetsSrc) - 1 do + // SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]); + Result := True; +end; + +function TMenu.Draw: boolean; +begin + DrawBG; + DrawFG; + Result := True; +end; + +{ +function TMenu.GetNextScreen(): PMenu; +begin + Result := NextScreen; +end; +} + +{ +function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16; +var + WidgetNum : Int16; +begin + If (Assigned(WidgetSrc)) Then + begin + WidgetNum := Length(WidgetsSrc); + + SetLength(WidgetsSrc, WidgetNum + 1); + SetLength(WidgetsRect, WidgetNum + 1); + + WidgetsSrc[WidgetNum] := WidgetSrc; + WidgetsRect[WidgetNum] := new(PSDL_Rect); + WidgetsRect[WidgetNum]^.x := X; + WidgetsRect[WidgetNum]^.y := Y; + WidgetsRect[WidgetNum]^.w := WidgetSrc^.w; + WidgetsRect[WidgetNum]^.h := WidgetSrc^.h; + + Result := WidgetNum; + end + else + Result := -1; +end; +} + +{ +procedure TMenu.ClearWidgets(MinNumber : Int16); +var + J : Int16; +begin + For J := MinNumber to (Length(WidgetsSrc) - 1) do + begin + SDL_FreeSurface(WidgetsSrc[J]); + dispose(WidgetsRect[J]); + end; + + SetLength(WidgetsSrc, MinNumber); + SetLength(WidgetsRect, MinNumber); +end; +} + +function TMenu.IsSelectable(Int: Cardinal): Boolean; +begin + Result := True; + Case Interactions[Int].Typ of + //Button + iButton: Result := Button[Interactions[Int].Num].Visible and Button[Interactions[Int].Num].Selectable; + //Select + iSelect: Result := True; + //Select Slide + iSelectS: Result := SelectsS[Interactions[Int].Num].Visible; + + //ButtonCollection Child + iBCollectionChild: + Result := (ButtonCollection[Button[Interactions[Int].Num].Parent - 1].FirstChild - 1 = Int) AND ((Interactions[Interaction].Typ <> iBCollectionChild) OR (Button[Interactions[Interaction].Num].Parent <> Button[Interactions[Int].Num].Parent)); + end; +end; + +procedure TMenu.InteractNext; +var + Int: Integer; +begin + Int := Interaction; + + // change interaction as long as it's needed + repeat + Int := (Int + 1) Mod Length(Interactions); + + //If no Interaction is Selectable Simply Select Next + if (Int = Interaction) then Break; + + Until IsSelectable(Int); + + //Set Interaction + Interaction := Int; +end; + + +procedure TMenu.InteractPrev; +var + Int: Integer; +begin + Int := Interaction; + + // change interaction as long as it's needed + repeat + Int := Int - 1; + if Int = -1 then Int := High(Interactions); + + //If no Interaction is Selectable Simply Select Next + if (Int = Interaction) then Break; + Until IsSelectable(Int); + + //Set Interaction + Interaction := Int +end; + + +procedure TMenu.InteractCustom(CustomSwitch: integer); +var + Num: integer; + Typ: integer; + Again: boolean; +begin + //Code Commented atm, because it needs to be Rewritten + //it doesn't work with Button Collections + {then begin + CustomSwitch:= CustomSwitch*(-1); + Again := true; + // change interaction as long as it's needed + while (Again = true) do begin + Num := SelInteraction - CustomSwitch; + if Num = -1 then Num := High(Interactions); + Interaction := Num; + Again := false; // reset, default to accept changing interaction + + // checking newly interacted element + Num := Interactions[Interaction].Num; + Typ := Interactions[Interaction].Typ; + case Typ of + iButton: + begin + if Button[Num].Selectable = false then Again := True; + end; + end; // case + end; // while + end + else if num>0 then begin + Again := true; + // change interaction as long as it's needed + while (Again = true) do begin + Num := (Interaction + CustomSwitch) Mod Length(Interactions); + Interaction := Num; + Again := false; // reset, default to accept changing interaction + + + // checking newly interacted element + Num := Interactions[Interaction].Num; + Typ := Interactions[Interaction].Typ; + case Typ of + iButton: + begin + if Button[Num].Selectable = false then Again := True; + end; + end; // case + end; // while + end } +end; + + +procedure TMenu.FadeTo(Screen: PMenu); +begin + Display.Fade := 0; + Display.NextScreen := Screen; +end; + +procedure TMenu.FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); +begin + FadeTo( Screen ); + AudioPlayback.PlaySound( aSound ); +end; + + +//popup hack +procedure TMenu.CheckFadeTo(Screen: PMenu; msg: String); +begin + Display.Fade := 0; + Display.NextScreenWithCheck := Screen; + Display.CheckOK:=False; + ScreenPopupCheck.ShowPopup(msg); +end; + +procedure TMenu.AddButtonText(AddX, AddY: real; const AddText: string); +begin + AddButtonText(AddX, AddY, 1, 1, 1, AddText); +end; + +procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); +var + Il: integer; +begin + with Button[High(Button)] do begin + Il := Length(Text); + SetLength(Text, Il+1); + Text[Il] := TText.Create(X + AddX, Y + AddY, AddText); + Text[Il].ColR := ColR; + Text[Il].ColG := ColG; + Text[Il].ColB := ColB; + Text[Il].Int := 1;//0.5; + end; +end; + +procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); +var + Il: integer; +begin + with Button[High(Button)] do begin + Il := Length(Text); + SetLength(Text, Il+1); + Text[Il] := TText.Create(X + AddX, Y + AddY, AddText); + Text[Il].ColR := ColR; + Text[Il].ColG := ColG; + Text[Il].ColB := ColB; + Text[Il].Int := 1;//0.5; + Text[Il].Style := Font; + Text[Il].Size := Size; + Text[Il].Align := Align; + end; +end; + +procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); +var + Il: integer; +begin + with CustomButton do begin + Il := Length(Text); + SetLength(Text, Il+1); + Text[Il] := TText.Create(X + AddX, Y + AddY, AddText); + Text[Il].ColR := ColR; + Text[Il].ColG := ColG; + Text[Il].ColB := ColB; + Text[Il].Int := 1;//0.5; + Text[Il].Style := Font; + Text[Il].Size := Size; + Text[Il].Align := Align; + end; +end; + +function TMenu.AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; +var + SO: integer; +begin + Result := AddSelect(ThemeSelect.X, ThemeSelect.Y, ThemeSelect.W, ThemeSelect.H, ThemeSelect.SkipX, + ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeSelect.Int, + ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeSelect.DInt, + ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeSelect.TInt, + ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeSelect.TDInt, + ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeSelect.SBGInt, + ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeSelect.SBGDInt, + ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeSelect.STInt, + ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeSelect.STDInt, + Skin.GetTextureFileName(ThemeSelect.Tex), TEXTURE_TYPE_COLORIZED, + Skin.GetTextureFileName(ThemeSelect.TexSBG), TEXTURE_TYPE_COLORIZED, + ThemeSelect.Text, Data); + for SO := 0 to High(Values) do + AddSelectOption(ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]); +end; + +function TMenu.AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt, + TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, + SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, + STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; + const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; + const Caption: string; var Data: integer): integer; +var + S: integer; +begin + S := Length(Selects); + SetLength(Selects, S + 1); + Selects[S] := TSelect.Create; + + if (Typ = TEXTURE_TYPE_COLORIZED) then + Selects[S].Texture := Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)) + else + Selects[S].Texture := Texture.GetTexture(Name, Typ); + Selects[S].X := X; + Selects[S].Y := Y; + Selects[S].W := W; + Selects[S].H := H; + Selects[S].ColR := ColR; + Selects[S].ColG := ColG; + Selects[S].ColB := ColB; + Selects[S].Int := Int; + Selects[S].DColR := DColR; + Selects[S].DColG := DColG; + Selects[S].DColB := DColB; + Selects[S].DInt := DInt; + + if (SBGTyp = TEXTURE_TYPE_COLORIZED) then + Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) + else + Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); + Selects[S].TextureSBG.X := X + W + SkipX; + Selects[S].TextureSBG.Y := Y; + Selects[S].TextureSBG.W := 450; + Selects[S].TextureSBG.H := H; + Selects[S].SBGColR := SBGColR; + Selects[S].SBGColG := SBGColG; + Selects[S].SBGColB := SBGColB; + Selects[S].SBGInt := SBGInt; + Selects[S].SBGDColR := SBGDColR; + Selects[S].SBGDColG := SBGDColG; + Selects[S].SBGDColB := SBGDColB; + Selects[S].SBGDInt := SBGDInt; + + Selects[S].Text.X := X + 20; + Selects[S].Text.Y := Y + 20; + Selects[S].Text.Text := Caption; + Selects[S].Text.Size := 10; + Selects[S].Text.Visible := true; + Selects[S].TColR := TColR; + Selects[S].TColG := TColG; + Selects[S].TColB := TColB; + Selects[S].TInt := TInt; + Selects[S].TDColR := TDColR; + Selects[S].TDColG := TDColG; + Selects[S].TDColB := TDColB; + Selects[S].TDInt := TDInt; + + Selects[S].STColR := STColR; + Selects[S].STColG := STColG; + Selects[S].STColB := STColB; + Selects[S].STInt := STInt; + Selects[S].STDColR := STDColR; + Selects[S].STDColG := STDColG; + Selects[S].STDColB := STDColB; + Selects[S].STDInt := STDInt; + + // new + Selects[S].Texture.TexX1 := 0; + Selects[S].Texture.TexY1 := 0; + Selects[S].Texture.TexX2 := 1; + Selects[S].Texture.TexY2 := 1; + Selects[S].TextureSBG.TexX1 := 0; + Selects[S].TextureSBG.TexY1 := 0; + Selects[S].TextureSBG.TexX2 := 1; + Selects[S].TextureSBG.TexY2 := 1; + + // Sets Data to copy the value of selectops to global value; + Selects[S].PData := @Data; + + // Sets default value of selectopt from Data; + Selects[S].SelectedOption := Data; + + // Disables default selection + Selects[S].SetSelect(false); + + // adds interaction + AddInteraction(iSelect, S); +end; + +procedure TMenu.AddSelectOption(AddX, AddY: real; const AddText: string); +begin + AddSelectOption (High(Selects), AddX, AddY, AddText); +end; + +procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; const AddText: string); +var + SO: integer; +begin + SO := Length(Selects[SelectNo].TextOpt); + SetLength(Selects[SelectNo].TextOpt, SO + 1); + + Selects[SelectNo].TextOpt[SO] := TText.Create; + + Selects[SelectNo].TextOpt[SO].X := AddX; + Selects[SelectNo].TextOpt[SO].Y := AddY; + Selects[SelectNo].TextOpt[SO].Text := AddText; + Selects[SelectNo].TextOpt[SO].Size := 10; + Selects[SelectNo].TextOpt[SO].ColR := Selects[SelectNo].STDColR; + Selects[SelectNo].TextOpt[SO].ColG := Selects[SelectNo].STDColG; + Selects[SelectNo].TextOpt[SO].ColB := Selects[SelectNo].STDColB; + Selects[SelectNo].TextOpt[SO].Int := Selects[SelectNo].STDInt; + Selects[SelectNo].TextOpt[SO].Visible := true; + + if SO = Selects[SelectNo].PData^ then Selects[SelectNo].SelectedOption := SO; +end; + +procedure TMenu.UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer); +var + SO: integer; +begin + SetLength(Selects[SelectNum].TextOpt, 0); + for SO := 0 to High(Values) do + AddSelectOption(SelectNum, ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]); +end; + +function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; +var + SO: integer; +begin + Result := AddSelectSlide(ThemeSelectS.X, ThemeSelectS.Y, ThemeSelectS.W, ThemeSelectS.H, ThemeSelectS.SkipX, ThemeSelectS.SBGW, + ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeSelectS.Int, + ThemeSelectS.DColR, ThemeSelectS.DColG, ThemeSelectS.DColB, ThemeSelectS.DInt, + ThemeSelectS.TColR, ThemeSelectS.TColG, ThemeSelectS.TColB, ThemeSelectS.TInt, + ThemeSelectS.TDColR, ThemeSelectS.TDColG, ThemeSelectS.TDColB, ThemeSelectS.TDInt, + ThemeSelectS.SBGColR, ThemeSelectS.SBGColG, ThemeSelectS.SBGColB, ThemeSelectS.SBGInt, + ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG, ThemeSelectS.SBGDColB, ThemeSelectS.SBGDInt, + ThemeSelectS.STColR, ThemeSelectS.STColG, ThemeSelectS.STColB, ThemeSelectS.STInt, + ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeSelectS.STDInt, + Skin.GetTextureFileName(ThemeSelectS.Tex), TEXTURE_TYPE_COLORIZED, + Skin.GetTextureFileName(ThemeSelectS.TexSBG), TEXTURE_TYPE_COLORIZED, + ThemeSelectS.Text, Data); + for SO := 0 to High(Values) do + AddSelectSlideOption(Values[SO]); + + SelectsS[High(SelectsS)].Text.Size := ThemeSelectS.TextSize; + + SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z; + SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z; + + //Generate Lines + SelectsS[High(SelectsS)].GenLines; + + SelectsS[High(SelectsS)].SelectedOption := SelectsS[High(SelectsS)].SelectOptInt; // refresh +end; + +function TMenu.AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt, + TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, + SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, + STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; + const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; + const Caption: string; var Data: integer): integer; +var + S: integer; + I: integer; +begin + S := Length(SelectsS); + SetLength(SelectsS, S + 1); + SelectsS[S] := TSelectSlide.Create; + + if (Typ = TEXTURE_TYPE_COLORIZED) then + SelectsS[S].Texture := Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)) + else + SelectsS[S].Texture := Texture.GetTexture(Name, Typ); + SelectsS[S].X := X; + SelectsS[S].Y := Y; + SelectsS[S].W := W; + SelectsS[S].H := H; + + SelectsS[S].ColR := ColR; + SelectsS[S].ColG := ColG; + SelectsS[S].ColB := ColB; + SelectsS[S].Int := Int; + SelectsS[S].DColR := DColR; + SelectsS[S].DColG := DColG; + SelectsS[S].DColB := DColB; + SelectsS[S].DInt := DInt; + + if (SBGTyp = TEXTURE_TYPE_COLORIZED) then + SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) + else + SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); + SelectsS[S].TextureSBG.X := X + W + SkipX; + SelectsS[S].TextureSBG.Y := Y; + //SelectsS[S].TextureSBG.W := 450; + SelectsS[S].SBGW := SBGW; + SelectsS[S].TextureSBG.H := H; + SelectsS[S].SBGColR := SBGColR; + SelectsS[S].SBGColG := SBGColG; + SelectsS[S].SBGColB := SBGColB; + SelectsS[S].SBGInt := SBGInt; + SelectsS[S].SBGDColR := SBGDColR; + SelectsS[S].SBGDColG := SBGDColG; + SelectsS[S].SBGDColB := SBGDColB; + SelectsS[S].SBGDInt := SBGDInt; + + SelectsS[S].Text.X := X + 20; + SelectsS[S].Text.Y := Y + (SelectsS[S].TextureSBG.H / 2) - 15; + SelectsS[S].Text.Text := Caption; + SelectsS[S].Text.Size := 10; + SelectsS[S].Text.Visible := true; + SelectsS[S].TColR := TColR; + SelectsS[S].TColG := TColG; + SelectsS[S].TColB := TColB; + SelectsS[S].TInt := TInt; + SelectsS[S].TDColR := TDColR; + SelectsS[S].TDColG := TDColG; + SelectsS[S].TDColB := TDColB; + SelectsS[S].TDInt := TDInt; + + SelectsS[S].STColR := STColR; + SelectsS[S].STColG := STColG; + SelectsS[S].STColB := STColB; + SelectsS[S].STInt := STInt; + SelectsS[S].STDColR := STDColR; + SelectsS[S].STDColG := STDColG; + SelectsS[S].STDColB := STDColB; + SelectsS[S].STDInt := STDInt; + + // new + SelectsS[S].Texture.TexX1 := 0; + SelectsS[S].Texture.TexY1 := 0; + SelectsS[S].Texture.TexX2 := 1; + SelectsS[S].Texture.TexY2 := 1; + SelectsS[S].TextureSBG.TexX1 := 0; + SelectsS[S].TextureSBG.TexY1 := 0; + SelectsS[S].TextureSBG.TexX2 := 1; + SelectsS[S].TextureSBG.TexY2 := 1; + + // Sets Data to copy the value of selectops to global value; + SelectsS[S].PData := @Data; + // Configures Select options + {//SelectsS[S].TextOpt[0].Text := IntToStr(I+1); + SelectsS[S].TextOpt[0].Size := 10; + SelectsS[S].TextOpt[0].Align := 1; + + SelectsS[S].TextOpt[0].ColR := SelectsS[S].STDColR; + SelectsS[S].TextOpt[0].ColG := SelectsS[S].STDColG; + SelectsS[S].TextOpt[0].ColB := SelectsS[S].STDColB; + SelectsS[S].TextOpt[0].Int := SelectsS[S].STDInt; + SelectsS[S].TextOpt[0].Visible := true; } + + // Sets default value of selectopt from Data; + SelectsS[S].SelectedOption := Data; + + // Disables default selection + SelectsS[S].SetSelect(false); + + {// Configures 3 select options + for I := 0 to 2 do begin + SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I; + SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20; + SelectsS[S].TextOpt[I].Text := IntToStr(I+1); + SelectsS[S].TextOpt[I].Size := 10; + SelectsS[S].TextOpt[I].Align := 1; + + + SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR; + SelectsS[S].TextOpt[I].ColG := SelectsS[S].STDColG; + SelectsS[S].TextOpt[I].ColB := SelectsS[S].STDColB; + SelectsS[S].TextOpt[I].Int := SelectsS[S].STDInt; + SelectsS[S].TextOpt[I].Visible := true; + end;} + + + // adds interaction + AddInteraction(iSelectS, S); + Result := S; +end; + +procedure TMenu.AddSelectSlideOption(const AddText: string); +begin + AddSelectSlideOption(High(SelectsS), AddText); +end; + +procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; const AddText: string); +var + SO: integer; +begin + SO := Length(SelectsS[SelectNo].TextOptT); + + SetLength(SelectsS[SelectNo].TextOptT, SO + 1); + SelectsS[SelectNo].TextOptT[SO] := AddText; + + //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh + + //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO; +end; + +procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer); +var + SO: integer; +begin + SetLength(SelectsS[SelectNum].TextOptT, 0); + for SO := 0 to High(Values) do + AddSelectSlideOption(SelectNum, Values[SO]); + + SelectsS[SelectNum].GenLines; + +// SelectsS[SelectNum].SelectedOption := SelectsS[SelectNum].SelectOptInt; // refresh +// SelectS[SelectNum].SetSelectOpt(Data); +// SelectS[SelectNum].SelectedOption := 0;//Data; + +// Log.LogError(IntToStr(High(SelectsS[SelectNum].TextOptT))); +// if 0 <= High(SelectsS[SelectNum].TextOptT) then + + SelectsS[SelectNum].PData := @Data; + SelectsS[SelectNum].SelectedOption := Data; +end; + +function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean; +begin + Result := false; + X1 := X1 * RenderW/640; + X2 := X2 * RenderW/640; + Y1 := Y1 * RenderH/480; + Y2 := Y2 * RenderH/480; + if (X >= X1) and (X <= X2) and (Y >= Y1) and (Y <= Y2) then + Result := true; +end; + +function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): Boolean; +begin + Result := InRegion(Static[StaticNr].Texture.X, + Static[StaticNr].Texture.Y, + Static[StaticNr].Texture.X + Static[StaticNr].Texture.W - 1, + Static[StaticNr].Texture.Y + Static[StaticNr].Texture.H - 1, + X, Y); +end; + +procedure TMenu.InteractInc; +var + Num: integer; + Value: integer; +begin + case Interactions[Interaction].Typ of + iSelect: begin + Num := Interactions[Interaction].Num; + Value := Selects[Num].SelectedOption; + Value := (Value + 1) Mod (Length(Selects[Num].TextOpt)); + Selects[Num].SelectedOption := Value; + end; + iSelectS: begin + Num := Interactions[Interaction].Num; + Value := SelectsS[Num].SelectedOption; +// Value := (Value + 1) Mod (Length(SelectsS[Num].TextOptT)); + + // limit + Value := Value + 1; + if Value <= High(SelectsS[Num].TextOptT) then + SelectsS[Num].SelectedOption := Value; + end; + //Button Collection Mod + iBCollectionChild: + begin + + //Select Next Button in Collection + For Num := 1 to High(Button) do + begin + Value := (Interaction + Num) Mod Length(Button); + if Value = 0 then + begin + InteractNext; + Break; + end; + if (Button[Value].Parent = Button[Interaction].Parent) then + begin + Interaction := Value; + Break; + end; + end; + end; + //interact Next if there is Nothing to Change + else InteractNext; + end; +end; + +procedure TMenu.InteractDec; +var + Num: integer; + Value: integer; +begin + case Interactions[Interaction].Typ of + iSelect: begin + Num := Interactions[Interaction].Num; + Value := Selects[Num].SelectedOption; + Value := Value - 1; + if Value = -1 then + Value := High(Selects[Num].TextOpt); + Selects[Num].SelectedOption := Value; + end; + iSelectS: begin + Num := Interactions[Interaction].Num; + Value := SelectsS[Num].SelectedOption; + Value := Value - 1; +// if Value = -1 then +// Value := High(SelectsS[Num].TextOptT); + + if Value >= 0 then + SelectsS[Num].SelectedOption := Value; + end; + //Button Collection Mod + iBCollectionChild: + begin + //Select Prev Button in Collection + For Num := High(Button) downto 1 do + begin + Value := (Interaction + Num) Mod Length(Button); + if Value = High(Button) then + begin + InteractPrev; + Break; + end; + if (Button[Value].Parent = Button[Interaction].Parent) then + begin + Interaction := Value; + Break; + end; + end; + end; + //interact Prev if there is Nothing to Change + else + begin + InteractPrev; + //If ButtonCollection with more than 1 Entry then Select Last Entry + if (Button[Interactions[Interaction].Num].Parent <> 0) AND (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then + begin + //Select Last Child + For Num := High(Button) downto 1 do + begin + Value := (Interaction + Num) Mod Length(Button); + if (Button[Value].Parent = Button[Interaction].Parent) then + begin + Interaction := Value; + Break; + end; + end; + end; + end; + end; +end; + +procedure TMenu.AddBox(X, Y, W, H: real); +begin + AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED); + AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED); +end; + +procedure TMenu.onShow; +begin + // FIXME: this needs some work. First, there should be a variable like + // VideoBackground so we can check whether a video-background is enabled or not. + // Second, a video should be stopped if the screen is hidden, but the Video.Stop() + // method is not implemented by now. This is necessary for theme-switching too. + // At the moment videos cannot be turned off without restarting USDX. + + // check if a background texture was found + if (BackImg.TexNum = 0) then + begin + // try to open an animated background + // Note: newer versions of ffmpeg are able to open images like jpeg + // so do not pass an image's filename to VideoPlayback.Open() + if fileexists( fFileName ) then + begin + if VideoPlayback.Open( fFileName ) then + VideoPlayback.Play; + end; + end; +end; + +procedure TMenu.onShowFinish; +begin + // nothing +end; + +function TMenu.WideCharUpperCase(wchar: WideChar) : WideString; +begin + // On Linux and MacOSX the cwstring unit is necessary for Unicode function-calls. + // Otherwise you will get an EIntOverflow exception (thrown by unimplementedwidestring()). + + // The FPC implementation of WideUpperCase returns nil if wchar is #0 (e.g. if an arrow key is pressed) + if (wchar <> #0) then + Result := WideUpperCase(wchar) + else + Result := #0; +end; + +procedure TMenu.onHide; +begin + // nothing +end; + +function TMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + // nothing + Result := true; +end; + +procedure TMenu.SetAnimationProgress(Progress: real); +begin + // nothing +end; + +end. + -- cgit v1.2.3