From 966955d94331c4cf78e16215bf2c30268be035ed Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Thu, 5 Apr 2007 14:49:46 +0000 Subject: Fixed a spelling mistake in ScreenSongMenu Translation Texts Fixed Set wrong Interaction in Playlist Load Menu git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@60 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSongMenu.pas | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Game/Code') diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas index 849716c4..0b4a9d91 100644 --- a/Game/Code/Screens/UScreenSongMenu.pas +++ b/Game/Code/Screens/UScreenSongMenu.pas @@ -273,7 +273,7 @@ begin SM_PlayList_Del: begin CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_Del'); + Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL'); Button[0].Visible := True; Button[1].Visible := False; @@ -304,7 +304,7 @@ begin if (Length(ISelections)>=1) then begin UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue); - Interaction := 4; + Interaction := 3; end else begin @@ -312,7 +312,7 @@ begin SelectsS[0].Visible := False; Button[2].Visible := True; Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING'); - Interaction := 3; + Interaction := 2; end; end; -- cgit v1.2.3