From 22581815288ed2462063a8ac36e3818f95adfda2 Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Sun, 15 Aug 2010 16:44:17 +0000 Subject: added check popup at startup if LoadFaultySongs=Off and if there are some defective songs. the user has now the ability to load them anyway. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2611 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UFiles.pas | 10 +++++++--- Game/Code/Classes/USongs.pas | 6 ++++++ Game/Code/Screens/UScreenMain.pas | 7 +++---- Game/Code/Screens/UScreenPopup.pas | 24 ++++++++++++++++++++++-- 4 files changed, 38 insertions(+), 9 deletions(-) (limited to 'Game/Code') diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas index a8fa8076..16ff7c63 100644 --- a/Game/Code/Classes/UFiles.pas +++ b/Game/Code/Classes/UFiles.pas @@ -49,8 +49,10 @@ var // variables available for all procedures Base: array[0..1] of integer; Rel: array[0..1] of integer; - Mult: integer = 1; - MultBPM: integer = 4; + Mult: integer = 1; + MultBPM: integer = 4; + + CheckOK: boolean; implementation uses TextGL, UIni, UMain; @@ -805,6 +807,7 @@ var isNewSentence: boolean; begin Result := false; + CheckOK := true; if not FileExists(Name) then begin Log.LogError('File not found: "' + Name + '"', 'LoadSong'); @@ -1028,7 +1031,8 @@ begin exit; end; - Result := CheckSong; + CheckOK := CheckSong; + Result := CheckOK; end; //-------------------- diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas index d622f2f2..5a579474 100644 --- a/Game/Code/Classes/USongs.pas +++ b/Game/Code/Classes/USongs.pas @@ -92,6 +92,7 @@ type Song: array of TSong; // array of songs SongSort: array of TSong; Selected: integer; // selected song index + NumFaultySongs: integer; procedure LoadSongList; // load all songs procedure BrowseDir(Dir: string); // should return number of songs in the future procedure Sort(Order: integer); @@ -135,6 +136,7 @@ begin // clear Setlength(Song, 50); + NumFaultySongs := 0; BrowsePos := 0; // browse directories @@ -179,9 +181,13 @@ begin AktSong := Song[SLen]; res := LoadSong(Song[SLen].Path + Song[SLen].FileName, SONG_LOAD_NOTES); //TODO Hash? + if not CheckOK then + inc(NumFaultySongs); + if res then begin Song[SLen]:=AktSong; + //Medley and Duet - is it possible? Perhaps later... if not AktSong.isDuet then FindRefrainStart(Song[SLen]) diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index 156901e2..b92e59a2 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -261,7 +261,7 @@ begin AddButton(Theme.Main.ButtonExit); Interaction := 0; - ShowNumErrors := false; + ShowNumErrors := true; end; procedure TScreenMain.onShow; @@ -274,10 +274,9 @@ begin if not Help.SetHelpID(ID) then Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenMain)'); - if ShowNumErrors then + if (Ini.LoadFaultySongs=0) and ShowNumErrors and (Songs.NumFaultySongs>0) then begin - ShowNumErrors := false; - ScreenPopupError.ShowPopup(IntToStr(Log.NumErrors) + ' errors on loading, see Error.log for details'); + ScreenPopupCheck.ShowPopup(Format(Language.Translate('MSG_ERROR_SONGLOADING'), [Songs.NumFaultySongs])); end; end; diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas index e7d6ce00..aaed32ed 100644 --- a/Game/Code/Screens/UScreenPopup.pas +++ b/Game/Code/Screens/UScreenPopup.pas @@ -85,7 +85,7 @@ var implementation -uses Classes, TextGL, UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay; +uses Classes, TextGL, UGraphic, USongs, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay; function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; begin @@ -121,11 +121,31 @@ begin ScreenSingModi.Finish; end; - Display.CheckOK:=True; + //Hack to load faulty songs in main screen + if (Display.NextScreenWithCheck = NIL) then + begin + if (Display.ActualScreen = @ScreenMain) and (ScreenMain.ShowNumErrors) then + begin + Ini.LoadFaultySongs := 1; + Songs.LoadSongList(); + UGraphic.UnLoadScreens(); + UGraphic.LoadScreens( true ); + ScreenSong.Refresh(true); + PlaylistMan.LoadPlayLists; + Ini.LoadFaultySongs := 0; + ScreenMain.ShowNumErrors := false; + FadeTo(@ScreenMain); + end else + Display.CheckOK:=True; + end else + Display.CheckOK:=True; end; 1: begin Display.CheckOK:=False; Display.NextScreenWithCheck:=NIL; + + if (Display.ActualScreen = @ScreenMain) and (ScreenMain.ShowNumErrors) then + ScreenMain.ShowNumErrors := false; end; end; Visible:=False; -- cgit v1.2.3