From 1c5357580b64fb3573728803e11b769cecb5f45a Mon Sep 17 00:00:00 2001 From: mogguh Date: Tue, 17 Apr 2007 21:19:31 +0000 Subject: Bugfix: Scores where not shown correctly when in 4 or 6 player mode (UScreenScore.pas), some more effort should be needed to draw the score bars in this mode correctly (but not now) Theme/Skin: Playerboxes in score screen are now draw in player color (just affected the 4 and 6 player mode) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@110 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenScore.pas | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) (limited to 'Game/Code') diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas index 2c018b96..72c42cb8 100644 --- a/Game/Code/Screens/UScreenScore.pas +++ b/Game/Code/Screens/UScreenScore.pas @@ -574,8 +574,23 @@ begin while (Length(S)<4) do S := '0' + S; Text[TextNotesScore[Item]].Text := S; - while (Length(S)<5) do S := '0' + S; - Text[TextTotalScore[Item]].Text := S; +// while (Length(S)<5) do S := '0' + S; +// Text[TextTotalScore[Item]].Text := S; + +//fixed: line bonus and golden notes don't show up, +// another bug: total score was shown without added golden-, linebonus + S := IntToStr(Player[P].ScoreTotalI); + while (Length(S)<5) do S := '0' + S; + Text[TextTotalScore[Item]].Text := S; + + S := IntToStr(Player[P].ScoreLineI); + while (Length(S)<4) do S := '0' + S; + Text[TextLineBonusScore[Item]].Text := S; + + S := IntToStr(Player[P].ScoreGoldenI); + while (Length(S)<4) do S := '0' + S; + Text[TextGoldenNotesScore[Item]].Text := S; +//end of fix LoadColor( Text[TextName[Item]].ColR, -- cgit v1.2.3