From 141878175d76d013be3ec8fb9fd0a58dc9b0d3eb Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sat, 9 Jun 2007 10:10:25 +0000 Subject: Added Preview Volume and Fading to Sound Options Changed Themes to Fit these changes Updated Language Files Some fixes in SelectSlide git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@251 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UThemes.pas | 9 +++++++-- Game/Code/Menu/UMenuSelectSlide.pas | 10 +++++++--- Game/Code/Screens/UScreenOptionsSound.pas | 11 ++++++++--- 3 files changed, 22 insertions(+), 8 deletions(-) (limited to 'Game/Code') diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index 8a6a7b9b..78875dec 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -446,7 +446,9 @@ type SelectClickAssist: TThemeSelect; SelectBeatClick: TThemeSelect; SelectThreshold: TThemeSelect; - //SelectTwoPlayerMode: TThemeSelect; + //Song Preview + SelectSlidePreviewVolume: TThemeSelectSlide; + SelectSlidePreviewFading: TThemeSelectSlide; ButtonExit: TThemeButton; end; @@ -1209,7 +1211,10 @@ begin ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist'); ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick'); ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold'); - //ThemeLoadSelect(OptionsSound.SelectTwoPlayerMode, 'OptionsSoundSelectTwoPlayerMode'); + //Song Preview + ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewVolume, 'OptionsSoundSelectSlidePreviewVolume'); + ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewFading, 'OptionsSoundSelectSlidePreviewFading'); + ThemeLoadButton(OptionsSound.ButtonExit, 'OptionsSoundButtonExit'); // Options Lyrics diff --git a/Game/Code/Menu/UMenuSelectSlide.pas b/Game/Code/Menu/UMenuSelectSlide.pas index f18b45cd..c1ccad6d 100644 --- a/Game/Code/Menu/UMenuSelectSlide.pas +++ b/Game/Code/Menu/UMenuSelectSlide.pas @@ -291,8 +291,8 @@ var maxlength: Real; I: Integer; begin - SetFontStyle(TextOpt[0].Style); - SetFontSize(TextOpt[0].Size); + SetFontStyle(0{Text.Style}); + SetFontSize(Text.Size); maxlength := 0; for I := low(TextOptT) to high (TextOptT) do @@ -329,7 +329,11 @@ begin //Generate Positions //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5); - TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I; + if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then + TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I + else + TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength; + TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20}; //Better Look with 2 Options diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas index c99f1ef6..fb04ab64 100644 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ b/Game/Code/Screens/UScreenOptionsSound.pas @@ -35,7 +35,7 @@ begin end; SDLK_RETURN: begin - if SelInteraction = 4 then begin + if SelInteraction = 6 then begin Ini.Save; Music.PlayBack; FadeTo(@ScreenOptions); @@ -47,14 +47,14 @@ begin InteractPrev; SDLK_RIGHT: begin - if (SelInteraction >= 0) and (SelInteraction <= 3) then begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then begin Music.PlayOption; InteractInc; end; end; SDLK_LEFT: begin - if (SelInteraction >= 0) and (SelInteraction <= 3) then begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then begin Music.PlayOption; InteractDec; end; @@ -76,6 +76,11 @@ begin AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick); AddSelect(Theme.OptionsSound.SelectThreshold, Ini.Threshold, IThreshold); + //Song Preview + AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume); + AddSelectSlide + (Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading); + AddButton(Theme.OptionsSound.ButtonExit); if (Length(Button[0].Text)=0) then AddButtonText(14, 20, Theme.Options.Description[7]); -- cgit v1.2.3