From 0b5d88d2332b91211ae03a3364397369d155e6ba Mon Sep 17 00:00:00 2001 From: tobigun Date: Tue, 22 Apr 2008 15:55:50 +0000 Subject: - new layout of the projectM lib-dir. - PROJECTM_..._PLUS variable in config-....inc not needed anymore. - Support for projectM 1.1 (=1.10) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1030 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/lib/projectM/cwrapper/Makefile.in | 30 +++ .../lib/projectM/cwrapper/projectM-cwrapper.cpp | 104 +++++++++++ .../Code/lib/projectM/cwrapper/projectM-cwrapper.h | 65 +++++++ .../lib/projectM/cwrapper/projectM-cwrapper.sln | 20 ++ .../lib/projectM/cwrapper/projectM-cwrapper.vcproj | 208 +++++++++++++++++++++ 5 files changed, 427 insertions(+) create mode 100755 Game/Code/lib/projectM/cwrapper/Makefile.in create mode 100755 Game/Code/lib/projectM/cwrapper/projectM-cwrapper.cpp create mode 100755 Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h create mode 100644 Game/Code/lib/projectM/cwrapper/projectM-cwrapper.sln create mode 100644 Game/Code/lib/projectM/cwrapper/projectM-cwrapper.vcproj (limited to 'Game/Code/lib/projectM/cwrapper') diff --git a/Game/Code/lib/projectM/cwrapper/Makefile.in b/Game/Code/lib/projectM/cwrapper/Makefile.in new file mode 100755 index 00000000..d2be8613 --- /dev/null +++ b/Game/Code/lib/projectM/cwrapper/Makefile.in @@ -0,0 +1,30 @@ +OBJECTS = projectM-cwrapper.o +LIBRARY = libprojectM-cwrapper.a + +CXX = @CXX@ +CXXFLAGS += @CXXFLAGS@ +INCLUDES = -I@libprojectM_INCLUDEDIR@/libprojectM +DEFINES = -DPROJECTM_VERSION_INT=@libprojectM_VERSION_INT@ +RANLIB = @RANLIB@ + +.PHONY: all clean distclean strip + +all : $(LIBRARY) + +$(LIBRARY): $(OBJECTS) + ar ruv $(LIBRARY) $(OBJECTS) + $(RANLIB) $(LIBRARY) + +%.o : %.cpp + $(CXX) $(CXXFLAGS) $(DEFINES) $(INCLUDES) -c $(<) -o $@ + +clean : + rm -f $(LIBRARY) + rm -f $(OBJECTS) + +distclean: clean + rm -rf Makefile + +strip : + strip $(LIBRARY) + $(RANLIB) $(LIBRARY) diff --git a/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.cpp b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.cpp new file mode 100755 index 00000000..4b81130d --- /dev/null +++ b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.cpp @@ -0,0 +1,104 @@ +#include "projectM-cwrapper.h" + +#define PM_CLASS(pm) ((projectM*)pm) + +#if (PROJECTM_VERSION_INT >= 1010000) +#define PM_PCM(pm) (PM_CLASS(pm)->pcm()) +#else +#define PM_PCM(pm) (PM_CLASS(pm)->pcm) +#endif + +projectM_ptr projectM_create1(char* config_file) +{ + return projectM_ptr(new projectM(config_file)); +} + +#if (PROJECTM_VERSION_INT < 1010000) +projectM_ptr projectM_create2(int gx, int gy, int fps, int texsize, + int width, int height, char* preset_url, + char* title_fonturl, char* title_menuurl) +{ + return projectM_ptr(new projectM(gx, gy, fps, texsize, width, height, + preset_url, title_fonturl, title_menuurl));} +#endif + +void projectM_resetGL(projectM_ptr pm, int width, int height) +{ + PM_CLASS(pm)->projectM_resetGL(width, height); +} + +void projectM_setTitle(projectM_ptr pm, char* title) +{ + PM_CLASS(pm)->projectM_setTitle(title); +} + +void projectM_renderFrame(projectM_ptr pm) +{ + PM_CLASS(pm)->renderFrame(); +} + +unsigned projectM_initRenderToTexture(projectM_ptr pm) +{ + return PM_CLASS(pm)->initRenderToTexture(); +} + +void projectM_key_handler(projectM_ptr pm, projectMEvent event, + projectMKeycode keycode, projectMModifier modifier) +{ + PM_CLASS(pm)->key_handler(event, keycode, modifier); +} + +void projectM_free(projectM_ptr pm) +{ + delete PM_CLASS(pm); +} + +void PCM_addPCMfloat(projectM_ptr pm, float *PCMdata, int samples) +{ + PM_PCM(pm)->addPCMfloat(PCMdata, samples); +} + +void PCM_addPCM16(projectM_ptr pm, short pcm_data[2][512]) +{ + PM_PCM(pm)->addPCM16(pcm_data); +} + +void PCM_addPCM16Data(projectM_ptr pm, const short* pcm_data, short samples) +{ + PM_PCM(pm)->addPCM16Data(pcm_data, samples); +} + +void PCM_addPCM8(projectM_ptr pm, unsigned char pcm_data[2][1024]) +{ + PM_PCM(pm)->addPCM8(pcm_data); +} + +void PCM_addPCM8_512(projectM_ptr pm, const unsigned char pcm_data[2][512]) +{ + PM_PCM(pm)->addPCM8_512(pcm_data); +} + +#define COPY_FIELD(c_ptr, s, fld) (c_ptr->fld = s.fld) + +#if (PROJECTM_VERSION_INT >= 1010000) +void projectM_settings(projectM_ptr pm, Settings* settings) +{ + const projectM::Settings& pmSettings = PM_CLASS(pm)->settings(); + + COPY_FIELD(settings, pmSettings, meshX); + COPY_FIELD(settings, pmSettings, meshY); + COPY_FIELD(settings, pmSettings, fps); + COPY_FIELD(settings, pmSettings, textureSize); + COPY_FIELD(settings, pmSettings, windowWidth); + COPY_FIELD(settings, pmSettings, windowHeight); + settings->presetURL = pmSettings.presetURL.c_str(); + settings->titleFontURL = pmSettings.titleFontURL.c_str(); + settings->menuFontURL = pmSettings.menuFontURL.c_str(); + COPY_FIELD(settings, pmSettings, smoothPresetDuration); + COPY_FIELD(settings, pmSettings, presetDuration); + COPY_FIELD(settings, pmSettings, beatSensitivity); + COPY_FIELD(settings, pmSettings, aspectCorrection); + COPY_FIELD(settings, pmSettings, easterEgg); + COPY_FIELD(settings, pmSettings, shuffleEnabled); +} +#endif diff --git a/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h new file mode 100755 index 00000000..60e1dbb8 --- /dev/null +++ b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h @@ -0,0 +1,65 @@ +#ifndef __PROJECTM_CWRAPPER_H__ +#define __PROJECTM_CWRAPPER_H__ + +#include "projectM.hpp" + +#define PROJECTM_VERSION_1_00_00 1000000 // 1.00.00 = 1.0 or 1.01 +#define PROJECTM_VERSION_1_10_00 1010000 // 1.10.00 = 1.1 + +// version of projectM to wrap (see PROJECTM_VERSION) +#ifndef PROJECTM_VERSION_INT +#define PROJECTM_VERSION_INT PROJECTM_VERSION_1_10_00 +#endif + +extern "C" { + + #if (PROJECTM_VERSION_INT >= 1010000) + struct Settings { + int meshX; + int meshY; + int fps; + int textureSize; + int windowWidth; + int windowHeight; + const char* presetURL; + const char* titleFontURL; + const char* menuFontURL; + int smoothPresetDuration; + int presetDuration; + float beatSensitivity; + char aspectCorrection; + float easterEgg; + char shuffleEnabled; + }; + #endif + + typedef void* projectM_ptr; + + DLLEXPORT projectM_ptr projectM_create1(char* config_file); + #if (PROJECTM_VERSION_INT < 1010000) + DLLEXPORT projectM_ptr projectM_create2(int gx, int gy, int fps, int texsize, + int width, int height, char* preset_url, + char* title_fonturl, char* title_menuurl); + #endif + + DLLEXPORT void projectM_resetGL(projectM_ptr pm, int width, int height); + DLLEXPORT void projectM_setTitle(projectM_ptr pm, char* title); + DLLEXPORT void projectM_renderFrame(projectM_ptr pm); + DLLEXPORT unsigned projectM_initRenderToTexture(projectM_ptr pm); + DLLEXPORT void projectM_key_handler(projectM_ptr pm, projectMEvent event, + projectMKeycode keycode, projectMModifier modifier); + + DLLEXPORT void projectM_free(projectM_ptr pm); + + DLLEXPORT void PCM_addPCMfloat(projectM_ptr pm, float *PCMdata, int samples); + DLLEXPORT void PCM_addPCM16(projectM_ptr pm, short [2][512]); + DLLEXPORT void PCM_addPCM16Data(projectM_ptr pm, const short* pcm_data, short samples); + DLLEXPORT void PCM_addPCM8(projectM_ptr pm, unsigned char [2][1024]); + DLLEXPORT void PCM_addPCM8_512(projectM_ptr pm, const unsigned char [2][512]); + + #if (PROJECTM_VERSION_INT >= 1010000) + DLLEXPORT void projectM_settings(projectM_ptr pm, Settings* settings); + #endif +} + +#endif diff --git a/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.sln b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.sln new file mode 100644 index 00000000..e05f79a3 --- /dev/null +++ b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual Studio 2005 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "projectM-cwrapper", "projectM-cwrapper.vcproj", "{8E653284-12F3-4A90-9D0D-4195557051F7}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {8E653284-12F3-4A90-9D0D-4195557051F7}.Debug|Win32.ActiveCfg = Debug|Win32 + {8E653284-12F3-4A90-9D0D-4195557051F7}.Debug|Win32.Build.0 = Debug|Win32 + {8E653284-12F3-4A90-9D0D-4195557051F7}.Release|Win32.ActiveCfg = Release|Win32 + {8E653284-12F3-4A90-9D0D-4195557051F7}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.vcproj b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.vcproj new file mode 100644 index 00000000..013bc6b7 --- /dev/null +++ b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.vcproj @@ -0,0 +1,208 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -- cgit v1.2.3