From 7ad8d5e253f452bb8e208f75397d53beca5b3a49 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Tue, 5 Feb 2008 10:38:57 +0000 Subject: added Jedi-SDL to our SVN tree.. simplifies SVN checkout and build, and now that this version is well and truly deprecated, we should keep it here in case its removed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@809 b956fd51-792f-4845-bead-9b4dfca2ff2c --- .../Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas | 319 +++++++++++++++++++++ 1 file changed, 319 insertions(+) create mode 100644 Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas (limited to 'Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas') diff --git a/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas new file mode 100644 index 00000000..146e4b30 --- /dev/null +++ b/Game/Code/lib/JEDI-SDLv1.0/SDL/Pas/moduleloader.pas @@ -0,0 +1,319 @@ +unit moduleloader; +{ + $Id: moduleloader.pas,v 1.4 2004/02/20 17:19:10 savage Exp $ + +} +{******************************************************************} +{ } +{ Project JEDI } +{ OS independent Dynamic Loading Helpers } +{ } +{ The initial developer of the this code is } +{ Robert Marquardt INVALID_MODULEHANDLE_VALUE; +end; + +// load the DLL file FileName +// LoadLibraryEx is used to get better control of the loading +// for the allowed values for flags see LoadLibraryEx documentation. + +function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean; +begin + if Module = INVALID_MODULEHANDLE_VALUE then + Module := LoadLibraryEx( FileName, 0, Flags); + Result := Module <> INVALID_MODULEHANDLE_VALUE; +end; + +// unload a DLL loaded with LoadModule or LoadModuleEx +// The procedure will not try to unload a handle with +// value INVALID_MODULEHANDLE_VALUE and assigns this value +// to Module after unload. + +procedure UnloadModule(var Module: TModuleHandle); +begin + if Module <> INVALID_MODULEHANDLE_VALUE then + FreeLibrary(Module); + Module := INVALID_MODULEHANDLE_VALUE; +end; + +// returns the pointer to the symbol named SymbolName +// if it is exported from the DLL Module +// nil is returned if the symbol is not available + +function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer; +begin + Result := nil; + if Module <> INVALID_MODULEHANDLE_VALUE then + Result := GetProcAddress(Module, SymbolName ); +end; + +// returns the pointer to the symbol named SymbolName +// if it is exported from the DLL Module +// nil is returned if the symbol is not available. +// as an extra the boolean variable Accu is updated +// by anding in the success of the function. +// This is very handy for rendering a global result +// when accessing a long list of symbols. + +function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer; +begin + Result := nil; + if Module <> INVALID_MODULEHANDLE_VALUE then + Result := GetProcAddress(Module, SymbolName ); + Accu := Accu and (Result <> nil); +end; + +// get the value of variables exported from a DLL Module +// Delphi cannot access variables in a DLL directly, so +// this function allows to copy the data from the DLL. +// Beware! You are accessing the DLL memory image directly. +// Be sure to access a variable not a function and be sure +// to read the correct amount of data. + +function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; +var + Sym: Pointer; +begin + Result := True; + Sym := GetModuleSymbolEx(Module, SymbolName, Result); + if Result then + Move(Sym^, Buffer, Size); +end; + +// set the value of variables exported from a DLL Module +// Delphi cannot access variables in a DLL directly, so +// this function allows to copy the data to the DLL! +// BEWARE! You are accessing the DLL memory image directly. +// Be sure to access a variable not a function and be sure +// to write the correct amount of data. +// The changes are not persistent. They get lost when the +// DLL is unloaded. + +function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; +var + Sym: Pointer; +begin + Result := True; + Sym := GetModuleSymbolEx(Module, SymbolName, Result); + if Result then + Move(Buffer, Sym^, Size); +end; + +{$ENDIF} + +{$IFDEF Unix} +uses +{$ifdef Linux} + Types, + Libc; +{$else} + dl, + Types, + Baseunix, + Unix; +{$endif} +type + // Handle to a loaded .so + TModuleHandle = Pointer; + +const + // Value designating an unassigned TModuleHandle od a failed loading + INVALID_MODULEHANDLE_VALUE = TModuleHandle(nil); + +function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean; +function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean; +procedure UnloadModule(var Module: TModuleHandle); +function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer; +function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer; +function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; +function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; + +implementation + +// load the .so file FileName +// the rules for FileName are those of dlopen() +// Returns: True = success, False = failure to load +// Assigns: the handle of the loaded .so to Module +// Warning: if Module has any other value than INVALID_MODULEHANDLE_VALUE +// on entry the function will do nothing but returning success. + +function LoadModule(var Module: TModuleHandle; FileName: PChar): Boolean; +begin + if Module = INVALID_MODULEHANDLE_VALUE then + Module := dlopen( FileName, RTLD_NOW); + Result := Module <> INVALID_MODULEHANDLE_VALUE; +end; + +// load the .so file FileName +// dlopen() with flags is used to get better control of the loading +// for the allowed values for flags see "man dlopen". + +function LoadModuleEx(var Module: TModuleHandle; FileName: PChar; Flags: Cardinal): Boolean; +begin + if Module = INVALID_MODULEHANDLE_VALUE then + Module := dlopen( FileName, Flags); + Result := Module <> INVALID_MODULEHANDLE_VALUE; +end; + +// unload a .so loaded with LoadModule or LoadModuleEx +// The procedure will not try to unload a handle with +// value INVALID_MODULEHANDLE_VALUE and assigns this value +// to Module after unload. + +procedure UnloadModule(var Module: TModuleHandle); +begin + if Module <> INVALID_MODULEHANDLE_VALUE then + dlclose(Module); + Module := INVALID_MODULEHANDLE_VALUE; +end; + +// returns the pointer to the symbol named SymbolName +// if it is exported from the .so Module +// nil is returned if the symbol is not available + +function GetModuleSymbol(Module: TModuleHandle; SymbolName: PChar): Pointer; +begin + Result := nil; + if Module <> INVALID_MODULEHANDLE_VALUE then + Result := dlsym(Module, SymbolName ); +end; + +// returns the pointer to the symbol named SymbolName +// if it is exported from the .so Module +// nil is returned if the symbol is not available. +// as an extra the boolean variable Accu is updated +// by anding in the success of the function. +// This is very handy for rendering a global result +// when accessing a long list of symbols. + +function GetModuleSymbolEx(Module: TModuleHandle; SymbolName: PChar; var Accu: Boolean): Pointer; +begin + Result := nil; + if Module <> INVALID_MODULEHANDLE_VALUE then + Result := dlsym(Module, SymbolName ); + Accu := Accu and (Result <> nil); +end; + +// get the value of variables exported from a .so Module +// Delphi cannot access variables in a .so directly, so +// this function allows to copy the data from the .so. +// Beware! You are accessing the .so memory image directly. +// Be sure to access a variable not a function and be sure +// to read the correct amount of data. + +function ReadModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; +var + Sym: Pointer; +begin + Result := True; + Sym := GetModuleSymbolEx(Module, SymbolName, Result); + if Result then + Move(Sym^, Buffer, Size); +end; + +// set the value of variables exported from a .so Module +// Delphi cannot access variables in a .so directly, so +// this function allows to copy the data to the .so! +// BEWARE! You are accessing the .so memory image directly. +// Be sure to access a variable not a function and be sure +// to write the correct amount of data. +// The changes are not persistent. They get lost when the +// .so is unloaded. + +function WriteModuleData(Module: TModuleHandle; SymbolName: PChar; var Buffer; Size: Cardinal): Boolean; +var + Sym: Pointer; +begin + Result := True; + Sym := GetModuleSymbolEx(Module, SymbolName, Result); + if Result then + Move(Buffer, Sym^, Size); +end; +{$ENDIF} + +{$IFDEF __MACH__} // Mach definitions go here +{$ENDIF} + +end. -- cgit v1.2.3