From 5f11f9f3e328f6818a42f0a3405404612399c64e Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 30 Aug 2008 18:12:06 +0000 Subject: Removed outdated 1.1 branch contents git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas | 566 --------------------------- 1 file changed, 566 deletions(-) delete mode 100644 Game/Code/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas (limited to 'Game/Code/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas') diff --git a/Game/Code/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas b/Game/Code/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas deleted file mode 100644 index ba60714b..00000000 --- a/Game/Code/lib/JEDI-SDL/SDL/Pas/sdlwindow.pas +++ /dev/null @@ -1,566 +0,0 @@ -unit sdlwindow; -{ - $Id: sdlwindow.pas,v 1.9 2006/10/22 18:55:25 savage Exp $ - -} -{******************************************************************************} -{ } -{ JEDI-SDL : Pascal units for SDL - Simple DirectMedia Layer } -{ SDL Window Wrapper } -{ } -{ } -{ The initial developer of this Pascal code was : } -{ Dominique Louis } -{ } -{ Portions created by Dominique Louis are } -{ Copyright (C) 2004 - 2100 Dominique Louis. } -{ } -{ } -{ Contributor(s) } -{ -------------- } -{ Dominique Louis } -{ } -{ Obtained through: } -{ Joint Endeavour of Delphi Innovators ( Project JEDI ) } -{ } -{ You may retrieve the latest version of this file at the Project } -{ JEDI home page, located at http://delphi-jedi.org } -{ } -{ The contents of this file are used with permission, subject to } -{ the Mozilla Public License Version 1.1 (the "License"); you may } -{ not use this file except in compliance with the License. You may } -{ obtain a copy of the License at } -{ http://www.mozilla.org/MPL/MPL-1.1.html } -{ } -{ Software distributed under the License is distributed on an } -{ "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or } -{ implied. See the License for the specific language governing } -{ rights and limitations under the License. } -{ } -{ Description } -{ ----------- } -{ SDL Window Wrapper } -{ } -{ } -{ Requires } -{ -------- } -{ SDL.dll on Windows platforms } -{ libSDL-1.1.so.0 on Linux platform } -{ } -{ Programming Notes } -{ ----------------- } -{ } -{ } -{ } -{ } -{ Revision History } -{ ---------------- } -{ January 31 2003 - DL : Initial creation } -{ } -{ - $Log: sdlwindow.pas,v $ - Revision 1.9 2006/10/22 18:55:25 savage - Slight Change to handle OpenGL context - - Revision 1.8 2005/08/03 18:57:32 savage - Various updates and additions. Mainly to handle OpenGL 3D Window support and better cursor support for the mouse class - - Revision 1.7 2004/09/30 22:35:47 savage - Changes, enhancements and additions as required to get SoAoS working. - - Revision 1.6 2004/09/12 21:52:58 savage - Slight changes to fix some issues with the sdl classes. - - Revision 1.5 2004/05/10 21:11:49 savage - changes required to help get SoAoS off the ground. - - Revision 1.4 2004/05/01 14:59:27 savage - Updated code - - Revision 1.3 2004/04/23 10:45:28 savage - Changes made by Dean Ellis to work more modularly. - - Revision 1.2 2004/03/31 10:06:41 savage - Changed so that it now compiles, but is untested. - - Revision 1.1 2004/02/05 00:08:20 savage - Module 1.0 release - -} -{******************************************************************************} - -interface - -{$i jedi-sdl.inc} - -uses - Classes, - sdl, - sdlinput, - sdlticks; - -type - TSDLNotifyEvent = procedure {$IFNDEF NOT_OO}of object{$ENDIF}; - TSDLUpdateEvent = procedure( aElapsedTime : single ) {$IFNDEF NOT_OO}of object{$ENDIF}; - TSDLResizeEvent = procedure( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ) {$IFNDEF NOT_OO}of object{$ENDIF}; - TSDLUserEvent = procedure( aType : UInt8; aCode : integer; aData1 : Pointer; aData2 : Pointer ) {$IFNDEF NOT_OO}of object{$ENDIF}; - TSDLActiveEvent = procedure( aGain: UInt8; aState: UInt8 ) {$IFNDEF NOT_OO}of object{$ENDIF}; - - TSDLBaseWindow = class( TObject ) - private - FDisplaySurface : PSDL_Surface; - FVideoFlags : Uint32; - FOnDestroy: TSDLNotifyEvent; - FOnCreate: TSDLNotifyEvent; - FOnShow: TSDLNotifyEvent; - FOnResize: TSDLResizeEvent; - FOnUpdate: TSDLUpdateEvent; - FOnRender: TSDLNotifyEvent; - FOnClose: TSDLNotifyEvent; - FLoaded: Boolean; - FRendering: Boolean; - FHeight: integer; - FBitDepth: integer; - FWidth: integer; - FInputManager: TSDLInputManager; - FCaptionText : PChar; - FIconName : PChar; - FOnActive: TSDLActiveEvent; - FOnQuit: TSDLNotifyEvent; - FOnExpose: TSDLNotifyEvent; - FOnUser: TSDLUserEvent; - FTimer : TSDLTicks; - protected - procedure DoActive( aGain: UInt8; aState: UInt8 ); - procedure DoCreate; - procedure DoClose; - procedure DoDestroy; - procedure DoUpdate( aElapsedTime : single ); - procedure DoQuit; - procedure DoRender; - procedure DoResize( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); - procedure DoShow; - procedure DoUser( aType : UInt8; aCode : integer; aData1 : Pointer; aData2 : Pointer ); - procedure DoExpose; - procedure Render; virtual; - procedure Update( aElapsedTime : single ); virtual; - procedure InitialiseObjects; virtual; - procedure RestoreObjects; virtual; - procedure DeleteObjects; virtual; - function Flip : integer; virtual; - property OnActive : TSDLActiveEvent read FOnActive write FOnActive; - property OnClose: TSDLNotifyEvent read FOnClose write FOnClose; - property OnDestroy : TSDLNotifyEvent read FOnDestroy write FOnDestroy; - property OnCreate : TSDLNotifyEvent read FOnCreate write FOnCreate; - property OnUpdate: TSDLUpdateEvent read FOnUpdate write FOnUpdate; - property OnQuit : TSDLNotifyEvent read FOnQuit write FOnQuit; - property OnResize : TSDLResizeEvent read FOnResize write FOnResize; - property OnRender: TSDLNotifyEvent read FOnRender write FOnRender; - property OnShow : TSDLNotifyEvent read FOnShow write FOnShow; - property OnUser : TSDLUserEvent read FOnUser write FOnUser; - property OnExpose : TSDLNotifyEvent read FOnExpose write FOnExpose; - property DisplaySurface: PSDL_Surface read FDisplaySurface; - public - property InputManager : TSDLInputManager read FInputManager; - property Loaded : Boolean read FLoaded; - property Width : integer read FWidth; - property Height : integer read FHeight; - property BitDepth : integer read FBitDepth; - property Rendering : Boolean read FRendering write FRendering; - procedure SetCaption( const aCaptionText : string; const aIconName : string ); - procedure GetCaption( var aCaptionText : string; var aIconName : string ); - procedure SetIcon( aIcon : PSDL_Surface; aMask: UInt8 ); - procedure ActivateVideoMode; - constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); virtual; - destructor Destroy; override; - procedure InitialiseEnvironment; - function Show : Boolean; virtual; - end; - - TSDLCustomWindow = class( TSDLBaseWindow ) - public - property OnCreate; - property OnDestroy; - property OnClose; - property OnShow; - property OnResize; - property OnRender; - property OnUpdate; - property DisplaySurface; - end; - - TSDL2DWindow = class( TSDLCustomWindow ) - public - constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 = SDL_DOUBLEBUF or SDL_SWSURFACE); override; - procedure Render; override; - procedure Update( aElapsedTime : single ); override; - procedure InitialiseObjects; override; - procedure RestoreObjects; override; - procedure DeleteObjects; override; - function Flip : integer; override; - end; - - TSDL3DWindow = class( TSDLCustomWindow ) - public - constructor Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 = SDL_OPENGL or SDL_DOUBLEBUF); override; - function Flip : integer; override; - procedure Render; override; - procedure Update( aElapsedTime : single ); override; - procedure InitialiseObjects; override; - procedure RestoreObjects; override; - procedure DeleteObjects; override; - end; - - - -implementation - -uses - logger, - SysUtils; - -{ TSDLBaseWindow } -procedure TSDLBaseWindow.ActivateVideoMode; -begin - FDisplaySurface := SDL_SetVideoMode( FWidth, FHeight, FBitDepth, FVideoFlags); - if (FDisplaySurface = nil) then - begin - Log.LogError( Format('Could not set video mode: %s', [SDL_GetError]), 'Main'); - exit; - end; - - SetCaption( 'Made with JEDI-SDL', 'JEDI-SDL Icon' ); -end; - -constructor TSDLBaseWindow.Create( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); -begin - inherited Create; - SDL_Init(SDL_INIT_EVERYTHING); - FInputManager := TSDLInputManager.Create( [ itJoystick, itKeyBoard, itMouse ]); - FTimer := TSDLTicks.Create; - - FWidth := aWidth; - FHeight := aHeight; - FBitDepth := aBitDepth; - FVideoFlags := aVideoFlags; - - DoCreate; -end; - -procedure TSDLBaseWindow.DeleteObjects; -begin - FLoaded := False; -end; - -destructor TSDLBaseWindow.Destroy; -begin - DoDestroy; - if FLoaded then - DeleteObjects; - if FInputManager <> nil then - FreeAndNil( FInputManager ); - if FTimer <> nil then - FreeAndNil( FTimer ); - if FDisplaySurface <> nil then - SDL_FreeSurface( FDisplaySurface ); - inherited Destroy; - SDL_Quit; -end; - -procedure TSDLBaseWindow.DoActive(aGain, aState: UInt8); -begin - if Assigned( FOnActive ) then - begin - FOnActive( aGain, aState ); - end; -end; - -procedure TSDLBaseWindow.DoClose; -begin - if Assigned( FOnClose ) then - begin - FOnClose; - end; -end; - -procedure TSDLBaseWindow.DoCreate; -begin - if Assigned( FOnCreate ) then - begin - FOnCreate; - end; -end; - -procedure TSDLBaseWindow.DoDestroy; -begin - if Assigned( FOnDestroy ) then - begin - FOnDestroy; - end; -end; - -procedure TSDLBaseWindow.DoExpose; -begin - if Assigned( FOnExpose ) then - begin - FOnExpose; - end; -end; - -procedure TSDLBaseWindow.DoUpdate( aElapsedTime : single ); -begin - if Assigned( FOnUpdate ) then - begin - FOnUpdate( aElapsedTime ); - end; -end; - -procedure TSDLBaseWindow.DoQuit; -begin - FRendering := false; - if Assigned( FOnQuit ) then - begin - FOnQuit; - end; -end; - -procedure TSDLBaseWindow.DoRender; -begin - if Assigned( FOnRender ) then - begin - FOnRender; - end; -end; - -procedure TSDLBaseWindow.DoResize( aWidth : integer; aHeight : integer; aBitDepth : integer; aVideoFlags : Uint32 ); -begin - // resize to the new size - SDL_FreeSurface(FDisplaySurface); - FWidth := aWidth; - FHeight := aHeight; - FBitDepth := aBitDepth; - FVideoFlags := aVideoFlags; - FDisplaySurface := SDL_SetVideoMode(aWidth, aHeight, aBitDepth, aVideoFlags); - if Assigned( FOnResize ) then - begin - FOnResize( aWidth, aHeight, aBitDepth, aVideoFlags ); - end; -end; - -procedure TSDLBaseWindow.DoShow; -begin - if Assigned( FOnShow ) then - begin - FOnShow; - end; -end; - -procedure TSDLBaseWindow.DoUser(aType: UInt8; aCode: integer; aData1, aData2: Pointer); -begin - if Assigned( FOnUser ) then - begin - FOnUser( aType, aCode, aData1, aData2 ); - end; -end; - -function TSDLBaseWindow.Flip : integer; -begin - result := 0; -end; - -procedure TSDLBaseWindow.GetCaption( var aCaptionText : string; var aIconName : string ); -begin - aCaptionText := string( FCaptionText ); - aIconName := string( FIconName ); -end; - -procedure TSDLBaseWindow.InitialiseEnvironment; -begin - InitialiseObjects; - RestoreObjects; -end; - -procedure TSDLBaseWindow.InitialiseObjects; -begin - FLoaded := True; -end; - -procedure TSDLBaseWindow.Update( aElapsedTime : single ); -begin - DoUpdate( aElapsedTime ); -end; - -procedure TSDLBaseWindow.Render; -begin - DoRender; -end; - -procedure TSDLBaseWindow.RestoreObjects; -begin - FLoaded := false; -end; - -procedure TSDLBaseWindow.SetCaption( const aCaptionText : string; const aIconName : string ); -begin - if FCaptionText <> aCaptionText then - begin - FCaptionText := PChar( aCaptionText ); - FIconName := PChar( aIconName ); - SDL_WM_SetCaption( FCaptionText, FIconName ); - end; -end; - -procedure TSDLBaseWindow.SetIcon(aIcon: PSDL_Surface; aMask: UInt8); -begin - SDL_WM_SetIcon( aIcon, aMask ); -end; - -function TSDLBaseWindow.Show : Boolean; -var - eBaseWindowEvent : TSDL_Event; -begin - DoShow; - - FTimer.Init; - - FRendering := true; - // repeat until we are told not to render - while FRendering do - begin - // wait for an event - while SDL_PollEvent( @eBaseWindowEvent ) > 0 do - begin - - // check for a quit event - case eBaseWindowEvent.type_ of - SDL_ACTIVEEVENT : - begin - DoActive( eBaseWindowEvent.active.gain, eBaseWindowEvent.active.state ); - end; - - SDL_QUITEV : - begin - DoQuit; - DoClose; - end; - - SDL_USEREVENT : - begin - DoUser( eBaseWindowEvent.user.type_, eBaseWindowEvent.user.code, eBaseWindowEvent.user.data1, eBaseWindowEvent.user.data2 ); - end; - - SDL_VIDEOEXPOSE : - begin - DoExpose; - end; - - SDL_VIDEORESIZE : - begin - DoResize( eBaseWindowEvent.resize.w, eBaseWindowEvent.resize.h, FDisplaySurface.format.BitsPerPixel, FVideoflags ); - end; - - - end; - InputManager.UpdateInputs( eBaseWindowEvent ); - end; - // Prepare the Next Frame - Update( FTimer.GetElapsedSeconds ); - // Display the Next Frame - Render; - // Flip the surfaces - Flip; - end; - - Result := FRendering; -end; - -{ TSDL2DWindow } - -constructor TSDL2DWindow.Create(aWidth, aHeight, aBitDepth: integer; aVideoFlags: Uint32); -begin - // make sure double buffer is always included in the video flags - inherited Create(aWidth,aHeight, aBitDepth, aVideoFlags or SDL_DOUBLEBUF); -end; - -procedure TSDL2DWindow.DeleteObjects; -begin - inherited; - -end; - -function TSDL2DWindow.Flip: integer; -begin - // let's show the back buffer - result := SDL_Flip( FDisplaySurface ); -end; - -procedure TSDL2DWindow.InitialiseObjects; -begin - inherited; - -end; - -procedure TSDL2DWindow.Update( aElapsedTime : single ); -begin - inherited; - -end; - -procedure TSDL2DWindow.Render; -begin - inherited; - -end; - -procedure TSDL2DWindow.RestoreObjects; -begin - inherited; - -end; - -{ TSDL3DWindow } - -constructor TSDL3DWindow.Create(aWidth, - aHeight, aBitDepth: integer; aVideoFlags: Uint32); -begin - // make sure opengl is always included in the video flags - inherited Create(aWidth,aHeight, aBitDepth, aVideoFlags or SDL_OPENGL or SDL_DOUBLEBUF); -end; - -procedure TSDL3DWindow.DeleteObjects; -begin - inherited; - -end; - -function TSDL3DWindow.Flip : integer; -begin - SDL_GL_SwapBuffers; - result := 0; -end; - -procedure TSDL3DWindow.InitialiseObjects; -begin - inherited; - -end; - -procedure TSDL3DWindow.Update( aElapsedTime : single ); -begin - inherited; - -end; - -procedure TSDL3DWindow.Render; -begin - inherited; - -end; - -procedure TSDL3DWindow.RestoreObjects; -begin - inherited; - -end; - -end. -- cgit v1.2.3