From df37a6a52ea5b1856e9e0e4d924a859f3fa472e1 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 11 Oct 2007 13:32:43 +0000 Subject: added UAudio_FFMpeg.pas as placeholder... ( Still has bass code in it.. needs to be replaced with ffmpeg code ) UMusic ( And UAudio* ) files, now have proper IAudioPlayback and IAudioInput Interface enumeration. simply having the unit in the uses clause will make it available. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@506 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/UltraStar.dpr | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'Game/Code/UltraStar.dpr') diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr index 239984b5..de34aa52 100644 --- a/Game/Code/UltraStar.dpr +++ b/Game/Code/UltraStar.dpr @@ -43,8 +43,12 @@ uses UCommon in 'Classes\UCommon.pas', UGraphic in 'Classes\UGraphic.pas', UTexture in 'Classes\UTexture.pas', - UMusic in 'Classes\UMusic.pas', - UMusic_BASS in 'Classes\UMusic_BASS.pas', + + UMusic in 'Classes\UMusic.pas', + UAudio_FFMpeg in 'Classes\UAudio_FFMpeg.pas', + UAudio_Bass in 'Classes\UAudio_Bass.pas', + + ULanguage in 'Classes\ULanguage.pas', UMain in 'Classes\UMain.pas', UDraw in 'Classes\UDraw.pas', @@ -291,8 +295,7 @@ begin // Sound Log.BenchmarkStart(1); - Log.LogStatus('Initialize Sound', 'Initialization'); - Log.LogStatus('Creating Music', 'InitializeSound'); InitializeSound(); + Log.LogStatus('Initialize Sound', 'Initialization'); InitializeSound(); Log.BenchmarkEnd(1); Log.LogBenchmark('Initializing Sound', 1); -- cgit v1.2.3