From f0a22b8ae97aebaf6dc4a9924a22204bc9e3a306 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Fri, 21 Sep 2007 00:55:56 +0000 Subject: added sdl_image to project uses clause and fixed credits screen to compile in lazarus / linux after the minor changes, to use sdl_image git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@425 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenCredits.pas | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'Game/Code/Screens') diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index 30237f95..7b5e4c00 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -2,6 +2,13 @@ unit UScreenCredits; interface +{$IFDEF FPC} + {$MODE DELPHI} +{$ENDIF} + +{$I switches.inc} + + uses UMenu, SDL, @@ -313,7 +320,7 @@ begin glGenTextures(1,@myTex); glBindTexture(GL_TEXTURE_2D, myTex); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexImage2D( GL_TEXTURE_2D, 0, 4, myconvertedsdlimage^.w, myconvertedsdlimage^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, myconvertedsdlimage^.pixels ); SDL_FreeSurface(mysdlimage); -- cgit v1.2.3