From af7100ef908a4ee1474a607ed255c707959222f1 Mon Sep 17 00:00:00 2001 From: b1indy Date: Sat, 1 Sep 2007 17:42:46 +0000 Subject: ffmpeg support now with dualscreen mode git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@359 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSing.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Screens') diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 4bf405f6..6ce19c17 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -744,7 +744,7 @@ begin begin try FFmpegGetFrame(Czas.Teraz); - FFmpegDrawGL; + FFmpegDrawGL(ScreenAct); // PlaySmpeg; except //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video @@ -1072,7 +1072,7 @@ begin // todo: find a way to determine, when a new frame is needed // toto: same for the need to skip frames FFmpegGetFrame(Czas.Teraz); - FFmpegDrawGL; + FFmpegDrawGL(ScreenAct); except //If an Error occurs drawing: prevent Video from being Drawn again and Close Video AktSong.VideoLoaded := False; -- cgit v1.2.3