From a48be5b4dd13db5cbc2cce4932508e61ff354340 Mon Sep 17 00:00:00 2001 From: mogguh Date: Wed, 21 Mar 2007 21:35:49 +0000 Subject: Golden notes are implemented from now on. So "golden notes" twinkle, and perfect sung notes twinkle too. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@12 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSing.pas | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'Game/Code/Screens') diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 2a97482d..3dd1119a 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -3,7 +3,7 @@ unit UScreenSing; interface uses UMenu, UMusic, SDL, SysUtils, UPliki, UTime, USongs, UIni, ULog, USmpeg, UTexture, ULyrics, - TextGL, OpenGL12, BASS, UThemes, ULCD; + TextGL, OpenGL12, BASS, UThemes, ULCD, UGraphicClasses; type TScreenSing = class(TMenu) @@ -973,6 +973,9 @@ begin // draw custom items SingDraw; // always draw +//GoldenNoteStarsTwinkle Mod + GoldenRec.SpawnRec; +//GoldenNoteStarsTwinkle Mod // back stereo Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX; @@ -1116,6 +1119,9 @@ Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden; end; //PhrasenBonus - Line Bonus Mod End// } +//GoldenStarsTwinkle Mod + GoldenRec.KillAll; +//GoldenStarsTwinkle Mod End end; end. -- cgit v1.2.3