From 5f11f9f3e328f6818a42f0a3405404612399c64e Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 30 Aug 2008 18:12:06 +0000 Subject: Removed outdated 1.1 branch contents git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenCredits.pas | 1402 ----------------- Game/Code/Screens/UScreenEdit.pas | 114 -- Game/Code/Screens/UScreenEditConvert.pas | 582 ------- Game/Code/Screens/UScreenEditHeader.pas | 373 ----- Game/Code/Screens/UScreenEditSub.pas | 1376 ---------------- Game/Code/Screens/UScreenLevel.pas | 96 -- Game/Code/Screens/UScreenLoading.pas | 57 - Game/Code/Screens/UScreenMain.pas | 280 ---- Game/Code/Screens/UScreenName.pas | 236 --- Game/Code/Screens/UScreenOpen.pas | 168 -- Game/Code/Screens/UScreenOptions.pas | 178 --- Game/Code/Screens/UScreenOptionsAdvanced.pas | 105 -- Game/Code/Screens/UScreenOptionsGame.pas | 112 -- Game/Code/Screens/UScreenOptionsGraphics.pas | 99 -- Game/Code/Screens/UScreenOptionsLyrics.pas | 94 -- Game/Code/Screens/UScreenOptionsRecord.pas | 232 --- Game/Code/Screens/UScreenOptionsSound.pas | 99 -- Game/Code/Screens/UScreenOptionsThemes.pas | 168 -- Game/Code/Screens/UScreenPartyNewRound.pas | 433 ----- Game/Code/Screens/UScreenPartyOptions.pas | 273 ---- Game/Code/Screens/UScreenPartyPlayer.pas | 331 ---- Game/Code/Screens/UScreenPartyScore.pas | 294 ---- Game/Code/Screens/UScreenPartyWin.pas | 259 --- Game/Code/Screens/UScreenPopup.pas | 247 --- Game/Code/Screens/UScreenScore.pas | 1043 ------------- Game/Code/Screens/UScreenSing.pas | 1379 ---------------- Game/Code/Screens/UScreenSingModi.pas | 699 --------- Game/Code/Screens/UScreenSong.pas | 2172 -------------------------- Game/Code/Screens/UScreenSongJumpto.pas | 205 --- Game/Code/Screens/UScreenSongMenu.pas | 634 -------- Game/Code/Screens/UScreenStatDetail.pas | 250 --- Game/Code/Screens/UScreenStatMain.pas | 288 ---- Game/Code/Screens/UScreenTop5.pas | 169 -- Game/Code/Screens/UScreenWelcome.pas | 120 -- 34 files changed, 14567 deletions(-) delete mode 100644 Game/Code/Screens/UScreenCredits.pas delete mode 100644 Game/Code/Screens/UScreenEdit.pas delete mode 100644 Game/Code/Screens/UScreenEditConvert.pas delete mode 100644 Game/Code/Screens/UScreenEditHeader.pas delete mode 100644 Game/Code/Screens/UScreenEditSub.pas delete mode 100644 Game/Code/Screens/UScreenLevel.pas delete mode 100644 Game/Code/Screens/UScreenLoading.pas delete mode 100644 Game/Code/Screens/UScreenMain.pas delete mode 100644 Game/Code/Screens/UScreenName.pas delete mode 100644 Game/Code/Screens/UScreenOpen.pas delete mode 100644 Game/Code/Screens/UScreenOptions.pas delete mode 100644 Game/Code/Screens/UScreenOptionsAdvanced.pas delete mode 100644 Game/Code/Screens/UScreenOptionsGame.pas delete mode 100644 Game/Code/Screens/UScreenOptionsGraphics.pas delete mode 100644 Game/Code/Screens/UScreenOptionsLyrics.pas delete mode 100644 Game/Code/Screens/UScreenOptionsRecord.pas delete mode 100644 Game/Code/Screens/UScreenOptionsSound.pas delete mode 100644 Game/Code/Screens/UScreenOptionsThemes.pas delete mode 100644 Game/Code/Screens/UScreenPartyNewRound.pas delete mode 100644 Game/Code/Screens/UScreenPartyOptions.pas delete mode 100644 Game/Code/Screens/UScreenPartyPlayer.pas delete mode 100644 Game/Code/Screens/UScreenPartyScore.pas delete mode 100644 Game/Code/Screens/UScreenPartyWin.pas delete mode 100644 Game/Code/Screens/UScreenPopup.pas delete mode 100644 Game/Code/Screens/UScreenScore.pas delete mode 100644 Game/Code/Screens/UScreenSing.pas delete mode 100644 Game/Code/Screens/UScreenSingModi.pas delete mode 100644 Game/Code/Screens/UScreenSong.pas delete mode 100644 Game/Code/Screens/UScreenSongJumpto.pas delete mode 100644 Game/Code/Screens/UScreenSongMenu.pas delete mode 100644 Game/Code/Screens/UScreenStatDetail.pas delete mode 100644 Game/Code/Screens/UScreenStatMain.pas delete mode 100644 Game/Code/Screens/UScreenTop5.pas delete mode 100644 Game/Code/Screens/UScreenWelcome.pas (limited to 'Game/Code/Screens') diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas deleted file mode 100644 index 925d62cc..00000000 --- a/Game/Code/Screens/UScreenCredits.pas +++ /dev/null @@ -1,1402 +0,0 @@ -unit UScreenCredits; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses - UMenu, - SDL, - SDL_Image, - UDisplay, - UTexture, - OpenGL12, - UMusic, - UFiles, - SysUtils, - UThemes, - ULCD, - ULight, - UGraphicClasses; - -type - TCreditsStages=(InitialDelay,Intro,MainPart,Outro); - - TScreenCredits = class(TMenu) - public - - Credits_X: Real; - Credits_Time: Cardinal; - Credits_Alpha: Cardinal; - CTime: Cardinal; - CTime_hold: Cardinal; - ESC_Alpha: Integer; - - credits_entry_tex: TTexture; - credits_entry_dx_tex: TTexture; - credits_bg_tex: TTexture; - credits_bg_ovl: TTexture; -// credits_bg_logo: TTexture; - credits_bg_scrollbox_left: TTexture; - credits_blindguard: TTexture; - credits_blindy: TTexture; - credits_canni: TTexture; - credits_commandio: TTexture; - credits_lazyjoker: TTexture; - credits_mog: TTexture; - credits_mota: TTexture; - credits_skillmaster: TTexture; - credits_whiteshark: TTexture; - intro_layer01: TTexture; - intro_layer02: TTexture; - intro_layer03: TTexture; - intro_layer04: TTexture; - intro_layer05: TTexture; - intro_layer06: TTexture; - intro_layer07: TTexture; - intro_layer08: TTexture; - intro_layer09: TTexture; - outro_bg: TTexture; - outro_esc: TTexture; - outro_exd: TTexture; - - deluxe_slidein: cardinal; - - CurrentScrollText: String; - NextScrollUpdate: Real; - EndofLastScrollingPart: Cardinal; - CurrentScrollStart, CurrentScrollEnd: Integer; - - CRDTS_Stage: TCreditsStages; - - myTex: glUint; - mysdlimage,myconvertedsdlimage: PSDL_Surface; - - Fadeout: boolean; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure onShow; override; - procedure onHide; override; - procedure DrawCredits; - procedure Draw_FunkyText; - end; - -const - Funky_Text: AnsiString = - 'Grandma Deluxe has arrived! Thanks to Corvus5 for the massive work on UltraStar, Wome for the nice tune you´re hearing, '+ - 'all the people who put massive effort and work in new songs (don´t forget UltraStar w/o songs would be nothing), ppl from '+ - 'irc helping us - eBandit and Gabari, scene ppl who really helped instead of compiling and running away. Greetings to DennisTheMenace for betatesting, '+ - 'Demoscene.tv, pouet.net, KakiArts, Sourceforge,..'; - - - Timings: array[0..21] of Cardinal=( - 20, // 0 Delay vor Start - - 149, // 1 Ende erster Intro Zoom - 155, // 2 Start 2. Action im Intro - 170, // 3 Ende Separation im Intro - 271, // 4 Anfang Zoomout im Intro - 0, // 5 unused - 261, // 6 Start fade-to-white im Intro - - 271, // 7 Start Main Part - 280, // 8 Start On-Beat-Sternchen Main Part - - 396, // 9 Start BlindGuard - 666, // 10 Start blindy - 936, // 11 Start Canni - 1206, // 12 Start Commandio - 1476, // 13 Start LazyJoker - 1746, // 14 Start Mog - 2016, // 15 Start Mota - 2286, // 16 Start SkillMaster - 2556, // 17 Start WhiteShark - 2826, // 18 Ende Whiteshark - 3096, // 19 Start FadeOut Mainscreen - 3366, // 20 Ende Credits Tune - 60); // 21 start flare im intro - - - sdl32bpprgba: TSDL_Pixelformat=(palette: nil; - BitsPerPixel: 32; - BytesPerPixel: 4; - Rloss: 0; - Gloss: 0; - Bloss: 0; - Aloss: 0; - Rshift: 0; - Gshift: 8; - Bshift: 16; - Ashift: 24; - Rmask: $000000ff; - Gmask: $0000ff00; - Bmask: $00ff0000; - Amask: $ff000000; - colorkey: 0; - alpha: 255 ); - - -implementation - -uses {$IFDEF win32} - windows, - {$ELSE} - lclintf, - {$ENDIF} - ULog, - UGraphic, - UMain, - UIni, - USongs, - Textgl, - ULanguage, - UCommon, - Math, - dialogs; - - -function TScreenCredits.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - FadeTo(@ScreenMain); - AudioPlayback.PlaySound(SoundLib.Back); - end; -{ SDLK_SPACE: - begin - setlength(CTime_hold,length(CTime_hold)+1); - CTime_hold[high(CTime_hold)]:=CTime; - end; -} - end;//esac - end; //fi -end; - -constructor TScreenCredits.Create; -begin - inherited Create; - - credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', 'PNG', 'Plain', 0); - credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', 'PNG', 'Transparent', 0); - - credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', 'PNG', 'Font Black', 0); - credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', 'PNG', 'Font Black', 0); - credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', 'PNG', 'Font Black', 0); - credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', 'PNG', 'Font Black', 0); - credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', 'PNG', 'Font Black', 0); - credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', 'PNG', 'Font Black', 0); - credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', 'PNG', 'Font Black', 0); - credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', 'PNG', 'Font Black', 0); - credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', 'PNG', 'Font Black', 0); - - intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', 'PNG', 'Transparent', 0); - intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', 'PNG', 'Transparent', 0); - intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', 'PNG', 'Transparent', 0); - intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', 'PNG', 'Transparent', 0); - intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', 'PNG', 'Transparent', 0); - intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', 'PNG', 'Transparent', 0); - intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', 'PNG', 'Transparent', 0); - intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', 'PNG', 'Transparent', 0); - intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', 'PNG', 'Transparent', 0); - - outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', 'PNG', 'Plain', 0); - outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', 'PNG', 'Transparent', 0); - outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', 'PNG', 'Transparent', 0); - - CRDTS_Stage:=InitialDelay; -end; - -function TScreenCredits.Draw: boolean; -begin - DrawCredits; - Draw:=true; -end; - -function pixfmt_eq(fmt1,fmt2: TSDL_Pixelformat): boolean; -begin - if (fmt1.BitsPerPixel = fmt2.BitsPerPixel) and - (fmt1.BytesPerPixel = fmt2.BytesPerPixel) and - (fmt1.Rloss = fmt2.Rloss) and - (fmt1.Gloss = fmt2.Gloss) and - (fmt1.Bloss = fmt2.Bloss) and - (fmt1.Rmask = fmt2.Rmask) and - (fmt1.Gmask = fmt2.Gmask) and - (fmt1.Bmask = fmt2.Bmask) and - (fmt1.Rshift = fmt2.Rshift) and - (fmt1.Gshift = fmt2.Gshift) and - (fmt1.Bshift = fmt2.Bshift) - then - pixfmt_eq:=True - else - pixfmt_eq:=False; -end; - -function inttohexstr(i: cardinal):pchar; -var helper, i2, c:cardinal; - tmpstr: string; -begin - helper:=0; - i2:=i; - tmpstr:=''; - for c:=1 to 8 do - begin - helper:=(helper shl 4) or (i2 and $f); - i2:=i2 shr 4; - end; - for c:=1 to 8 do - begin - i2:=helper and $f; - helper := helper shr 4; - case i2 of - 0: tmpstr:=tmpstr+'0'; - 1: tmpstr:=tmpstr+'1'; - 2: tmpstr:=tmpstr+'2'; - 3: tmpstr:=tmpstr+'3'; - 4: tmpstr:=tmpstr+'4'; - 5: tmpstr:=tmpstr+'5'; - 6: tmpstr:=tmpstr+'6'; - 7: tmpstr:=tmpstr+'7'; - 8: tmpstr:=tmpstr+'8'; - 9: tmpstr:=tmpstr+'9'; - 10: tmpstr:=tmpstr+'a'; - 11: tmpstr:=tmpstr+'b'; - 12: tmpstr:=tmpstr+'c'; - 13: tmpstr:=tmpstr+'d'; - 14: tmpstr:=tmpstr+'e'; - 15: tmpstr:=tmpstr+'f'; - end; - end; - inttohexstr:=pchar(tmpstr); -end; - -procedure TScreenCredits.onShow; -begin - CRDTS_Stage:=InitialDelay; - Credits_X := 580; - deluxe_slidein := 0; - Credits_Alpha := 0; - //Music.SetLoop(true); Loop looped ned, so ne scheisse - AudioPlayback.Open(soundpath + 'wome-credits-tune.mp3'); //danke kleinster liebster weeeetüüüüü!! -// Music.Play; - CTime:=0; -// setlength(CTime_hold,0); - - mysdlimage:=IMG_Load('test.png'); - if assigned(mysdlimage) then - begin - {$IFNDEF FPC} - showmessage('opened image via SDL_Image'+#13#10+ - 'Width: '+inttostr(mysdlimage^.w)+#13#10+ - 'Height: '+inttostr(mysdlimage^.h)+#13#10+ - 'BitsPP: '+inttostr(mysdlimage^.format.BitsPerPixel)+#13#10+ - 'BytesPP: '+inttostr(mysdlimage^.format.BytesPerPixel)+#13#10+ - 'Rloss: '+inttostr(mysdlimage^.format.Rloss)+#13#10+ - 'Gloss: '+inttostr(mysdlimage^.format.Gloss)+#13#10+ - 'Bloss: '+inttostr(mysdlimage^.format.Bloss)+#13#10+ - 'Aloss: '+inttostr(mysdlimage^.format.Aloss)+#13#10+ - 'Rshift: '+inttostr(mysdlimage^.format.Rshift)+#13#10+ - 'Gshift: '+inttostr(mysdlimage^.format.Gshift)+#13#10+ - 'Bshift: '+inttostr(mysdlimage^.format.Bshift)+#13#10+ - 'Ashift: '+inttostr(mysdlimage^.format.Ashift)+#13#10+ - 'Rmask: '+inttohexstr(mysdlimage^.format.Rmask)+#13#10+ - 'Gmask: '+inttohexstr(mysdlimage^.format.Gmask)+#13#10+ - 'Bmask: '+inttohexstr(mysdlimage^.format.Bmask)+#13#10+ - 'Amask: '+inttohexstr(mysdlimage^.format.Amask)+#13#10+ - 'ColKey: '+inttostr(mysdlimage^.format.Colorkey)+#13#10+ - 'Alpha: '+inttostr(mysdlimage^.format.Alpha)); - - if pixfmt_eq(mysdlimage^.format^,sdl32bpprgba) then - showmessage('equal pixelformats') - else - showmessage('different pixelformats'); - {$ENDIF} - - myconvertedsdlimage:=SDL_ConvertSurface(mysdlimage,@sdl32bpprgba,SDL_SWSURFACE); - glGenTextures(1,@myTex); - glBindTexture(GL_TEXTURE_2D, myTex); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - glTexImage2D( GL_TEXTURE_2D, 0, 4, myconvertedsdlimage^.w, myconvertedsdlimage^.h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, myconvertedsdlimage^.pixels ); - SDL_FreeSurface(mysdlimage); - SDL_FreeSurface(myconvertedsdlimage); - end - else - {$IFDEF FPC} - writeln( 'could not open file - test.png'); - {$ELSE} - showmessage('could not open file - test.png'); - {$ENDIF} - -end; - -procedure TScreenCredits.onHide; -begin - AudioPlayback.Stop; -end; - -Procedure TScreenCredits.Draw_FunkyText; -var - S: Integer; - X,Y,A: Real; - visibleText: PChar; -begin - SetFontSize(10); - //Init ScrollingText - if (CTime = Timings[7]) then - begin - //Set Position of Text - Credits_X := 600; - CurrentScrollStart:=1; - CurrentScrollEnd:=1; - end; - - if (CTime > Timings[7]) and (CurrentScrollStart < length(Funky_Text)) then - begin - X:=0; - visibleText:=pchar(Copy(Funky_Text, CurrentScrollStart, CurrentScrollEnd)); - for S := 0 to length(visibleText)-1 do begin - Y:=abs(sin((Credits_X+X)*0.93{*(((Credits_X+X))/1200)}/100*pi)); - SetFontPos(Credits_X+X,538-Y*(Credits_X+X)*(Credits_X+X)*(Credits_X+X)/1000000); - A:=0; - if (Credits_X+X < 15) then A:=0; - if (Credits_X+X >=15) then A:=Credits_X+X-15; - if Credits_X+X > 32 then A:=17; - glColor4f( 230/255-40/255+Y*(Credits_X+X)/900, 200/255-30/255+Y*(Credits_X+X)/1000, 155/255-20/255+Y*(Credits_X+X)/1100, A/17); - glPrintLetter(visibleText[S]); - X := X + Fonts[ActFont].Width[Ord(visibleText[S])] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW; - end; - if (Credits_X<0) and (CurrentScrollStart < length(Funky_Text)) then begin - Credits_X:=Credits_X + Fonts[ActFont].Width[Ord(Funky_Text[CurrentScrollStart])] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW; - inc(CurrentScrollStart); - end; - visibleText:=pchar(Copy(Funky_Text, CurrentScrollStart, CurrentScrollEnd)); - if (Credits_X+glTextWidth(visibleText) < 600) and (CurrentScrollEnd < length(Funky_Text)) then begin - inc(CurrentScrollEnd); - end; - end; -{ // timing hack - X:=5; - SetFontStyle (2); - SetFontItalic(False); - SetFontSize(9); - glColor4f(1, 1, 1, 1); - for S:=0 to high(CTime_hold) do begin - visibleText:=pchar(inttostr(CTime_hold[S])); - SetFontPos (500, X); - glPrint (Addr(visibleText[0])); - X:=X+20; - end;} -end; - -procedure Start3D; -begin - glMatrixMode(GL_PROJECTION); - glPushMatrix; - glLoadIdentity; - glFrustum(-0.3*4/3,0.3*4/3,-0.3,0.3,1,1000); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity; -end; -procedure End3D; -begin - glMatrixMode(GL_PROJECTION); - glPopMatrix; - glMatrixMode(GL_MODELVIEW); -end; - -procedure TScreenCredits.DrawCredits; -var - T,I: Cardinal; - X: Real; - Ver: PChar; - RuntimeStr: AnsiString; - Data: TFFTData; - j,k,l:cardinal; - f,g,h: Real; - STime:cardinal; - Delay:cardinal; - - myPixel: longword; - myColor: Cardinal; - myScale: Real; - myAngle: Real; - - -const myLogoCoords: Array[0..27,0..1] of Cardinal = ((39,32),(84,32),(100,16),(125,24), - (154,31),(156,58),(168,32),(203,36), - (258,34),(251,50),(274,93),(294,84), - (232,54),(278,62),(319,34),(336,92), - (347,23),(374,32),(377,58),(361,83), - (385,91),(405,91),(429,35),(423,51), - (450,32),(485,34),(444,91),(486,93)); - -begin - //dis does teh muiwk y0r - AudioPlayback.GetFFTData(Data); - - Log.LogStatus('',' JB-1'); - - T := GetTickCount div 33; - if T <> Credits_Time then - begin - Credits_Time := T; - inc(CTime); - inc(CTime_hold); - Credits_X := Credits_X-2; - - Log.LogStatus('',' JB-2'); - if (CRDTS_Stage=InitialDelay) and (CTime=Timings[0]) then - begin -// CTime:=Timings[20]; -// CRDTS_Stage:=Outro; - - CRDTS_Stage:=Intro; - CTime:=0; - AudioPlayback.Play; - - end; - if (CRDTS_Stage=Intro) and (CTime=Timings[7]) then - begin - CRDTS_Stage:=MainPart; - end; - if (CRDTS_Stage=MainPart) and (CTime=Timings[20]) then - begin - CRDTS_Stage:=Outro; - end; - end; - - Log.LogStatus('',' JB-3'); - - //draw background - if CRDTS_Stage=InitialDelay then - begin - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - end - else - if CRDTS_Stage=Intro then - begin - Start3D; - glPushMatrix; - - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - if CTime < Timings[1] then begin - myScale:= 0.5+0.5*(Timings[1]-CTime)/(Timings[1]); // slowly move layers together - myAngle:=cos((CTime)*pi/((Timings[1])*2)); // and make logo face towards camera - end else begin // this is the part when the logo stands still - myScale:=0.5; - myAngle:=0; - end; - if CTime > Timings[2] then begin - myScale:= 0.5+0.5*(CTime-Timings[2])/(Timings[3]-Timings[2]); // get some space between layers - myAngle:=0; - end; -// if CTime > Timings[3] then myScale:=1; // keep the space between layers - glTranslatef(0,0,-5+0.5*myScale); - if CTime > Timings[3] then myScale:=1; // keep the space between layers - if CTime > Timings[3] then begin // make logo rotate left and grow -// myScale:=(CTime-Timings[4])/(Timings[7]-Timings[4]); - glRotatef(20*sqr(CTime-Timings[3])/sqr((Timings[7]-Timings[3])/2),0,0,1); - glScalef(1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1+sqr(CTime-Timings[3])/(32*(Timings[7]-Timings[3])),1); - end; - if CTime < Timings[2] then - glRotatef(30*myAngle,0.5*myScale+myScale,1+myScale,0); -// glScalef(0.5,0.5,0.5); - glScalef(4/3,-1,1); - glColor4f(1, 1, 1, 1); - - glBindTexture(GL_TEXTURE_2D, intro_layer01.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, -0.4 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, -0.4 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, -0.4 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, -0.4 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer02.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, -0.3 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, -0.3 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, -0.3 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, -0.3 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer03.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, -0.2 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, -0.2 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, -0.2 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, -0.2 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer04.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, -0.1 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, -0.1 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, -0.1 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, -0.1 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer05.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer06.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0.1 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0.1 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0.1 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0.1 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer07.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0.2 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0.2 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0.2 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0.2 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer08.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0.3 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0.3 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0.3 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0.3 * myScale); - glEnd; - glBindTexture(GL_TEXTURE_2D, intro_layer09.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex3f(-1, -1, 0.22 * myScale); - glTexCoord2f(0,1);glVertex3f(-1, 1, 0.22 * myScale); - glTexCoord2f(1,1); glVertex3f(1, 1, 0.22 * myScale); - glTexCoord2f(1,0);glVertex3f(1, -1, 0.22 * myScale); - glEnd; - gldisable(gl_texture_2d); - glDisable(GL_BLEND); - - glPopMatrix; - End3D; - - // do some sparkling effects - if (CTime < Timings[1]) and (CTime > Timings[21]) then - begin - for k:=1 to 3 do begin - l:=410+floor((CTime-Timings[21])/(Timings[1]-Timings[21])*(536-410))+RandomRange(-5,5); - j:=floor((Timings[1]-CTime)/22)+RandomRange(285,301); - GoldenRec.Spawn(l, j, 1, 16, 0, -1, Flare, 0); - end; - end; - - // fade to white at end - if Ctime > Timings[6] then - begin - glColor4f(1,1,1,sqr(Ctime-Timings[6])*(Ctime-Timings[6])/sqr(Timings[7]-Timings[6])); - glEnable(GL_BLEND); - glBegin(GL_QUADS); - glVertex2f(0,0); - glVertex2f(0,600); - glVertex2f(800,600); - glVertex2f(800,0); - glEnd; - glDisable(GL_BLEND); - end; - - end; - if (CRDTS_Stage=MainPart) then - // main credits screen background, scroller, logo and girl - begin - - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - glColor4f(1, 1, 1, 1); - glBindTexture(GL_TEXTURE_2D, credits_bg_tex.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(0, 0); - glTexCoord2f(0,600/1024);glVertex2f(0, 600); - glTexCoord2f(800/1024,600/1024); glVertex2f(800, 600); - glTexCoord2f(800/1024,0);glVertex2f(800, 0); - glEnd; - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - - // draw scroller - Draw_FunkyText; - -//######################################################################### -// draw credits names - - -Log.LogStatus('',' JB-4'); - -// BlindGuard (von links oben reindrehen, nach rechts unten rausdrehen) - STime:=Timings[9]-10; - Delay:=Timings[10]-Timings[9]; - if CTime > STime then - begin - k:=0; - ESC_Alpha:=20; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - - if (CTime >= STime+10) and (CTime<=STime+12) then begin - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - end; - - glPushMatrix; - gltranslatef(0,329,0); - if CTime <= STime+10 then begin glrotatef((CTime-STime)*9+270,0,0,1);end; - gltranslatef(223,0,0); - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - gltranslatef(223,0,0); - glrotatef((integer(CTime)-(integer(STime+Delay)-10))*-9,0,0,1); - gltranslatef(-223,0,0); - end; - glBindTexture(GL_TEXTURE_2D, credits_blindguard.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163, -129); - glTexCoord2f(0,1);glVertex2f(-163, 129); - glTexCoord2f(1,1); glVertex2f(163, 129); - glTexCoord2f(1,0);glVertex2f(163, -129); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - -// Blindy (zoom von 0 auf volle grösse und drehung, zoom auf doppelte grösse und nach rechts oben schieben) - STime:=Timings[10]-10; - Delay:=Timings[11]-Timings[10]+5; - if CTime > STime then - begin - k:=0; - ESC_Alpha:=20; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - - if (CTime >= STime+20) and (CTime<=STime+22) then begin - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - end; - - glPushMatrix; - gltranslatef(223,329,0); - if CTime <= STime+20 then begin - j:=CTime-Stime; - glscalef(j*j/400,j*j/400,j*j/400); - glrotatef(j*18.0,0,0,1); - end; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - f:=j*10.0; - gltranslatef(f*3,-f,0); - glscalef(1+j/10,1+j/10,1+j/10); - glrotatef(j*9.0,0,0,1); - end; - glBindTexture(GL_TEXTURE_2D, credits_blindy.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163, -129); - glTexCoord2f(0,1);glVertex2f(-163, 129); - glTexCoord2f(1,1); glVertex2f(163, 129); - glTexCoord2f(1,0);glVertex2f(163, -129); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - -// Canni (von links reinschieben, nach rechts oben rausschieben) - STime:=Timings[11]-10; - Delay:=Timings[12]-Timings[11]+5; - if CTime > STime then - begin - k:=0; - ESC_Alpha:=20; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - - if (CTime >= STime+10) and (CTime<=STime+12) then begin - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - end; - - glPushMatrix; - gltranslatef(223,329,0); - if CTime <= STime+10 then begin - gltranslatef(((CTime-STime)*21.0)-210,0,0); - end; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=(CTime-(STime+Delay-10))*21; - gltranslatef(j,-j/2,0); - end; - glBindTexture(GL_TEXTURE_2D, credits_canni.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163, -129); - glTexCoord2f(0,1);glVertex2f(-163, 129); - glTexCoord2f(1,1); glVertex2f(163, 129); - glTexCoord2f(1,0);glVertex2f(163, -129); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - -// Commandio (von unten reinklappen, nach rechts oben rausklappen) - STime:=Timings[12]-10; - Delay:=Timings[13]-Timings[12]; - if CTime > STime then - begin - k:=0; - ESC_Alpha:=20; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - - if (CTime >= STime+10) and (CTime<=STime+12) then begin - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - end; - - glPushMatrix; - gltranslatef(223,329,0); - if CTime <= STime+10 then - f:=258.0-25.8*(CTime-STime) - else - f:=0; - g:=0; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - g:=32.6*j; - end; - glBindTexture(GL_TEXTURE_2D, credits_commandio.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163+g-f*1.5, -129+f*1.5-g/2); - glTexCoord2f(0,1);glVertex2f(-163+g*1.5, 129-(g*1.5*258/326)); - glTexCoord2f(1,1); glVertex2f(163+g, 129+g/4); - glTexCoord2f(1,0);glVertex2f(163+f*1.5+g/4, -129+f*1.5-g/4); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - -// lazy joker (just scrolls from left to right, no twinkling stars, no on-beat flashing) - STime:=Timings[13]-35; - Delay:=Timings[14]-Timings[13]+5; - if CTime > STime then - begin - k:=0; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)>10) and ((CTime-STime)<20) then ESC_Alpha:=20; - ESC_Alpha:=10; - f:=CTime-STime; - if CTime <=STime+40 then j:=CTime-STime else j:=40; - if (CTime >=STime+Delay-40) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j*j/1600); - - glPushMatrix; - gltranslatef(180+(f-70),329,0); - glBindTexture(GL_TEXTURE_2D, credits_lazyjoker.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163, -129); - glTexCoord2f(0,1);glVertex2f(-163, 129); - glTexCoord2f(1,1); glVertex2f(163, 129); - glTexCoord2f(1,0);glVertex2f(163, -129); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - -// Mog (von links reinklappen, nach rechts unten rausklappen) - STime:=Timings[14]-10; - Delay:=Timings[15]-Timings[14]+5; - if CTime > STime then - begin - k:=0; - ESC_Alpha:=20; - - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - - if (CTime >= STime+10) and (CTime<=STime+12) then begin - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - end; - - glPushMatrix; - gltranslatef(223,329,0); - if CTime <= STime+10 then - f:=326.0-32.6*(CTime-STime) - else - f:=0; - - g:=0; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - g:=32.6*j; - end; - glBindTexture(GL_TEXTURE_2D, credits_mog.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163+g*1.5, -129+g*1.5); - glTexCoord2f(0,1);glVertex2f(-163+g*1.2, 129+g); - glTexCoord2f(1,1); glVertex2f(163-f+g/2, 129+f*1.5+g/4); - glTexCoord2f(1,0);glVertex2f(163-f+g*1.5, -129-f*1.5); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - -// Mota (von rechts oben reindrehen, nach links unten rausschieben und verkleinern und dabei drehen) - STime:=Timings[15]-10; - Delay:=Timings[16]-Timings[15]+5; - if CTime > STime then - begin - k:=0; - ESC_Alpha:=20; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - - if (CTime >= STime+10) and (CTime<=STime+12) then begin - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - end; - - glPushMatrix; - gltranslatef(223,329,0); - if CTime <= STime+10 then begin - gltranslatef(223,0,0); - glrotatef((10-(CTime-STime))*9,0,0,1); - gltranslatef(-223,0,0); - end; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - f:=j*10.0; - gltranslatef(-f*2,-f,0); - glscalef(1-j/10,1-j/10,1-j/10); - glrotatef(-j*9.0,0,0,1); - end; - glBindTexture(GL_TEXTURE_2D, credits_mota.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163, -129); - glTexCoord2f(0,1);glVertex2f(-163, 129); - glTexCoord2f(1,1); glVertex2f(163, 129); - glTexCoord2f(1,0);glVertex2f(163, -129); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - -// Skillmaster (von rechts unten reinschieben, nach rechts oben rausdrehen) - STime:=Timings[16]-10; - Delay:=Timings[17]-Timings[16]+5; - if CTime > STime then - begin - k:=0; - ESC_Alpha:=20; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - - if (CTime >= STime+10) and (CTime<=STime+12) then begin - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - end; - - glPushMatrix; - gltranslatef(223,329,0); - if CTime <= STime+10 then begin - j:=STime+10-CTime; - f:=j*10.0; - gltranslatef(+f*2,+f/2,0); - end; - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - gltranslatef(0,-223,0); - glrotatef(integer(j)*-9,0,0,1); - gltranslatef(0,223,0); - glrotatef(j*9,0,0,1); - end; - glBindTexture(GL_TEXTURE_2D, credits_skillmaster.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163, -129); - glTexCoord2f(0,1);glVertex2f(-163, 129); - glTexCoord2f(1,1); glVertex2f(163, 129); - glTexCoord2f(1,0);glVertex2f(163, -129); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - -// WhiteShark (von links unten reinklappen, nach rechts oben rausklappen) - STime:=Timings[17]-10; - Delay:=Timings[18]-Timings[17]; - if CTime > STime then - begin - k:=0; - ESC_Alpha:=20; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - - if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha); - if ESC_Alpha >20 then ESC_Alpha:=20; - if ((CTime-STime)<20) then ESC_Alpha:=20; - if CTime <=STime+10 then j:=CTime-STime else j:=10; - if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0; - glColor4f(1, 1, 1, ESC_Alpha/20*j/10); - - if (CTime >= STime+10) and (CTime<=STime+12) then begin - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 0); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 1); - GoldenRec.Spawn(RandomRange(65,390), RandomRange(200,460), 1, 16, 0, -1, PerfectLineTwinkle, 5); - end; - - glPushMatrix; - gltranslatef(223,329,0); - if CTime <= STime+10 then - f:=326.0-32.6*(CTime-STime) - else - f:=0; - - if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin - j:=CTime-(STime+Delay-10); - g:=32.6*j; - end else - g:=0; - glBindTexture(GL_TEXTURE_2D, credits_whiteshark.TexNum); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(-163-f+g, -129+f/4-g/2); - glTexCoord2f(0,1);glVertex2f(-163-f/4+g, 129+g/2+f/4); - glTexCoord2f(1,1); glVertex2f(163-f*1.2+g/4, 129+f/2-g/4); - glTexCoord2f(1,0);glVertex2f(163-f*1.5+g/4, -129+f*1.5+g/4); - glEnd; - gldisable(gl_texture_2d); - gldisable(GL_BLEND); - glPopMatrix; - end; - - - Log.LogStatus('',' JB-103'); - -// #################################################################### -// do some twinkle stuff (kinda on beat) - if (CTime > Timings[8] ) and - (CTime < Timings[19] ) then - begin - k := 0; - - try - for j:=0 to 40 do - begin - if ( j < length( Data ) ) AND - ( k < length( Data ) ) then - begin - if Data[j] >= Data[k] then - k:=j; - end; - end; - except - end; - - if Data[k]>0.2 then - begin - l := RandomRange(6,16); - j := RandomRange(0,27); - - GoldenRec.Spawn(myLogoCoords[j,0], myLogoCoords[j,1], 16-l, l, 0, -1, PerfectNote, 0); - end; - end; - -//################################################# -// draw the rest of the main screen (girl and logo - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glColor4f(1, 1, 1, 1); - glBindTexture(GL_TEXTURE_2D, credits_bg_ovl.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(800-393, 0); - glTexCoord2f(0,600/1024);glVertex2f(800-393, 600); - glTexCoord2f(393/512,600/1024); glVertex2f(800, 600); - glTexCoord2f(393/512,0);glVertex2f(800, 0); - glEnd; -{ glBindTexture(GL_TEXTURE_2D, credits_bg_logo.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(0, 0); - glTexCoord2f(0,112/128);glVertex2f(0, 112); - glTexCoord2f(497/512,112/128); glVertex2f(497, 112); - glTexCoord2f(497/512,0);glVertex2f(497, 0); - glEnd; -} - gldisable(gl_texture_2d); - glDisable(GL_BLEND); - - // fade out at end of main part - if Ctime > Timings[19] then - begin - glColor4f(0,0,0,(Ctime-Timings[19])/(Timings[20]-Timings[19])); - glEnable(GL_BLEND); - glBegin(GL_QUADS); - glVertex2f(0,0); - glVertex2f(0,600); - glVertex2f(800,600); - glVertex2f(800,0); - glEnd; - glDisable(GL_BLEND); - end; - end - else - if (CRDTS_Stage=Outro) then - begin - if CTime=Timings[20] then begin - CTime_hold:=0; - AudioPlayback.Stop; - AudioPlayback.Open(soundpath + 'credits-outro-tune.mp3'); - AudioPlayback.Play; - AudioPlayback.SetVolume(20); - AudioPlayback.SetLoop(True); - end; - if CTime_hold > 231 then begin - AudioPlayback.Play; - Ctime_hold:=0; - end; - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - - // do something useful - // outro background - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - glColor4f(1, 1, 1, 1); - glBindTexture(GL_TEXTURE_2D, outro_bg.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(0, 0); - glTexCoord2f(0,600/1024);glVertex2f(0, 600); - glTexCoord2f(800/1024,600/1024); glVertex2f(800, 600); - glTexCoord2f(800/1024,0);glVertex2f(800, 0); - glEnd; - - //outro overlays - glColor4f(1, 1, 1, (1+sin(CTime/15))/3+1/3); - glBindTexture(GL_TEXTURE_2D, outro_esc.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(0, 0); - glTexCoord2f(0,223/256);glVertex2f(0, 223); - glTexCoord2f(487/512,223/256); glVertex2f(487, 223); - glTexCoord2f(487/512,0);glVertex2f(487, 0); - glEnd; - - ESC_Alpha:=20; - if (RandomRange(0,20) > 18) and (ESC_Alpha=20) then - ESC_Alpha:=0 - else inc(ESC_Alpha); - if ESC_Alpha > 20 then ESC_Alpha:=20; - glColor4f(1, 1, 1, ESC_Alpha/20); - glBindTexture(GL_TEXTURE_2D, outro_exd.TexNum); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(800-310, 600-247); - glTexCoord2f(0,247/256);glVertex2f(800-310, 600); - glTexCoord2f(310/512,247/256); glVertex2f(800, 600); - glTexCoord2f(310/512,0);glVertex2f(800, 600-247); - glEnd; - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - - // outro scrollers? - // ... - end; - -{ // draw credits runtime counter - SetFontStyle (2); - SetFontItalic(False); - SetFontSize(9); - SetFontPos (5, 5); - glColor4f(1, 1, 1, 1); -// RuntimeStr:='CTime: '+inttostr(floor(CTime/30.320663991914489602156136106092))+'.'+inttostr(floor(CTime/3.0320663991914489602156136106092)-floor(CTime/30.320663991914489602156136106092)*10); - RuntimeStr:='CTime: '+inttostr(CTime); - glPrint (Addr(RuntimeStr[1])); -} - - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glColor4f(1, 1, 1, 1); - glBindTexture(GL_TEXTURE_2D, myTex); - glbegin(gl_quads); - glTexCoord2f(0,0);glVertex2f(100, 100); - glTexCoord2f(0,1);glVertex2f(100, 200); - glTexCoord2f(1,1); glVertex2f(200, 200); - glTexCoord2f(1,0);glVertex2f(200, 100); - glEnd; - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - - - // make the stars shine - GoldenRec.Draw; -end; - -end. diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas deleted file mode 100644 index 00feddbf..00000000 --- a/Game/Code/Screens/UScreenEdit.pas +++ /dev/null @@ -1,114 +0,0 @@ -unit UScreenEdit; - -interface - -{$I switches.inc} - -uses UMenu, SDL, UThemes; - -type - TScreenEdit = class(TMenu) - public -{ Tex_Background: TTexture; - FadeOut: boolean; - Path: string; - FileName: string;} - constructor Create; override; - procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; -{ function Draw: boolean; override; - procedure Finish;} - end; - -implementation - -uses UGraphic, UMusic, USkins; - -function TScreenEdit.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); -// Result := false; - end; - SDLK_RETURN: - begin - if Interaction = 0 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenEditConvert); - end; -// if Interaction = 1 then begin -// Music.PlayStart; -// FadeTo(@ScreenEditHeader); -// end; - - if Interaction = 1 then - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - end; - - SDLK_DOWN: - begin - InteractNext; - end; - SDLK_UP: - begin - InteractPrev; - end; - end; - end; -end; - -constructor TScreenEdit.Create; -begin - inherited Create; - AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt'); -// Button[High(Button)].Text[0].Size := 11; - -// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF'); -// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers'); - -// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF'); -// AddButtonText(10, 5, 0, 0, 0, 'Set GAP'); - - AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(10, 5, 0, 0, 0, 'Exit'); - -end; - -procedure TScreenEdit.onShow; -begin -// Interaction := 0; -end; - -(*function TScreenEdit.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - Pet: integer; - AktBeat: integer; -begin -end; - -procedure TScreenEdit.Finish; -begin -// -end;*) - -end. diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas deleted file mode 100644 index 304c2259..00000000 --- a/Game/Code/Screens/UScreenEditConvert.pas +++ /dev/null @@ -1,582 +0,0 @@ -unit UScreenEditConvert; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses UMenu, - SDL, - {$IFDEF UseMIDIPort} - MidiFile, - MidiOut, - {$ENDIF} - ULog, - USongs, - USong, - UMusic, - UThemes; - -type - TNote = record - Event: integer; - EventType: integer; - Channel: integer; - Start: real; - Len: real; - Data1: integer; - Data2: integer; - Str: string; - end; - - TTrack = record - Note: array of TNote; - Name: string; - Hear: boolean; - Status: byte; // 0 - none, 1 - notes, 2 - lyrics, 3 - notes + lyrics - end; - - TNuta = record - Start: integer; - Len: integer; - Tone: integer; - Lyric: string; - NewSentence: boolean; - end; - - TArrayTrack = array of TTrack; - - TScreenEditConvert = class(TMenu) - public - ATrack: TArrayTrack; // actual track -// Track: TArrayTrack; - Channel: TArrayTrack; - ColR: array[0..100] of real; - ColG: array[0..100] of real; - ColB: array[0..100] of real; - Len: real; - Sel: integer; - Selected: boolean; -// FileName: string; - - {$IFDEF UseMIDIPort} - MidiFile: TMidiFile; - MidiTrack: TMidiTrack; - MidiEvent: pMidiEvent; - MidiOut: TMidiOutput; - {$ENDIF} - - Song: TSong; - Czesc: TCzesci; - BPM: real; - Ticks: real; - Nuta: array of TNuta; - - procedure AddLyric(Start: integer; Tekst: string); - procedure Extract; - - {$IFDEF UseMIDIPort} - procedure MidiFile1MidiEvent(event: PMidiEvent); - {$ENDIF} - - function SelectedNumber: integer; - constructor Create; override; - procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure onHide; override; - end; - -implementation -uses UGraphic, - SysUtils, - UDrawTexture, - TextGL, - UFiles, - UMain, - UIni, - OpenGL12, - USkins; - -function TScreenEditConvert.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var - T: integer; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - {$IFDEF UseMIDIPort} - MidiFile.StopPlaying; - {$ENDIF} - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenEdit); - end; - - SDLK_RETURN: - begin - if Interaction = 0 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - ScreenOpen.BackScreen := @ScreenEditConvert; - FadeTo(@ScreenOpen); - end; - - if Interaction = 1 then - begin - Selected := false; - {$IFDEF UseMIDIPort} - MidiFile.OnMidiEvent := MidiFile1MidiEvent; -// MidiFile.GoToTime(MidiFile.GetTrackLength div 2); - MidiFile.StartPlaying; - {$ENDIF} - end; - - if Interaction = 2 then begin - Selected := true; - {$IFDEF UseMIDIPort} - MidiFile.OnMidiEvent := nil; - {$ENDIF} - {for T := 0 to High(ATrack) do begin - if ATrack[T].Hear then begin - MidiTrack := MidiFile.GetTrack(T); - MidiTrack.OnMidiEvent := MidiFile1MidiEvent; - end; - end; - MidiFile.StartPlaying;//} - end; - - if Interaction = 3 then begin - if SelectedNumber > 0 then begin - Extract; - SaveSong(Song, Czesc, ChangeFileExt(FileName, '.txt'), false); - end; - end; - - end; - - SDLK_SPACE: - begin -// ATrack[Sel].Hear := not ATrack[Sel].Hear; - ATrack[Sel].Status := (ATrack[Sel].Status + 1) mod 4; - -{ if Selected then begin - MidiTrack := MidiFile.GetTrack(Sel); - if Track[Sel].Hear then - MidiTrack.OnMidiEvent := MidiFile1MidiEvent - else - MidiTrack.OnMidiEvent := nil; - end;} - end; - - SDLK_RIGHT: - begin - InteractNext; - end; - - SDLK_LEFT: - begin - InteractPrev; - end; - - SDLK_DOWN: - begin - Inc(Sel); - if Sel > High(ATrack) then Sel := 0; - end; - SDLK_UP: - begin - Dec(Sel); - if Sel < 0 then Sel := High(ATrack); - end; - end; - end; -end; - -procedure TScreenEditConvert.AddLyric(Start: integer; Tekst: string); -var - N: integer; -begin - for N := 0 to High(Nuta) do begin - if Nuta[N].Start = Start then begin - // check for new sentece - if Copy(Tekst, 1, 1) = '\' then Delete(Tekst, 1, 1); - if Copy(Tekst, 1, 1) = '/' then begin - Delete(Tekst, 1, 1); - Nuta[N].NewSentence := true; - end; - - // overwrite lyric od append - if Nuta[N].Lyric = '-' then - Nuta[N].Lyric := Tekst - else - Nuta[N].Lyric := Nuta[N].Lyric + Tekst; - end; - end; -end; - -procedure TScreenEditConvert.Extract; -var - T: integer; - C: integer; - N: integer; - Nu: integer; - NutaTemp: TNuta; - Move: integer; - Max, Min: integer; -begin - // song info - Song.Title := ''; - Song.Artist := ''; - Song.Mp3 := ''; - Song.Resolution := 4; - SetLength(Song.BPM, 1); - Song.BPM[0].BPM := BPM*4; - - SetLength(Nuta, 0); - - // extract notes - for T := 0 to High(ATrack) do begin -// if ATrack[T].Hear then begin - if ((ATrack[T].Status div 1) and 1) = 1 then begin - for N := 0 to High(ATrack[T].Note) do begin - if (ATrack[T].Note[N].EventType = 9) and (ATrack[T].Note[N].Data2 > 0) then begin - Nu := Length(Nuta); - SetLength(Nuta, Nu + 1); - Nuta[Nu].Start := Round(ATrack[T].Note[N].Start / Ticks); - Nuta[Nu].Len := Round(ATrack[T].Note[N].Len / Ticks); - Nuta[Nu].Tone := ATrack[T].Note[N].Data1 - 12*5; - Nuta[Nu].Lyric := '-'; - end; - end; - end; - end; - - // extract lyrics - for T := 0 to High(ATrack) do begin -// if ATrack[T].Hear then begin - if ((ATrack[T].Status div 2) and 1) = 1 then begin - for N := 0 to High(ATrack[T].Note) do begin - if (ATrack[T].Note[N].EventType = 15) then begin -// Log.LogStatus('<' + Track[T].Note[N].Str + '>', 'MIDI'); - AddLyric(Round(ATrack[T].Note[N].Start / Ticks), ATrack[T].Note[N].Str); - end; - end; - end; - end; - - // sort notes - for N := 0 to High(Nuta) do - for Nu := 0 to High(Nuta)-1 do - if Nuta[Nu].Start > Nuta[Nu+1].Start then begin - NutaTemp := Nuta[Nu]; - Nuta[Nu] := Nuta[Nu+1]; - Nuta[Nu+1] := NutaTemp; - end; - - // move to 0 at beginning - Move := Nuta[0].Start; - for N := 0 to High(Nuta) do - Nuta[N].Start := Nuta[N].Start - Move; - - // copy notes - SetLength(Czesc.Czesc, 1); - Czesc.Ilosc := 1; - Czesc.High := 0; - - C := 0; - N := 0; - Czesc.Czesc[C].IlNut := 0; - Czesc.Czesc[C].HighNut := -1; - - for Nu := 0 to High(Nuta) do begin - if Nuta[Nu].NewSentence then begin // nowa linijka - SetLength(Czesc.Czesc, Length(Czesc.Czesc)+1); - Czesc.Ilosc := Czesc.Ilosc + 1; - Czesc.High := Czesc.High + 1; - C := C + 1; - N := 0; - SetLength(Czesc.Czesc[C].Nuta, 0); - Czesc.Czesc[C].IlNut := 0; - Czesc.Czesc[C].HighNut := -1; - - //Calculate Start of the Last Sentence - if (C > 0) and (Nu > 0) then - begin - Max := Nuta[Nu].Start; - Min := Nuta[Nu-1].Start + Nuta[Nu-1].Len; - - case (Max - Min) of - 0: Czesc.Czesc[C].Start := Max; - 1: Czesc.Czesc[C].Start := Max; - 2: Czesc.Czesc[C].Start := Max - 1; - 3: Czesc.Czesc[C].Start := Max - 2; - else - if ((Max - Min) > 4) then - Czesc.Czesc[C].Start := Min + 2 - else - Czesc.Czesc[C].Start := Max; - - end; // case - - end; - end; - - // tworzy miejsce na nowa nute - SetLength(Czesc.Czesc[C].Nuta, Length(Czesc.Czesc[C].Nuta)+1); - Czesc.Czesc[C].IlNut := Czesc.Czesc[C].IlNut + 1; - Czesc.Czesc[C].HighNut := Czesc.Czesc[C].HighNut + 1; - - // dopisuje - Czesc.Czesc[C].Nuta[N].Start := Nuta[Nu].Start; - Czesc.Czesc[C].Nuta[N].Dlugosc := Nuta[Nu].Len; - Czesc.Czesc[C].Nuta[N].Ton := Nuta[Nu].Tone; - Czesc.Czesc[C].Nuta[N].Tekst := Nuta[Nu].Lyric; - //All Notes are Freestyle when Converted Fix: - Czesc.Czesc[C].Nuta[N].Wartosc := 1; - Inc(N); - end; -end; - -function TScreenEditConvert.SelectedNumber: integer; -var - T: integer; // track -begin - Result := 0; - for T := 0 to High(ATrack) do -// if ATrack[T].Hear then Inc(Result); - if ((ATrack[T].Status div 1) and 1) = 1 then Inc(Result); -end; - -{$IFDEF UseMIDIPort} -procedure TScreenEditConvert.MidiFile1MidiEvent(event: PMidiEvent); -begin -// Log.LogStatus(IntToStr(event.event), 'MIDI'); - MidiOut.PutShort(event.event, event.data1, event.data2); -end; -{$ENDIF} - -constructor TScreenEditConvert.Create; -var - P: integer; -begin - inherited Create; - AddButton(40, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(15, 5, 0, 0, 0, 'Open'); -// Button[High(Button)].Text[0].Size := 11; - - AddButton(160, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(25, 5, 0, 0, 0, 'Play'); - - AddButton(280, 20, 200, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(25, 5, 0, 0, 0, 'Play Selected'); - - AddButton(500, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(20, 5, 0, 0, 0, 'Save'); - - -{ MidiOut := TMidiOutput.Create(nil); -// MidiOut.Close; -// MidiOut.DeviceID := 0; - if Ini.Debug = 1 then - MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table - Log.LogStatus(MidiOut.ProductName, 'MIDI'); - MidiOut.Open; -// MidiOut.SetVolume(100, 100); // temporary} - - FileName := GamePath + 'file.mid'; - {$IFDEF UseMIDIPort} - MidiFile := TMidiFile.Create(nil); - {$ENDIF} - - for P := 0 to 100 do begin - ColR[P] := Random(10)/10; - ColG[P] := Random(10)/10; - ColB[P] := Random(10)/10; - end; - -end; - -procedure TScreenEditConvert.onShow; -var - T: integer; // track - N: integer; // note - C: integer; // channel - CN: integer; // channel note -begin -{$IFDEF UseMIDIPort} - MidiOut := TMidiOutput.Create(nil); - if Ini.Debug = 1 then - MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table - Log.LogStatus(MidiOut.ProductName, 'MIDI'); - MidiOut.Open; - - - if FileExists(FileName) then - begin - MidiFile.Filename := FileName; - MidiFile.ReadFile; - - - Len := 0; - Sel := 0; - BPM := MidiFile.Bpm; - Ticks := MidiFile.TicksPerQuarter / 4; - -{ for T := 0 to MidiFile.NumberOfTracks-1 do begin - SetLength(Track, Length(Track)+1); - MidiTrack := MidiFile.GetTrack(T); - MidiTrack.OnMidiEvent := MidiFile1MidiEvent; - Track[T].Name := MidiTrack.getName; - - for N := 0 to MidiTrack.getEventCount-1 do begin - SetLength(Track[T].Note, Length(Track[T].Note)+1); - MidiEvent := MidiTrack.GetEvent(N); - Track[T].Note[N].Start := MidiEvent.time; - Track[T].Note[N].Len := MidiEvent.len; - Track[T].Note[N].Event := MidiEvent.event; - Track[T].Note[N].EventType := MidiEvent.event div 16; - Track[T].Note[N].Channel := MidiEvent.event and 15; - Track[T].Note[N].Data1 := MidiEvent.data1; - Track[T].Note[N].Data2 := MidiEvent.data2; - Track[T].Note[N].Str := MidiEvent.str; - - if Track[T].Note[N].Start + Track[T].Note[N].Len > Len then - Len := Track[T].Note[N].Start + Track[T].Note[N].Len; - end; - end;} - - - SetLength(Channel, 16); - for T := 0 to 15 do - begin - Channel[T].Name := IntToStr(T+1); - SetLength(Channel[T].Note, 0); - Channel[T].Status := 0; - end; - - for T := 0 to MidiFile.NumberOfTracks-1 do begin - MidiTrack := MidiFile.GetTrack(T); - MidiTrack.OnMidiEvent := MidiFile1MidiEvent; - - for N := 0 to MidiTrack.getEventCount-1 do begin - MidiEvent := MidiTrack.GetEvent(N); - C := MidiEvent.event and 15; - - CN := Length(Channel[C].Note); - SetLength(Channel[C].Note, CN+1); - - Channel[C].Note[CN].Start := MidiEvent.time; - Channel[C].Note[CN].Len := MidiEvent.len; - Channel[C].Note[CN].Event := MidiEvent.event; - Channel[C].Note[CN].EventType := MidiEvent.event div 16; - Channel[C].Note[CN].Channel := MidiEvent.event and 15; - Channel[C].Note[CN].Data1 := MidiEvent.data1; - Channel[C].Note[CN].Data2 := MidiEvent.data2; - Channel[C].Note[CN].Str := MidiEvent.str; - - if Channel[C].Note[CN].Start + Channel[C].Note[CN].Len > Len then - Len := Channel[C].Note[CN].Start + Channel[C].Note[CN].Len; - end; - end; - ATrack := Channel; - - end; - - Interaction := 0; -{$ENDIF} -end; - -function TScreenEditConvert.Draw: boolean; -var - Pet: integer; - Pet2: integer; - Bottom: real; - X: real; - Y: real; - H: real; - YSkip: real; -begin - // draw static menu - inherited Draw; - - Y := 100; - - H := Length(ATrack)*40; - if H > 480 then H := 480; - Bottom := Y + H; - - YSkip := H / Length(ATrack); - - // select - DrawQuad(10, Y+Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8); - - // selected - now me use Status System - for Pet := 0 to High(ATrack) do - if ATrack[Pet].Hear then - DrawQuad(10, Y+Pet*YSkip, 50, YSkip, 0.8, 0.3, 0.3); - glColor3f(0, 0, 0); - for Pet := 0 to High(ATrack) do begin - if ((ATrack[Pet].Status div 1) and 1) = 1 then begin - SetFontPos(25, Y + Pet*YSkip + 10); - SetFontSize(5); - glPrint('N'); - end; - if ((ATrack[Pet].Status div 2) and 1) = 1 then begin - SetFontPos(40, Y + Pet*YSkip + 10); - SetFontSize(5); - glPrint('L'); - end; - end; - - DrawLine(10, Y, 10, Bottom, 0, 0, 0); - DrawLine(60, Y, 60, Bottom, 0, 0, 0); - DrawLine(790, Y, 790, Bottom, 0, 0, 0); - - for Pet := 0 to Length(ATrack) do - DrawLine(10, Y+Pet*YSkip, 790, Y+Pet*YSkip, 0, 0, 0); - - for Pet := 0 to High(ATrack) do begin - SetFontPos(11, Y + 10 + Pet*YSkip); - SetFontSize(5); - glPrint(pchar(ATrack[Pet].Name)); - end; - - for Pet := 0 to High(ATrack) do - for Pet2 := 0 to High(ATrack[Pet].Note) do begin - if ATrack[Pet].Note[Pet2].EventType = 9 then - DrawQuad(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + (Pet+1)*YSkip - ATrack[Pet].Note[Pet2].Data1*35/127, 3, 3, ColR[Pet], ColG[Pet], ColB[Pet]); - if ATrack[Pet].Note[Pet2].EventType = 15 then - DrawLine(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + 0.75 * YSkip + Pet*YSkip, 60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + YSkip + Pet*YSkip, ColR[Pet], ColG[Pet], ColB[Pet]); - end; - - // playing line - {$IFDEF UseMIDIPort} - X := 60 + MidiFile.GetCurrentTime/MidiFile.GetTrackLength*730; - {$ENDIF} - DrawLine(X, Y, X, Bottom, 0.3, 0.3, 0.3); - - -end; - -procedure TScreenEditConvert.onHide; -begin -{$IFDEF UseMIDIPort} - MidiOut.Close; - MidiOut.Free; -{$ENDIF} -end; - -end. diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas deleted file mode 100644 index 60466a27..00000000 --- a/Game/Code/Screens/UScreenEditHeader.pas +++ /dev/null @@ -1,373 +0,0 @@ -unit UScreenEditHeader; - -interface - -{$I switches.inc} - -uses UMenu, - SDL, - USongs, - USong, - UThemes; - -type - TScreenEditHeader = class(TMenu) - public - AktSong: TSong; - TextTitle: integer; - TextArtist: integer; - TextMp3: integer; - TextBackground: integer; - TextVideo: integer; - TextVideoGAP: integer; - TextRelative: integer; - TextResolution: integer; - TextNotesGAP: integer; - TextStart: integer; - TextGAP: integer; - TextBPM: integer; - StaticTitle: integer; - StaticArtist: integer; - StaticMp3: integer; - StaticBackground: integer; - StaticVideo: integer; - StaticVideoGAP: integer; - StaticRelative: integer; - StaticResolution: integer; - StaticNotesGAP: integer; - StaticStart: integer; - StaticGAP: integer; - StaticBPM: integer; - Sel: array[0..11] of boolean; - procedure SetRoundButtons; - - constructor Create; override; - procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; -{ function Draw: boolean; override; - procedure Finish;} - end; - -implementation - -uses UGraphic, UMusic, SysUtils, UFiles, USkins; - -function TScreenEditHeader.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var - T: integer; -begin - Result := true; - If (PressedDown) Then begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE : - begin -// Music.PlayBack; -// FadeTo(@MainScreen); - Result := false; - end; - - SDLK_RETURN: - begin - if Interaction = 1 then begin -// Save; - end; - end; - - SDLK_RIGHT: - begin - case Interaction of - 0..0: InteractNext; - 1: Interaction := 0; - end; - end; - - SDLK_LEFT: - begin - case Interaction of - 0: Interaction := 1; - 1..1: InteractPrev; - end; - end; - - SDLK_DOWN: - begin - case Interaction of - 0..1: Interaction := 2; - 2..12: InteractNext; - 13: Interaction := 0; - end; - end; - - SDLK_UP: - begin - case Interaction of - 0..1: Interaction := 13; - 2: Interaction := 0; - 3..13: InteractPrev; - end; - end; - - SDLK_BACKSPACE: - begin - T := Interaction - 2 + TextTitle; - if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then begin - Text[T].DeleteLastL; - SetRoundButtons; - end; - end; - - end; - case ScanCode of - 32..255: - begin - if (Interaction >= 2) and (Interaction <= 13) then begin - Text[Interaction - 2 + TextTitle].Text := - Text[Interaction - 2 + TextTitle].Text + chr(ScanCode); - SetRoundButtons; - end; - end; - end; - end; -end; - -constructor TScreenEditHeader.Create; -begin - inherited Create; - - AddButton(40, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(15, 5, 'Open'); - - AddButton(160, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(20, 5, 'Save'); - - AddBox(80, 60, 640, 550); - - AddText(160, 110 + 0*30, 0, 10, 0, 0, 0, 'Title:'); - AddText(160, 110 + 1*30, 0, 10, 0, 0, 0, 'Artist:'); - AddText(160, 110 + 2*30, 0, 10, 0, 0, 0, 'MP3:'); - - AddText(160, 110 + 4*30, 0, 10, 0, 0, 0, 'Background:'); - AddText(160, 110 + 5*30, 0, 10, 0, 0, 0, 'Video:'); - AddText(160, 110 + 6*30, 0, 10, 0, 0, 0, 'VideoGAP:'); - - AddText(160, 110 + 8*30, 0, 10, 0, 0, 0, 'Relative:'); - AddText(160, 110 + 9*30, 0, 10, 0, 0, 0, 'Resolution:'); - AddText(160, 110 + 10*30, 0, 10, 0, 0, 0, 'NotesGAP:'); - - AddText(160, 110 + 12*30, 0, 10, 0, 0, 0, 'Start:'); - AddText(160, 110 + 13*30, 0, 10, 0, 0, 0, 'GAP:'); - AddText(160, 110 + 14*30, 0, 10, 0, 0, 0, 'BPM:'); - - TextTitle := AddText(340, 110 + 0*30, 0, 10, 0, 0, 0, ''); - TextArtist := AddText(340, 110 + 1*30, 0, 10, 0, 0, 0, ''); - TextMp3 := AddText(340, 110 + 2*30, 0, 10, 0, 0, 0, ''); - - TextBackground := AddText(340, 110 + 4*30, 0, 10, 0, 0, 0, ''); - TextVideo := AddText(340, 110 + 5*30, 0, 10, 0, 0, 0, ''); - TextVideoGAP := AddText(340, 110 + 6*30, 0, 10, 0, 0, 0, ''); - - TextRelative := AddText(340, 110 + 8*30, 0, 10, 0, 0, 0, ''); - TextResolution := AddText(340, 110 + 9*30, 0, 10, 0, 0, 0, ''); - TextNotesGAP := AddText(340, 110 + 10*30, 0, 10, 0, 0, 0, ''); - - TextStart := AddText(340, 110 + 12*30, 0, 10, 0, 0, 0, ''); - TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, ''); - TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, ''); - - StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', 'BMP', 'Transparent', $FF00FF); - - AddInteraction(iText, TextTitle); - AddInteraction(iText, TextArtist); - AddInteraction(iText, TextMp3); - AddInteraction(iText, TextBackground); - AddInteraction(iText, TextVideo); - AddInteraction(iText, TextVideoGAP); - AddInteraction(iText, TextRelative); - AddInteraction(iText, TextResolution); - AddInteraction(iText, TextNotesGAP); - AddInteraction(iText, TextStart); - AddInteraction(iText, TextGAP); - AddInteraction(iText, TextBPM); -end; - -procedure TScreenEditHeader.onShow; -begin -{ if FileExists(FileName) then begin // load file - AktSong.FileName := FileName; - SkanujPlik(AktSong); - - SetLength(TrueBoolStrs, 1); - TrueBoolStrs[0] := 'yes'; - SetLength(FalseBoolStrs, 1); - FalseBoolStrs[0] := 'no'; - - Text[TextTitle].Text := AktSong.Title; - Text[TextArtist].Text := AktSong.Artist; - Text[TextMP3].Text := AktSong.Mp3; - Text[TextBackground].Text := AktSong.Background; - Text[TextVideo].Text := AktSong.Video; - Text[TextVideoGAP].Text := FloatToStr(AktSong.VideoGAP); - Text[TextRelative].Text := BoolToStr(AktSong.Relative, true); - Text[TextResolution].Text := IntToStr(AktSong.Resolution); - Text[TextNotesGAP].Text := IntToStr(AktSong.NotesGAP); - Text[TextStart].Text := FloatToStr(AktSong.Start); - Text[TextGAP].Text := FloatToStr(AktSong.GAP); - Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM); - SetRoundButtons; - end;} - - Interaction := 0; -end; - -(*function TScreenEdit.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - Pet: integer; - AktBeat: integer; -begin -{ glClearColor(1,1,1,1); - - // control music - if PlaySentence then begin - // stop the music - if (Music.Position > PlayStopTime) then begin - Music.Stop; - PlaySentence := false; - end; - - // click - if (Click) and (PlaySentence) then begin - AktBeat := Floor(AktSong.BPM[0].BPM * (Music.Position - AktSong.GAP / 1000) / 60); - Text[TextDebug].Text := IntToStr(AktBeat); - if AktBeat <> LastClick then begin - for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do - if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then begin - Music.PlayClick; - LastClick := AktBeat; - end; - end; - end; // click - end; // if PlaySentence - - Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc); - Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut); - - // Song info - Text[TextBPM].Text := FloatToStr(AktSong.BPM[0].BPM / 4); - Text[TextGAP].Text := FloatToStr(AktSong.GAP); - - // Note info - Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton); - Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst; - - // draw static menu - inherited Draw; - - // draw notes - SingDrawNoteLines(20, 300, 780, 15); - SingDrawBeatDelimeters(40, 300, 760, 0); - SingDrawCzesc(40, 405, 760, 0); - - // draw text - Lyric.Draw;} - -end;*) - -procedure TScreenEditHeader.SetRoundButtons; -begin - if Length(Text[TextTitle].Text) > 0 then Static[StaticTitle].Visible := true - else Static[StaticTitle].Visible := false; - - if Length(Text[TextArtist].Text) > 0 then Static[StaticArtist].Visible := true - else Static[StaticArtist].Visible := false; - - if Length(Text[TextMp3].Text) > 0 then Static[StaticMp3].Visible := true - else Static[StaticMp3].Visible := false; - - if Length(Text[TextBackground].Text) > 0 then Static[StaticBackground].Visible := true - else Static[StaticBackground].Visible := false; - - if Length(Text[TextVideo].Text) > 0 then Static[StaticVideo].Visible := true - else Static[StaticVideo].Visible := false; - - try - StrToFloat(Text[TextVideoGAP].Text); - if StrToFloat(Text[TextVideoGAP].Text)<> 0 then Static[StaticVideoGAP].Visible := true - else Static[StaticVideoGAP].Visible := false; - except - Static[StaticVideoGAP].Visible := false; - end; - - if LowerCase(Text[TextRelative].Text) = 'yes' then Static[StaticRelative].Visible := true - else Static[StaticRelative].Visible := false; - - try - StrToInt(Text[TextResolution].Text); - if (StrToInt(Text[TextResolution].Text) <> 0) and (StrToInt(Text[TextResolution].Text) >= 1) - then Static[StaticResolution].Visible := true - else Static[StaticResolution].Visible := false; - except - Static[StaticResolution].Visible := false; - end; - - try - StrToInt(Text[TextNotesGAP].Text); - Static[StaticNotesGAP].Visible := true; - except - Static[StaticNotesGAP].Visible := false; - end; - - // start - try - StrToFloat(Text[TextStart].Text); - if (StrToFloat(Text[TextStart].Text) > 0) then Static[StaticStart].Visible := true - else Static[StaticStart].Visible := false; - except - Static[StaticStart].Visible := false; - end; - - // GAP - try - StrToFloat(Text[TextGAP].Text); - Static[StaticGAP].Visible := true; - except - Static[StaticGAP].Visible := false; - end; - - // BPM - try - StrToFloat(Text[TextBPM].Text); - if (StrToFloat(Text[TextBPM].Text) > 0) then Static[StaticBPM].Visible := true - else Static[StaticBPM].Visible := false; - except - Static[StaticBPM].Visible := false; - end; - -end; - -(*procedure TScreenEdit.Finish; -begin -// -end;*) - -end. diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas deleted file mode 100644 index 60e27245..00000000 --- a/Game/Code/Screens/UScreenEditSub.pas +++ /dev/null @@ -1,1376 +0,0 @@ -unit UScreenEditSub; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} -{$I switches.inc} - -uses - UMenu, - UMusic, - SDL, - SysUtils, - UFiles, - UTime, - USongs, - USong, - UIni, - ULog, - UTexture, - UMenuText, - ULyrics_bak, - Math, - OpenGL12, - {$IFDEF UseMIDIPort} - MidiOut, - {$ENDIF} - UThemes; - -type - TScreenEditSub = class(TMenu) - private - //Variable is True if no SOng is loaded - Error: Boolean; - - TextNote: integer; - TextSentence: integer; - TextTitle: integer; - TextArtist: integer; - TextMp3: integer; - TextBPM: integer; - TextGAP: integer; - TextDebug: integer; - TextNStart: integer; - TextNDlugosc: integer; - TextNTon: integer; - TextNText: integer; - AktNuta: integer; - PlaySentence: boolean; - PlaySentenceMidi: boolean; - PlayStopTime: real; - LastClick: integer; - Click: boolean; - CopySrc: integer; - - {$IFDEF UseMIDIPort} - MidiOut: TMidiOutput; - {$endif} - - MidiStart: real; - MidiStop: real; - MidiTime: real; - MidiPos: real; - MidiLastNote: integer; - - TextEditMode: boolean; - - procedure NewBeat; - procedure CzesciDivide; - procedure CzesciMultiply; - procedure LyricsCapitalize; - procedure LyricsCorrectSpaces; - procedure FixTimings; - procedure DivideSentence; - procedure JoinSentence; - procedure DivideNote; - procedure DeleteNote; - procedure TransposeNote(Transpose: integer); - procedure ChangeWholeTone(Tone: integer); - procedure MoveAllToEnd(Move: integer); - procedure MoveTextToRight; - procedure MarkSrc; - procedure PasteText; - procedure CopySentence(Src, Dst: integer); - procedure CopySentences(Src, Dst, Num: integer); - //Note Name Mod - function GetNoteName(Note: Integer): String; - public - Tex_Background: TTexture; - FadeOut: boolean; - constructor Create; override; - procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; - function Draw: boolean; override; - procedure onHide; override; - end; - -implementation -uses UGraphic, UDraw, UMain, USkins, ULanguage; - -// Method for input parsing. If False is returned, GetNextWindow -// should be checked to know the next window to load; -function TScreenEditSub.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var - SDL_ModState: Word; - R: real; -begin - Result := true; - - if TextEditMode then begin - Result := ParseInputEditText(PressedKey, ScanCode, PressedDown); - end else begin - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS}); - - If (PressedDown) then begin // Key Down - case PressedKey of - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - FadeTo(@ScreenSong); - end; - - SDLK_Q: - begin - Result := false; - end; - - SDLK_BACKQUOTE: - begin - // Increase Note Length (same as Alt + Right) - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec); - end; - - SDLK_EQUALS: - begin - // Increase BPM - if SDL_ModState = 0 then - CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 5) + 1) / 5; // (1/20) - if SDL_ModState = KMOD_LSHIFT then - CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM + 4; // (1/1) - if SDL_ModState = KMOD_LCTRL then - CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 25) + 1) / 25; // (1/100) - end; - - SDLK_MINUS: - begin - // Decrease BPM - if SDL_ModState = 0 then - CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 5) - 1) / 5; - if SDL_ModState = KMOD_LSHIFT then - CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM - 4; - if SDL_ModState = KMOD_LCTRL then - CurrentSong.BPM[0].BPM := Round((CurrentSong.BPM[0].BPM * 25) - 1) / 25; - end; - - SDLK_0: - begin - // Increase GAP - if SDL_ModState = 0 then - CurrentSong.GAP := CurrentSong.GAP + 10; - if SDL_ModState = KMOD_LSHIFT then - CurrentSong.GAP := CurrentSong.GAP + 1000; - end; - - SDLK_9: - begin - // Decrease GAP - if SDL_ModState = 0 then - CurrentSong.GAP := CurrentSong.GAP - 10; - if SDL_ModState = KMOD_LSHIFT then - CurrentSong.GAP := CurrentSong.GAP - 1000; - end; - - SDLK_KP_PLUS: - begin - // Increase tone of all notes - if SDL_ModState = 0 then - ChangeWholeTone(1); - if SDL_ModState = KMOD_LSHIFT then - ChangeWholeTone(12); - end; - - SDLK_KP_MINUS: - begin - // Decrease tone of all notes - if SDL_ModState = 0 then - ChangeWholeTone(-1); - if SDL_ModState = KMOD_LSHIFT then - ChangeWholeTone(-12); - end; - - SDLK_SLASH: - begin - if SDL_ModState = 0 then begin - // Insert start of sentece - if AktNuta > 0 then - DivideSentence; - end; - - if SDL_ModState = KMOD_LSHIFT then begin - // Join next sentence with current - if Czesci[0].Akt < Czesci[0].High then - JoinSentence; - end; - - if SDL_ModState = KMOD_LCTRL then begin - // divide note - DivideNote; - end; - - end; - - SDLK_S: - begin - // Save Song - if SDL_ModState = KMOD_LSHIFT then - SaveSong(CurrentSong, Czesci[0], CurrentSong.Path + CurrentSong.FileName, true) - else - SaveSong(CurrentSong, Czesci[0], CurrentSong.Path + CurrentSong.FileName, false); - - {if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL + KMOD_LALT then - // Save Song - SaveSongDebug(CurrentSong, Czesci[0], 'C:\song.asm', false);} - - end; - - SDLK_D: - begin - // Divide lengths by 2 - CzesciDivide; - end; - - SDLK_M: - begin - // Multiply lengths by 2 - CzesciMultiply; - end; - - SDLK_C: - begin - // Capitalize letter at the beginning of line - if SDL_ModState = 0 then - LyricsCapitalize; - - // Correct spaces - if SDL_ModState = KMOD_LSHIFT then - LyricsCorrectSpaces; - - // Copy sentence - if SDL_ModState = KMOD_LCTRL then - MarkSrc; - end; - - SDLK_V: - begin - // Paste text - if SDL_ModState = KMOD_LCTRL then begin - if Czesci[0].Czesc[Czesci[0].Akt].IlNut >= Czesci[0].Czesc[CopySrc].IlNut then - PasteText - else - beep; - end; - - if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin - CopySentence(CopySrc, Czesci[0].Akt); - end; - end; - - SDLK_4: - begin - if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin - CopySentence(CopySrc, Czesci[0].Akt); - CopySentence(CopySrc+1, Czesci[0].Akt+1); - CopySentence(CopySrc+2, Czesci[0].Akt+2); - CopySentence(CopySrc+3, Czesci[0].Akt+3); - end; - - if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin - CopySentences(CopySrc, Czesci[0].Akt, 4); - end; - end; - SDLK_5: - begin - if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT then begin - CopySentence(CopySrc, Czesci[0].Akt); - CopySentence(CopySrc+1, Czesci[0].Akt+1); - CopySentence(CopySrc+2, Czesci[0].Akt+2); - CopySentence(CopySrc+3, Czesci[0].Akt+3); - CopySentence(CopySrc+4, Czesci[0].Akt+4); - end; - - if SDL_ModState = KMOD_LCTRL + KMOD_LSHIFT + KMOD_LALT then begin - CopySentences(CopySrc, Czesci[0].Akt, 5); - end; - end; - - SDLK_T: - begin - // Fixes timings between sentences - FixTimings; - end; - - SDLK_F4: - begin - // Enter Text Edit Mode - TextEditMode := true; - end; - - SDLK_P: - begin - if SDL_ModState = 0 then begin - // Play Sentence - Click := true; - AudioPlayback.Stop; - R := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - if R <= AudioPlayback.Length then begin - AudioPlayback.Position := R; - PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec); - PlaySentence := true; - AudioPlayback.Play; - LastClick := -100; - end; - end; - - if SDL_ModState = KMOD_LSHIFT then begin - PlaySentenceMidi := true; - - MidiTime := USTime.GetTime; - MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec); - - LastClick := -100; - end; - if SDL_ModState = KMOD_LSHIFT or KMOD_LCTRL then begin - PlaySentenceMidi := true; - MidiTime := USTime.GetTime; - MidiStart := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - MidiStop := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec); - LastClick := -100; - - PlaySentence := true; - Click := true; - AudioPlayback.Stop; - AudioPlayback.Position := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].StartNote)+0{-0.10}; - PlayStopTime := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Koniec)+0; - AudioPlayback.Play; - LastClick := -100; - end; - end; - - SDLK_SPACE: - begin - // Play Sentence - PlaySentenceMidi := false; // stop midi - PlaySentence := true; - Click := false; - AudioPlayback.Stop; - AudioPlayback.Position := GetTimeFromBeat(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - PlayStopTime := (GetTimeFromBeat( - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start + - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc)); - AudioPlayback.Play; - LastClick := -100; - end; - - SDLK_RETURN: - begin - end; - - SDLK_LCTRL: - begin - end; - - SDLK_DELETE: - begin - if SDL_ModState = KMOD_LCTRL then begin - // moves text to right in current sentence - DeleteNote; - end; - end; - - SDLK_PERIOD: - begin - // moves text to right in current sentence - MoveTextToRight; - end; - - SDLK_RIGHT: - begin - // right - if SDL_ModState = 0 then begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; - Inc(AktNuta); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - Lyric.Selected := AktNuta; - end; - - // ctrl + right - if SDL_ModState = KMOD_LCTRL then begin - if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - if AktNuta = 0 then begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Start); - Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - end; - end; - end; - - // shift + right - if SDL_ModState = KMOD_LSHIFT then begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - if AktNuta = 0 then begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Start); - Inc(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - end; - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec); - end; - - // alt + right - if SDL_ModState = KMOD_LALT then begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Inc(Czesci[0].Czesc[Czesci[0].Akt].Koniec); - end; - - // alt + ctrl + shift + right = move all from cursor to right - if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then begin - MoveAllToEnd(1); - end; - - end; - - SDLK_LEFT: - begin - // left - if SDL_ModState = 0 then begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; - Dec(AktNuta); - if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - Lyric.Selected := AktNuta; - end; - - // ctrl + left - if SDL_ModState = KMOD_LCTRL then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - if AktNuta = 0 then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Start); - Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - end; - end; - - // shift + left - if SDL_ModState = KMOD_LSHIFT then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - - // resizing sentences - if AktNuta = 0 then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Start); - Dec(Czesci[0].Czesc[Czesci[0].Akt].StartNote); - end; - - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec); - - end; - - // alt + left - if SDL_ModState = KMOD_LALT then begin - if Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc > 1 then begin - Dec(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].HighNut then - Dec(Czesci[0].Czesc[Czesci[0].Akt].Koniec); - end; - end; - - // alt + ctrl + shift + right = move all from cursor to left - if SDL_ModState = KMOD_LALT + KMOD_LCTRL + KMOD_LSHIFT then begin - MoveAllToEnd(-1); - end; - - end; - - SDLK_DOWN: - begin - {$IFDEF UseMIDIPort} - // skip to next sentence - if SDL_ModState = 0 then begin - MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127); - PlaySentenceMidi := false; - - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; - Inc(Czesci[0].Akt); - AktNuta := 0; - if Czesci[0].Akt > Czesci[0].High then Czesci[0].Akt := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - - Lyric.AddCzesc(Czesci[0].Akt); - Lyric.Selected := 0; - AudioPlayback.Stop; - PlaySentence := false; - end; - - // decrease tone - if SDL_ModState = KMOD_LCTRL then begin - TransposeNote(-1); - end; - {$endif} - - end; - - SDLK_UP: - begin - {$IFDEF UseMIDIPort} - // skip to previous sentence - if SDL_ModState = 0 then begin - MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127); - PlaySentenceMidi := false; - - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; - Dec(Czesci[0].Akt); - AktNuta := 0; - if Czesci[0].Akt = -1 then Czesci[0].Akt := Czesci[0].High; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - - Lyric.AddCzesc(Czesci[0].Akt); - Lyric.Selected := 0; - AudioPlayback.Stop; - PlaySentence := false; - end; - - // increase tone - if SDL_ModState = KMOD_LCTRL then begin - TransposeNote(1); - end; - {$endif} - end; - - // Golden Note Patch - SDLK_G: - begin - case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of - 0: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2; - 1: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 2; - 2: Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1; - end; // case - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False; - end; - - // Freestyle Note Patch - SDLK_F: - begin - case Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc of - 0: - begin; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 1; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := False; - end; - 1,2: - begin; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Wartosc := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Freestyle := True; - end; - end; // case - - end; - - - end; - end; - end; // if -end; - -function TScreenEditSub.ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var - SDL_ModState: Word; -begin - // used when in Text Edit Mode - Result := true; - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT {+ KMOD_CAPS}); - - If (PressedDown) Then - begin // Key Down - case PressedKey of - - SDLK_ESCAPE: - begin - FadeTo(@ScreenSong); - end; - SDLK_F4, SDLK_RETURN: - begin - // Exit Text Edit Mode - TextEditMode := false; - end; - SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: - begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst := - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst + chr(ScanCode); - end; - SDLK_BACKSPACE: - begin - Delete(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst, - Length(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst), 1); - end; - SDLK_RIGHT: - begin - // right - if SDL_ModState = 0 then begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; - Inc(AktNuta); - if AktNuta = Czesci[0].Czesc[Czesci[0].Akt].IlNut then AktNuta := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - Lyric.Selected := AktNuta; - end; - end; - SDLK_LEFT: - begin - // left - if SDL_ModState = 0 then begin - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 0; - Dec(AktNuta); - if AktNuta = -1 then AktNuta := Czesci[0].Czesc[Czesci[0].Akt].HighNut; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - Lyric.Selected := AktNuta; - end; - end; - end; - end; -end; - -procedure TScreenEditSub.NewBeat; -begin - // click -{ for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do - if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = Czas.AktBeat) then begin - // old} -// Music.PlayClick; -end; - -procedure TScreenEditSub.CzesciDivide; -var - C: integer; - N: integer; -begin - CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM / 2; - for C := 0 to Czesci[0].High do begin - Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start div 2; - Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote div 2; - Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Koniec div 2; - for N := 0 to Czesci[0].Czesc[C].HighNut do begin - Czesci[0].Czesc[C].Nuta[N].Start := Czesci[0].Czesc[C].Nuta[N].Start div 2; - Czesci[0].Czesc[C].Nuta[N].Dlugosc := Round(Czesci[0].Czesc[C].Nuta[N].Dlugosc / 2); - end; // N - end; // C -end; - -procedure TScreenEditSub.CzesciMultiply; -var - C: integer; - N: integer; -begin - CurrentSong.BPM[0].BPM := CurrentSong.BPM[0].BPM * 2; - for C := 0 to Czesci[0].High do begin - Czesci[0].Czesc[C].Start := Czesci[0].Czesc[C].Start * 2; - Czesci[0].Czesc[C].StartNote := Czesci[0].Czesc[C].StartNote * 2; - Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Koniec * 2; - for N := 0 to Czesci[0].Czesc[C].HighNut do begin - Czesci[0].Czesc[C].Nuta[N].Start := Czesci[0].Czesc[C].Nuta[N].Start * 2; - Czesci[0].Czesc[C].Nuta[N].Dlugosc := Czesci[0].Czesc[C].Nuta[N].Dlugosc * 2; - end; // N - end; // C -end; - -procedure TScreenEditSub.LyricsCapitalize; -var - C: integer; - N: integer; // temporary - S: string; -begin - // temporary -{ for C := 0 to Czesci[0].High do - for N := 0 to Czesci[0].Czesc[C].HighNut do - Czesci[0].Czesc[C].Nuta[N].Tekst := AnsiLowerCase(Czesci[0].Czesc[C].Nuta[N].Tekst);} - - for C := 0 to Czesci[0].High do begin - S := AnsiUpperCase(Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1)); - S := S + Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, Length(Czesci[0].Czesc[C].Nuta[0].Tekst)-1); - Czesci[0].Czesc[C].Nuta[0].Tekst := S; - end; // C -end; - -procedure TScreenEditSub.LyricsCorrectSpaces; -var - C: integer; - N: integer; -begin - for C := 0 to Czesci[0].High do begin - // correct starting spaces in the first word - while Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 1, 1) = ' ' do - Czesci[0].Czesc[C].Nuta[0].Tekst := Copy(Czesci[0].Czesc[C].Nuta[0].Tekst, 2, 100); - - // move spaces on the start to the end of the previous note - for N := 1 to Czesci[0].Czesc[C].HighNut do begin - while (Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, 1) = ' ') do begin - Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 2, 100); - Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' '; - end; - end; // N - - // correct '-' to '- ' - for N := 0 to Czesci[0].Czesc[C].HighNut do begin - if Czesci[0].Czesc[C].Nuta[N].Tekst = '-' then - Czesci[0].Czesc[C].Nuta[N].Tekst := '- '; - end; // N - - // add space to the previous note when the current word is '- ' - for N := 1 to Czesci[0].Czesc[C].HighNut do begin - if Czesci[0].Czesc[C].Nuta[N].Tekst = '- ' then - Czesci[0].Czesc[C].Nuta[N-1].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst + ' '; - end; // N - - // correct too many spaces at the end of note - for N := 0 to Czesci[0].Czesc[C].HighNut do begin - while Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1, 2) = ' ' do - Czesci[0].Czesc[C].Nuta[N].Tekst := Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, 1, Length(Czesci[0].Czesc[C].Nuta[N].Tekst)-1); - end; // N - - // and correct if there is no space at the end of sentence - N := Czesci[0].Czesc[C].HighNut; - if Copy(Czesci[0].Czesc[C].Nuta[N].Tekst, Length(Czesci[0].Czesc[C].Nuta[N].Tekst), 1) <> ' ' then - Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N].Tekst + ' '; - - end; // C -end; - -procedure TScreenEditSub.FixTimings; -var - C: integer; - S: integer; - Min: integer; - Max: integer; -begin - for C := 1 to Czesci[0].High do begin - with Czesci[0].Czesc[C-1] do begin - Min := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc; - Max := Czesci[0].Czesc[C].StartNote; - case (Max - Min) of - 0: S := Max; - 1: S := Max; - 2: S := Max - 1; - 3: S := Max - 2; - else - if ((Max - Min) > 4) then - S := Min + 2 - else - S := Max; - end; // case - - Czesci[0].Czesc[C].Start := S; - end; // with - end; // for -end; - -procedure TScreenEditSub.DivideSentence; -var - C: integer; - CStart: integer; - CNew: integer; - CLen: integer; - N: integer; - NStart: integer; - NHigh: integer; - NNewL: integer; -begin - // increase sentence length by 1 - CLen := Length(Czesci[0].Czesc); - SetLength(Czesci[0].Czesc, CLen + 1); - Inc(Czesci[0].Ilosc); - Inc(Czesci[0].High); - - // move needed sentences to one forward. newly has the copy of divided sentence - CStart := Czesci[0].Akt; - for C := CLen-1 downto CStart do - Czesci[0].Czesc[C+1] := Czesci[0].Czesc[C]; - - // clear and set new sentence - CNew := CStart + 1; - NStart := AktNuta; - Czesci[0].Czesc[CNew].Start := Czesci[0].Czesc[CStart].Nuta[NStart].Start; - Czesci[0].Czesc[CNew].StartNote := Czesci[0].Czesc[CStart].Nuta[NStart].Start; - Czesci[0].Czesc[CNew].Lyric := ''; - Czesci[0].Czesc[CNew].LyricWidth := 0; - Czesci[0].Czesc[CNew].Koniec := 0; - Czesci[0].Czesc[CNew].BaseNote := 0; // 0.5.0: we modify it later in this procedure - Czesci[0].Czesc[CNew].IlNut := 0; - Czesci[0].Czesc[CNew].HighNut := -1; - SetLength(Czesci[0].Czesc[CNew].Nuta, 0); - - // move right notes to new sentences - NHigh := Czesci[0].Czesc[CStart].HighNut; - for N := NStart to NHigh do begin - NNewL := Czesci[0].Czesc[CNew].IlNut; - SetLength(Czesci[0].Czesc[CNew].Nuta, NNewL + 1); - Czesci[0].Czesc[CNew].Nuta[NNewL] := Czesci[0].Czesc[CStart].Nuta[N]; - - // increase sentence counters - Inc(Czesci[0].Czesc[CNew].IlNut); - Inc(Czesci[0].Czesc[CNew].HighNut); - Czesci[0].Czesc[CNew].Koniec := Czesci[0].Czesc[CNew].Nuta[NNewL].Start + - Czesci[0].Czesc[CNew].Nuta[NNewL].Dlugosc; - end; - - // clear old notes and set sentence counters - Czesci[0].Czesc[CStart].HighNut := NStart - 1; - Czesci[0].Czesc[CStart].IlNut := Czesci[0].Czesc[CStart].HighNut + 1; - Czesci[0].Czesc[CStart].Koniec := Czesci[0].Czesc[CStart].Nuta[NStart-1].Start + - Czesci[0].Czesc[CStart].Nuta[NStart-1].Dlugosc; - SetLength(Czesci[0].Czesc[CStart].Nuta, Czesci[0].Czesc[CStart].IlNut); - - // 0.5.0: modify BaseNote - Czesci[0].Czesc[CNew].BaseNote := 120; - for N := 0 to Czesci[0].Czesc[CNew].IlNut do - if Czesci[0].Czesc[CNew].Nuta[N].Ton < Czesci[0].Czesc[CNew].BaseNote then - Czesci[0].Czesc[CNew].BaseNote := Czesci[0].Czesc[CNew].Nuta[N].Ton; - - Czesci[0].Akt := Czesci[0].Akt + 1; - AktNuta := 0; - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - Lyric.AddCzesc(Czesci[0].Akt); - -end; - -procedure TScreenEditSub.JoinSentence; -var - C: integer; - N: integer; - NStart: integer; - NDst: integer; -begin - C := Czesci[0].Akt; - - // set new sentence - NStart := Czesci[0].Czesc[C].IlNut; - Czesci[0].Czesc[C].IlNut := Czesci[0].Czesc[C].IlNut + Czesci[0].Czesc[C+1].IlNut; - Czesci[0].Czesc[C].HighNut := Czesci[0].Czesc[C].HighNut + Czesci[0].Czesc[C+1].IlNut; - SetLength(Czesci[0].Czesc[C].Nuta, Czesci[0].Czesc[C].IlNut); - - // move right notes to new sentences - for N := 0 to Czesci[0].Czesc[C+1].HighNut do begin - NDst := NStart + N; - Czesci[0].Czesc[C].Nuta[NDst] := Czesci[0].Czesc[C+1].Nuta[N]; - end; - - // increase sentence counters - NDst := Czesci[0].Czesc[C].HighNut; - Czesci[0].Czesc[C].Koniec := Czesci[0].Czesc[C].Nuta[NDst].Start + - Czesci[0].Czesc[C].Nuta[NDst].Dlugosc; - - // move needed sentences to one backward. - for C := Czesci[0].Akt + 1 to Czesci[0].High - 1 do - Czesci[0].Czesc[C] := Czesci[0].Czesc[C+1]; - - // increase sentence length by 1 - SetLength(Czesci[0].Czesc, Length(Czesci[0].Czesc) - 1); - Dec(Czesci[0].Ilosc); - Dec(Czesci[0].High); -end; - -procedure TScreenEditSub.DivideNote; -var - C: integer; - N: integer; - NLen: integer; -begin - C := Czesci[0].Akt; - - NLen := Czesci[0].Czesc[C].IlNut + 1; - SetLength(Czesci[0].Czesc[C].Nuta, NLen); - Inc(Czesci[0].Czesc[C].HighNut); - Inc(Czesci[0].Czesc[C].IlNut); - - // we copy all notes including selected one - for N := Czesci[0].Czesc[C].HighNut downto AktNuta+1 do begin - Czesci[0].Czesc[C].Nuta[N] := Czesci[0].Czesc[C].Nuta[N-1]; - end; - - // me slightly modify new note - Czesci[0].Czesc[C].Nuta[AktNuta].Dlugosc := 1; - Inc(Czesci[0].Czesc[C].Nuta[AktNuta+1].Start); - Dec(Czesci[0].Czesc[C].Nuta[AktNuta+1].Dlugosc); - Czesci[0].Czesc[C].Nuta[AktNuta+1].Tekst := '- '; - Czesci[0].Czesc[C].Nuta[AktNuta+1].Color := 0; -end; - -procedure TScreenEditSub.DeleteNote; -var - C: integer; - N: integer; - NLen: integer; -begin - C := Czesci[0].Akt; - - //Do Not delete Last Note - if (Czesci[0].High > 0) OR (Czesci[0].Czesc[C].HighNut > 0) then - begin - - // we copy all notes from the next to the selected one - for N := AktNuta+1 to Czesci[0].Czesc[C].HighNut do begin - Czesci[0].Czesc[C].Nuta[N-1] := Czesci[0].Czesc[C].Nuta[N]; - end; - - NLen := Czesci[0].Czesc[C].IlNut - 1; - - if (NLen > 0) then - begin - SetLength(Czesci[0].Czesc[C].Nuta, NLen); - Dec(Czesci[0].Czesc[C].HighNut); - Dec(Czesci[0].Czesc[C].IlNut); - - - // me slightly modify new note - if AktNuta > Czesci[0].Czesc[C].HighNut then Dec(AktNuta); - Czesci[0].Czesc[C].Nuta[AktNuta].Color := 1; - end - //Last Note of current Sentence Deleted - > Delete Sentence - else - begin - //Move all Sentences after the current to the Left - for N := C+1 to Czesci[0].High do - Czesci[0].Czesc[N-1] := Czesci[0].Czesc[N]; - - //Delete Last Sentence - SetLength(Czesci[0].Czesc, Czesci[0].High); - Czesci[0].High := High(Czesci[0].Czesc); - Czesci[0].Ilosc := Length(Czesci[0].Czesc); - - AktNuta := 0; - if (C > 0) then - Czesci[0].Akt := C - 1 - else - Czesci[0].Akt := 0; - - Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Color := 1; - end; - end; -end; - -procedure TScreenEditSub.TransposeNote(Transpose: integer); -begin - Inc(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton, Transpose); -end; - -procedure TScreenEditSub.ChangeWholeTone(Tone: integer); -var - C: integer; - N: integer; -begin - for C := 0 to Czesci[0].High do begin - Czesci[0].Czesc[C].BaseNote := Czesci[0].Czesc[C].BaseNote + Tone; - for N := 0 to Czesci[0].Czesc[C].HighNut do - Czesci[0].Czesc[C].Nuta[N].Ton := Czesci[0].Czesc[C].Nuta[N].Ton + Tone; - end; -end; - -procedure TScreenEditSub.MoveAllToEnd(Move: integer); -var - C: integer; - N: integer; - NStart: integer; -begin - for C := Czesci[0].Akt to Czesci[0].High do begin - NStart := 0; - if C = Czesci[0].Akt then NStart := AktNuta; - for N := NStart to Czesci[0].Czesc[C].HighNut do begin - Inc(Czesci[0].Czesc[C].Nuta[N].Start, Move); // move note start - - if N = 0 then begin // fix beginning - Inc(Czesci[0].Czesc[C].Start, Move); - Inc(Czesci[0].Czesc[C].StartNote, Move); - end; - - if N = Czesci[0].Czesc[C].HighNut then // fix ending - Inc(Czesci[0].Czesc[C].Koniec, Move); - - end; // for - end; // for -end; - -procedure TScreenEditSub.MoveTextToRight; -var - C: integer; - N: integer; - NHigh: integer; -begin -{ C := Czesci[0].Akt; - - for N := Czesci[0].Czesc[C].HighNut downto 1 do begin - Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst; - end; // for - - Czesci[0].Czesc[C].Nuta[0].Tekst := '- ';} - - C := Czesci[0].Akt; - NHigh := Czesci[0].Czesc[C].HighNut; - - // last word - Czesci[0].Czesc[C].Nuta[NHigh].Tekst := Czesci[0].Czesc[C].Nuta[NHigh-1].Tekst + Czesci[0].Czesc[C].Nuta[NHigh].Tekst; - - // other words - for N := NHigh - 1 downto AktNuta + 1 do begin - Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[C].Nuta[N-1].Tekst; - end; // for - Czesci[0].Czesc[C].Nuta[AktNuta].Tekst := '- '; -end; - -procedure TScreenEditSub.MarkSrc; -begin - CopySrc := Czesci[0].Akt; -end; - -procedure TScreenEditSub.PasteText; -var - C: integer; - N: integer; -begin - C := Czesci[0].Akt; - - for N := 0 to Czesci[0].Czesc[CopySrc].HighNut do - Czesci[0].Czesc[C].Nuta[N].Tekst := Czesci[0].Czesc[CopySrc].Nuta[N].Tekst; -end; - -procedure TScreenEditSub.CopySentence(Src, Dst: integer); -var - N: integer; - Time1: integer; - Time2: integer; - TD: integer; -begin - Time1 := Czesci[0].Czesc[Src].Nuta[0].Start; - Time2 := Czesci[0].Czesc[Dst].Nuta[0].Start; - TD := Time2-Time1; - - SetLength(Czesci[0].Czesc[Dst].Nuta, Czesci[0].Czesc[Src].IlNut); - Czesci[0].Czesc[Dst].IlNut := Czesci[0].Czesc[Src].IlNut; - Czesci[0].Czesc[Dst].HighNut := Czesci[0].Czesc[Src].HighNut; - for N := 0 to Czesci[0].Czesc[Src].HighNut do begin - Czesci[0].Czesc[Dst].Nuta[N].Tekst := Czesci[0].Czesc[Src].Nuta[N].Tekst; - Czesci[0].Czesc[Dst].Nuta[N].Dlugosc := Czesci[0].Czesc[Src].Nuta[N].Dlugosc; - Czesci[0].Czesc[Dst].Nuta[N].Ton := Czesci[0].Czesc[Src].Nuta[N].Ton; - Czesci[0].Czesc[Dst].Nuta[N].Start := Czesci[0].Czesc[Src].Nuta[N].Start + TD; - end; - N := Czesci[0].Czesc[Src].HighNut; - Czesci[0].Czesc[Dst].Koniec := Czesci[0].Czesc[Dst].Nuta[N].Start + Czesci[0].Czesc[Dst].Nuta[N].Dlugosc; -end; - -procedure TScreenEditSub.CopySentences(Src, Dst, Num: integer); -var - C: integer; -begin - Lyric := TLyric.Create; - // create place for new sentences - SetLength(Czesci[0].Czesc, Czesci[0].Ilosc + Num - 1); - - // moves sentences next to the destination - for C := Czesci[0].High downto Dst + 1 do begin - Czesci[0].Czesc[C + Num - 1] := Czesci[0].Czesc[C]; - end; - - // prepares new sentences: sets sentence start and create first note - for C := 1 to Num-1 do begin - Czesci[0].Czesc[Dst + C].Start := Czesci[0].Czesc[Dst + C - 1].StartNote + - (Czesci[0].Czesc[Src + C].StartNote - Czesci[0].Czesc[Src + C - 1].StartNote); - SetLength(Czesci[0].Czesc[Dst + C].Nuta, 1); - Czesci[0].Czesc[Dst + C].IlNut := 1; - Czesci[0].Czesc[Dst + C].HighNut := 0; - Czesci[0].Czesc[Dst + C].Nuta[0].Start := Czesci[0].Czesc[Dst + C].Start; - Czesci[0].Czesc[Dst + C].Nuta[0].Dlugosc := 1; - Czesci[0].Czesc[Dst + C].StartNote := Czesci[0].Czesc[Dst + C].Start; - Czesci[0].Czesc[Dst + C].Koniec := Czesci[0].Czesc[Dst + C].Start + 1; - end; - - // increase counters - Czesci[0].Ilosc := Czesci[0].Ilosc + Num - 1; - Czesci[0].High := Czesci[0].High + Num - 1; - - for C := 0 to Num-1 do - CopySentence(Src + C, Dst + C); -end; - - -constructor TScreenEditSub.Create; -begin - inherited Create; - SetLength(Player, 1); - - // linijka - AddStatic(20, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black'); - AddText(40, 17, 1, 6, 1, 1, 1, 'Line'); - TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0'); - - // nuta - AddStatic(220, 10, 80, 30, 0, 0, 0, Skin.GetTextureFileName('ButtonF'), 'JPG', 'Font Black'); - AddText(242, 17, 1, 6, 1, 1, 1, 'Note'); - TextNote := AddText(320, 14, 1, 8, 0, 0, 0, '0 / 0'); - - // file info - AddStatic(150, 50, 500, 150, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black'); - AddStatic(151, 52, 498, 146, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black'); - AddText(180, 65, 0, 8, 0, 0, 0, 'Title:'); - AddText(180, 90, 0, 8, 0, 0, 0, 'Artist:'); - AddText(180, 115, 0, 8, 0, 0, 0, 'Mp3:'); - AddText(180, 140, 0, 8, 0, 0, 0, 'BPM:'); - AddText(180, 165, 0, 8, 0, 0, 0, 'GAP:'); - - TextTitle := AddText(250, 65, 0, 8, 0, 0, 0, 'a'); - TextArtist := AddText(250, 90, 0, 8, 0, 0, 0, 'b'); - TextMp3 := AddText(250, 115, 0, 8, 0, 0, 0, 'c'); - TextBPM := AddText(250, 140, 0, 8, 0, 0, 0, 'd'); - TextGAP := AddText(250, 165, 0, 8, 0, 0, 0, 'e'); - -{ AddInteraction(2, TextTitle); - AddInteraction(2, TextArtist); - AddInteraction(2, TextMp3); - AddInteraction(2, TextBPM); - AddInteraction(2, TextGAP);} - - // note info - AddText(20, 190, 0, 8, 0, 0, 0, 'Start:'); - AddText(20, 215, 0, 8, 0, 0, 0, 'Duration:'); - AddText(20, 240, 0, 8, 0, 0, 0, 'Tone:'); - AddText(20, 265, 0, 8, 0, 0, 0, 'Text:'); - - TextNStart := AddText(120, 190, 0, 8, 0, 0, 0, 'a'); - TextNDlugosc := AddText(120, 215, 0, 8, 0, 0, 0, 'b'); - TextNTon := AddText(120, 240, 0, 8, 0, 0, 0, 'c'); - TextNText := AddText(120, 265, 0, 8, 0, 0, 0, 'd'); - - // debug - TextDebug := AddText(30, 550, 0, 8, 0, 0, 0, ''); - -end; - -procedure TScreenEditSub.onShow; -begin - Log.LogStatus('Initializing', 'TEditScreen.onShow'); - - ResetSingTemp; - - try - Error := not CurrentSong.LoadSong(); - except - Error := True; - end; - - if Error then - begin - //Error Loading Song -> Go back to Song Screen and Show some Error Message - FadeTo(@ScreenSong); - ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG')); - Exit; - end - else begin - {$IFDEF UseMIDIPort} - MidiOut := TMidiOutput.Create(nil); - if Ini.Debug = 1 then - MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table - MidiOut.Open; - {$ENDIF} - Text[TextTitle].Text := CurrentSong.Title; - Text[TextArtist].Text := CurrentSong.Artist; - Text[TextMp3].Text := CurrentSong.Mp3; - - Czesci[0].Akt := 0; - AktNuta := 0; - Czesci[0].Czesc[0].Nuta[0].Color := 1; - - AudioPlayback.Open(CurrentSong.Path + CurrentSong.Mp3); - //Set Down Music Volume for Better hearability of Midi Sounds - //Music.SetVolume(40); - - Lyric.Clear; - Lyric.X := 400; - Lyric.Y := 500; - Lyric.Align := 1; - Lyric.Size := 14; - Lyric.ColR := 0; - Lyric.ColG := 0; - Lyric.ColB := 0; - Lyric.ColSR := Skin_FontHighlightR; - Lyric.ColSG := Skin_FontHighlightG; - Lyric.ColSB := Skin_FontHighlightB; - Lyric.Style := 0; - Lyric.AddCzesc(0); - Lyric.Selected := 0; - - NotesH := 7; - NotesW := 4; - - end; - -// Interaction := 0; - TextEditMode := false; -end; - -function TScreenEditSub.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - Pet: integer; - AktBeat: integer; -begin - glClearColor(1,1,1,1); - - // midi music - if PlaySentenceMidi then begin - MidiPos := USTime.GetTime - MidiTime + MidiStart; - - {$IFDEF UseMIDIPort} - // stop the music - if (MidiPos > MidiStop) then begin - MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[MidiLastNote].Ton + 60, 127); - PlaySentenceMidi := false; - end; - {$ENDIF} - - // click - AktBeat := Floor(GetMidBeat(MidiPos - CurrentSong.GAP / 1000)); - Text[TextDebug].Text := IntToStr(AktBeat); - - if AktBeat <> LastClick then begin - for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do - if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then - begin - - {$IFDEF UseMIDIPort} - LastClick := AktBeat; - if Pet > 0 then - MidiOut.PutShort($81, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet-1].Ton + 60, 127); - MidiOut.PutShort($91, Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Ton + 60, 127); - MidiLastNote := Pet; - {$ENDIF} - - end; - end; - end; // if PlaySentenceMidi - - // mp3 music - if PlaySentence then begin - // stop the music - if (AudioPlayback.Position > PlayStopTime) then - begin - AudioPlayback.Stop; - PlaySentence := false; - end; - - // click - if (Click) and (PlaySentence) then begin -// AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60); - AktBeat := Floor(GetMidBeat(AudioPlayback.Position - CurrentSong.GAP / 1000)); - Text[TextDebug].Text := IntToStr(AktBeat); - if AktBeat <> LastClick then begin - for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do - if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then - begin - AudioPlayback.PlaySound(SoundLib.Click); - LastClick := AktBeat; - end; - end; - end; // click - end; // if PlaySentence - - - Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc); - Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].IlNut); - - // Song info - Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4); - Text[TextGAP].Text := FloatToStr(CurrentSong.GAP); - - //Error reading Variables when no Song is loaded - if not Error then - begin - // Note info - Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start); - Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc); - Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' ( ' + GetNoteName(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton) + ' )'; - Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst; - end; - - // Text Edit Mode - if TextEditMode then - Text[TextNText].Text := Text[TextNText].Text + '|'; - - // draw static menu - inherited Draw; - - // draw notes - SingDrawNoteLines(20, 300, 780, 15); - //Error Drawing when no Song is loaded - if not Error then - begin - SingDrawBeatDelimeters(40, 300, 760, 0); - EditDrawCzesc(40, 405, 760, 0, 15); - end; - - // draw text - Lyric.Draw; - -end; - -procedure TScreenEditSub.onHide; -begin - {$IFDEF UseMIDIPort} - MidiOut.Close; - MidiOut.Free; - {$ENDIF} - //Music.SetVolume(100); -end; - -function TScreenEditSub.GetNoteName(Note: Integer): String; -var N1, N2: Integer; -begin - if (Note > 0) then - begin - N1 := Note mod 12; - N2 := Note div 12; - end - else - begin - N1 := (Note + (-Trunc(Note/12)+1)*12) mod 12; - N2 := -1; - end; - - - - case N1 of - 0: Result := 'c'; - 1: Result := 'c#'; - 2: Result := 'd'; - 3: Result := 'd#'; - 4: Result := 'e'; - 5: Result := 'f'; - 6: Result := 'f#'; - 7: Result := 'g'; - 8: Result := 'g#'; - 9: Result := 'a'; - 10: Result := 'b'; - 11: Result := 'h'; - end; - - case N2 of - 0: Result := UpperCase(Result); //Normal Uppercase Note, 1: Normal lowercase Note - 2: Result := Result + ''''; //One Striped - 3: Result := Result + ''''''; //Two Striped - 4: Result := Result + ''''''''; //etc. - 5: Result := Result + ''''''''''; - 6: Result := Result + ''''''''''''; - 7: Result := Result + ''''''''''''''; - end; -end; - -end. diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas deleted file mode 100644 index 16e24027..00000000 --- a/Game/Code/Screens/UScreenLevel.pas +++ /dev/null @@ -1,96 +0,0 @@ -unit UScreenLevel; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenLevel = class(TMenu) - public - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, - UMain, - UIni, - USong, - UTexture; - -function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenName); - end; - - SDLK_RETURN: - begin - Ini.Difficulty := Interaction; - Ini.SaveLevel; - AudioPlayback.PlaySound(SoundLib.Start); - //Set Standard Mode - ScreenSong.Mode := smNormal; - FadeTo(@ScreenSong); - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenLevel.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.Level); - - AddButton(Theme.Level.ButtonEasy); - AddButton(Theme.Level.ButtonMedium); - AddButton(Theme.Level.ButtonHard); - - Interaction := 0; -end; - -procedure TScreenLevel.onShow; -begin - Interaction := Ini.Difficulty; - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenLevel.SetAnimationProgress(Progress: real); -begin - Button[0].Texture.ScaleW := Progress; - Button[1].Texture.ScaleW := Progress; - Button[2].Texture.ScaleW := Progress; -end; - -end. diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas deleted file mode 100644 index 63b25d2c..00000000 --- a/Game/Code/Screens/UScreenLoading.pas +++ /dev/null @@ -1,57 +0,0 @@ -unit UScreenLoading; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, - SDL, - SysUtils, - UThemes, - OpenGL12; - -type - TScreenLoading = class(TMenu) - public - Fadeout: boolean; - constructor Create; override; - procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function GetBGTexNum: GLUInt; - end; - -implementation - -uses UGraphic, - UTime; - -function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; -end; - -constructor TScreenLoading.Create; -begin - inherited Create; - - LoadFromTheme(Theme.Loading); - - Fadeout := false; -end; - -procedure TScreenLoading.onShow; -begin -// nothing -end; - -function TScreenLoading.GetBGTexNum: GLUInt; -begin - Result := Self.BackImg.TexNum; -end; - -end. diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas deleted file mode 100644 index cc2ccc80..00000000 --- a/Game/Code/Screens/UScreenMain.pas +++ /dev/null @@ -1,280 +0,0 @@ -unit UScreenMain; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, - SDL, - UDisplay, - UMusic, - UFiles, - SysUtils, - UThemes, - ULCD, - ULight; - -type - TScreenMain = class(TMenu) - public - TextDescription: integer; - TextDescriptionLong: integer; - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure InteractNext; override; - procedure InteractPrev; override; - procedure InteractInc; override; - procedure InteractDec; override; - procedure UpdateLCD; - procedure SetAnimationProgress(Progress: real); override; - //function Draw: boolean; override; - end; - -implementation - -uses {$IFDEF win32} - windows, - {$ENDIF} - UGraphic, - UMain, - UIni, - UTexture, - USongs, - Textgl, -// opengl, - ULanguage, - UParty, - UDLLManager, - UScreenCredits, - USkins; - - -function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var -I: Integer; -SDL_ModState: Word; -begin - Result := true; - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - //Deactivate Credits when Key is pressed -// if Credits_Visible then -// begin -// Credits_Visible := False; -// exit; -// end; - - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Result := False; - end; - - SDLK_C: - begin - if (SDL_ModState = KMOD_LALT) then - begin - //Credits_Y := 600; - //Credits_Alpha := 0; - //Credits_Visible := True; - FadeTo(@ScreenCredits , SoundLib.Start ); - end; - end; - SDLK_M: - begin - if (Ini.Players >= 1) AND (Length(DLLMan.Plugins)>=1) then - begin - FadeTo(@ScreenPartyOptions, SoundLib.Start); - end; - end; - - SDLK_S: - begin - FadeTo(@ScreenStatMain, SoundLib.Start); - end; - - SDLK_E: - begin - FadeTo(@ScreenEdit, SoundLib.Start); - end; - - SDLK_RETURN: - begin - //Solo - if (Interaction = 0) then - begin - if (Songs.SongList.Count >= 1) then - begin - if (Ini.Players >= 0) and (Ini.Players <= 3) then PlayersPlay := Ini.Players + 1; - if (Ini.Players = 4) then PlayersPlay := 6; - - ScreenName.Goto_SingScreen := False; - FadeTo(@ScreenName, SoundLib.Start); - end - else //show error message - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS')); - end; - - //Multi - if Interaction = 1 then - begin - if (Songs.SongList.Count >= 1) then - begin - if (Length(DLLMan.Plugins)>=1) then - begin - FadeTo(@ScreenPartyOptions, SoundLib.Start); - end - else //show error message, No Plugins Loaded - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS')); - end - else //show error message, No Songs Loaded - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS')); - end; - - //Stats - if Interaction = 2 then - begin - FadeTo(@ScreenStatMain, SoundLib.Start); - end; - - //Editor - if Interaction = 3 then - begin - FadeTo(@ScreenEdit, SoundLib.Start); - end; - - //Options - if Interaction = 4 then - begin - FadeTo(@ScreenOptions, SoundLib.Start); - end; - - //Exit - if Interaction = 5 then - begin - Result := false; - end; - end; - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: InteractInc; - SDLK_UP: InteractDec; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end - else // Key Up - case PressedKey of - SDLK_RETURN : - begin - end; - end; -end; - -constructor TScreenMain.Create; -var - I: integer; -begin - inherited Create; - - //---------------- - //Attention ^^: - //New Creation Order needed because of LoadFromTheme - //and Button Collections. - //At First Custom Texts and Statics - //Then LoadFromTheme - //after LoadFromTheme the Buttons and Selects - //---------------- - - - TextDescription := AddText(Theme.Main.TextDescription); - TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong); - - LoadFromTheme(Theme.Main); - - AddButton(Theme.Main.ButtonSolo); - AddButton(Theme.Main.ButtonMulti); - AddButton(Theme.Main.ButtonStat); - AddButton(Theme.Main.ButtonEditor); - AddButton(Theme.Main.ButtonOptions); - AddButton(Theme.Main.ButtonExit); - - Interaction := 0; -end; - -procedure TScreenMain.onShow; -begin - LCD.WriteText(1, ' Choose mode: '); - UpdateLCD; -end; - -procedure TScreenMain.InteractNext; -begin - inherited InteractNext; - Text[TextDescription].Text := Theme.Main.Description[Interaction]; - Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; - UpdateLCD; - Light.LightOne(1, 200); -end; - -procedure TScreenMain.InteractPrev; -begin - inherited InteractPrev; - Text[TextDescription].Text := Theme.Main.Description[Interaction]; - Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; - UpdateLCD; - Light.LightOne(0, 200); -end; - -procedure TScreenMain.InteractDec; -begin - inherited InteractDec; - Text[TextDescription].Text := Theme.Main.Description[Interaction]; - Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; - UpdateLCD; - Light.LightOne(0, 200); -end; - -procedure TScreenMain.InteractInc; -begin - inherited InteractInc; - Text[TextDescription].Text := Theme.Main.Description[Interaction]; - Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction]; - UpdateLCD; - Light.LightOne(1, 200); -end; - -procedure TScreenMain.UpdateLCD; -begin - case Interaction of - 0: LCD.WriteText(2, ' sing '); - 1: LCD.WriteText(2, ' editor '); - 2: LCD.WriteText(2, ' options '); - 3: LCD.WriteText(2, ' exit '); - end -end; - -procedure TScreenMain.SetAnimationProgress(Progress: real); -begin - Static[0].Texture.ScaleW := Progress; - Static[0].Texture.ScaleH := Progress; -end; -end. diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas deleted file mode 100644 index f33d6409..00000000 --- a/Game/Code/Screens/UScreenName.pas +++ /dev/null @@ -1,236 +0,0 @@ -unit UScreenName; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenName = class(TMenu) - public - Goto_SingScreen: Boolean; //If True then next Screen in SingScreen - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, UMain, UIni, UTexture; - -function TScreenName.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var - I: integer; -SDL_ModState: Word; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - case PressedKey of - SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: - begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode); - end; - - // Templates for Names Mod - SDLK_F1: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[0] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[0]; - end; - SDLK_F2: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[1] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[1]; - end; - SDLK_F3: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[2] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[2]; - end; - SDLK_F4: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[3] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[3]; - end; - SDLK_F5: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[4] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[4]; - end; - SDLK_F6: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[5] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[5]; - end; - SDLK_F7: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[6] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[6]; - end; - SDLK_F8: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[7] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[7]; - end; - SDLK_F9: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[8] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[8]; - end; - SDLK_F10: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[9] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[9]; - end; - SDLK_F11: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[10] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[10]; - end; - SDLK_F12: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[11] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[11]; - end; - - - SDLK_BACKSPACE: - begin - Button[Interaction].Text[0].DeleteLastL; - end; - - SDLK_ESCAPE : - begin - Ini.SaveNames; - AudioPlayback.PlaySound(SoundLib.Back); - if GoTo_SingScreen then - FadeTo(@ScreenSong) - else - FadeTo(@ScreenMain); - end; - - SDLK_RETURN: - begin - for I := 1 to 6 do - Ini.Name[I-1] := Button[I-1].Text[0].Text; - Ini.SaveNames; - AudioPlayback.PlaySound(SoundLib.Start); - - if GoTo_SingScreen then - FadeTo(@ScreenSing) - else - FadeTo(@ScreenLevel); - - GoTo_SingScreen := False; - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenName.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.Name); - - - for I := 1 to 6 do - AddButton(Theme.Name.ButtonPlayer[I]); - - Interaction := 0; -end; - -procedure TScreenName.onShow; -var - I: integer; -begin - for I := 1 to 6 do - Button[I-1].Text[0].Text := Ini.Name[I-1]; - - for I := 1 to PlayersPlay do begin - Button[I-1].Visible := true; - Button[I-1].Selectable := true; - end; - - for I := PlayersPlay+1 to 6 do begin - Button[I-1].Visible := false; - Button[I-1].Selectable := false; - end; - -end; - -procedure TScreenName.SetAnimationProgress(Progress: real); -var - I: integer; -begin - for I := 1 to 6 do - Button[I-1].Texture.ScaleW := Progress; -end; - -end. diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas deleted file mode 100644 index 5d78fb31..00000000 --- a/Game/Code/Screens/UScreenOpen.pas +++ /dev/null @@ -1,168 +0,0 @@ -unit UScreenOpen; - -interface - -{$I switches.inc} - -uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText, - ULyrics, Math, OpenGL12, UThemes; - -type - TScreenOpen = class(TMenu) - private - TextF: array[0..1] of integer; - TextN: integer; - public - Tex_Background: TTexture; - FadeOut: boolean; - Path: string; - BackScreen: pointer; - procedure AddBox(X, Y, W, H: real); - constructor Create; override; - procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; -// function Draw: boolean; override; -// procedure Finish; - end; - -implementation -uses UGraphic, UDraw, UMain, USkins; - -function TScreenOpen.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - if (PressedDown) then begin // Key Down - case ScanCode of - ord('a')..ord('z'), ord('A')..ord('Z'), ord('0')..ord('9'), 32, ord('-'), ord('.'), ord(':'), ord('\'): - begin - if Interaction = 0 then begin - Text[TextN].Text := Text[TextN].Text + chr(ScanCode); - end; - end; - end; - - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - 8: // del - begin - if Interaction = 0 then - begin - Text[TextN].DeleteLastL; - end; - end; - - - SDLK_ESCAPE : - begin - //Empty Filename and go to last Screen - FileName := ''; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(BackScreen); - end; - - SDLK_RETURN: - begin - if (Interaction = 2) then begin - //Update Filename and go to last Screen - FileName := Text[TextN].Text; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(BackScreen); - end - else if (Interaction = 1) then - begin - //Empty Filename and go to last Screen - FileName := ''; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(BackScreen); - end; - end; - - SDLK_LEFT: - begin - InteractPrev; - end; - - SDLK_RIGHT: - begin - InteractNext; - end; - - SDLK_DOWN: - begin - end; - - SDLK_UP: - begin - end; - end; - end; -end; - -procedure TScreenOpen.AddBox(X, Y, W, H: real); -begin - AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black'); - AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black'); -end; - -constructor TScreenOpen.Create; -begin - inherited Create; - - // linijka -{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'Bar', 'JPG', 'Font Black'); - AddText(35, 17, 1, 6, 1, 1, 1, 'Linijka'); - TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');} - - // file list -// AddBox(400, 100, 350, 450); - -// TextF[0] := AddText(430, 155, 0, 8, 0, 0, 0, 'a'); -// TextF[1] := AddText(430, 180, 0, 8, 0, 0, 0, 'a'); - - // file name - AddBox(20, 540, 500, 40); - TextN := AddText(50, 548, 0, 8, 0, 0, 0, FileName); - AddInteraction(iText, TextN); - - // buttons - {AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF); - AddButtonText(10, 5, 0, 0, 0, 'Cancel'); - - AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF); - AddButtonText(30, 5, 0, 0, 0, 'OK');} - // buttons - AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(10, 5, 0, 0, 0, 'Cancel'); - - AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(30, 5, 0, 0, 0, 'OK'); - - -end; - -procedure TScreenOpen.onShow; -begin - Interaction := 0; -end; - -(*function TScreenEditSub.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - Pet: integer; - AktBeat: integer; -begin - -end; - -procedure TScreenEditSub.Finish; -begin -// -end;*) - -end. - diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas deleted file mode 100644 index 4e39fe21..00000000 --- a/Game/Code/Screens/UScreenOptions.pas +++ /dev/null @@ -1,178 +0,0 @@ -unit UScreenOptions; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes; - -type - TScreenOptions = class(TMenu) - public - TextDescription: integer; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure InteractNext; override; - procedure InteractPrev; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic; - -function TScreenOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - SDLK_RETURN: - begin - if SelInteraction = 0 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsGame); - end; - - if SelInteraction = 1 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsGraphics); - end; - - if SelInteraction = 2 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsSound); - end; - - if SelInteraction = 3 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsLyrics); - end; - - if SelInteraction = 4 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsThemes); - end; - - if SelInteraction = 5 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsRecord); - end; - - if SelInteraction = 6 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsAdvanced); - end; - - if SelInteraction = 7 then - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - end; - SDLK_DOWN: InteractInc; - SDLK_UP: InteractDec; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenOptions.Create; -var - I: integer; -begin - inherited Create; - - TextDescription := AddText(Theme.Options.TextDescription); - - LoadFromTheme(Theme.Options); - - AddButton(Theme.Options.ButtonGame); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[0]); - - AddButton(Theme.Options.ButtonGraphics); - if (Length(Button[1].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[1]); - - AddButton(Theme.Options.ButtonSound); - if (Length(Button[2].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[2]); - - AddButton(Theme.Options.ButtonLyrics); - if (Length(Button[3].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[3]); - - AddButton(Theme.Options.ButtonThemes); - if (Length(Button[4].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[4]); - - AddButton(Theme.Options.ButtonRecord); - if (Length(Button[5].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[5]); - - AddButton(Theme.Options.ButtonAdvanced); - if (Length(Button[6].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[6]); - - AddButton(Theme.Options.ButtonExit); - if (Length(Button[7].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - - Interaction := 0; -end; - -procedure TScreenOptions.onShow; -begin -// -end; - -procedure TScreenOptions.InteractNext; -begin - inherited InteractNext; - Text[TextDescription].Text := Theme.Options.Description[Interaction]; -end; - -procedure TScreenOptions.InteractPrev; -begin - inherited InteractPrev; - Text[TextDescription].Text := Theme.Options.Description[Interaction]; -end; - - -procedure TScreenOptions.SetAnimationProgress(Progress: real); -begin - Button[0].Texture.ScaleW := Progress; - Button[1].Texture.ScaleW := Progress; - Button[2].Texture.ScaleW := Progress; - Button[3].Texture.ScaleW := Progress; - Button[4].Texture.ScaleW := Progress; - Button[5].Texture.ScaleW := Progress; - Button[6].Texture.ScaleW := Progress; - Button[7].Texture.ScaleW := Progress; -end; - -end. diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas deleted file mode 100644 index e2c30bf1..00000000 --- a/Game/Code/Screens/UScreenOptionsAdvanced.pas +++ /dev/null @@ -1,105 +0,0 @@ -unit UScreenOptionsAdvanced; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; - -type - TScreenOptionsAdvanced = class(TMenu) - public - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - end; - -implementation - -uses UGraphic; - -function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - //SelectLoadAnimation Hidden because it is useless atm - //if SelInteraction = 7 then begin - if SelInteraction = 6 then begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - //SelectLoadAnimation Hidden because it is useless atm - //if (SelInteraction >= 0) and (SelInteraction <= 6) then begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - //SelectLoadAnimation Hidden because it is useless atm - //if (SelInteraction >= 0) and (SelInteraction <= 6) then begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; -end; - -constructor TScreenOptionsAdvanced.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsAdvanced); - - //SelectLoadAnimation Hidden because it is useless atm - //AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation); - AddSelect(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade); - AddSelect(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing); - AddSelect(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus); - AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick); - AddSelect(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel); - AddSelect(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup); - - AddButton(Theme.OptionsAdvanced.ButtonExit); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - - Interaction := 0; -end; - -procedure TScreenOptionsAdvanced.onShow; -begin - Interaction := 0; -end; - -end. diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas deleted file mode 100644 index 15b538a5..00000000 --- a/Game/Code/Screens/UScreenOptionsGame.pas +++ /dev/null @@ -1,112 +0,0 @@ -unit UScreenOptionsGame; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs; - -type - TScreenOptionsGame = class(TMenu) - public - old_Tabs, old_Sorting: integer; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure RefreshSongs; - end; - -implementation - -uses UGraphic; - -function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - RefreshSongs; - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - if SelInteraction = 6 then begin - AudioPlayback.PlaySound(SoundLib.Back); - RefreshSongs; - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; -end; - -constructor TScreenOptionsGame.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsGame); - - //Refresh Songs Patch - old_Sorting := Ini.Sorting; - old_Tabs := Ini.Tabs; - - AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); - AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); - AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); - AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); - AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); - - - AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - -end; - -//Refresh Songs Patch -procedure TScreenOptionsGame.RefreshSongs; -begin -if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then - ScreenSong.Refresh; -end; - -procedure TScreenOptionsGame.onShow; -begin -// Interaction := 0; -end; - -end. diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas deleted file mode 100644 index 4ceeeb32..00000000 --- a/Game/Code/Screens/UScreenOptionsGraphics.pas +++ /dev/null @@ -1,99 +0,0 @@ -unit UScreenOptionsGraphics; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; - -type - TScreenOptionsGraphics = class(TMenu) - public - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - end; - -implementation - -uses UGraphic, UMain; - -function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin -{ if SelInteraction <= 1 then begin - Restart := true; - end;} - if SelInteraction = 5 then begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 4) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 4) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; -end; - -constructor TScreenOptionsGraphics.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsGraphics); - - AddSelectSlide(Theme.OptionsGraphics.SelectSlideResolution, Ini.Resolution, IResolution); - AddSelect(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen); - AddSelect(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth); - AddSelect(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope); - AddSelect(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize); - - - AddButton(Theme.OptionsGraphics.ButtonExit); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - -end; - -procedure TScreenOptionsGraphics.onShow; -begin - Interaction := 0; -end; - -end. diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas deleted file mode 100644 index 7275efed..00000000 --- a/Game/Code/Screens/UScreenOptionsLyrics.pas +++ /dev/null @@ -1,94 +0,0 @@ -unit UScreenOptionsLyrics; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; - -type - TScreenOptionsLyrics = class(TMenu) - public - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - end; - -implementation - -uses UGraphic; - -function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - if SelInteraction = 3 then begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 2) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 2) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; -end; - -constructor TScreenOptionsLyrics.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsLyrics); - - AddSelect(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont); - AddSelect(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect); - AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization); - - - AddButton(Theme.OptionsLyrics.ButtonExit); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - -end; - -procedure TScreenOptionsLyrics.onShow; -begin - Interaction := 0; -end; - -end. diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas deleted file mode 100644 index 130c3551..00000000 --- a/Game/Code/Screens/UScreenOptionsRecord.pas +++ /dev/null @@ -1,232 +0,0 @@ -unit UScreenOptionsRecord; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; - -type - TScreenOptionsRecord = class(TMenu) - private - Card: integer; // current input device - - SelectSlideInput: integer; - SelectSlideChannelL: integer; - SelectSlideChannelR: integer; - public - constructor Create; override; - function Draw: boolean; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure onHide; override; - procedure UpdateCard; - end; - -implementation - -uses SysUtils, - UGraphic, - URecord, - UDraw, - UMain, - ULog; - -function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - SDLK_ESCAPE, - SDLK_BACKSPACE: - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - if SelInteraction = 5 then begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 4) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; -// if SelInteraction = 0 then UpdateCard; - UpdateCard; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 4) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - UpdateCard; -// if SelInteraction = 0 then UpdateCard; - end; - end; - end; -end; - -constructor TScreenOptionsRecord.Create; -var - SC: integer; - SCI: integer; - InputDevice: TAudioInputDevice; - InputDeviceCfg: PInputDeviceConfig; -begin - inherited Create; - - Card := 0; - - LoadFromTheme(Theme.OptionsRecord); - - SetLength(ICard, Length(AudioInputProcessor.Device)); - for SC := 0 to High(AudioInputProcessor.Device) do - ICard[SC] := AudioInputProcessor.Device[SC].Description; - - if (Card > High(AudioInputProcessor.Device)) then - Card := 0; - - if (Length(AudioInputProcessor.Device) > 0) then - begin - InputDevice := AudioInputProcessor.Device[Card]; - InputDeviceCfg := @Ini.InputDeviceConfig[InputDevice.CfgIndex]; - - SetLength(IInput, Length(InputDevice.Source)); - for SCI := 0 to High(InputDevice.Source) do - IInput[SCI] := InputDevice.Source[SCI].Name; - - AddSelectSlide(Theme.OptionsRecord.SelectSlideCard, Card, ICard); - - SelectSlideInput := AddSelectSlide(Theme.OptionsRecord.SelectSlideInput, - InputDeviceCfg^.Input, IInput); - SelectSlideChannelL := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelL, - InputDeviceCfg^.ChannelToPlayerMap[0], IChannel); - SelectSlideChannelR := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelR, - InputDeviceCfg^.ChannelToPlayerMap[1], IChannel); - - AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); - end; - - AddButton(Theme.OptionsRecord.ButtonExit); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - - Interaction := 0; -end; - -procedure TScreenOptionsRecord.onShow; -begin - Interaction := 0; - writeln( 'AudioInput.CaptureStart') ; - - PlayersPlay := 2; // TODO : This needs fixing - AudioInput.CaptureStart; - -end; - -procedure TScreenOptionsRecord.onHide; -begin - AudioInput.CaptureStop; -end; - -procedure TScreenOptionsRecord.UpdateCard; -var - SourceIndex: integer; - InputDevice: TAudioInputDevice; - InputDeviceCfg: PInputDeviceConfig; -begin - Log.LogStatus('Update input-device', 'TScreenOptionsRecord.UpdateCard') ; - - AudioInput.CaptureStop; - - if (Card > High(AudioInputProcessor.Device)) then - Card := 0; - - if (Length(AudioInputProcessor.Device) > 0) then - begin - InputDevice := AudioInputProcessor.Device[Card]; - InputDeviceCfg := @Ini.InputDeviceConfig[InputDevice.CfgIndex]; - - SetLength(IInput, Length(InputDevice.Source)); - for SourceIndex := 0 to High(InputDevice.Source) do begin - IInput[SourceIndex] := InputDevice.Source[SourceIndex].Name; - end; - - UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideInput, SelectSlideInput, IInput, - InputDeviceCfg^.Input); - UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelL, SelectSlideChannelL, IChannel, - InputDeviceCfg^.ChannelToPlayerMap[0]); - UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelR, SelectSlideChannelR, IChannel, - InputDeviceCfg^.ChannelToPlayerMap[1]); - end; - - AudioInput.CaptureStart; -end; - -function TScreenOptionsRecord.Draw: boolean; -begin - DrawBG; - DrawFG; - - // TODO : this needs to be positioned correctly - if PlayersPlay = 1 then - SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); - - if PlayersPlay = 2 then begin - SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); - SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); - end; - - if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); - SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); - end; - if ScreenAct = 2 then begin - SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2); - SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3); - end; - end; - - if PlayersPlay = 3 then begin - SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0); - SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); - SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0); - SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); - SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); - end; - if ScreenAct = 2 then begin - SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3); - SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4); - SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5); - end; - end; - - Result := True; -end; - - -end. diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas deleted file mode 100644 index da5c6e90..00000000 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ /dev/null @@ -1,99 +0,0 @@ -unit UScreenOptionsSound; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes; - -type - TScreenOptionsSound = class(TMenu) - public - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - end; - -implementation - -uses UGraphic; - -function TScreenOptionsSound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - if SelInteraction = 6 then begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 6) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 6) then begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; -end; - -constructor TScreenOptionsSound.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsSound); - - AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord - AddSelect(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist); - AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick); - AddSelect(Theme.OptionsSound.SelectThreshold, Ini.Threshold, IThreshold); - - //Song Preview - AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume); - AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFading); - - AddButton(Theme.OptionsSound.ButtonExit); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - - Interaction := 0; -end; - -procedure TScreenOptionsSound.onShow; -begin - Interaction := 0; -end; - -end. diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas deleted file mode 100644 index 239f98fe..00000000 --- a/Game/Code/Screens/UScreenOptionsThemes.pas +++ /dev/null @@ -1,168 +0,0 @@ -unit UScreenOptionsThemes; - -interface - -{$I switches.inc} - -uses - SDL, - UMenu, - UDisplay, - UMusic, - UFiles, - UIni, - UThemes; - -type - TScreenOptionsThemes = class(TMenu) - private - procedure ReloadTheme; - public - SkinSelect: Integer; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure InteractInc; override; - procedure InteractDec; override; - end; - -implementation - -uses UMain, - UGraphic, - USkins; - -function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Ini.Save; - - // Reload all screens, after Theme changed - // Todo : JB - Check if theme was actually changed - UGraphic.UnLoadScreens(); - UGraphic.LoadScreens(); - - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - if SelInteraction = 3 then - begin - Ini.Save; - - // Reload all screens, after Theme changed - // Todo : JB - Check if theme was actually changed - UGraphic.UnLoadScreens(); - UGraphic.LoadScreens(); - - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 2) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 2) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; -end; - -procedure TScreenOptionsThemes.InteractInc; -begin - inherited InteractInc; - - //Update Skins - if (SelInteraction = 0) then - begin - Skin.OnThemeChange; - UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo); - end; - - ReloadTheme(); -end; - -procedure TScreenOptionsThemes.InteractDec; -begin - inherited InteractDec; - - //Update Skins - if (SelInteraction = 0 ) then - begin - Skin.OnThemeChange; - UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo); - end; - - ReloadTheme(); -end; - -constructor TScreenOptionsThemes.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsThemes); - - AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme); - - SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin); - - AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor); - - AddButton(Theme.OptionsThemes.ButtonExit); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); -end; - -procedure TScreenOptionsThemes.onShow; -begin - Interaction := 0; -end; - -procedure TScreenOptionsThemes.ReloadTheme; -begin - Theme.LoadTheme(ThemePath + ITheme[Ini.Theme] + '.ini', Ini.Color); - - ScreenOptionsThemes := TScreenOptionsThemes.create(); - ScreenOptionsThemes.onshow; - Display.ActualScreen := @ScreenOptionsThemes; - - ScreenOptionsThemes.Interaction := self.Interaction; - ScreenOptionsThemes.Draw; - - - Display.Draw; - SwapBuffers; - - freeandnil( self ); -end; - -end. diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas deleted file mode 100644 index 198708cc..00000000 --- a/Game/Code/Screens/UScreenPartyNewRound.pas +++ /dev/null @@ -1,433 +0,0 @@ -unit UScreenPartyNewRound; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenPartyNewRound = class(TMenu) - public - //Texts: - TextRound1: Cardinal; - TextRound2: Cardinal; - TextRound3: Cardinal; - TextRound4: Cardinal; - TextRound5: Cardinal; - TextRound6: Cardinal; - TextRound7: Cardinal; - - TextWinner1: Cardinal; - TextWinner2: Cardinal; - TextWinner3: Cardinal; - TextWinner4: Cardinal; - TextWinner5: Cardinal; - TextWinner6: Cardinal; - TextWinner7: Cardinal; - - TextNextRound: Cardinal; - TextNextRoundNo: Cardinal; - TextNextPlayer1: Cardinal; - TextNextPlayer2: Cardinal; - TextNextPlayer3: Cardinal; - - //Statics - StaticRound1: Cardinal; - StaticRound2: Cardinal; - StaticRound3: Cardinal; - StaticRound4: Cardinal; - StaticRound5: Cardinal; - StaticRound6: Cardinal; - StaticRound7: Cardinal; - - //Scores - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; - - TextTeam1Players: Cardinal; - TextTeam2Players: Cardinal; - TextTeam3Players: Cardinal; - - StaticTeam1: Cardinal; - StaticTeam2: Cardinal; - StaticTeam3: Cardinal; - StaticNextPlayer1: Cardinal; - StaticNextPlayer2: Cardinal; - StaticNextPlayer3: Cardinal; - - - - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, - UMain, - UIni, - UTexture, - UParty, - UDLLManager, - ULanguage, - USong, - ULog; - -function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); - end; - - SDLK_RETURN: - begin - AudioPlayback.PlaySound(SoundLib.Start); - if DLLMan.Selected.LoadSong then - begin - //Select PartyMode ScreenSong - ScreenSong.Mode := smPartyMode; - FadeTo(@ScreenSong); - end - else - begin - FadeTo(@ScreenSingModi); - end; - end; - end; - end; -end; - -constructor TScreenPartyNewRound.Create; -var - I: integer; -begin - inherited Create; - - TextRound1 := AddText (Theme.PartyNewRound.TextRound1); - TextRound2 := AddText (Theme.PartyNewRound.TextRound2); - TextRound3 := AddText (Theme.PartyNewRound.TextRound3); - TextRound4 := AddText (Theme.PartyNewRound.TextRound4); - TextRound5 := AddText (Theme.PartyNewRound.TextRound5); - TextRound6 := AddText (Theme.PartyNewRound.TextRound6); - TextRound7 := AddText (Theme.PartyNewRound.TextRound7); - - TextWinner1 := AddText (Theme.PartyNewRound.TextWinner1); - TextWinner2 := AddText (Theme.PartyNewRound.TextWinner2); - TextWinner3 := AddText (Theme.PartyNewRound.TextWinner3); - TextWinner4 := AddText (Theme.PartyNewRound.TextWinner4); - TextWinner5 := AddText (Theme.PartyNewRound.TextWinner5); - TextWinner6 := AddText (Theme.PartyNewRound.TextWinner6); - TextWinner7 := AddText (Theme.PartyNewRound.TextWinner7); - - TextNextRound := AddText (Theme.PartyNewRound.TextNextRound); - TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo); - TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1); - TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2); - TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3); - - StaticRound1 := AddStatic (Theme.PartyNewRound.StaticRound1); - StaticRound2 := AddStatic (Theme.PartyNewRound.StaticRound2); - StaticRound3 := AddStatic (Theme.PartyNewRound.StaticRound3); - StaticRound4 := AddStatic (Theme.PartyNewRound.StaticRound4); - StaticRound5 := AddStatic (Theme.PartyNewRound.StaticRound5); - StaticRound6 := AddStatic (Theme.PartyNewRound.StaticRound6); - StaticRound7 := AddStatic (Theme.PartyNewRound.StaticRound7); - - //Scores - TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1); - TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2); - TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3); - TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1); - TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2); - TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3); - - //Players - TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players); - TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players); - TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players); - - StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1); - StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2); - StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3); - StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1); - StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2); - StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3); - - LoadFromTheme(Theme.PartyNewRound); -end; - -procedure TScreenPartyNewRound.onShow; -var - I: Integer; - function GetTeamPlayers(const Num: Byte): String; - var - Players: Array of String; - J: Byte; - begin // to-do : Party - if (Num-1 >= {PartySession.Teams.NumTeams}0) then - exit; - - {//Create Players Array - SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers); - For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do - Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);} - - //Implode and Return - Result := Language.Implode(Players); - end; -begin - // to-do : Party - //PartySession.StartRound; - - //Set Visibility of Round Infos - // to-do : Party - I := {Length(PartySession.Rounds)}0; - if (I >= 1) then - begin - Static[StaticRound1].Visible := True; - Text[TextRound1].Visible := True; - Text[TextWinner1].Visible := True; - - //Texts: - //Text[TextRound1].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[0].Plugin].Name); - //Text[TextWinner1].Text := PartySession.GetWinnerString(0); - end - else - begin - Static[StaticRound1].Visible := False; - Text[TextRound1].Visible := False; - Text[TextWinner1].Visible := False; - end; - - if (I >= 2) then - begin - Static[StaticRound2].Visible := True; - Text[TextRound2].Visible := True; - Text[TextWinner2].Visible := True; - - //Texts: - //Text[TextRound2].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[1].Plugin].Name); - //Text[TextWinner2].Text := PartySession.GetWinnerString(1); - end - else - begin - Static[StaticRound2].Visible := False; - Text[TextRound2].Visible := False; - Text[TextWinner2].Visible := False; - end; - - if (I >= 3) then - begin - Static[StaticRound3].Visible := True; - Text[TextRound3].Visible := True; - Text[TextWinner3].Visible := True; - - //Texts: - //Text[TextRound3].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[2].Plugin].Name); - //Text[TextWinner3].Text := PartySession.GetWinnerString(2); - end - else - begin - Static[StaticRound3].Visible := False; - Text[TextRound3].Visible := False; - Text[TextWinner3].Visible := False; - end; - - if (I >= 4) then - begin - Static[StaticRound4].Visible := True; - Text[TextRound4].Visible := True; - Text[TextWinner4].Visible := True; - - //Texts: - //Text[TextRound4].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[3].Plugin].Name); - //Text[TextWinner4].Text := PartySession.GetWinnerString(3); - end - else - begin - Static[StaticRound4].Visible := False; - Text[TextRound4].Visible := False; - Text[TextWinner4].Visible := False; - end; - - if (I >= 5) then - begin - Static[StaticRound5].Visible := True; - Text[TextRound5].Visible := True; - Text[TextWinner5].Visible := True; - - //Texts: - //Text[TextRound5].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[4].Plugin].Name); - //Text[TextWinner5].Text := PartySession.GetWinnerString(4); - end - else - begin - Static[StaticRound5].Visible := False; - Text[TextRound5].Visible := False; - Text[TextWinner5].Visible := False; - end; - - if (I >= 6) then - begin - Static[StaticRound6].Visible := True; - Text[TextRound6].Visible := True; - Text[TextWinner6].Visible := True; - - //Texts: - //Text[TextRound6].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[5].Plugin].Name); - //Text[TextWinner6].Text := PartySession.GetWinnerString(5); - end - else - begin - Static[StaticRound6].Visible := False; - Text[TextRound6].Visible := False; - Text[TextWinner6].Visible := False; - end; - - if (I >= 7) then - begin - Static[StaticRound7].Visible := True; - Text[TextRound7].Visible := True; - Text[TextWinner7].Visible := True; - - //Texts: - //Text[TextRound7].Text := Language.Translate(DllMan.Plugins[PartySession.Rounds[6].Plugin].Name); - //Text[TextWinner7].Text := PartySession.GetWinnerString(6); - end - else - begin - Static[StaticRound7].Visible := False; - Text[TextRound7].Visible := False; - Text[TextWinner7].Visible := False; - end; - - //Display Scores - {if (PartySession.Teams.NumTeams >= 1) then - begin - Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score); - Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name); - Text[TextTeam1Players].Text := GetTeamPlayers(1); - - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Text[TextTeam1Players].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticNextPlayer1].Visible := True; - end - else - begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Text[TextTeam1Players].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticNextPlayer1].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score); - Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name); - Text[TextTeam2Players].Text := GetTeamPlayers(2); - - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Text[TextTeam2Players].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticNextPlayer2].Visible := True; - end - else - begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Text[TextTeam2Players].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticNextPlayer2].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score); - Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name); - Text[TextTeam3Players].Text := GetTeamPlayers(3); - - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Text[TextTeam3Players].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticNextPlayer3].Visible := True; - end - else - begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Text[TextTeam3Players].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticNextPlayer3].Visible := False; - end; - - //nextRound Texts - Text[TextNextRound].Text := Language.Translate(DllMan.Selected.PluginDesc); - Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1); - if (PartySession.Teams.NumTeams >= 1) then - begin - Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name; - Text[TextNextPlayer1].Visible := True; - end - else - Text[TextNextPlayer1].Visible := False; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name; - Text[TextNextPlayer2].Visible := True; - end - else - Text[TextNextPlayer2].Visible := False; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name; - Text[TextNextPlayer3].Visible := True; - end - else - Text[TextNextPlayer3].Visible := False; } - - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real); -begin - {Button[0].Texture.ScaleW := Progress; - Button[1].Texture.ScaleW := Progress; - Button[2].Texture.ScaleW := Progress; } -end; - -end. diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas deleted file mode 100644 index 1b5cf976..00000000 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ /dev/null @@ -1,273 +0,0 @@ -unit UScreenPartyOptions; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenPartyOptions = class(TMenu) - public - SelectLevel: Cardinal; - SelectPlayList: Cardinal; - SelectPlayList2: Cardinal; - SelectRounds: Cardinal; - SelectTeams: Cardinal; - SelectPlayers1: Cardinal; - SelectPlayers2: Cardinal; - SelectPlayers3: Cardinal; - - PlayList: Integer; - PlayList2: Integer; - Rounds: Integer; - NumTeams: Integer; - NumPlayer1, NumPlayer2, NumPlayer3: Integer; - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - procedure SetPlaylist2; - end; - -var - IPlaylist: array[0..2] of String; - IPlaylist2: array of String; -const - ITeams: array[0..1] of String =('2', '3'); - IPlayers: array[0..3] of String =('1', '2', '3', '4'); - IRounds: array[0..5] of String = ('2', '3', '4', '5', '6', '7'); - -implementation - -uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USong, UDLLManager, UPlaylist, USongs; - -function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; - var - I, J: Integer; - OnlyMultiPlayer: boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - - SDLK_RETURN: - begin - //Don'T start when Playlist is Selected and there are no Playlists - If (Playlist = 2) and (Length(PlaylistMan.Playlists) = 0) then - Exit; - // Don't start when SinglePlayer Teams but only Multiplayer Plugins available - OnlyMultiPlayer:=true; - for I := 0 to High(DLLMan.Plugins) do begin - OnlyMultiPlayer := (OnlyMultiPlayer AND DLLMan.Plugins[I].TeamModeOnly); - end; - if (OnlyMultiPlayer) AND ((NumPlayer1 = 0) OR (NumPlayer2 = 0) OR ((NumPlayer3 = 0) AND (NumTeams = 1))) then begin - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS')); - Exit; - end; - //Save Difficulty - Ini.Difficulty := SelectsS[SelectLevel].SelectedOption; - Ini.SaveLevel; - - - //Save Num Teams: - {PartySession.Teams.NumTeams := NumTeams + 2; - PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1; - PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1; - PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;} - - //Save Playlist - PlaylistMan.Mode := TSingMode( Playlist ); - PlaylistMan.CurPlayList := High(Cardinal); - //If Category Selected Search Category ID - if Playlist = 1 then - begin - J := -1; - For I := 0 to high(CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - Inc(J); - - if J = Playlist2 then - begin - PlaylistMan.CurPlayList := I; - Break; - end; - end; - - //No Categorys or Invalid Entry - If PlaylistMan.CurPlayList = High(Cardinal) then - Exit; - end - else - PlaylistMan.CurPlayList := Playlist2; - - //Start Party - // to-do : Party - //PartySession.StartNewParty(Rounds + 2); - - AudioPlayback.PlaySound(SoundLib.Start); - //Go to Player Screen - FadeTo(@ScreenPartyPlayer); - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - SDLK_RIGHT: - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - - //Change Playlist2 if Playlist is Changed - If (Interaction = 1) then - begin - SetPlaylist2; - end //Change Team3 Players visibility - Else If (Interaction = 4) then - begin - SelectsS[7].Visible := (NumTeams = 1); - end; - end; - SDLK_LEFT: - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - - //Change Playlist2 if Playlist is Changed - If (Interaction = 1) then - begin - SetPlaylist2; - end //Change Team3 Players visibility - Else If (Interaction = 4) then - begin - SelectsS[7].Visible := (NumTeams = 1); - end; - end; - end; - end; -end; - -constructor TScreenPartyOptions.Create; -var - I: integer; -begin - inherited Create; - //Fill IPlaylist - IPlaylist[0] := Language.Translate('PARTY_PLAYLIST_ALL'); - IPlaylist[1] := Language.Translate('PARTY_PLAYLIST_CATEGORY'); - IPlaylist[2] := Language.Translate('PARTY_PLAYLIST_PLAYLIST'); - - //Fill IPlaylist2 - SetLength(IPlaylist2, 1); - IPlaylist2[0] := '---'; - - //Clear all Selects - NumTeams := 0; - NumPlayer1 := 0; - NumPlayer2 := 0; - NumPlayer3 := 0; - Rounds := 5; - PlayList := 0; - PlayList2 := 0; - - //Load Screen From Theme - LoadFromTheme(Theme.PartyOptions); - - SelectLevel := AddSelectSlide (Theme.PartyOptions.SelectLevel, Ini.Difficulty, Theme.ILevel); - SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, IPlaylist); - SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, IPlaylist2); - SelectRounds := AddSelectSlide (Theme.PartyOptions.SelectRounds, Rounds, IRounds); - SelectTeams := AddSelectSlide (Theme.PartyOptions.SelectTeams, NumTeams, ITeams); - SelectPlayers1 := AddSelectSlide (Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers); - SelectPlayers2 := AddSelectSlide (Theme.PartyOptions.SelectPlayers2, NumPlayer2, IPlayers); - SelectPlayers3 := AddSelectSlide (Theme.PartyOptions.SelectPlayers3, NumPlayer3, IPlayers); - - Interaction := 0; - - //Hide Team3 Players - SelectsS[7].Visible := False; -end; - -procedure TScreenPartyOptions.SetPlaylist2; -var I: Integer; -begin - Case Playlist of - 0: - begin - SetLength(IPlaylist2, 1); - IPlaylist2[0] := '---'; - end; - 1: - begin - SetLength(IPlaylist2, 0); - For I := 0 to high(CatSongs.Song) do - begin - If (CatSongs.Song[I].Main) then - begin - SetLength(IPlaylist2, Length(IPlaylist2) + 1); - IPlaylist2[high(IPlaylist2)] := CatSongs.Song[I].Artist; - end; - end; - - If (Length(IPlaylist2) = 0) then - begin - SetLength(IPlaylist2, 1); - IPlaylist2[0] := 'No Categories found'; - end; - end; - 2: - begin - if (Length(PlaylistMan.Playlists) > 0) then - begin - SetLength(IPlaylist2, Length(PlaylistMan.Playlists)); - PlaylistMan.GetNames(IPlaylist2); - end - else - begin - SetLength(IPlaylist2, 1); - IPlaylist2[0] := 'No Playlists found'; - end; - end; - end; - - Playlist2 := 0; - UpdateSelectSlideOptions(Theme.PartyOptions.SelectPlayList2, 2, IPlaylist2, Playlist2); -end; - -procedure TScreenPartyOptions.onShow; -begin - Randomize; - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenPartyOptions.SetAnimationProgress(Progress: real); -begin - {for I := 0 to 6 do - SelectS[I].Texture.ScaleW := Progress;} -end; - -end. diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas deleted file mode 100644 index 68f76952..00000000 --- a/Game/Code/Screens/UScreenPartyPlayer.pas +++ /dev/null @@ -1,331 +0,0 @@ -unit UScreenPartyPlayer; - -Interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenPartyPlayer = class(TMenu) - public - Team1Name: Cardinal; - Player1Name: Cardinal; - Player2Name: Cardinal; - Player3Name: Cardinal; - Player4Name: Cardinal; - - Team2Name: Cardinal; - Player5Name: Cardinal; - Player6Name: Cardinal; - Player7Name: Cardinal; - Player8Name: Cardinal; - - Team3Name: Cardinal; - Player9Name: Cardinal; - Player10Name: Cardinal; - Player11Name: Cardinal; - Player12Name: Cardinal; - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, UMain, UIni, UTexture, UParty; - -function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var - I, J: integer; - SDL_ModState: Word; - procedure IntNext; - begin - repeat - InteractNext; - until Button[Interaction].Visible; - end; - procedure IntPrev; - begin - repeat - InteractPrev; - until Button[Interaction].Visible; - end; -begin - Result := true; - If (PressedDown) Then - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - begin // Key Down - case PressedKey of - SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: - begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode); - end; - - // Templates for Names Mod - SDLK_F1: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[0] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[0]; - end; - SDLK_F2: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[1] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[1]; - end; - SDLK_F3: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[2] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[2]; - end; - SDLK_F4: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[3] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[3]; - end; - SDLK_F5: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[4] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[4]; - end; - SDLK_F6: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[5] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[5]; - end; - SDLK_F7: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[6] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[6]; - end; - SDLK_F8: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[7] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[7]; - end; - SDLK_F9: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[8] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[8]; - end; - SDLK_F10: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[9] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[9]; - end; - SDLK_F11: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[10] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[10]; - end; - SDLK_F12: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[11] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[11]; - end; - - SDLK_BACKSPACE: - begin - Button[Interaction].Text[0].DeleteLastL; - end; - - SDLK_ESCAPE: - begin - Ini.SaveNames; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenPartyOptions); - end; - - SDLK_RETURN: - begin - - {//Save PlayerNames - for I := 0 to PartySession.Teams.NumTeams-1 do - begin - PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text); - for J := 0 to PartySession.Teams.Teaminfo[I].NumPlayers-1 do - begin - PartySession.Teams.Teaminfo[I].Playerinfo[J].Name := PChar(Button[I*5 + J+1].Text[0].Text); - PartySession.Teams.Teaminfo[I].Playerinfo[J].TimesPlayed := 0; - end; - end; - - AudioPlayback.PlayStart; - FadeTo(@ScreenPartyNewRound);} - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: IntNext; - SDLK_UP: IntPrev; - SDLK_RIGHT: IntNext; - SDLK_LEFT: IntPrev; - end; - end; -end; - -constructor TScreenPartyPlayer.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.PartyPlayer); - - Team1Name := AddButton(Theme.PartyPlayer.Team1Name); - AddButton(Theme.PartyPlayer.Player1Name); - AddButton(Theme.PartyPlayer.Player2Name); - AddButton(Theme.PartyPlayer.Player3Name); - AddButton(Theme.PartyPlayer.Player4Name); - - Team2Name := AddButton(Theme.PartyPlayer.Team2Name); - AddButton(Theme.PartyPlayer.Player5Name); - AddButton(Theme.PartyPlayer.Player6Name); - AddButton(Theme.PartyPlayer.Player7Name); - AddButton(Theme.PartyPlayer.Player8Name); - - Team3Name := AddButton(Theme.PartyPlayer.Team3Name); - AddButton(Theme.PartyPlayer.Player9Name); - AddButton(Theme.PartyPlayer.Player10Name); - AddButton(Theme.PartyPlayer.Player11Name); - AddButton(Theme.PartyPlayer.Player12Name); - - Interaction := 0; -end; - -procedure TScreenPartyPlayer.onShow; -var - I: integer; -begin - // Templates for Names Mod - for I := 1 to 4 do - Button[I].Text[0].Text := Ini.Name[I-1]; - - for I := 6 to 9 do - Button[I].Text[0].Text := Ini.Name[I-2]; - - for I := 11 to 14 do - Button[I].Text[0].Text := Ini.Name[I-3]; - - Button[0].Text[0].Text := Ini.NameTeam[0]; - Button[5].Text[0].Text := Ini.NameTeam[1]; - Button[10].Text[0].Text := Ini.NameTeam[2]; - // Templates for Names Mod end - - {If (PartySession.Teams.NumTeams>=1) then - begin - Button[0].Visible := True; - Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1); - Button[2].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=2); - Button[3].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=3); - Button[4].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=4); - end - else - begin - Button[0].Visible := False; - Button[1].Visible := False; - Button[2].Visible := False; - Button[3].Visible := False; - Button[4].Visible := False; - end; - - If (PartySession.Teams.NumTeams>=2) then - begin - Button[5].Visible := True; - Button[6].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=1); - Button[7].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=2); - Button[8].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=3); - Button[9].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=4); - end - else - begin - Button[5].Visible := False; - Button[6].Visible := False; - Button[7].Visible := False; - Button[8].Visible := False; - Button[9].Visible := False; - end; - - If (PartySession.Teams.NumTeams>=3) then - begin - Button[10].Visible := True; - Button[11].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=1); - Button[12].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=2); - Button[13].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=3); - Button[14].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=4); - end - else - begin - Button[10].Visible := False; - Button[11].Visible := False; - Button[12].Visible := False; - Button[13].Visible := False; - Button[14].Visible := False; - end; } - -end; - -procedure TScreenPartyPlayer.SetAnimationProgress(Progress: real); -var - I: integer; -begin - for I := 0 to high(Button) do - Button[I].Texture.ScaleW := Progress; -end; - -end. diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas deleted file mode 100644 index 6b21323b..00000000 --- a/Game/Code/Screens/UScreenPartyScore.pas +++ /dev/null @@ -1,294 +0,0 @@ -unit UScreenPartyScore; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; - -type - TScreenPartyScore = class(TMenu) - public - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; - StaticTeam1: Cardinal; - StaticTeam1BG: Cardinal; - StaticTeam1Deco: Cardinal; - StaticTeam2: Cardinal; - StaticTeam2BG: Cardinal; - StaticTeam2Deco: Cardinal; - StaticTeam3: Cardinal; - StaticTeam3BG: Cardinal; - StaticTeam3Deco: Cardinal; - TextWinner: Cardinal; - - DecoTex: Array[0..5] of Integer; - DecoColor: Array[0..5] of Record - R, G, B: Real; - end; - - MaxScore: Word; - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage, UTexture, USkins; - -function TScreenPartyScore.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Start); - {if (PartySession.CurRound < High(PartySession.Rounds)) then - FadeTo(@ScreenPartyNewRound) - else // to-do : Party - begin - PartySession.EndRound; } - FadeTo(@ScreenPartyWin); - //end; - end; - - SDLK_RETURN: - begin - AudioPlayback.PlaySound(SoundLib.Start); - // to-do : Party - {if (PartySession.CurRound < High(PartySession.Rounds)) then - FadeTo(@ScreenPartyNewRound) - else } - FadeTo(@ScreenPartyWin); - end; - end; - end; -end; - -constructor TScreenPartyScore.Create; -var - I: integer; - Tex: TTexture; - R, G, B: Real; - Color: Integer; -begin - inherited Create; - - TextScoreTeam1 := AddText (Theme.PartyScore.TextScoreTeam1); - TextScoreTeam2 := AddText (Theme.PartyScore.TextScoreTeam2); - TextScoreTeam3 := AddText (Theme.PartyScore.TextScoreTeam3); - TextNameTeam1 := AddText (Theme.PartyScore.TextNameTeam1); - TextNameTeam2 := AddText (Theme.PartyScore.TextNameTeam2); - TextNameTeam3 := AddText (Theme.PartyScore.TextNameTeam3); - - StaticTeam1 := AddStatic (Theme.PartyScore.StaticTeam1); - StaticTeam1BG := AddStatic (Theme.PartyScore.StaticTeam1BG); - StaticTeam1Deco := AddStatic (Theme.PartyScore.StaticTeam1Deco); - StaticTeam2 := AddStatic (Theme.PartyScore.StaticTeam2); - StaticTeam2BG := AddStatic (Theme.PartyScore.StaticTeam2BG); - StaticTeam2Deco := AddStatic (Theme.PartyScore.StaticTeam2Deco); - StaticTeam3 := AddStatic (Theme.PartyScore.StaticTeam3); - StaticTeam3BG := AddStatic (Theme.PartyScore.StaticTeam3BG); - StaticTeam3Deco := AddStatic (Theme.PartyScore.StaticTeam3Deco); - - TextWinner := AddText (Theme.PartyScore.TextWinner); - - //Load Deco Textures - if Theme.PartyScore.DecoTextures.ChangeTextures then - begin - //Get Color - LoadColor(R, G, B, Theme.PartyScore.DecoTextures.FirstColor); - Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - DecoColor[0].R := R; - DecoColor[0].G := G; - DecoColor[0].B := B; - - //Load Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), 'JPG', PChar(Theme.PartyScore.DecoTextures.FirstTyp), Color); - DecoTex[0] := Tex.TexNum; - - //Get Second Color - LoadColor(R, G, B, Theme.PartyScore.DecoTextures.SecondColor); - Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - DecoColor[1].R := R; - DecoColor[1].G := G; - DecoColor[1].B := B; - - //Load Second Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), 'JPG', PChar(Theme.PartyScore.DecoTextures.SecondTyp), Color); - DecoTex[1] := Tex.TexNum; - - //Get Third Color - LoadColor(R, G, B, Theme.PartyScore.DecoTextures.ThirdColor); - Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - DecoColor[2].R := R; - DecoColor[2].G := G; - DecoColor[2].B := B; - - //Load Third Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), 'JPG', PChar(Theme.PartyScore.DecoTextures.ThirdTyp), Color); - DecoTex[2] := Tex.TexNum; - end; - - LoadFromTheme(Theme.PartyScore); -end; - -procedure TScreenPartyScore.onShow; -var - I, J: Integer; - Placings: Array [0..5] of Byte; -begin - //Get Maxscore - MaxScore := 0; - for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - begin - if (ScreenSingModi.PlayerInfo.Playerinfo[I].Score > MaxScore) then - MaxScore := ScreenSingModi.PlayerInfo.Playerinfo[I].Score; - end; - - //Get Placings - for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - begin - Placings[I] := 0; - for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - If (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then - Inc(Placings[I]); - end; - - - //Set Static Length - Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; - Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; - Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; - - //fix: prevents static from drawn out of bounds. - if Static[StaticTeam1].Texture.ScaleW > 99 then Static[StaticTeam1].Texture.ScaleW := 99; - if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99; - if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; - - //End Last Round // to-do : Party - //PartySession.EndRound; - - //Set Winnertext - //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]); - - if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - begin - Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score); - Text[TextNameTeam1].Text := String(ScreenSingModi.TeamInfo.Teaminfo[0].Name); - - //Set Deco Texture - if Theme.PartyScore.DecoTextures.ChangeTextures then - begin - Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Placings[0]]; - Static[StaticTeam1Deco].Texture.ColR := DecoColor[Placings[0]].R; - Static[StaticTeam1Deco].Texture.ColG := DecoColor[Placings[0]].G; - Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B; - end; - - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticTeam1BG].Visible := True; - Static[StaticTeam1Deco].Visible := True; - end - else - begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticTeam1BG].Visible := False; - Static[StaticTeam1Deco].Visible := False; - end; - - if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - begin - Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score); - Text[TextNameTeam2].Text := String(ScreenSingModi.TeamInfo.Teaminfo[1].Name); - - //Set Deco Texture - if Theme.PartyScore.DecoTextures.ChangeTextures then - begin - Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Placings[1]]; - Static[StaticTeam2Deco].Texture.ColR := DecoColor[Placings[1]].R; - Static[StaticTeam2Deco].Texture.ColG := DecoColor[Placings[1]].G; - Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B; - end; - - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticTeam2BG].Visible := True; - Static[StaticTeam2Deco].Visible := True; - end - else - begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticTeam2BG].Visible := False; - Static[StaticTeam2Deco].Visible := False; - end; - - if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - begin - Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score); - Text[TextNameTeam3].Text := String(ScreenSingModi.TeamInfo.Teaminfo[2].Name); - - //Set Deco Texture - if Theme.PartyScore.DecoTextures.ChangeTextures then - begin - Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Placings[2]]; - Static[StaticTeam3Deco].Texture.ColR := DecoColor[Placings[2]].R; - Static[StaticTeam3Deco].Texture.ColG := DecoColor[Placings[2]].G; - Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B; - end; - - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticTeam3BG].Visible := True; - Static[StaticTeam3Deco].Visible := True; - end - else - begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticTeam3BG].Visible := False; - Static[StaticTeam3Deco].Visible := False; - end; - - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenPartyScore.SetAnimationProgress(Progress: real); -begin - if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; -end; - -end. diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas deleted file mode 100644 index 5960db06..00000000 --- a/Game/Code/Screens/UScreenPartyWin.pas +++ /dev/null @@ -1,259 +0,0 @@ -unit UScreenPartyWin; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; - -type - TScreenPartyWin = class(TMenu) - public - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; - StaticTeam1: Cardinal; - StaticTeam1BG: Cardinal; - StaticTeam1Deco: Cardinal; - StaticTeam2: Cardinal; - StaticTeam2BG: Cardinal; - StaticTeam2Deco: Cardinal; - StaticTeam3: Cardinal; - StaticTeam3BG: Cardinal; - StaticTeam3Deco: Cardinal; - TextWinner: Cardinal; - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage; - -function TScreenPartyWin.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenMain); - end; - - SDLK_RETURN: - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenMain); - end; - end; - end; -end; - -constructor TScreenPartyWin.Create; -var - I: integer; -begin - inherited Create; - - TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1); - TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2); - TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3); - TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1); - TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2); - TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3); - - StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1); - StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG); - StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco); - StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2); - StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG); - StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco); - StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3); - StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG); - StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco); - - TextWinner := AddText (Theme.PartyWin.TextWinner); - - LoadFromTheme(Theme.PartyWin); -end; - -procedure TScreenPartyWin.onShow; -var - I: Integer; - Placing: Integer; - Function GetTeamColor(Team: Byte): Cardinal; - var - NameString: String; - begin - NameString := 'P' + InttoStr(Team+1) + 'Dark'; - - Result := ColorExists(NameString); - end; -begin - // to-do : Party - //Get Team Placing - //Placing := PartySession.GetTeamOrder; - - //Set Winnertext - //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]); - {if (PartySession.Teams.NumTeams >= 1) then - begin - Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score); - Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name); - - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticTeam1BG].Visible := True; - Static[StaticTeam1Deco].Visible := True; - - //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[0]); - if (I <> -1) then - begin - Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; - end; - end; - - If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[0]); - if (I <> -1) then - begin - Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1].Texture.ColB := Color[I].RGB.B; - end; - end; - end - else - begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticTeam1BG].Visible := False; - Static[StaticTeam1Deco].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score); - Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name); - - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticTeam2BG].Visible := True; - Static[StaticTeam2Deco].Visible := True; - - //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[1]); - if (I <> -1) then - begin - Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; - end; - end; - - If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[1]); - if (I <> -1) then - begin - Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2].Texture.ColB := Color[I].RGB.B; - end; - end; - end - else - begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticTeam2BG].Visible := False; - Static[StaticTeam2Deco].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score); - Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name); - - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticTeam3BG].Visible := True; - Static[StaticTeam3Deco].Visible := True; - - //Set Static Color to Team Color - If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[2]); - if (I <> -1) then - begin - Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; - end; - end; - - If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then - begin - I := GetTeamColor(Placing[2]); - if (I <> -1) then - begin - Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3].Texture.ColB := Color[I].RGB.B; - end; - end; - end - else - begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticTeam3BG].Visible := False; - Static[StaticTeam3Deco].Visible := False; - end; } - - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenPartyWin.SetAnimationProgress(Progress: real); -begin - {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} -end; - -end. diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas deleted file mode 100644 index 402857a9..00000000 --- a/Game/Code/Screens/UScreenPopup.pas +++ /dev/null @@ -1,247 +0,0 @@ -unit UScreenPopup; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenPopupCheck = class(TMenu) - public - Visible: Boolean; //Whether the Menu should be Drawn - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure ShowPopup(msg: String); - function Draw: boolean; override; - end; - -type - TScreenPopupError = class(TMenu) -{ private - CurMenu: Byte; //Num of the cur. Shown Menu} - public - Visible: Boolean; //Whether the Menu should be Drawn - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure onHide; override; - procedure ShowPopup(msg: String); - function Draw: boolean; override; - end; - -var -// ISelections: Array of String; - SelectValue: Integer; - - -implementation - -uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay; - -function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Display.CheckOK:=False; - Display.NextScreenWithCheck:=NIL; - Visible:=False; - Result := false; - end; - - SDLK_RETURN: - begin - case Interaction of - 0: begin - //Hack to Finish Singscreen correct on Exit with Q Shortcut - if (Display.NextScreenWithCheck = NIL) then - begin - if (Display.ActualScreen = @ScreenSing) then - ScreenSing.Finish - else if (Display.ActualScreen = @ScreenSingModi) then - ScreenSingModi.Finish; - end; - - Display.CheckOK:=True; - end; - 1: begin - Display.CheckOK:=False; - Display.NextScreenWithCheck:=NIL; - end; - end; - Visible:=False; - Result := false; - end; - - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenPopupCheck.Create; -var - I: integer; -begin - inherited Create; - - AddBackground(Theme.CheckPopup.Background.Tex); - - AddButton(Theme.CheckPopup.Button1); - if (Length(Button[0].Text) = 0) then - AddButtonText(14, 20, 'Button 1'); - - AddButton(Theme.CheckPopup.Button2); - if (Length(Button[1].Text) = 0) then - AddButtonText(14, 20, 'Button 2'); - - AddText(Theme.CheckPopup.TextCheck); - - for I := 0 to High(Theme.CheckPopup.Static) do - AddStatic(Theme.CheckPopup.Static[I]); - - for I := 0 to High(Theme.CheckPopup.Text) do - AddText(Theme.CheckPopup.Text[I]); - - Interaction := 0; -end; - -function TScreenPopupCheck.Draw: boolean; -begin - Draw:=inherited Draw; -end; - -procedure TScreenPopupCheck.onShow; -begin - -end; - -procedure TScreenPopupCheck.ShowPopup(msg: String); -begin - Interaction := 0; //Reset Interaction - Visible := True; //Set Visible - - Text[0].Text := Language.Translate(msg); - - Button[0].Visible := True; - Button[1].Visible := True; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES'); - Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO'); -end; - -// error popup - -function TScreenPopupError.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Visible:=False; - Result := false; - end; - - SDLK_RETURN: - begin - Visible:=False; - Result := false; - end; - - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenPopupError.Create; -var - I: integer; -begin - inherited Create; - - AddBackground(Theme.CheckPopup.Background.Tex); - - AddButton(Theme.ErrorPopup.Button1); - if (Length(Button[0].Text) = 0) then - AddButtonText(14, 20, 'Button 1'); - - AddText(Theme.ErrorPopup.TextError); - - for I := 0 to High(Theme.ErrorPopup.Static) do - AddStatic(Theme.ErrorPopup.Static[I]); - - for I := 0 to High(Theme.ErrorPopup.Text) do - AddText(Theme.ErrorPopup.Text[I]); - - Interaction := 0; -end; - -function TScreenPopupError.Draw: boolean; -begin - Draw:=inherited Draw; -end; - -procedure TScreenPopupError.onShow; -begin - -end; - -procedure TScreenPopupError.onHide; -begin -end; - -procedure TScreenPopupError.ShowPopup(msg: String); -begin - Interaction := 0; //Reset Interaction - Visible := True; //Set Visible - -{ //dirty hack... Text[0] is invisible for some strange reason - for i:=1 to high(Text) do - if i-1 <= high(msg) then - begin - Text[i].Visible:=True; - Text[i].Text := msg[i-1]; - end - else - begin - Text[i].Visible:=False; - end;} - Text[0].Text:=msg; - - Button[0].Visible := True; - - Button[0].Text[0].Text := 'OK'; -end; - -end. diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas deleted file mode 100644 index c53844f5..00000000 --- a/Game/Code/Screens/UScreenScore.pas +++ /dev/null @@ -1,1043 +0,0 @@ -unit UScreenScore; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, - SDL, - SysUtils, - UDisplay, - UMusic, - USongs, - UThemes, - OpenGL12, - {$ifdef win32} - Windows, - dialogs, - {$endif} - math, - ULCD, - UTexture; -// OpenGL; - -const - ZBars : real = 0.8; // Z value for the bars - ZRatingPic : real = 0.8; // Z value for the rating pictures - - EaseOut_MaxSteps : real = 40; // that's the speed of the bars (10 is fast | 100 is slower) - -type - TPlayerScoreScreenTexture = record // holds all colorized textures for up to 6 players - //Bar textures - Score_NoteBarLevel_Dark : TTexture; // Note - Score_NoteBarRound_Dark : TTexture; // that's the round thing on top - - Score_NoteBarLevel_Light : TTexture; // LineBonus | Phrasebonus - Score_NoteBarRound_Light : TTexture; - - Score_NoteBarLevel_Lightest : TTexture; // GoldenNotes - Score_NoteBarRound_Lightest : TTexture; - end; - - TPlayerScoreScreenData = record // holds the positions and other data - Bar_X :Real; - Bar_Y :Real; - Bar_Height :Real; // this is the max height of the bar, who knows if there ever will be a theme with different heights :D - Bar_Width :Real; // another rather senseless setting, but you never know what our cool users do with the them :) - - Bar_Actual_Height : Real; // this one holds the actual height of the bar, while we animate it - BarScore_ActualHeight : Real; - BarLine_ActualHeight : Real; - BarGolden_ActualHeight : Real; - end; - - TPlayerScoreRatingPics = record // a fine array of the rating pictures - RatePic_X :Real; - RatePic_Y :Real; - RatePic_Height :Real; - RatePic_Width :Real; - - RateEaseStep : Integer; - RateEaseValue: Real; - end; - - TScreenScore = class(TMenu) - public - aPlayerScoreScreenTextures : array[1..6] of TPlayerScoreScreenTexture; - aPlayerScoreScreenDatas : array[1..6] of TPlayerScoreScreenData; - aPlayerScoreScreenRatings : array[1..6] of TPlayerScoreRatingPics; - - BarScore_EaseOut_Step : real; - BarPhrase_EaseOut_Step : real; - BarGolden_EaseOut_Step : real; - - TextArtist: integer; - TextTitle: integer; - - TextArtistTitle : integer; - - TextName: array[1..6] of integer; - TextScore: array[1..6] of integer; - - TextNotes: array[1..6] of integer; - TextNotesScore: array[1..6] of integer; - TextLineBonus: array[1..6] of integer; - TextLineBonusScore: array[1..6] of integer; - TextGoldenNotes: array[1..6] of integer; - TextGoldenNotesScore: array[1..6] of integer; - TextTotal: array[1..6] of integer; - TextTotalScore: array[1..6] of integer; - - PlayerStatic: array[1..6] of array of integer; - PlayerTexts : array[1..6] of array of integer; - - - StaticBoxLightest: array[1..6] of integer; - StaticBoxLight: array[1..6] of integer; - StaticBoxDark: array[1..6] of integer; - - StaticBackLevel: array[1..6] of integer; - StaticBackLevelRound: array[1..6] of integer; - StaticLevel: array[1..6] of integer; - StaticLevelRound: array[1..6] of integer; - - Animation: real; - Fadeout: boolean; - - TextScore_ActualValue : array[1..6] of integer; - TextPhrase_ActualValue : array[1..6] of integer; - TextGolden_ActualValue : array[1..6] of integer; - - - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure onShowFinish; override; - function Draw: boolean; override; - procedure FillPlayer(Item, P: integer); - - function EaseBarIn(PlayerNumber : Integer; BarType: String) : real; - function EaseScoreIn(PlayerNumber : Integer; ScoreType: String) : real; - - procedure FillPlayerItems(PlayerNumber : Integer; ScoreType: String); - procedure ShowRating(PlayerNumber: integer); - - function elastique(PlayerNumber : Integer): real; - end; - -implementation - - -uses UGraphic, - UScreenSong, - UMenuStatic, - UTime, - UMain, - UIni, - {$IFNDEF win32} - lclintf, - {$ENDIF} - ULanguage; - -function TScreenScore.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then begin - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - - begin - if (not Fadeout) then begin -// Music.StopShuffle; - FadeTo(@ScreenTop5); - Fadeout := true; - end; - end; - SDLK_RETURN: - begin - if (not Fadeout) then begin -// Music.StopShuffle; - FadeTo(@ScreenTop5); - Fadeout := true; - end; - end; -{ SDLK_SYSREQ: - begin - beep; - end;} - SDLK_SYSREQ: - begin - Display.PrintScreen; - end; - end; - end; -end; - -constructor TScreenScore.Create; -var - P : integer; - I, C : integer; - ArrayStartModifier : Byte; - -begin - inherited Create; - - LoadFromTheme(Theme.Score); - - TextArtist := AddText(Theme.Score.TextArtist); - TextTitle := AddText(Theme.Score.TextTitle); - TextArtistTitle := AddText(Theme.Score.TextArtistTitle); - - for P := 1 to 6 do - begin - //textures - aPlayerScoreScreenTextures[P].Score_NoteBarLevel_Dark := Tex_Score_NoteBarLevel_Dark[P]; - aPlayerScoreScreenTextures[P].Score_NoteBarRound_Dark := Tex_Score_NoteBarRound_Dark[P]; - - aPlayerScoreScreenTextures[P].Score_NoteBarLevel_Light := Tex_Score_NoteBarLevel_Light[P]; - aPlayerScoreScreenTextures[P].Score_NoteBarRound_Light := Tex_Score_NoteBarRound_Light[P]; - - aPlayerScoreScreenTextures[P].Score_NoteBarLevel_Lightest := Tex_Score_NoteBarLevel_Lightest[P]; - aPlayerScoreScreenTextures[P].Score_NoteBarRound_Lightest := Tex_Score_NoteBarRound_Lightest[P]; - end; - - -//old stuff - - for P := 1 to 6 do - begin - SetLength(PlayerStatic[P], Length(Theme.Score.PlayerStatic[P])); - SetLength(PlayerTexts[P], Length(Theme.Score.PlayerTexts[P])); - - for I := 0 to High(Theme.Score.PlayerStatic[P]) do - PlayerStatic[P, I] := AddStatic(Theme.Score.PlayerStatic[P, I]); - - for C := 0 to High(Theme.Score.PlayerTexts[P]) do - PlayerTexts[P, C] := AddText(Theme.Score.PlayerTexts[P, C]); - - TextName[P] := AddText(Theme.Score.TextName[P]); - TextScore[P] := AddText(Theme.Score.TextScore[P]); - - TextNotes[P] := AddText(Theme.Score.TextNotes[P]); - TextNotesScore[P] := AddText(Theme.Score.TextNotesScore[P]); - TextLineBonus[P] := AddText(Theme.Score.TextLineBonus[P]); - TextLineBonusScore[P] := AddText(Theme.Score.TextLineBonusScore[P]); - TextGoldenNotes[P] := AddText(Theme.Score.TextGoldenNotes[P]); - TextGoldenNotesScore[P] := AddText(Theme.Score.TextGoldenNotesScore[P]); - TextTotal[P] := AddText(Theme.Score.TextTotal[P]); - TextTotalScore[P] := AddText(Theme.Score.TextTotalScore[P]); - - StaticBoxLightest[P] := AddStatic(Theme.Score.StaticBoxLightest[P]); - StaticBoxLight[P] := AddStatic(Theme.Score.StaticBoxLight[P]); - StaticBoxDark[P] := AddStatic(Theme.Score.StaticBoxDark[P]); - - StaticBackLevel[P] := AddStatic(Theme.Score.StaticBackLevel[P]); - StaticBackLevelRound[P] := AddStatic(Theme.Score.StaticBackLevelRound[P]); - StaticLevel[P] := AddStatic(Theme.Score.StaticLevel[P]); - StaticLevelRound[P] := AddStatic(Theme.Score.StaticLevelRound[P]); - end; - -end; - -procedure TScreenScore.onShow; -var - P: integer; // player - PP: integer; // another player variable - S: string; - I: integer; - Lev: real; - Skip: integer; - V: array[1..6] of boolean; // visibility array - MaxH: real; // maximum height of score bar - Wsp: real; - ArrayStartModifier :integer; -begin - - case PlayersPlay of - 1: begin - ArrayStartModifier := 0; - end; - 2, 4: begin - ArrayStartModifier := 1; - end; - 3, 6: begin - ArrayStartModifier := 3; - end; - end; - - for P := 1 to PlayersPlay do - begin - // data - aPlayerScoreScreenDatas[P].Bar_X := Theme.Score.StaticBackLevel[P + ArrayStartModifier].X; - aPlayerScoreScreenDatas[P].Bar_Y := Theme.Score.StaticBackLevel[P + ArrayStartModifier].Y; - aPlayerScoreScreenDatas[P].Bar_Height := Theme.Score.StaticBackLevel[P + ArrayStartModifier].H; - aPlayerScoreScreenDatas[P].Bar_Width := Theme.Score.StaticBackLevel[P + ArrayStartModifier].W; - - aPlayerScoreScreenDatas[P].Bar_Actual_Height := 0; - aPlayerScoreScreenDatas[P].BarScore_ActualHeight := 0; - aPlayerScoreScreenDatas[P].BarLine_ActualHeight := 0; - aPlayerScoreScreenDatas[P].BarGolden_ActualHeight := 0; - - // ratings - aPlayerScoreScreenRatings[P].RatePic_X := Theme.Score.StaticRatings[P + ArrayStartModifier].X; - aPlayerScoreScreenRatings[P].RatePic_Y := Theme.Score.StaticRatings[P + ArrayStartModifier].Y; - aPlayerScoreScreenRatings[P].RatePic_Height := Theme.Score.StaticRatings[P + ArrayStartModifier].H; - aPlayerScoreScreenRatings[P].RatePic_Width := Theme.Score.StaticRatings[P + ArrayStartModifier].W; - aPlayerScoreScreenRatings[P].RateEaseStep := 1; - aPlayerScoreScreenRatings[P].RateEaseValue := 20; - end; - - - // Singstar - Fadeout := false; - - Text[TextArtist].Text := CurrentSong.Artist; - Text[TextTitle].Text := CurrentSong.Title; - Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title; - - // set visibility - case PlayersPlay of - 1: begin - V[1] := true; - V[2] := false; - V[3] := false; - V[4] := false; - V[5] := false; - V[6] := false; - end; - 2, 4: begin - V[1] := false; - V[2] := true; - V[3] := true; - V[4] := false; - V[5] := false; - V[6] := false; - end; - 3, 6: begin - V[1] := false; - V[2] := false; - V[3] := false; - V[4] := true; - V[5] := true; - V[6] := true; - end; - end; - - for P := 1 to 6 do - begin - Text[TextName[P]].Visible := V[P]; - Text[TextScore[P]].Visible := V[P]; - - // We set alpha to 0 , so we can nicely blend them in when we need them - Text[TextScore[P]].Alpha := 0; - Text[TextNotesScore[P]].Alpha := 0; - Text[TextNotes[P]].Alpha := 0; - Text[TextLineBonus[P]].Alpha := 0; - Text[TextLineBonusScore[P]].Alpha := 0; - Text[TextGoldenNotes[P]].Alpha := 0; - Text[TextGoldenNotesScore[P]].Alpha := 0; - Text[TextTotal[P]].Alpha := 0; - Text[TextTotalScore[P]].Alpha := 0; - Static[StaticBoxLightest[P]].Texture.Alpha := 0; - Static[StaticBoxLight[P]].Texture.Alpha := 0; - Static[StaticBoxDark[P]].Texture.Alpha := 0; - - - Text[TextNotes[P]].Visible := V[P]; - Text[TextNotesScore[P]].Visible := V[P]; - Text[TextLineBonus[P]].Visible := V[P]; - Text[TextLineBonusScore[P]].Visible := V[P]; - Text[TextGoldenNotes[P]].Visible := V[P]; - Text[TextGoldenNotesScore[P]].Visible := V[P]; - Text[TextTotal[P]].Visible := V[P]; - Text[TextTotalScore[P]].Visible := V[P]; - - for I := 0 to high(PlayerStatic[P]) do - Static[PlayerStatic[P, I]].Visible := V[P]; - - for I := 0 to high(PlayerTexts[P]) do - Text[PlayerTexts[P, I]].Visible := V[P]; - - Static[StaticBoxLightest[P]].Visible := V[P]; - Static[StaticBoxLight[P]].Visible := V[P]; - Static[StaticBoxDark[P]].Visible := V[P]; - -// we draw that on our own - Static[StaticBackLevel[P]].Visible := false; - Static[StaticBackLevelRound[P]].Visible := false; - Static[StaticLevel[P]].Visible := false; - Static[StaticLevelRound[P]].Visible := false; - end; -end; - -procedure TScreenScore.onShowFinish; -var - index : integer; -begin -for index := 1 to (PlayersPlay) do - begin - - TextScore_ActualValue[index] := 0; - TextPhrase_ActualValue[index] := 0; - TextGolden_ActualValue[index] := 0; - end; - - BarScore_EaseOut_Step := 1; - BarPhrase_EaseOut_Step := 1; - BarGolden_EaseOut_Step := 1; -end; - -function TScreenScore.Draw: boolean; -var -{ Min: real; - Max: real; - Wsp: real; - Wsp2: real; - Pet: integer;} - - ActualTime, OldTime : Integer; - - Item: integer; - P: integer; - C, I: integer; - - CurTime: Cardinal; - - PlayerCounter : integer; - -begin -{ - - // 0.5.0: try also use 4 players screen with nicks - if PlayersPlay = 4 then begin - for Item := 2 to 3 do begin - if ScreenAct = 1 then P := Item-2; - if ScreenAct = 2 then P := Item; - - FillPlayer(Item, P); - end; - end; - - - // Singstar - let it be...... with 6 statics - if PlayersPlay = 6 then begin - for Item := 4 to 6 do begin - if ScreenAct = 1 then P := Item-4; - if ScreenAct = 2 then P := Item-1; - - FillPlayer(Item, P); - - if ScreenAct = 1 then begin - LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, - 'P1Dark'); - end; - - if ScreenAct = 2 then begin - LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, - 'P4Dark'); - end; - - end; - - - end; -} -inherited Draw; - {* - player[0].ScoreI := 7000; - player[0].ScoreLineI := 2000; - player[0].ScoreGoldenI := 1000; - player[0].ScoreTotalI := 10000; - - player[1].ScoreI := 2500; - player[1].ScoreLineI := 1100; - player[1].ScoreGoldenI := 900; - player[1].ScoreTotalI := 4500; - *} - -// Let's arise the bars - - ActualTime := GetTickCount div 33; - if ((ActualTime <> OldTime) and ShowFinish )then - begin - OldTime := ActualTime; - - For PlayerCounter := 1 to PlayersPlay do - begin - - // We actually araise them in the right order, but we have to draw them in reverse order (golden -> phrase -> mainscore) - if (BarScore_EaseOut_Step < EaseOut_MaxSteps * 10) - then BarScore_EaseOut_Step := BarScore_EaseOut_Step + 1; - - // PhrasenBonus - if (BarScore_EaseOut_Step >= (EaseOut_MaxSteps * 10)) then - begin - Case BarPhrase_EaseOut_Step < EaseOut_MaxSteps * 10 of - true : BarPhrase_EaseOut_Step := BarPhrase_EaseOut_Step + 1; - end; - - // GoldenNotebonus - if (BarPhrase_EaseOut_Step >= (EaseOut_MaxSteps * 10)) then - begin - Case BarGolden_EaseOut_Step < EaseOut_MaxSteps * 10 of - true : BarGolden_EaseOut_Step := BarGolden_EaseOut_Step + 1; - end; - - //######################## - // Draw golden score bar # - //######################## - - EaseBarIn(PlayerCounter, 'Golden'); // ease bar for golden notes in - EaseScoreIn(PlayerCounter,'Golden'); - - end; - //######################## - // Draw phrase score bar # - //######################## - - EaseBarIn(PlayerCounter, 'Line'); // ease bar for line bonus / phrasenbonus notes in - EaseScoreIn(PlayerCounter,'Line'); - - - end; - //####################### - // Draw plain score bar # - //####################### - - - EaseBarIn(PlayerCounter, 'Note'); // ease bar for all other notes in - EaseScoreIn(PlayerCounter,'Note'); - - - FillPlayerItems(PlayerCounter,'Funky'); - - end; - end; -//todo: i need a clever method to draw statics with their z value - for I := 0 to Length(Static) - 1 do - Static[I].Draw; - for I := 0 to Length(Text) - 1 do - Text[I].Draw; -end; - -procedure TscreenScore.FillPlayerItems(PlayerNumber : Integer; ScoreType: String); -var - ArrayStartModifier : integer; -begin -// okay i hate that as much as you might do too, but there's no way around that yet (imho) -// all statics / texts are loaded at start - so that we have them all even if we change the amount of players -// array overview: - -// 1 Player -> Player[0].Score (The score for one player starts at 0) -// -> Statics[1] (The statics for the one player screen start at 0) -// 2 Player -> Player[0..1].Score -// -> Statics[2..3] -// 3 Player -> Player[0..5].Score -// -> Statics[4..6] - - case PlayersPlay of - 1: begin - ArrayStartModifier := 0; - end; - 2, 4: begin - ArrayStartModifier := 1; - end; - 3, 6: begin - ArrayStartModifier := 3; - end; - end; - -// todo: take the name from player[PlayerNumber].Name instead of the ini when this is done (mog) - Text[TextName[PlayerNumber + ArrayStartModifier]].Text := Ini.Name[PlayerNumber - 1]; -// end todo - - -//golden - Text[TextGoldenNotesScore[PlayerNumber + ArrayStartModifier]].Text := IntToStr(TextGolden_ActualValue[PlayerNumber]); - Text[TextGoldenNotesScore[PlayerNumber + ArrayStartModifier]].Alpha := (BarGolden_EaseOut_Step / 100); - - Static[StaticBoxLightest[PlayerNumber + ArrayStartModifier]].Texture.Alpha := (BarGolden_EaseOut_Step / 100); - Text[TextGoldenNotes[PlayerNumber + ArrayStartModifier]].Alpha := (BarGolden_EaseOut_Step / 100); - - // line bonus - Text[TextLineBonusScore[PlayerNumber + ArrayStartModifier]].Text := IntToStr(TextPhrase_ActualValue[PlayerNumber]); - Text[TextLineBonusScore[PlayerNumber + ArrayStartModifier]].Alpha := (BarPhrase_EaseOut_Step / 100); - - Static[StaticBoxLight[PlayerNumber + ArrayStartModifier]].Texture.Alpha := (BarPhrase_EaseOut_Step / 100); - Text[TextLineBonus[PlayerNumber + ArrayStartModifier]].Alpha := (BarPhrase_EaseOut_Step / 100); - -// plain score - Text[TextNotesScore[PlayerNumber + ArrayStartModifier]].Text := IntToStr(TextScore_ActualValue[PlayerNumber]); - Text[TextNotes[PlayerNumber + ArrayStartModifier]].Alpha := (BarScore_EaseOut_Step / 100); - - Static[StaticBoxDark[PlayerNumber + ArrayStartModifier]].Texture.Alpha := (BarScore_EaseOut_Step / 100); - Text[TextNotesScore[PlayerNumber + ArrayStartModifier]].Alpha := (BarScore_EaseOut_Step / 100); - -// total score - Text[TextTotalScore[PlayerNumber + ArrayStartModifier]].Text := IntToStr(TextScore_ActualValue[PlayerNumber] + TextPhrase_ActualValue[PlayerNumber] + TextGolden_ActualValue[PlayerNumber]); - Text[TextTotalScore[PlayerNumber + ArrayStartModifier]].Alpha := (BarScore_EaseOut_Step / 100); - - Text[TextTotal[PlayerNumber + ArrayStartModifier]].Alpha := (BarScore_EaseOut_Step / 100); - - Text[TextTotal[PlayerNumber + ArrayStartModifier]].Alpha := (BarScore_EaseOut_Step / 100); - - if(BarGolden_EaseOut_Step > 100) then - begin - ShowRating(PlayerNumber); - end; - end; - - -procedure TScreenScore.ShowRating(PlayerNumber: integer); -var - ArrayStartModifier : integer; - Rating : integer; - fu : integer; - - Posx : real; - Posy : real; - width : array[1..3] of real; -begin - case PlayersPlay of - 1: begin - ArrayStartModifier := 0; - end; - 2, 4: begin - ArrayStartModifier := 1; - end; - 3, 6: begin - ArrayStartModifier := 3; - end; - end; - - fu := PlayerNumber + ArrayStartModifier; - -//todo: this could break if the width is not given, for instance when there's a skin with no picture for ratings - if ( aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width > 0 ) AND // JB :) - ( aPlayerScoreScreenRatings[PlayerNumber].RateEaseValue > 0 ) then - begin - Text[TextScore[PlayerNumber + ArrayStartModifier]].Alpha := aPlayerScoreScreenRatings[PlayerNumber].RateEaseValue / aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width; - end; - -// end todo - {{$IFDEF TRANSLATE} - case (Player[PlayerNumber-1].ScoreTotalI) of - 0..2000: - begin - Text[TextScore[fu]].Text := Language.Translate('SING_SCORE_TONE_DEAF'); - Rating := 0; - end; - 2010..4000: - begin - Text[TextScore[fu]].Text := Language.Translate('SING_SCORE_AMATEUR'); - Rating := 1; - end; - 4010..6000: - begin - Text[TextScore[fu]].Text := Language.Translate('SING_SCORE_RISING_STAR'); - Rating := 2; - end; - 6010..8000: - begin - Text[TextScore[fu]].Text := Language.Translate('SING_SCORE_LEAD_SINGER'); - Rating := 3; - end; - 8010..9000: - begin - Text[TextScore[fu]].Text := Language.Translate('SING_SCORE_HIT_ARTIST'); - Rating := 4; - end; - 9010..9800: - begin - Text[TextScore[fu]].Text := Language.Translate('SING_SCORE_SUPERSTAR'); - Rating := 5; - end; - 9810..10000: - begin - Text[TextScore[fu]].Text := Language.Translate('SING_SCORE_ULTRASTAR'); - Rating := 6; - end; - end; - {{$ELSE}{ - case (Player[P].ScoreTotalI-1) of - 0..2000: Text[TextScore[fu]].Text := 'Tone Deaf'; - 2010..4000: Text[TextScore[fu]].Text := 'Amateur'; - 4010..6000: Text[TextScore[fu]].Text := 'Rising Star'; - 6010..8000: Text[TextScore[fu]].Text := 'Lead Singer'; - 8010..9000: Text[TextScore[fu]].Text := 'Hit Artist'; - 9010..9800: Text[TextScore[fu]].Text := 'Superstar'; - 9810..10000: Text[TextScore[fu]].Text := 'Ultrastar'; - end; - {$ENDIF} - -// Bounce the rating picture in - PosX := aPlayerScoreScreenRatings[PlayerNumber].RatePic_X + (aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width / 2); - PosY := aPlayerScoreScreenRatings[PlayerNumber].RatePic_Y + (aPlayerScoreScreenRatings[PlayerNumber].RatePic_Height / 2); ; - - elastique(PlayerNumber); - - width[PlayerNumber] := aPlayerScoreScreenRatings[PlayerNumber].RateEaseValue/2; - - glBindTexture(GL_TEXTURE_2D, Tex_Score_Ratings[Rating].TexNum); - - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex2f(PosX - width[PlayerNumber], PosY - width[PlayerNumber]); - glTexCoord2f(Tex_Score_Ratings[Rating].TexW, 0); glVertex2f(PosX + width[PlayerNumber], PosY - width[PlayerNumber]); - glTexCoord2f(Tex_Score_Ratings[Rating].TexW, Tex_Score_Ratings[Rating].TexH); glVertex2f(PosX + width[PlayerNumber], PosY + width[PlayerNumber]); - glTexCoord2f(0, Tex_Score_Ratings[Rating].TexH); glVertex2f(PosX - width[PlayerNumber], PosY + width[PlayerNumber]); - glEnd; - - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2d); -end; - - -function TscreenScore.elastique(PlayerNumber : Integer): real; -var - ReturnValue : real; - p, s : real; - - RaiseStep, Actual_Value, MaxVal : real; - EaseOut_Step : integer; -begin - - EaseOut_Step := aPlayerScoreScreenRatings[PlayerNumber].RateEaseStep; - Actual_Value := aPlayerScoreScreenRatings[PlayerNumber].RateEaseValue; - MaxVal := aPlayerScoreScreenRatings[PlayerNumber].RatePic_Width; - - RaiseStep := EaseOut_Step; - - if (RaiseStep = 0) - then ReturnValue := MaxVal; - - if ( MaxVal > 0 ) AND // JB :) - ( RaiseStep > 0 ) then - begin - RaiseStep := RaiseStep / MaxVal; - end; - - if (RaiseStep = 1) - then - begin - ReturnValue := MaxVal; - end - else - begin - p := MaxVal * 0.4; - - s := p/(2*PI) * arcsin (1); - ReturnValue := MaxVal * power(2,-5 * RaiseStep) * sin( (RaiseStep * MaxVal - s) * (2 * PI) / p) + MaxVal; - - inc(aPlayerScoreScreenRatings[PlayerNumber].RateEaseStep); - aPlayerScoreScreenRatings[PlayerNumber].RateEaseValue := ReturnValue; - end; - Result := ReturnValue; -end; - - -function TscreenScore.EaseBarIn(PlayerNumber : Integer; BarType: String) : real; -const - RaiseSmoothness : integer = 100; -var - MaxHeight : real; - NewHeight : real; - Width : real; - - Height2Reach : real; - - RaiseStep : real; - - BarStartPosX : Single; - BarStartPosY : Single; - - lTmp : real; - Score : integer; - - //textures - TextureBar : integer; - TextureRound : integer; -begin - - MaxHeight := aPlayerScoreScreenDatas[PlayerNumber].Bar_Height; - Width := aPlayerScoreScreenDatas[PlayerNumber].Bar_Width; - - BarStartPosX := aPlayerScoreScreenDatas[PlayerNumber].Bar_X; - - // The texture starts in the upper left corner, so let's subtract the height - so we can arise it - - // let's get the points according to the bar we draw - // score array starts at 0, which means the score for player 1 is in score[0] - // EaseOut_Step is the actual step in the raising process, like the 20iest step of EaseOut_MaxSteps - if (BarType = 'Note') - then - begin - Score := Player[PlayerNumber - 1].ScoreI; - RaiseStep := BarScore_EaseOut_Step; - BarStartPosY := aPlayerScoreScreenDatas[PlayerNumber].Bar_Y + MaxHeight; - end; - if (BarType = 'Line') - then - begin - Score := Player[PlayerNumber - 1].ScoreLineI; - RaiseStep := BarPhrase_EaseOut_Step; - BarStartPosY := aPlayerScoreScreenDatas[PlayerNumber].Bar_Y - aPlayerScoreScreenDatas[PlayerNumber].BarScore_ActualHeight + MaxHeight; - end; - if (BarType = 'Golden') - then - begin - Score := Player[PlayerNumber - 1].ScoreGoldenI; - RaiseStep := BarGolden_EaseOut_Step; - BarStartPosY := aPlayerScoreScreenDatas[PlayerNumber].Bar_Y - aPlayerScoreScreenDatas[PlayerNumber].BarScore_ActualHeight - aPlayerScoreScreenDatas[PlayerNumber].BarLine_ActualHeight + MaxHeight; - end; - - // the height dependend of the score - Height2Reach := (Score / 10000) * MaxHeight; - - if (aPlayerScoreScreenDatas[PlayerNumber].Bar_Actual_Height < Height2Reach) then - begin - // Check http://proto.layer51.com/d.aspx?f=400 for more info on easing functions - // Calculate the actual step according to the maxsteps - RaiseStep := RaiseStep / EaseOut_MaxSteps; - - // quadratic easing out - decelerating to zero velocity - // -end_position * current_time * ( current_time - 2 ) + start_postion - lTmp := (-Height2Reach * RaiseStep * (RaiseStep - 20) + BarStartPosY); - - if ( RaiseSmoothness > 0 ) AND ( lTmp > 0 ) - then - begin - NewHeight := lTmp / RaiseSmoothness; - end; - end - else - begin - NewHeight := Height2Reach; - end; - - glColor4f(1, 1, 1, 1); - -// set the texture for the bar - if (BarType = 'Note') - then - begin - glBindTexture(GL_TEXTURE_2D, aPlayerScoreScreenTextures[PlayerNumber].Score_NoteBarLevel_Dark.TexNum); - end; - if (BarType = 'Line') - then - begin - glBindTexture(GL_TEXTURE_2D, aPlayerScoreScreenTextures[PlayerNumber].Score_NoteBarLevel_Light.TexNum); - end; - if (BarType = 'Golden') - then - begin - glBindTexture(GL_TEXTURE_2D, aPlayerScoreScreenTextures[PlayerNumber].Score_NoteBarLevel_Lightest.TexNum); - end; - - //draw it - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex3f(BarStartPosX, BarStartPosY - NewHeight, ZBars); - glTexCoord2f(1, 0); glVertex3f(BarStartPosX + Width, BarStartPosY - NewHeight, ZBars); - glTexCoord2f(1, 1); glVertex3f(BarStartPosX + Width, BarStartPosY, ZBars); - glTexCoord2f(0, 1); glVertex3f(BarStartPosX, BarStartPosY, ZBars); - glEnd; - - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2d); - - //the round thing on top - if (BarType = 'Note') then - glBindTexture(GL_TEXTURE_2D, aPlayerScoreScreenTextures[PlayerNumber].Score_NoteBarRound_Dark.TexNum); - if (BarType = 'Line') then - glBindTexture(GL_TEXTURE_2D, aPlayerScoreScreenTextures[PlayerNumber].Score_NoteBarRound_Light.TexNum); - if (BarType = 'Golden') then - glBindTexture(GL_TEXTURE_2D, aPlayerScoreScreenTextures[PlayerNumber].Score_NoteBarRound_Lightest.TexNum); - - glEnable(GL_TEXTURE_2D); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - - glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex3f(BarStartPosX, (BarStartPosY - Static[StaticLevelRound[PlayerNumber]].Texture.h) - NewHeight, ZBars); - glTexCoord2f(1, 0); glVertex3f(BarStartPosX + Width, (BarStartPosY - Static[StaticLevelRound[PlayerNumber]].Texture.h) - NewHeight, ZBars); - glTexCoord2f(1, 1); glVertex3f(BarStartPosX + Width, BarStartPosY - NewHeight, ZBars); - glTexCoord2f(0, 1); glVertex3f(BarStartPosX, BarStartPosY - NewHeight, ZBars); - glEnd; - - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2d); - - if (BarType = 'Note') - then - aPlayerScoreScreenDatas[PlayerNumber].BarScore_ActualHeight := NewHeight; - if (BarType = 'Line') - then - aPlayerScoreScreenDatas[PlayerNumber].BarLine_ActualHeight := NewHeight; - if (BarType = 'Golden') - then - aPlayerScoreScreenDatas[PlayerNumber].BarGolden_ActualHeight := NewHeight; -end; - - -function TScreenScore.EaseScoreIn(PlayerNumber: integer; ScoreType : String) : real; -const - RaiseSmoothness : integer = 100; -var - RaiseStep : Real; - lTmpA : Real; - ScoreReached :Integer; - EaseOut_Step :Real; - ActualScoreValue:integer; -begin - - - if (ScoreType = 'Note') then - begin - EaseOut_Step := BarScore_EaseOut_Step; - ActualScoreValue := TextScore_ActualValue[PlayerNumber]; - ScoreReached := Player[PlayerNumber-1].ScoreI; - end; - if (ScoreType = 'Line') then - begin - EaseOut_Step := BarPhrase_EaseOut_Step; - ActualScoreValue := TextPhrase_ActualValue[PlayerNumber]; - ScoreReached := Player[PlayerNumber-1].ScoreLineI; - end; - if (ScoreType = 'Golden') then - begin - EaseOut_Step := BarGolden_EaseOut_Step; - ActualScoreValue := TextGolden_ActualValue[PlayerNumber]; - ScoreReached := Player[PlayerNumber-1].ScoreGoldenI; - end; - - // EaseOut_Step is the actual step in the raising process, like the 20iest step of EaseOut_MaxSteps - RaiseStep := EaseOut_Step; - - if (ActualScoreValue < ScoreReached) then - begin - // Calculate the actual step according to the maxsteps - RaiseStep := RaiseStep / EaseOut_MaxSteps; - - // quadratic easing out - decelerating to zero velocity - // -end_position * current_time * ( current_time - 2 ) + start_postion - lTmpA := (-ScoreReached * RaiseStep * (RaiseStep - 20)); - if ( lTmpA > 0 ) AND - ( RaiseSmoothness > 0 ) THEN - begin - - if (ScoreType = 'Note') then - begin - TextScore_ActualValue[PlayerNumber] := floor( lTmpA / RaiseSmoothness); - end; - if (ScoreType = 'Line') then - begin - TextPhrase_ActualValue[PlayerNumber] := floor( lTmpA / RaiseSmoothness); - end; - if (ScoreType = 'Golden') then - begin - TextGolden_ActualValue[PlayerNumber] := floor( lTmpA / RaiseSmoothness); - end; - - end; - end - else - begin - - if (ScoreType = 'Note') then - begin - TextScore_ActualValue[PlayerNumber] := ScoreReached; - end; - if (ScoreType = 'Line') then - begin - TextPhrase_ActualValue[PlayerNumber] := ScoreReached; - end; - if (ScoreType = 'Golden') then - begin - TextGolden_ActualValue[PlayerNumber] := ScoreReached; - end; - - end; - -end; - -procedure TScreenScore.FillPlayer(Item, P: integer); -var - S: string; -begin - Text[TextName[Item]].Text := Ini.Name[P]; - - S := IntToStr((Round(Player[P].Score) div 10) * 10); - while (Length(S)<4) do S := '0' + S; - Text[TextNotesScore[Item]].Text := S; - -// while (Length(S)<5) do S := '0' + S; -// Text[TextTotalScore[Item]].Text := S; - -//fixed: line bonus and golden notes don't show up, -// another bug: total score was shown without added golden-, linebonus - S := IntToStr(Player[P].ScoreTotalI); - while (Length(S)<5) do S := '0' + S; - Text[TextTotalScore[Item]].Text := S; - - S := IntToStr(Player[P].ScoreLineI); - while (Length(S)<4) do S := '0' + S; - Text[TextLineBonusScore[Item]].Text := S; - - S := IntToStr(Player[P].ScoreGoldenI); - while (Length(S)<4) do S := '0' + S; - Text[TextGoldenNotesScore[Item]].Text := S; -//end of fix - - LoadColor( - Text[TextName[Item]].ColR, - Text[TextName[Item]].ColG, - Text[TextName[Item]].ColB, - 'P' + IntToStr(P+1) + 'Dark'); - { - LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, - 'P' + IntToStr(P+1) + 'Lightest'); - - LoadColor( - Static[StaticBoxLight[Item]].Texture.ColR, - Static[StaticBoxLight[Item]].Texture.ColG, - Static[StaticBoxLight[Item]].Texture.ColB, - 'P' + IntToStr(P+1) + 'Light'); - - LoadColor( - Static[StaticBoxDark[Item]].Texture.ColR, - Static[StaticBoxDark[Item]].Texture.ColG, - Static[StaticBoxDark[Item]].Texture.ColB, - 'P' + IntToStr(P+1) + 'Dark'); - } -end; - -end. diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas deleted file mode 100644 index 2342d371..00000000 --- a/Game/Code/Screens/UScreenSing.pas +++ /dev/null @@ -1,1379 +0,0 @@ -unit UScreenSing; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses UMenu, - UMusic, - SDL, - SysUtils, - UFiles, - UTime, - USongs, - UIni, - ULog, - UTexture, - ULyrics, - TextGL, - OpenGL12, - UThemes, - ULCD, - UGraphicClasses, - USingScores; - -type - TScreenSing = class(TMenu) - protected - paused: boolean; //Pause Mod - PauseTime: Real; - NumEmptySentences: integer; - public - //TextTime: integer; - - //TimeBar mod - StaticTimeProgress: integer; - TextTimeText: integer; - //eoa TimeBar mod - - StaticP1: integer; - TextP1: integer; - {StaticP1ScoreBG: integer; - TextP1Score: integer;} - - {//moveable singbar mod - StaticP1SingBar: integer; - StaticP1ThreePSingBar: integer; - StaticP1TwoPSingBar: integer; - StaticP2RSingBar: integer; - StaticP2MSingBar: integer; - StaticP3SingBar: integer; - //eoa moveable singbar } - - //Added for ps3 skin - //shown when game is in 2/4 player modus - StaticP1TwoP: integer; - TextP1TwoP: integer; - - {StaticP1TwoPScoreBG: integer; - TextP1TwoPScore: integer;} - //shown when game is in 3/6 player modus - StaticP1ThreeP: integer; - TextP1ThreeP: integer; - - {TextP1ThreePScore: integer; - StaticP1ThreePScoreBG: integer; } - //eoa - - StaticP2R: integer; - TextP2R: integer; - - {StaticP2RScoreBG: integer; - TextP2RScore: integer;} - - StaticP2M: integer; - TextP2M: integer; - - {StaticP2MScoreBG: integer; - TextP2MScore: integer; } - - StaticP3R: integer; - TextP3R: integer; - - {StaticP3RScoreBG: integer; - TextP3RScore: integer;} - - Tex_Background: TTexture; - FadeOut: boolean; -// LyricMain: TLyric; -// LyricSub: TLyric; - Lyrics: TLyricEngine; - - //Score Manager: - Scores: TSingScores; - - fShowVisualization : boolean; - fCurrentVideoPlaybackEngine : IVideoPlayback; - - constructor Create; override; - procedure onShow; override; - procedure onShowFinish; override; - - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - - procedure Finish; virtual; - procedure UpdateLCD; - procedure Pause; //Pause Mod(Toggles Pause) - - procedure onSentenceEnd(S: Cardinal); //OnSentenceEnd for LineBonus + Singbar - procedure onSentenceChange(S: Cardinal); //OnSentenceChange (for Golden Notes) - end; - -implementation - -uses UGraphic, - UDraw, - UMain, - USong, - Classes, - URecord, - ULanguage, - math; - -// Method for input parsing. If False is returned, GetNextWindow -// should be checked to know the next window to load; -function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - //When not ask before Exit then Finish now - if (Ini.AskbeforeDel <> 1) then - Finish - //else just Pause and let the Popup make the Work - else if not paused then - Pause; - - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - //Record Sound Hack: - //Sound[0].BufferLong - - Finish; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenScore); - end; - - SDLK_P://Pause Mod - begin - Pause; - end; - - SDLK_V: //Show Visualization - begin - fShowVisualization := not fShowVisualization; - - if fShowVisualization then - fCurrentVideoPlaybackEngine := Visualization - else - fCurrentVideoPlaybackEngine := VideoPlayback; - - if fShowVisualization then - fCurrentVideoPlaybackEngine.play; - - end; - - SDLK_TAB: //Change Visualization Preset - begin - if fShowVisualization then - fCurrentVideoPlaybackEngine.Position := now; // move to a random position - end; - - SDLK_RETURN: - begin - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN : - begin - end; - SDLK_UP : - begin - end; - end; - end; -end; - -//Pause Mod -procedure TScreenSing.Pause; -begin - if not paused then //Pause einschalten - begin - // pause Time - PauseTime := Czas.Teraz; - Paused := true; - - // pause Music - AudioPlayback.Pause; - - // pause Video - if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then - fCurrentVideoPlaybackEngine.Pause; - - end - else //Pause ausschalten - begin - Czas.Teraz := PauseTime; //Position of Notes - - // Position of Music - AudioPlayback.Position := PauseTime; - // Play Music - AudioPlayback.Play; - - // Video - if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then - fCurrentVideoPlaybackEngine.Pause; - - Paused := false; - end; -end; -//Pause Mod End - -constructor TScreenSing.Create; -var - I: integer; - P: integer; -begin - inherited Create; - - fShowVisualization := false; - fCurrentVideoPlaybackEngine := VideoPlayback; - - - //Create Score Class - Scores := TSingScores.Create; - Scores.LoadfromTheme; - - LoadFromTheme(Theme.Sing); - - //TimeBar - StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress); - TextTimeText := AddText(Theme.Sing.TextTimeText); - -// 1 player | P1 - StaticP1 := AddStatic(Theme.Sing.StaticP1); - TextP1 := AddText(Theme.Sing.TextP1); - - {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG); - TextP1Score := AddText(Theme.Sing.TextP1Score); - StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);} - -// 2 or 4 players | P1 - StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP); - TextP1TwoP := AddText(Theme.Sing.TextP1TwoP); - - {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG); - TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore); - StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);} - - // | P2 - StaticP2R := AddStatic(Theme.Sing.StaticP2R); - TextP2R := AddText(Theme.Sing.TextP2R); - - {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG); - TextP2RScore := AddText(Theme.Sing.TextP2RScore); - StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); } - -// 3 or 6 players | P1 - StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP); - TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP); - - {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG); - TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore); - StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);} - - // | P2 - StaticP2M := AddStatic(Theme.Sing.StaticP2M); - TextP2M := AddText(Theme.Sing.TextP2M); - - {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG); - TextP2MScore := AddText(Theme.Sing.TextP2MScore); - StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);} - - // | P3 - StaticP3R := AddStatic(Theme.Sing.StaticP3R); - TextP3R := AddText(Theme.Sing.TextP3R); - - {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG); - TextP3RScore := AddText(Theme.Sing.TextP3RScore); - StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);} - - if ScreenAct = 2 then begin - // katze und affe - - end; - - Lyrics := TLyricEngine.Create(80,Skin_LyricsT,640,12,80,Skin_LyricsT+36,640,12); - - fCurrentVideoPlaybackEngine.Init(); -end; - -procedure TScreenSing.onShow; -var - P: integer; - V1: boolean; - V1TwoP: boolean; //added for ps3 skin - V1ThreeP: boolean; //added for ps3 skin - V2R: boolean; - V2M: boolean; - V3R: boolean; - NR: TRecR; //Line Bonus Mod - - Color: TRGB; - - success: boolean; -begin - Log.LogStatus('Begin', 'onShow'); - FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented - - // reset video playback engine, to play Video Clip... - fCurrentVideoPlaybackEngine := VideoPlayback; - - //SetUp Score Manager - Scores.ClearPlayers; //Clear Old Player Values - Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm - For P := 0 to PlayersPlay -1 do //Add new Ones - begin - Scores.AddPlayer(Tex_ScoreBG[P], Color); - end; - - Scores.Init; //Get Positions for Players - - - - // prepare players - SetLength(Player, PlayersPlay); -// Player[0].ScoreTotalI := 0; - - case PlayersPlay of - 1: begin - V1 := true; - V1TwoP := false; - V1ThreeP := false; - V2R := false; - V2M := false; - V3R := false; - end; - 2: begin - V1 := false; - V1TwoP := true; - V1ThreeP := false; - V2R := true; - V2M := false; - V3R := false; - end; - 3: begin - V1 := false; - V1TwoP := false; - V1ThreeP := true; - V2R := false; - V2M := true; - V3R := true; - end; - 4: begin // double screen - V1 := false; - V1TwoP := true; - V1ThreeP := false; - V2R := true; - V2M := false; - V3R := false; - end; - 6: begin // double screen - V1 := false; - V1TwoP := false; - V1ThreeP := true; - V2R := false; - V2M := true; - V3R := true; - end; - - end; - - //This one is shown in 1P mode - Static[StaticP1].Visible := V1; - Text[TextP1].Visible := V1; - - {Static[StaticP1ScoreBG].Visible := V1; - Text[TextP1Score].Visible := V1;} - - - //This one is shown in 2/4P mode - Static[StaticP1TwoP].Visible := V1TwoP; - Text[TextP1TwoP].Visible := V1TwoP; - - {Static[StaticP1TwoPScoreBG].Visible := V1TwoP; - Text[TextP1TwoPScore].Visible := V1TwoP;} - - Static[StaticP2R].Visible := V2R; - Text[TextP2R].Visible := V2R; - - {Static[StaticP2RScoreBG].Visible := V2R; - Text[TextP2RScore].Visible := V2R; } - - - //This one is shown in 3/6P mode - Static[StaticP1ThreeP].Visible := V1ThreeP; - Text[TextP1ThreeP].Visible := V1ThreeP; - - {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP; - Text[TextP1ThreePScore].Visible := V1ThreeP; } - - Static[StaticP2M].Visible := V2M; - Text[TextP2M].Visible := V2M; - - {Static[StaticP2MScoreBG].Visible := V2M; - Text[TextP2MScore].Visible := V2M; } - - Static[StaticP3R].Visible := V3R; - Text[TextP3R].Visible := V3R; - - {Static[StaticP3RScoreBG].Visible := V3R; - Text[TextP3RScore].Visible := V3R; } - - // FIXME: sets Path and Filename to '' - ResetSingTemp; - - CurrentSong := CatSongs.Song[CatSongs.Selected]; - - // FIXME: bad style, put the try-except into LoadSong() and not here - try - success := CurrentSong.LoadSong(); - except - success := false; - end; - if (not success) then - begin - //Error Loading Song -> Go back to Song Screen and Show some Error Message - FadeTo(@ScreenSong); - //Select New Song in Party Mode - if ScreenSong.Mode = smPartyMode then - ScreenSong.SelectRandomSong(); - ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG')); - // FIXME: do we need this? - CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path; - Exit; - end; - - // set movie - if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then - begin - // todo: VideoGap and Start time verwursten - fCurrentVideoPlaybackEngine.Open( CurrentSong.Path + CurrentSong.Video ); - - fCurrentVideoPlaybackEngine.position := CurrentSong.VideoGAP + CurrentSong.Start; - - CurrentSong.VideoLoaded := true; - end; - - // set background - if (CurrentSong.Background <> '') and (CurrentSong.VideoLoaded = false) then - try - Tex_Background := Texture.LoadTexture(CurrentSong.Path + CurrentSong.Background); - except - log.LogError('Background could not be loaded: ' + CurrentSong.Path + CurrentSong.Background); - Tex_Background.TexNum := -1; - end - else - Tex_Background.TexNum := -1; - - - - // play music (I) - AudioInput.CaptureStart; - AudioPlayback.Position := CurrentSong.Start; -// Music.Play; - - // prepare timer (I) -// CountSkipTimeSet; - Czas.Teraz := CurrentSong.Start; - Czas.Razem := AudioPlayback.Length; - if (CurrentSong.Finish > 0) then Czas.Razem := CurrentSong.Finish / 1000; - Czas.OldBeat := -1; - for P := 0 to High(Player) do - ClearScores(P); - - // main text - Lyrics.Clear (CurrentSong.BPM[0].BPM, CurrentSong.Resolution); - - // set custom options - case Ini.LyricsFont of - 0: - begin - Lyrics.UpperLineSize := 14; - Lyrics.LowerLineSize := 14; - Lyrics.FontStyle := 0; - - Lyrics.LineColor_en.R := Skin_FontR; - Lyrics.LineColor_en.G := Skin_FontG; - Lyrics.LineColor_en.B := Skin_FontB; - Lyrics.LineColor_en.A := 1; - - Lyrics.LineColor_dis.R := 0.4; - Lyrics.LineColor_dis.G := 0.4; - Lyrics.LineColor_dis.B := 0.4; - Lyrics.LineColor_dis.A := 1; - - Lyrics.LineColor_act.R := 5/256; - Lyrics.LineColor_act.G := 163/256; - Lyrics.LineColor_act.B := 210/256; - Lyrics.LineColor_act.A := 1; - -{ LyricSub.FontStyle := 0; - LyricMain.Size := 14; // 13 - LyricSub.Size := 14; // 13 - LyricMain.ColR := Skin_FontR; - LyricMain.ColG := Skin_FontG; - LyricMain.ColB := Skin_FontB; //Change für Crazy Joker - {LyricMain.ColSR := Skin_FontHighlightR; - LyricMain.ColSG := Skin_FontHighlightG; - LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}{ - LyricMain.ColSR := 5/255; //26 - LyricMain.ColSG := 163/255; //165 - LyricMain.ColSB := 210/255; //220 - - LyricSub.ColR := 0.4; //0.6 - LyricSub.ColG := 0.4; //0.6 - LyricSub.ColB := 0.4; //0.6 } - end; - 1: - begin - { LyricMain.FontStyle := 2; - LyricSub.FontStyle := 2; - LyricMain.Size := 14; - LyricSub.Size := 14; - LyricMain.ColR := 0.75; - LyricMain.ColG := 0.75; - LyricMain.ColB := 1; - LyricMain.ColSR := 0.5; - LyricMain.ColSG := 0.5; - LyricMain.ColSB := 1; - LyricSub.ColR := 0.8; - LyricSub.ColG := 0.8; - LyricSub.ColB := 0.8; } - - Lyrics.UpperLineSize := 14; - Lyrics.LowerLineSize := 14; - Lyrics.FontStyle := 2; - - Lyrics.LineColor_en.R := 0.75; - Lyrics.LineColor_en.G := 0.75; - Lyrics.LineColor_en.B := 1; - Lyrics.LineColor_en.A := 1; - - Lyrics.LineColor_dis.R := 0.8; - Lyrics.LineColor_dis.G := 0.8; - Lyrics.LineColor_dis.B := 0.8; - Lyrics.LineColor_dis.A := 1; - - Lyrics.LineColor_act.R := 0.5; - Lyrics.LineColor_act.G := 0.5; - Lyrics.LineColor_act.B := 1; - Lyrics.LineColor_act.A := 1; - end; - 2: - begin - Lyrics.UpperLineSize := 12; - Lyrics.LowerLineSize := 12; - Lyrics.FontStyle := 3; - - Lyrics.LineColor_en.R := 0.75; - Lyrics.LineColor_en.G := 0.75; - Lyrics.LineColor_en.B := 1; - Lyrics.LineColor_en.A := 1; - - Lyrics.LineColor_dis.R := 0.8; - Lyrics.LineColor_dis.G := 0.8; - Lyrics.LineColor_dis.B := 0.8; - Lyrics.LineColor_dis.A := 1; - - Lyrics.LineColor_act.R := 0.5; - Lyrics.LineColor_act.G := 0.5; - Lyrics.LineColor_act.B := 1; - Lyrics.LineColor_act.A := 1; -{ LyricSub.FontStyle := 3; - LyricMain.Size := 12; - LyricSub.Size := 12; - LyricMain.ColR := 0.75; - LyricMain.ColG := 0.75; - LyricMain.ColB := 1; - LyricMain.ColSR := 0.5; - LyricMain.ColSG := 0.5; - LyricMain.ColSB := 1; - LyricSub.ColR := 0.8; - LyricSub.ColG := 0.8; - LyricSub.ColB := 0.8;} - end; - end; // case - - case Ini.LyricsEffect of - 0: Lyrics.HoverEffekt := 1; // 0 - one selected, 1 - selected all to the current - 1: Lyrics.HoverEffekt := 2; - 2: Lyrics.HoverEffekt := 3; - 3: Lyrics.HoverEffekt := 4; - end; // case - - // Add Lines to Lyrics - While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do - Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]); - - UpdateLCD; - - //Deactivate Pause - Paused := False; - - //Kill all Stars not Killed yet - //GoldenStarsTwinkle Mod - GoldenRec.SentenceChange; - //GoldenStarsTwinkle Mod End - - {//Set Position of Line Bonus - PhrasenBonus - if (Ini.LineBonus = 1) then //Show Line Bonus at Scores - begin - Case PlayersPlay of - 1: begin - Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ScoreBG.x; - Player[0].LineBonus_TargetY := Theme.Sing.TextP1Score.Y; - Player[0].LineBonus_StartX := Theme.Sing.StaticP1ScoreBG.x; - Player[0].LineBonus_StartY := Theme.Sing.TextP1Score.Y + 65; - end; - - 2: begin - //P1 - Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x; - Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y; - Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.X; - Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65; - - //P2 - Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.X; - Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y; - Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.X; - Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65; - end; - - 3: begin - //P1 - Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x; - Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y; - Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x; - Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65; - - //P2 - Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x; - Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y; - Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x; - Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65; - - //P3 - Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x; - Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y; - Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x; - Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65; - end; - - 4: begin - //P1 - Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x; - Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y; - Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x; - Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65; - - //P2 - Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x; - Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y; - Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x; - Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65; - - //P3 - Player[2].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x; - Player[2].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y; - Player[2].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x; - Player[2].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65; - - //P4 - Player[3].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x; - Player[3].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y; - Player[3].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x; - Player[3].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65; - end; - - 6: begin - //P1 - Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x; - Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y; - Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x; - Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65; - - //P2 - Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x; - Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y; - Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x; - Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65; - - //P3 - Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x; - Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y; - Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x; - Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65; - - //P4 - Player[3].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x; - Player[3].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y; - Player[3].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x; - Player[3].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65; - - //P5 - Player[4].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x; - Player[4].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y; - Player[4].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x; - Player[4].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65; - - //P6 - Player[5].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x; - Player[5].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y; - Player[5].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x; - Player[5].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65; - end; - end; - end - else if (Ini.LineBonus = 2) then //Show Line Bonus at Notes - begin - - // positions - if Ini.SingWindow = 0 then begin - NR.Left := 120; - end else begin - NR.Left := 20; - end; - NR.Right := 780; - - NR.Width := NR.Right - NR.Left; - NR.WMid := NR.Width / 2; - NR.Mid := NR.Left + NR.WMid; - - Case PlayersPlay of - 1: begin - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_StartY := Skin_P2_NotesB - 105; - end; - - 2: begin - //P1 - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; - - //P2 - Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; - Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; - end; - - 3: begin - //P1 - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_TargetY := 120 - 65 + 28; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_StartY := 120 + 28; - - //P2 - Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[1].LineBonus_TargetY := 245 - 65 + 28; - Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[1].LineBonus_StartY := 245 + 28; - - //P3 - Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[2].LineBonus_TargetY := 370 - 65 + 28; - Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[2].LineBonus_StartY := 370 + 28; - end; - - 4: begin - //P1 - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; - - //P2 - Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; - Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; - - //P3 - Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; - Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; - - //P4 - Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; - Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; - end; - - 6: begin - //P1 - Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_TargetY := 120 - 65 + 28; - Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[0].LineBonus_StartY := 120 + 28; - - //P2 - Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[1].LineBonus_TargetY := 245 - 65 + 28; - Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[1].LineBonus_StartY := 245 + 28; - - //P3 - Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[2].LineBonus_TargetY := 370 - 65 + 28; - Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[2].LineBonus_StartY := 370 + 28; - - //P4 - Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[3].LineBonus_TargetY := 120 - 65 + 28; - Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[3].LineBonus_StartY := 120 + 28; - - //P5 - Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[4].LineBonus_TargetY := 245 - 65 + 28; - Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[4].LineBonus_StartY := 245 + 28; - - //P6 - Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); - Player[5].LineBonus_TargetY := 370 - 65 + 28; - Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); - Player[5].LineBonus_StartY := 370 + 28; - end; - end; - end; } - - //Set Position of Line Bonus - PhrasenBonus End - //Set Num of Empty Sentences for Phrasen Bonus - NumEmptySentences := 0; - for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do - if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences); - - Log.LogStatus('End', 'onShow'); -end; - -procedure TScreenSing.onShowFinish; -begin - // play movie (II) - - if CurrentSong.VideoLoaded then - begin - try - writeln( 'VideoPlayback.FFmpegGetFrame' ); - fCurrentVideoPlaybackEngine.GetFrame(Czas.Teraz); - - writeln( 'VideoPlayback.FFmpegDrawGL' ); - fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); -// PlaySmpeg; - except - - on E : Exception do - begin - //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video - CurrentSong.VideoLoaded := False; - Log.LogError('Error drawing Video, Video has been disabled for this Song/Session.'); - Log.LogError('Error Message : '+ E.message ); - Log.LogError(' In : '+ E.ClassName +' (TScreenSing.onShowFinish)' ); - Log.LogError('Corrupted File: ' + CurrentSong.Video); - try -// CloseSmpeg; - fCurrentVideoPlaybackEngine.Close; - except - - end; - end; - end; - end; - - // play music (II) - AudioPlayback.Play; - - // prepare timer (II) - CountSkipTimeSet; -end; - -function TScreenSing.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - Flash: real; - S: integer; - T: integer; -begin - - - - //ScoreBG Mod | den wirren Scheiss hier brauch mer nimmer, wir haben colorized png's - no need for wirrness also - // set player colors - macht nichts weiter als die farben des statics zu wechseln, was zu unschönen effekten bei colorized png führt -{ if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, - Static[StaticP1TwoP].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P2Dark'); - - LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, - Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); - end; - if ScreenAct = 2 then begin - LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, - Static[StaticP1TwoP].Texture.ColB, 'P3Dark'); - LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P4Dark'); - - LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, - Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark'); - LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark'); - end; - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, - Static[StaticP1ThreeP].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P2Dark'); - LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, - Static[StaticP3R].Texture.ColB, 'P3Dark'); - - LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, - Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); - LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, - Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark'); - end; - if ScreenAct = 2 then begin - - LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, - Static[StaticP1ThreeP].Texture.ColB, 'P4Dark'); - LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P5Dark'); - LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, - Static[StaticP3R].Texture.ColB, 'P6Dark'); - - - LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, - Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark'); - LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark'); - LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, - Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark'); - end; - end; - } - - // set player names (for 2 screens and only Singstar skin) - if ScreenAct = 1 then begin - Text[TextP1].Text := 'P1'; - Text[TextP1TwoP].Text := 'P1'; - Text[TextP1ThreeP].Text := 'P1'; - Text[TextP2R].Text := 'P2'; - Text[TextP2M].Text := 'P2'; - Text[TextP3R].Text := 'P3'; - end; - - if ScreenAct = 2 then begin - case PlayersPlay of -{ 1: begin - Text[TextP1].Text := 'P2'; - end; - 2: begin - Text[TextP1].Text := 'P3'; - Text[TextP2R].Text := 'P4'; - end; - 3: begin - Text[TextP1].Text := 'P4'; - Text[TextP2M].Text := 'P5'; - Text[TextP3R].Text := 'P6'; - end;} - - 4: begin - Text[TextP1TwoP].Text := 'P3'; - Text[TextP2R].Text := 'P4'; - end; - 6: begin - Text[TextP1ThreeP].Text := 'P4'; - Text[TextP2M].Text := 'P5'; - Text[TextP3R].Text := 'P6'; - end; - end; // case - end; // if - - // stereo - -// weird stuff, maybe this is for "dual screen?", but where is player three then? | okay, i commented the stuff out the other day - nothing was missing on screen w/ 6 players - so do we even need this stuff? -// okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing -// but I might be wrong, so what is this stuff here doing? O.o - Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX; - - Text[TextP1].X := Text[TextP1].X + 10*ScreenX; - - {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} - - - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX; - - Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX; - - {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} -// end of weird stuff - - for S := 1 to 1 do //wtf? - Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X + 10*ScreenX; - - // update static menu with time ... - Min := Round(Czas.Teraz) div 60; - Sec := Round(Czas.Teraz) mod 60; - Text[TextTimeText].Text := ''; - if Min < 10 then Text[TextTimeText].Text := '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; - if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); - - {// .. and scores - if PlayersPlay = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1Score].Text := Tekst; - end; - - if PlayersPlay = 2 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - - if PlayersPlay = 3 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - - if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - if ScreenAct = 2 then begin - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[3].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - if ScreenAct = 2 then begin - Tekst := IntToStr(Player[3].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[4].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[5].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - end; } - - // draw static menu (BG) - DrawBG; - //Draw Background - SingDrawBackground; - // update and draw movie - - if ShowFinish and - ( CurrentSong.VideoLoaded or fShowVisualization ) then -// if ShowFinish then - begin -// try -// UpdateSmpeg; // this only draws - // todo: find a way to determine, when a new frame is needed - // toto: same for the need to skip frames - - if assigned( fCurrentVideoPlaybackEngine ) then - begin - fCurrentVideoPlaybackEngine.GetFrame(Czas.Teraz); - fCurrentVideoPlaybackEngine.DrawGL(ScreenAct); - end; - -(* - except - on E : Exception do - begin - - //If an Error occurs drawing: prevent Video from being Drawn again and Close Video - CurrentSong.VideoLoaded := False; - log.LogError('Error drawing Video, Video has been disabled for this Song/Session.'); - Log.LogError('Error Message : '+ E.message ); - Log.LogError(' In : '+ E.ClassName +' (TScreenSing.Draw)' ); - - Log.LogError('Corrupted File: ' + CurrentSong.Video); - try -// CloseSmpeg; - fCurrentVideoPlaybackEngine.Close; - except - - end; - end; - end; -*) - - end; - - // draw static menu (FG) - DrawFG; - - // check for music finish -// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(CurrentSong.Finish)); - if ShowFinish then begin - if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (Czas.Teraz*1000 <= CurrentSong.Finish)) then begin - //Pause Mod: - if not Paused then - Sing(Self); // analyze song - end else begin -// Log.LogError('End'); - if not FadeOut then begin -// Log.LogError('End2'); - Finish; - FadeOut := true; - FadeTo(@ScreenScore); - end; - end; - end; - - // draw custom items - SingDraw; // always draw - -//GoldenNoteStarsTwinkle Mod - GoldenRec.SpawnRec; -//GoldenNoteStarsTwinkle Mod - - //Draw Scores - Scores.Draw; - - // back stereo - -// weird stuff, maybe this is for "dual screen?", but where is player three then? -// okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing -// but I might be wrong, so what is this stuff here doing? O.o - Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX; - Text[TextP1].X := Text[TextP1].X - 10*ScreenX; - - {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;} - - - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; - Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX; - - {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;} -//weird end - - for S := 1 to 1 do // wtf? - Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X - 10*ScreenX; - -end; - -procedure TScreenSing.Finish; -begin - AudioInput.CaptureStop; - AudioPlayback.Stop; - - if Ini.SavePlayback = 1 then begin - Log.BenchmarkStart(0); - Log.LogVoice(0); - Log.LogVoice(1); - Log.LogVoice(2); - Log.BenchmarkEnd(0); - Log.LogBenchmark('Creating files', 0); - end; - - if CurrentSong.VideoLoaded then - begin -// CloseSmpeg; - fCurrentVideoPlaybackEngine.Close; - CurrentSong.VideoLoaded := false; // to prevent drawing closed video - end; - - SetFontItalic (False); -end; - -procedure TScreenSing.UpdateLCD; -var - T: string; -begin - //Todo: Lyrics -{ LCD.HideCursor; - LCD.Clear; - - T := LyricMain.Text; - if Copy(T, Length(T), 1) <> ' ' then T := T + ' '; - LCD.AddTextBR(T); - - T := LyricSub.Text; - if Copy(T, Length(T), 1) <> ' ' then T := T + ' '; - LCD.AddTextBR(T);} -end; - -procedure TScreenSing.onSentenceEnd(S: Cardinal); -var -I: Integer; -A: Real; -B: integer; //Max Points for Notes -begin - - //Check for Empty Sentence - if (Czesci[0].Czesc[S].TotalNotes<=0) then - exit; - - //Set Max Note Points - if (Ini.LineBonus > 0) then - B := 9000 - else - B := 10000; - - for I := 0 to High(Player) do begin - A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2; - - - //PhrasenBonus - Line Bonus Mod - - //Generate Steps 0 to 8 - A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8); - - If (Ini.LineBonus > 0) then - begin - //PhrasenBonus give Points - Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8); - Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10; - //Update Total Score - Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI; - - //Spawn PopUp - If (A >= 8) then - A := 8 - else IF A < 0 then - A := 0; - - Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI); - end; - //PhrasenBonus - Line Bonus Mod End// } - - //PerfectLineTwinkle Mod (effect) Pt.1 - If (Ini.EffectSing=1) then - begin - if A >= 8 then Player[I].LastSentencePerfect := True - else Player[I].LastSentencePerfect := False; - end; - //PerfectLineTwinkle Mod end - - //Refresh LastScore - Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden; - - end; - - //PerfectLineTwinkle Mod (effect) Pt.2 - if Ini.EffectSing=1 then - GoldenRec.SpawnPerfectLineTwinkle; - //PerfectLineTwinkle Mod end - - - // if we are shoing a visualization... change to a new preset after each sentence.. - // Maybe we should make this less often or something... just a - if fShowVisualization then - fCurrentVideoPlaybackEngine.Position := now; // move to a random position -end; - -//Called on Sentence Change S= New Current Sentence -procedure TScreenSing.onSentenceChange(S: Cardinal); -begin - //GoldenStarsTwinkle Mod - GoldenRec.SentenceChange; - if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then - begin - Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]); - // addline uses display memory - // calling draw makes sure, there's the singscreen in it, when the next - // swap between onscreen and offscreen buffers is done - // (this eliminates the onSentenceChange flickering) - // note: maybe it would be better to make sure, a display redraw is done - // right after the sentence change (before buffer swap) or make sure - // onsentencechange is only called right before calling Display.Draw - // (or whatever it was called) - Draw; - end; - //GoldenStarsTwinkle Mod End -end; - -end. diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas deleted file mode 100644 index ed827ec8..00000000 --- a/Game/Code/Screens/UScreenSingModi.pas +++ /dev/null @@ -1,699 +0,0 @@ -unit UScreenSingModi; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses UMenu, - UMusic, - SDL, - SysUtils, - UFiles, - UTime, - USongs, - UIni, - ULog, - UTexture, - ULyrics, - TextGL, - OpenGL12, - - UThemes, - ULCD, - UScreenSing, - ModiSDK; - -type - TScreenSingModi = class(TScreenSing) - protected - //paused: boolean; //Pause Mod - //PauseTime: Real; - //NumEmptySentences: integer; - public - //TextTime: integer; - - //StaticP1: integer; - //StaticP1ScoreBG: integer; - //TextP1: integer; - //TextP1Score: integer; - - //StaticP2R: integer; - //StaticP2RScoreBG: integer; - //TextP2R: integer; - //TextP2RScore: integer; - - //StaticP2M: integer; - //StaticP2MScoreBG: integer; - //TextP2M: integer; - //TextP2MScore: integer; - - //StaticP3R: integer; - //StaticP3RScoreBG: integer; - //TextP3R: integer; - //TextP3RScore: integer; - - //Tex_Background: TTexture; - //FadeOut: boolean; - //LyricMain: TLyric; - //LyricSub: TLyric; - Winner: Byte; //Who Wins - PlayerInfo: TPlayerInfo; - TeamInfo: TTeamInfo; - - constructor Create; override; - procedure onShow; override; - //procedure onShowFinish; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure Finish; override; - //procedure UpdateLCD; - //procedure Pause; //Pause Mod(Toggles Pause) - end; - -type - TCustomSoundEntry = record - Filename : String; - Stream : TAudioPlaybackStream; - end; - -var - //Custom Sounds - CustomSounds: array of TCustomSoundEntry; - -//Procedured for Plugin -function LoadTex (const Name, Typ: PChar): TsmallTexture; stdcall; -//function Translate (const Name: PChar): PChar; stdcall; -procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text -function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound -procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound - -//Utilys -function ToSentences(Const Czeski: TCzesci): TSentences; - -implementation -uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math, UDLLManager, USkins, UGraphicClasses; - -// Method for input parsing. If False is returned, GetNextWindow -// should be checked to know the next window to load; -function TScreenSingModi.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Finish; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenPartyScore); - end; - - else - Result := inherited ParseInput(PressedKey, ScanCode, PressedDown); - end; - end; -end; - -constructor TScreenSingModi.Create; -begin - inherited Create; - -end; - -function ToSentences(Const Czeski: TCzesci): TSentences; -var - I, J: Integer; -begin - Result.Akt := Czeski.Akt; - Result.High := Czeski.High; - Result.Ilosc := Czeski.Ilosc; - Result.Resolution := Czeski.Resolution; - Result.NotesGAP := Czeski.NotesGAP; - Result.TotalLength := Czeski.Wartosc; - - SetLength(Result.Sentence, Length(Czeski.Czesc)); - for I := low(Result.Sentence) to high(Result.Sentence) do - begin - Result.Sentence[I].Start := Czeski.Czesc[I].Start; - Result.Sentence[I].StartNote := Czeski.Czesc[I].StartNote; - Result.Sentence[I].Lyric := Czeski.Czesc[I].Lyric; - Result.Sentence[I].LyricWidth := Czeski.Czesc[I].LyricWidth; - Result.Sentence[I].Koniec := Czeski.Czesc[I].Koniec; - Result.Sentence[I].BaseNote := Czeski.Czesc[I].BaseNote; - Result.Sentence[I].HighNote := Czeski.Czesc[I].HighNut; - Result.Sentence[I].IlNut := Czeski.Czesc[I].IlNut; - Result.Sentence[I].TotalNotes := Czeski.Czesc[I].TotalNotes; - - SetLength(Result.Sentence[I].Note, Length(Czeski.Czesc[I].Nuta)); - for J := low(Result.Sentence[I].Note) to high(Result.Sentence[I].Note) do - begin - Result.Sentence[I].Note[J].Color := Czeski.Czesc[I].Nuta[J].Color; - Result.Sentence[I].Note[J].Start := Czeski.Czesc[I].Nuta[J].Start; - Result.Sentence[I].Note[J].Length := Czeski.Czesc[I].Nuta[J].Dlugosc; - Result.Sentence[I].Note[J].Ton := Czeski.Czesc[I].Nuta[J].Ton; - Result.Sentence[I].Note[J].TonGamy := Czeski.Czesc[I].Nuta[J].TonGamy; - //Result.Sentence[I].Note[J].Text := Czeski.Czesc[I].Nuta[J].Tekst; - Result.Sentence[I].Note[J].FreeStyle := Czeski.Czesc[I].Nuta[J].FreeStyle; - Result.Sentence[I].Note[J].Typ := Czeski.Czesc[I].Nuta[J].Wartosc; - end; - end; -end; - -procedure TScreenSingModi.onShow; -var - I: Integer; -begin - - PlayersPlay := TeamInfo.NumTeams; - - if DLLMan.Selected.LoadSong then //Start with Song - begin - inherited; - end - else //Start Without Song - begin - AudioInput.CaptureStart; - end; - -//Set Playerinfo - PlayerInfo.NumPlayers := PlayersPlay; - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Name := PChar(Ini.Name[I]); - PlayerInfo.Playerinfo[I].Score := 0; - PlayerInfo.Playerinfo[I].Bar := 50; - PlayerInfo.Playerinfo[I].Enabled := True; - end; - - for I := PlayerInfo.NumPlayers to high(PlayerInfo.Playerinfo) do - begin - PlayerInfo.Playerinfo[I].Score:= 0; - PlayerInfo.Playerinfo[I].Bar := 0; - PlayerInfo.Playerinfo[I].Enabled := False; - end; - - {Case PlayersPlay of - 1: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ScoreBG].Texture.Y + Static[StaticP1ScoreBG].Texture.H; - end; - 2,4: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1TwoPScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H; - PlayerInfo.Playerinfo[2].PosX := Static[StaticP1TwoPScoreBG].Texture.X; - PlayerInfo.Playerinfo[2].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H; - PlayerInfo.Playerinfo[1].PosX := Static[StaticP2RScoreBG].Texture.X; - PlayerInfo.Playerinfo[1].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H; - PlayerInfo.Playerinfo[3].PosX := Static[StaticP2RScoreBG].Texture.X; - PlayerInfo.Playerinfo[3].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H; - end; - 3,6: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ThreePScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H; - PlayerInfo.Playerinfo[3].PosX := Static[StaticP1ThreePScoreBG].Texture.X; - PlayerInfo.Playerinfo[3].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H; - PlayerInfo.Playerinfo[1].PosX := Static[StaticP2MScoreBG].Texture.X; - PlayerInfo.Playerinfo[1].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H; - PlayerInfo.Playerinfo[4].PosX := Static[StaticP2MScoreBG].Texture.X; - PlayerInfo.Playerinfo[4].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H; - PlayerInfo.Playerinfo[2].PosX := Static[StaticP3RScoreBG].Texture.X; - PlayerInfo.Playerinfo[2].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H; - PlayerInfo.Playerinfo[5].PosX := Static[StaticP3RScoreBG].Texture.X; - PlayerInfo.Playerinfo[5].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H; - end; - end; } - - // play music (I) - //Music.CaptureStart; - //Music.MoveTo(AktSong.Start); - - //Init Plugin - if not DLLMan.PluginInit(TeamInfo, PlayerInfo, ToSentences(Czesci[0]), LoadTex, Print, LoadSound, PlaySound) then - begin - //Fehler - Log.LogError('Could not Init Plugin'); - Halt; - end; - - // Set Background (Little Workaround, maybe change sometime) - if (DLLMan.Selected.LoadBack) AND (DLLMan.Selected.LoadSong) then - ScreenSing.Tex_Background := Tex_Background; - - Winner := 0; - - //Set Score Visibility - {if PlayersPlay = 1 then begin - Text[TextP1Score].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1ScoreBG].Visible := DLLMan.Selected.ShowScore; - end; - - if (PlayersPlay = 2) OR (PlayersPlay = 4) then begin - Text[TextP1TwoPScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1TwoPScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP2RScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP2RScoreBG].Visible := DLLMan.Selected.ShowScore; - end; - - if (PlayersPlay = 3) OR (PlayersPlay = 6) then begin - Text[TextP1ThreePScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1ThreePScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP2MScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP2MScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP3RScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP3RScoreBG].Visible := DLLMan.Selected.ShowScore; - end; } -end; - -function TScreenSingModi.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - S, I: integer; - T: integer; -begin -//Set Playerinfo - PlayerInfo.NumPlayers := PlayersPlay; - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Name := PChar(Player[I].Name); - if PlayerInfo.Playerinfo[I].Enabled then - begin - if (Player[I].ScoreTotalI<=10000) then - PlayerInfo.Playerinfo[I].Score:= Player[I].ScoreTotalI; - PlayerInfo.Playerinfo[I].Bar := Round(Scores.Players[I].RBPos * 100); - end; - end; - -//Show Score -if DLLMan.Selected.ShowScore then -begin - {//ScoreBG Mod - // set player colors - if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, - Static[StaticP1TwoP].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P2Dark'); - - - - LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, - Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); - - - - end; - if ScreenAct = 2 then begin - LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, - Static[StaticP1TwoP].Texture.ColB, 'P3Dark'); - LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P4Dark'); - - - - LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, - Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark'); - LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark'); - - - - end; - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, - Static[StaticP1ThreeP].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P2Dark'); - LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, - Static[StaticP3R].Texture.ColB, 'P3Dark'); - - - - LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, - Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); - LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, - Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark'); - - - - end; - if ScreenAct = 2 then begin - LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, - Static[StaticP1ThreeP].Texture.ColB, 'P4Dark'); - LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P5Dark'); - LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, - Static[StaticP3R].Texture.ColB, 'P6Dark'); - - - - - LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, - Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark'); - LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark'); - LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, - Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark'); - - - - - end; - end; - //end ScoreBG Mod } - -// set player names (for 2 screens and only Singstar skin) - if ScreenAct = 1 then begin - Text[TextP1].Text := 'P1'; - Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin - Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin - Text[TextP2R].Text := 'P2'; - Text[TextP2M].Text := 'P2'; - Text[TextP3R].Text := 'P3'; - end; - - if ScreenAct = 2 then begin - case PlayersPlay of - 4: begin - Text[TextP1TwoP].Text := 'P3'; - Text[TextP2R].Text := 'P4'; - end; - 6: begin - Text[TextP1ThreeP].Text := 'P4'; - Text[TextP2M].Text := 'P5'; - Text[TextP3R].Text := 'P6'; - end; - end; // case - end; // if - - - // stereo <- and where iss P2M? or P3? - Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX; - Text[TextP1].X := Text[TextP1].X + 10*ScreenX; - - {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} - - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX; - Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX; - - {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} - - // .. and scores - {if PlayersPlay = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1Score].Text := Tekst; - end; - - if PlayersPlay = 2 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - - if PlayersPlay = 3 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - - if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - if ScreenAct = 2 then begin - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[3].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - if ScreenAct = 2 then begin - Tekst := IntToStr(Player[3].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[4].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[5].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - end; } - -end; //ShowScore - - for S := 1 to 1 do - Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X + 10*ScreenX; - -if DLLMan.Selected.LoadSong then -begin - // update static menu with time ... - Min := Round(Czas.Teraz) div 60; - Sec := Round(Czas.Teraz) mod 60; - Text[TextTimeText].Text := ''; - if Min < 10 then Text[TextTimeText].Text := '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; - if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); -end; - - // draw static menu (BG) - DrawBG; - - //Draw Background - if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then - SingDrawBackground; - - // comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt? - // update and draw movie - // wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X -{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin - UpdateSmpeg; // this only draws - end;} - - // draw static menu (FG) - DrawFG; - - if ShowFinish then begin - if DllMan.Selected.LoadSong then - begin - if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (Czas.Teraz*1000 <= CurrentSong.Finish)) then begin - //Pause Mod: - if not Paused then - Sing(Self); // analyze song - end else begin - if not FadeOut then begin - Finish; - FadeOut := true; - FadeTo(@ScreenPartyScore); - end; - end; - end; - end; - - // draw custom items - SingModiDraw(PlayerInfo); // always draw - - //GoldenNoteStarsTwinkle Mod - GoldenRec.SpawnRec; - //GoldenNoteStarsTwinkle Mod - - //Update PlayerInfo - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - if PlayerInfo.Playerinfo[I].Enabled then - begin - //PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; - PlayerInfo.Playerinfo[I].Score := Player[I].ScoreTotalI; - end; - end; - - if ((ShowFinish) AND (NOT Paused)) then - begin - if not DLLMan.PluginDraw(Playerinfo, Czesci[0].Akt) then - begin - if not FadeOut then begin - Finish; - FadeOut := true; - FadeTo(@ScreenPartyScore); - end; - end; - end; - - //Change PlayerInfo/Changeables - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - if (Player[I].ScoreTotalI <> PlayerInfo.Playerinfo[I].Score) then - begin - //Player[I].ScoreTotal := Player[I].ScoreTotal + (PlayerInfo.Playerinfo[I].Score - Player[I].ScoreTotalI); - Player[I].ScoreTotalI := PlayerInfo.Playerinfo[I].Score; - end; - {if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then - Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; } - end; - - // back stereo - Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX; - Text[TextP1].X := Text[TextP1].X - 10*ScreenX; - - {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;} - - - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; - Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX; - - {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;} - - - for S := 1 to 1 do - Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X - 10*ScreenX; - - -end; - -procedure TScreenSingModi.Finish; -begin -inherited Finish; - -Winner := DllMan.PluginFinish(PlayerInfo); - -//Log.LogError('Winner: ' + InttoStr(Winner)); - -//DLLMan.UnLoadPlugin; -end; - -function LoadTex (const Name, Typ: PChar): TsmallTexture; stdcall; -var - Texname, EXT: String; - Tex: TTexture; -begin - //Get texture Name - TexName := Skin.GetTextureFileName(String(Name)); - //Get File Typ - Ext := ExtractFileExt(TexName); - if (uppercase(Ext) = '.JPG') then - Ext := 'JPG' - else - Ext := 'BMP'; - - Tex := Texture.LoadTexture(PChar(TexName), PChar(Ext), Typ, 0); - - Result.TexNum := Tex.TexNum; - Result.W := Tex.W; - Result.H := Tex.H; -end; -{ -function Translate (const Name: PChar): PChar; stdcall; -begin - Result := PChar(Language.Translate(String(Name))); -end; } - -procedure Print (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text -begin - SetFontItalic ((Style and 128) = 128); - SetFontStyle(Style and 7); - SetFontSize(Size); - SetFontPos (X, Y); - glPrint (PChar(Language.Translate(String(Text)))); -end; - -function LoadSound (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound -var - S: TAudioPlaybackStream; - I: Integer; - F: String; -begin - //Search for Sound in already loaded Sounds - F := UpperCase(SoundPath + FileName); - For I := 0 to High(CustomSounds) do - begin - if (UpperCase(CustomSounds[I].Filename) = F) then - begin - Result := I; - Exit; - end; - end; - - S := AudioPlayback.OpenSound(SoundPath + String(Name)); - if (S <> nil) then - Result := High(CustomSounds) - else - Result := 0; -end; - -procedure PlaySound (const Index: Cardinal); stdcall; //Plays a Custom Sound -begin - if (Index <= High(CustomSounds)) then - AudioPlayback.PlaySound(CustomSounds[Index].Stream); -end; - -end. - diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas deleted file mode 100644 index b142b4dc..00000000 --- a/Game/Code/Screens/UScreenSong.pas +++ /dev/null @@ -1,2172 +0,0 @@ -unit UScreenSong; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses - UMenu, - SDL, - UMusic, - UFiles, - UTime, - UDisplay, - USongs, - SysUtils, - ULog, - UThemes, - UTexture, - ULanguage, - ULCD, - ULight, - USong, - UIni; - -type - TScreenSong = class(TMenu) - private - EqualizerData: TFFTData; // moved here to avoid stack overflows - EqualizerBands: array of Byte; - EqualizerTime: Cardinal; - EqualizerTime2: Byte; - public - TextArtist: integer; - TextTitle: integer; - TextNumber: integer; - - //Video Icon Mod - VideoIcon: Cardinal; - - TextCat: integer; - StaticCat: integer; - - SongCurrent: real; - SongTarget: real; - - HighSpeed: boolean; - CoverFull: boolean; - CoverTime: real; - CoverX: integer; - CoverY: integer; - CoverW: integer; - is_jump: boolean; // Jump to Song Mod - is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title - - //Party Mod - Mode: TSingMode; - - //party Statics (Joker) - StaticTeam1Joker1: Cardinal; - StaticTeam1Joker2: Cardinal; - StaticTeam1Joker3: Cardinal; - StaticTeam1Joker4: Cardinal; - StaticTeam1Joker5: Cardinal; - - StaticTeam2Joker1: Cardinal; - StaticTeam2Joker2: Cardinal; - StaticTeam2Joker3: Cardinal; - StaticTeam2Joker4: Cardinal; - StaticTeam2Joker5: Cardinal; - - StaticTeam3Joker1: Cardinal; - StaticTeam3Joker2: Cardinal; - StaticTeam3Joker3: Cardinal; - StaticTeam3Joker4: Cardinal; - StaticTeam3Joker5: Cardinal; - - StaticParty: Array of Cardinal; - TextParty: Array of Cardinal; - StaticNonParty: Array of Cardinal; - TextNonParty: Array of Cardinal; - - - constructor Create; override; - procedure SetScroll; - procedure SetScroll1; - procedure SetScroll2; - procedure SetScroll3; - procedure SetScroll4; - procedure SetScroll5; - procedure SetScroll6; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure GenerateThumbnails(); - procedure onShow; override; - procedure onHide; override; - procedure SelectNext; - procedure SelectPrev; - procedure UpdateLCD; - procedure SkipTo(Target: Cardinal); - procedure FixSelected; //Show Wrong Song when Tabs on Fix - procedure FixSelected2; //Show Wrong Song when Tabs on Fix - procedure ShowCatTL(Cat: Integer);// Show Cat in Top left - procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left - procedure HideCatTL;// Show Cat in Tob left - procedure Refresh; //Refresh Song Sorting - procedure DrawEqualizer; - procedure ChangeMusic; - //Party Mode - procedure SelectRandomSong; - procedure SetJoker; - procedure SetStatics; - //procedures for Menu - procedure StartSong; - procedure OpenEditor; - procedure DoJoker(Team: Byte); - procedure SelectPlayers; - - procedure UnLoadDetailedCover; - - //Extensions - procedure DrawExtensions; - end; - -implementation -uses UGraphic, - UMain, - UCovers, - math, - OpenGL12, - {$IFDEF win32} - windows, - {$ELSE} - lclintf, - {$ENDIF} - USkins, - UDLLManager, - UParty, - UPlaylist, - UScreenSongMenu; - -// ***** Public methods ****** // - -//Show Wrong Song when Tabs on Fix -procedure TScreenSong.FixSelected; -var I, I2: Integer; - begin - if CatSongs.VisibleSongs > 0 then - begin - I2:= 0; - for I := low(CatSongs.Song) to High(Catsongs.Song) do - begin - if CatSongs.Song[I].Visible then - inc(I2); - - if I = Interaction - 1 then - break; - end; - - SongCurrent := I2; - SongTarget := I2; - end; - end; - -procedure TScreenSong.FixSelected2; -var I, I2: Integer; - begin - if CatSongs.VisibleSongs > 0 then - begin - I2:= 0; - for I := low(CatSongs.Song) to High(Catsongs.Song) do - begin - if CatSongs.Song[I].Visible then - inc(I2); - - if I = Interaction - 1 then - break; - end; - - SongTarget := I2; - end; - end; -//Show Wrong Song when Tabs on Fix End - - procedure TScreenSong.ShowCatTLCustom(Caption: String);// Show Custom Text in Top left - begin - Text[TextCat].Text := Caption; - Text[TextCat].Visible := true; - Static[StaticCat].Visible := False; - end; - - //Show Cat in Top Left Mod - procedure TScreenSong.ShowCatTL(Cat: Integer); - begin - //Change - Text[TextCat].Text := CatSongs.Song[Cat].Artist; - //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover); - //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true); - - Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true); - //Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', false); - //Button[Cat]. - //Cover - - - //Show - Text[TextCat].Visible := true; - Static[StaticCat].Visible := True; - end; - - procedure TScreenSong.HideCatTL; - begin - //Hide - //Text[TextCat].Visible := false; - Static[StaticCat].Visible := false; - //New -> Show Text specified in Theme - Text[TextCat].Visible := True; - Text[TextCat].Text := Theme.Song.TextCat.Text; - end; - //Show Cat in Top Left Mod End - - -// Method for input parsing. If False is returned, GetNextWindow -// should be checked to know the next window to load; -function TScreenSong.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var - I: integer; - I2: integer; - HS: integer; - SDL_ModState: Word; - Letter: Char; -begin - Result := true; - - //Song Screen Extensions (Jumpto + Menu) - if (ScreenSongMenu.Visible) then - begin - Result := ScreenSongMenu.ParseInput(PressedKey, ScanCode, PressedDown); - Exit; - end - else if (ScreenSongJumpto.Visible) then - begin - Result := ScreenSongJumpto.ParseInput(PressedKey, ScanCode, PressedDown); - Exit; - end; - - If (PressedDown) Then - begin // Key Down - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - //Jump to Artist/Titel - if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = smNormal) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then - begin - Letter := UpCase(Chr(ScanCode)); - I2 := Length(CatSongs.Song); - - //Jump To Titel - if (SDL_ModState = KMOD_LALT or KMOD_LSHIFT) then - begin - For I := 1 to high(CatSongs.Song) do - begin - if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND - (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND - (widechar(UpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1]) = widechar(Letter)) then - begin - SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); - - AudioPlayback.PlaySound(SoundLib.Change); - - ChangeMusic; - SetScroll4; - UpdateLCD; - //Break and Exit - Exit; - end; - end; - end - //Jump to Artist - else if (SDL_ModState = KMOD_LALT) then - begin - For I := 1 to high(CatSongs.Song) do - begin - if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND - (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND - (widechar(uppercase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1]) = widechar(Letter)) then - begin - SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); - - AudioPlayback.PlaySound(SoundLib.Change); - - ChangeMusic; - SetScroll4; - UpdateLCD; - - //Break and Exit - Exit; - end; - end; - end; - Exit; - end; - - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - if (Mode = smNormal) then - begin - //On Escape goto Cat-List Hack - if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow <> -1) then - begin - //Find Category - I := Interaction; - while not catsongs.Song[I].Main do - begin - Dec (I); - if (I < low(catsongs.Song)) then - break; - end; - if (I<= 1) then - Interaction := high(catsongs.Song) - else - Interaction := I - 1; - - //Stop Music - AudioPlayback.Stop; - - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - HideCatTL; - - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - //SelectPrev; - //CatSongs.Song[0].Visible := False; - end - else - begin - //On Escape goto Cat-List Hack End - //Tabs off and in Search or Playlist -> Go back to Song view - if (CatSongs.CatNumShow < -1) then - begin - //Atm: Set Empty Filter - CatSongs.SetFilter('', 0); - - //Show Cat in Top Left Mod - HideCatTL; - Interaction := 0; - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - - ChangeMusic; - end - else - begin - AudioPlayback.Stop; - AudioPlayback.PlaySound(SoundLib.Back); - - FadeTo(@ScreenMain); - end; - - end; - end - //When in party Mode then Ask before Close - else if (Mode = smPartyMode) then - begin - AudioPlayback.PlaySound(SoundLib.Back); - CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); - end; - end; - SDLK_RETURN: - begin - if Songs.SongList.Count > 0 then - begin - {$IFDEF UseSerialPort} - // PortWriteB($378, 0); - {$ENDIF} - if CatSongs.Song[Interaction].Main then - begin // clicked on Category Button - - //Show Cat in Top Left Mod - ShowCatTL (Interaction); - - //I := CatSongs.VisibleIndex(Interaction); - CatSongs.ClickCategoryButton(Interaction); - {I2 := CatSongs.VisibleIndex(Interaction); - SongCurrent := SongCurrent - I + I2; - SongTarget := SongTarget - I + I2; } - -// if I<>I2 then beep; - // SetScroll4; - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - - //Play Music: - ChangeMusic; - - end - else - begin // clicked on song - if (Mode = smNormal) then //Normal Mode -> Start Song - begin - //Do the Action that is specified in Ini - case Ini.OnSongClick of - 0: StartSong; - 1: SelectPlayers; - 2:begin - If (CatSongs.CatNumShow = -3) then - ScreenSongMenu.MenuShow(SM_Playlist) - else - ScreenSongMenu.MenuShow(SM_Main); - end; - end; - end - else if (Mode = smPartyMode) then //PartyMode -> Show Menu - begin - if (Ini.PartyPopup = 1) then - ScreenSongMenu.MenuShow(SM_Party_Main) - else - ScreenSong.StartSong; - end; - end; - end; - end; - - SDLK_M: //Show SongMenu - begin - if (Songs.SongList.Count > 0) then begin - if (Mode = smNormal) then begin - if not CatSongs.Song[Interaction].Main then begin // clicked on Song - if CatSongs.CatNumShow = -3 then - ScreenSongMenu.MenuShow(SM_Playlist) - else - ScreenSongMenu.MenuShow(SM_Main); - end - else - begin - ScreenSongMenu.MenuShow(SM_Playlist_Load); - end; - end //Party Mode -> Show Party Menu - else ScreenSongMenu.MenuShow(SM_Party_Main); - end; - end; - - SDLK_P: //Show Playlist Menu - begin - if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin - ScreenSongMenu.MenuShow(SM_Playlist_Load); - end; - end; - - SDLK_J: //Show Jumpto Menu - begin - if (Songs.SongList.Count > 0) AND (Mode = smNormal) then - begin - ScreenSongJumpto.Visible := True; - end; - end; - - SDLK_DOWN: - begin - if (Mode = smNormal) then - begin - //Only Change Cat when not in Playlist or Search Mode - if (CatSongs.CatNumShow > -2) then - begin - //Cat Change Hack - if Ini.Tabs_at_startup = 1 then - begin - I := Interaction; - if I <= 0 then I := 1; - - while not catsongs.Song[I].Main do - begin - Inc (I); - if (I > high(catsongs.Song)) then - I := low(catsongs.Song); - end; - - Interaction := I; - - //Show Cat in Top Left Mod - ShowCatTL (Interaction); - - CatSongs.ClickCategoryButton(Interaction); - SelectNext; - FixSelected; - - //Play Music: - AudioPlayback.PlaySound(SoundLib.Change); - ChangeMusic; - - end; - - // - //Cat Change Hack End} - end; - end; - end; - SDLK_UP: - begin - if (Mode = smNormal) then - begin - //Only Change Cat when not in Playlist or Search Mode - if (CatSongs.CatNumShow > -2) then - begin - //Cat Change Hack - if Ini.Tabs_at_startup = 1 then - begin - I := Interaction; - I2 := 0; - if I <= 0 then I := 1; - - while not catsongs.Song[I].Main or (I2 = 0) do - begin - if catsongs.Song[I].Main then - Inc(I2); - Dec (I); - if (I < low(catsongs.Song)) then - I := high(catsongs.Song); - end; - - Interaction := I; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - FixSelected; - - //Play Music: - AudioPlayback.PlaySound(SoundLib.Change); - ChangeMusic; - end; - end; - //Cat Change Hack End} - end; - end; - - SDLK_RIGHT: - begin - if (Songs.SongList.Count > 0) AND (Mode = smNormal) then - begin - AudioPlayback.PlaySound(SoundLib.Change); - SelectNext; -// InteractNext; -// SongTarget := Interaction; - ChangeMusic; - SetScroll4; - UpdateLCD; - Light.LightOne(1, 200); - end; - end; - - SDLK_LEFT: - begin - if (Songs.SongList.Count > 0)AND (Mode = smNormal) then begin - AudioPlayback.PlaySound(SoundLib.Change); - SelectPrev; - ChangeMusic; - SetScroll4; - UpdateLCD; - Light.LightOne(0, 200); - end; - end; - - SDLK_E: - begin - OpenEditor; - end; - - SDLK_R: - begin - if (Songs.SongList.Count > 0) AND (Mode = smNormal) then begin - - if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category - begin - I2 := 0; //Count Cats - for I:= low(CatSongs.Song) to high (CatSongs.Song) do - if CatSongs.Song[I].Main then Inc(I2); - - I2 := Random (I2)+1; //Zufall - - //Find Cat: - for I:= low(CatSongs.Song) to high (CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - Dec(I2); - if (I2<=0) then - begin - //Show Cat in Top Left Mod - ShowCatTL (I); - - Interaction := I; - - CatSongs.ShowCategoryList; - CatSongs.ClickCategoryButton(I); - SelectNext; - FixSelected; - break; - end; - end; - - - end - else if (SDL_ModState = KMOD_LCTRL) AND (Ini.Tabs_at_startup = 1) then //random in All Categorys - begin - repeat - I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; - until CatSongs.Song[I2].Main = false; - - //Search Cat - for I := I2 downto low(CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - break; - end; - //In I ist jetzt die Kategorie in I2 der Song - - //Choose Cat - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - - //Fix: Not Existing Song selected: - //if (I+1=I2) then Inc(I2); - - //Choose Song - SkipTo(I2-I); - - end - else //Random in one Category - begin - SkipTo(Random(CatSongs.VisibleSongs)); - end; - AudioPlayback.PlaySound(SoundLib.Change); - - ChangeMusic; - SetScroll4; - UpdateLCD; - end; - end; - - SDLK_1: - begin //Jocker // to-do : Party - {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then - begin - //Joker spielen - Dec(PartySession.Teams.Teaminfo[0].Joker); - SelectRandomSong; - SetJoker; - end; } - end; - - SDLK_2: - begin //Jocker - {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then - begin - //Joker spielen - Dec(PartySession.Teams.Teaminfo[1].Joker); - SelectRandomSong; - SetJoker; - end; } - end; - - SDLK_3: - begin //Jocker - {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then - begin - //Joker spielen - Dec(PartySession.Teams.Teaminfo[2].Joker); - SelectRandomSong; - SetJoker; - end; } - end; - end; - end; -end; - -constructor TScreenSong.Create; -var -// Pet: integer; - I: integer; -//Label CreateSongButtons; -begin - inherited Create; - - LoadFromTheme(Theme.Song); - - TextArtist := AddText(Theme.Song.TextArtist); - TextTitle := AddText(Theme.Song.TextTitle); - TextNumber := AddText(Theme.Song.TextNumber); - - //Show Cat in Top Left mod - TextCat := AddText(Theme.Song.TextCat); - StaticCat := AddStatic(Theme.Song.StaticCat); - - //Show Video Icon Mod - VideoIcon := AddStatic(Theme.Song.VideoIcon); - - //Party Mode - StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1); - StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2); - StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3); - StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4); - StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5); - - StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1); - StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2); - StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3); - StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4); - StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5); - - StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1); - StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2); - StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3); - StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4); - StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5); - - //Load Party or NonParty specific Statics and Texts - SetLength(StaticParty, Length(Theme.Song.StaticParty)); - for I := 0 to High(Theme.Song.StaticParty) do - StaticParty[I] := AddStatic(Theme.Song.StaticParty[I]); - - SetLength(TextParty, Length(Theme.Song.TextParty)); - for I := 0 to High(Theme.Song.TextParty) do - TextParty[I] := AddText(Theme.Song.TextParty[I]); - - SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty)); - for I := 0 to High(Theme.Song.StaticNonParty) do - StaticNonParty[I] := AddStatic(Theme.Song.StaticNonParty[I]); - - SetLength(TextNonParty, Length(Theme.Song.TextNonParty)); - for I := 0 to High(Theme.Song.TextNonParty) do - TextNonParty[I] := AddText(Theme.Song.TextNonParty[I]); - - // Song List -// Songs.LoadSongList; // moved to the UltraStar unit - CatSongs.Refresh; - - GenerateThumbnails(); -(* - if (length(CatSongs.Song) > 0) then - begin - //Set Length of Button Array one Time Instead of one time for every Song - SetButtonLength(Length(CatSongs.Song)); - - I := 0; - CreateSongButtons: - - try - for Pet := I to High(CatSongs.Song) do begin // creating all buttons - // new - Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0 - - if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then - CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover' - - if CatSongs.Song[Pet].Cover = '' then - AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections) - else begin - // cache texture if there is a need to this - if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then - begin - Texture.CreateCacheMipmap := true; - Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap - Texture.CreateCacheMipmap := false; - - // puts this texture to the cache file - Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover); - - // unload full size texture - Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false); - - // we should also add mipmap texture by calling createtexture and use mipmap cache as data source - end; - - // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here) - AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections); - end; - Texture.Limit := 1024*1024; - I := -1; - end; - except - //When Error is reported the First time for this Song - if (I <> Pet) then - begin - //Some Error reporting: - Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover); - - //Change Cover to NoCover and Continue Loading - CatSongs.Song[Pet].Cover := ''; - I := Pet; - end - else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song - begin - Log.LogError('NoCover Cover is damaged!'); - try - AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections); - except - {$IFDEF MSWINDOWS} - Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK); - {$ELSE} - // TODO : JB_linux - better handle this message and display to user.. - writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'); - Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' ); - {$ENDIF} - Halt; - end; - I := Pet + 1; - end; - end; - - if (I <> -1) then - GoTo CreateSongButtons; - - end; -*) - - // Randomize Patch - Randomize; - //Equalizer - SetLength(EqualizerBands, Theme.Song.Equalizer.Bands); - //ClearArray - For I := low(EqualizerBands) to high(EqualizerBands) do - EqualizerBands[I] := 3; - - if (Length(CatSongs.Song) > 0) then - Interaction := 0; -end; - -procedure TScreenSong.GenerateThumbnails(); -var - I : Integer; - Pet: integer; -Label CreateSongButtons; -begin - if (length(CatSongs.Song) > 0) then - begin - //Set Length of Button Array one Time Instead of one time for every Song - SetButtonLength(Length(CatSongs.Song)); - - I := 0; - CreateSongButtons: - - try - for Pet := I to High(CatSongs.Song) do begin // creating all buttons - // new - Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0 - - if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then - CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover' - - if CatSongs.Song[Pet].Cover = '' then - AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections) - else begin - // cache texture if there is a need to this - if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then - begin - Texture.CreateCacheMipmap := true; - Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap - Texture.CreateCacheMipmap := false; - - // puts this texture to the cache file - Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover); - - // unload full size texture - Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false); - - // we should also add mipmap texture by calling createtexture and use mipmap cache as data source - end; - - // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here) - AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections); - end; - Texture.Limit := 1024*1024; - I := -1; - end; - except - //When Error is reported the First time for this Song - if (I <> Pet) then - begin - //Some Error reporting: - Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover); - - //Change Cover to NoCover and Continue Loading - CatSongs.Song[Pet].Cover := ''; - I := Pet; - end - else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song - begin - Log.LogError('NoCover Cover is damaged!'); - try - AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections); - except - {$IFDEF MSWINDOWS} - Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK); - {$ELSE} - // TODO : JB_linux - better handle this message and display to user.. - writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'); - Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' ); - {$ENDIF} - Halt; - end; - I := Pet + 1; - end; - end; - - if (I <> -1) then - GoTo CreateSongButtons; - - end; -end; - -procedure TScreenSong.SetScroll; -var - VS, B: Integer; -begin - VS := CatSongs.VisibleSongs; - if VS > 0 then - begin - //Set Positions - Case Theme.Song.Cover.Style of - 3: SetScroll3; - 5:begin - if VS > 5 then - SetScroll5 - else - SetScroll4; - end; - 6: SetScroll6; - else SetScroll4; - end; - //Set Visibility of Video Icon - Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> ''); - - //Set Texts: - Text[TextArtist].Text := CatSongs.Song[Interaction].Artist; - Text[TextTitle].Text := CatSongs.Song[Interaction].Title; - if (Ini.Tabs_at_startup = 1) And (CatSongs.CatNumShow = -1) then - begin - Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount); - Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')'; - end - else if (CatSongs.CatNumShow = -2) then - Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) - else if (CatSongs.CatNumShow = -3) then - Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) - else if (Ini.Tabs_at_startup = 1) then - Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber) - else - Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song)); - end - else - begin - Text[TextNumber].Text := '0/0'; - Text[TextArtist].Text := ''; - Text[TextTitle].Text := ''; - for B := 0 to High(Button) do - Button[B].Visible := False; - - end; -end; - -procedure TScreenSong.SetScroll1; -var - B: integer; // button - BMin: integer; // button min - BMax: integer; // button max - Src: integer; -// Dst: integer; - Count: integer; // Dst is not used. Count is used. - Ready: boolean; - - VisCount: integer; // count of visible (or selectable) buttons - VisInt: integer; // visible position of interacted button - Typ: integer; // 0 when all songs fits the screen - Placed: integer; // number of placed visible buttons -begin -// Src := 0; -// Dst := -1; - Count := 1; - Typ := 0; - Ready := false; - Placed := 0; - - VisCount := 0; - for B := 0 to High(Button) do - if CatSongs.Song[B].Visible then Inc(VisCount); - - VisInt := 0; - for B := 0 to Interaction-1 do - if CatSongs.Song[B].Visible then Inc(VisInt); - - - if VisCount <= 6 then begin - Typ := 0; - end else begin - if VisInt <= 3 then begin - Typ := 1; - Count := 7; - Ready := true; - end; - - if (VisCount - VisInt) <= 3 then begin - Typ := 2; - Count := 7; - Ready := true; - end; - - if not Ready then begin - Typ := 3; - Src := Interaction; - end; - end; - - - - // hide all buttons - for B := 0 to High(Button) do begin - Button[B].Visible := false; - Button[B].Selectable := CatSongs.Song[B].Visible; - end; - -{ for B := Src to Dst do begin -// Button[B].Visible := true; - Button[B].Visible := CatSongs.Song[B].Visible; - Button[B].Selectable := Button[B].Visible; - Button[B].Y := 140 + (B-Src) * 60; - end;} - - - if Typ = 0 then begin - for B := 0 to High(Button) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (Placed) * 60; - Inc(Placed); - end; - end; - end; - - if Typ = 1 then begin - B := 0; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Inc(B); - end; - end; - - if Typ = 2 then begin - B := High(Button); - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (6-Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Dec(B); - end; - end; - - if Typ = 3 then begin - B := Src; - Count := 4; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (3+Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Inc(B); - end; - - B := Src-1; - Placed := 0; - Count := 3; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (2-Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Dec(B); - end; - - end; - - if Length(Button) > 0 then - Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture -end; - -procedure TScreenSong.SetScroll2; -var - B: integer; - Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu - Wsp2: real; -begin - // liniowe - for B := 0 to High(Button) do - Button[B].X := 300 + (B - Interaction) * 260; - - if Length(Button) >= 3 then begin - if Interaction = 0 then - Button[High(Button)].X := 300 - 260; - - if Interaction = High(Button) then - Button[0].X := 300 + 260; - end; - - // kolowe -{ for B := 0 to High(Button) do begin - Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. - Wsp2 := Wsp / Length(Button); - Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); -// Button[B].Y := 140 + 50 * ; - end;} -end; - -procedure TScreenSong.SetScroll3; // with slide -var - B: integer; - Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu - Wsp2: real; -begin - SongTarget := Interaction; - - // liniowe - for B := 0 to High(Button) do - begin - Button[B].X := 300 + (B - SongCurrent) * 260; - if (Button[B].X < -Button[B].W) OR (Button[B].X > 800) then - Button[B].Visible := False - else - Button[B].Visible := True; - end; - -{ if Length(Button) >= 3 then begin - if Interaction = 0 then - Button[High(Button)].X := 300 - 260; - - if Interaction = High(Button) then - Button[0].X := 300 + 260; - end;} - - // kolowe -{ for B := 0 to High(Button) do begin - Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. - Wsp2 := Wsp / Length(Button); - Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); -// Button[B].Y := 140 + 50 * ; - end;} -end; - -procedure TScreenSong.SetScroll4; // rotate -var - B: integer; - Wsp: real; - Z, Z2: real; - VS: integer; -begin - VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important - - // kolowe - for B := 0 to High(Button) do begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2; - Z2 := (1 + 2*Z) / 3; - - - Button[B].X := Theme.Song.Cover.X + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - Button[B].Z := Z / 2 + 0.3; - - Button[B].W := Theme.Song.Cover.H * Z2; - -// Button[B].Y := {50 +} 140 + 50 - 50 * Z2; - Button[B].Y := Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; - Button[B].H := Button[B].W; - end; - end; -end; - -(* -procedure TScreenSong.SetScroll4; // rotate -var - B: integer; - Wsp: real; - Z: real; - Z2, Z3: real; - VS: integer; - function modreal (const X, Y: real):real; - begin - Result := Frac(x / y) * y; - if Result < -3 then - Result := Result + Y - else if Result > 3 then - Result := Result - Y; - end; -begin - VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important - Z3 := 1; - if VS < 12 then - Z2 := VS - else - Z2 := 12; - - // kolowe - for B := 0 to High(Button) do begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - if ((ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)>-3) AND (ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)<3)) then - begin - if CatSongs.VisibleIndex(B)> SongCurrent then - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2 - else - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2; - - Z3 := 2; - Z := (1 + cos(Wsp)) / 2; - //Z2 := (1 + 2*Z) / 3; - //Z2 := (0.5 + Z/2); - //Z2 := sin(Wsp); - - //Z2 := Power (Z2,Z3); - - Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3); - - //Button[B].X := Theme.Song.CoverX + ({Theme.Song.CoverX + Theme.Song.CoverW/2 + Theme.Song.CoverW*0.18 * VS {CatSongs.VisibleSongs {Length(Button) * sin(Wsp) {- Theme.Song.CoverX - Theme.Song.CoverW) * Z2; // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - if (sin(Wsp)<0) then - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W - else //*Theme.Song.CoverW*0.004*Z3 - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX; - Button[B].Z := Z-0.00001; - -// Button[B].Y := {50 + 140 + 50 - 50 * Z2; - // Button[B].Y := (Theme.Song.CoverY + 40 + 50 - 50 * Z2); - Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W); - Button[B].H := Button[B].W; - Button[B].Visible := True; - end - {else if (((CatSongs.VisibleIndex(B) - SongCurrent)>-3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) OR ((round (CatSongs.VisibleIndex(B) - SongCurrent) mod VS > -3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) then - begin - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / 12 ;// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2 -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3); - - if (sin(Wsp)<0) then - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W - else - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX; - - Button[B].Z := Z; - - Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W); - - Button[B].H := Button[B].W; - Button[B].Visible := True; - end - else Button[B].Visible := False; - end; - end; -end; *) - -procedure TScreenSong.SetScroll5; // rotate -var - B: integer; - Angle: real; - Pos: Real; - VS: integer; - diff: real; - X: Real; - helper: real; -begin - VS := CatSongs.VisibleSongs; // cache Visible Songs - {Vars - Theme.Song.CoverW: Radius des Kreises - Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers - Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers - Theme.Song.CoverH: Höhe der Cover - - (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Abstand zum MIttleren Cover in % - } - - //Change Pos of all Buttons - for B := low(Button) to high(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility - if Button[B].Visible then //Only Change Pos for Visible Buttons - begin - Pos := (CatSongs.VisibleIndex(B) - SongCurrent); - if (Pos < -VS/2) then - Pos := Pos + VS - else if (Pos > VS/2) then - Pos := Pos - VS; - - if (Abs(Pos) < 2.5) then {fixed Positions} - begin - Angle := Pi * (Pos / 5); -// Button[B].Visible := False; - - Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); - -// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Z := 0.95 - Abs(Pos) * 0.01; - - Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); - - Button[B].W := Button[B].H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; - - - X := Sin(Angle*1.3)*0.9; - - Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Diff; - - end - else - begin {Behind the Front Covers} - - // limit-bg-covers hack - if (abs(abs(Pos)-VS/2)>10) then Button[B].Visible:=False; - // end of limit-bg-covers hack - - if Pos < 0 then - Pos := (Pos - VS/2)/VS - else - Pos := (Pos + VS/2)/VS; - - Angle := pi * Pos*2; - if VS > 24 then - begin - if Angle < 0 then helper:=-1 else helper:=1; - Angle:=2*pi-abs(Angle); - Angle:=Angle*(VS/24); - Angle:=(2*pi-Angle)*helper; - end; - - Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3); - - Button[B].W := Button[B].H; - - Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75; - -// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; - - Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52); - - end; - - //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field -// Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7); - - end; - end; -end; - -procedure TScreenSong.SetScroll6; // rotate (slotmachine style) -var - B: integer; - Angle: real; - Pos: Real; - VS: integer; - diff: real; - X: Real; - Wsp: real; - Z, Z2: real; -begin - VS := CatSongs.VisibleSongs; // cache Visible Songs - if VS <=5 then begin - // kolowe - for B := 0 to High(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2; - Z2 := (1 + 2*Z) / 3; - - - Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - Button[B].Z := Z / 2 + 0.3; - - Button[B].W := Theme.Song.Cover.H * Z2; - -// Button[B].Y := {50 +} 140 + 50 - 50 * Z2; - Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; - Button[B].H := Button[B].W; - end; - end; - end - else begin - - //Change Pos of all Buttons - for B := low(Button) to high(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility - if Button[B].Visible then //Only Change Pos for Visible Buttons - begin - Pos := (CatSongs.VisibleIndex(B) - SongCurrent); - if (Pos < -VS/2) then - Pos := Pos + VS - else if (Pos > VS/2) then - Pos := Pos - VS; - - if (Abs(Pos) < 2.5) then {fixed Positions} - begin - Angle := Pi * (Pos / 5); -// Button[B].Visible := False; - - Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); - - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Z := 0.95 - Abs(Pos) * 0.01; - - Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); - - Button[B].W := Button[B].H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; - - - X := Sin(Angle*1.3)*0.9; - - Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff; - end - else - begin {Behind the Front Covers} - - // limit-bg-covers hack - if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False; - if VS > 25 then VS:=25; - // end of limit-bg-covers hack - - if Pos < 0 then - Pos := (Pos - VS/2)/VS - else - Pos := (Pos + VS/2)/VS; - - Angle := pi * Pos*2; - - Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3); - - Button[B].W := Button[B].H; - - Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5; - - - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52); - end; - end; - end; - end; -end; - - -procedure TScreenSong.onShow; -begin - AudioPlayback.Stop; - - if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1; - if Ini.Players = 4 then PlayersPlay := 6; - - //Cat Mod etc - if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow = -1) then - begin - CatSongs.ShowCategoryList; - FixSelected; - //Show Cat in Top Left Mod - HideCatTL; - end; - - - if Length(CatSongs.Song) > 0 then begin - //Load Music only when Song Preview is activated - if ( Ini.PreviewVolume <> 0 ) then - begin - if(AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3)) then - begin - AudioPlayback.SetLoop(false); - AudioPlayback.Position := AudioPlayback.Length / 4; - AudioPlayback.Play; - - //Set Preview Volume - AudioPlayback.SetMusicVolume (Ini.PreviewVolume * 10); - {//if Music Fade is activated, Set Volume to 0 % - if (Ini.PreviewFading <> 0) then - Music.SetMusicVolume(0);} - end; - end; - - SetScroll; - UpdateLCD; - end; - - //Playlist Mode - if (Mode = smNormal) then - begin - //If Playlist Shown -> Select Next automatically - if (CatSongs.CatNumShow = -3) then - begin - SelectNext; - ChangeMusic; - end; - end - //Party Mode - else if (Mode = smPartyMode) then - begin - - SelectRandomSong; - //Show Menu directly in PartyMode - //But only if selected in Options - if (Ini.PartyPopup = 1) then - begin - ScreenSongMenu.MenuShow(SM_Party_Main); - end; - - - end; - - SetJoker; - SetStatics; -end; - -procedure TScreenSong.onHide; -begin - //When Music Fading is activated, Turn Music to 100 % - If (Ini.PreviewVolume <> 100) or (Ini.PreviewFading <> 0) then - AudioPlayback.SetMusicVolume(100); - - //If Preview is deactivated: Load MUsicfile now - If (Ini.PreviewVolume = 0) then - AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); - - //When hide then Stop Music (For Party Mode Popup on Exit) - if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) and (AudioPlayback <> nil) then - AudioPlayback.Stop; -end; - -procedure TScreenSong.DrawExtensions; -begin - //Draw Song Menu - if (ScreenSongMenu.Visible) then - begin - ScreenSongMenu.Draw; - end - else if (ScreenSongJumpto.Visible) then - begin - ScreenSongJumpto.Draw; - end -end; - -function TScreenSong.Draw: boolean; -var - dx: real; - dt: real; - I: Integer; -begin - dx := SongTarget-SongCurrent; - dt := TimeSkip * 7; - -// writeln( 'TScreenSong.Draw '+ inttostr(trunc(TimeSkip)) ); - - if dt > 1 then - dt := 1; - - SongCurrent := SongCurrent + dx*dt; - -{ if SongCurrent > Catsongs.VisibleSongs then begin - SongCurrent := SongCurrent - Catsongs.VisibleSongs; - SongTarget := SongTarget - Catsongs.VisibleSongs; - end;} - -// Log.BenchmarkStart(5); - SetScroll; -// Log.BenchmarkEnd(5); -// Log.LogBenchmark('SetScroll4', 5); - - //Fading Functions, Only if Covertime is under 5 Seconds - If (CoverTime < 5) then - begin - // 0.5.0: cover fade - if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then - begin - // load new texture - Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); - Button[Interaction].Texture.Alpha := 1; - Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); - Button[Interaction].Texture2.Alpha := 1; - end; - - //Song Fade - if (CatSongs.VisibleSongs > 0) AND (Ini.PreviewVolume <> 0) AND (Not CatSongs.Song[Interaction].Main) AND (Ini.PreviewFading <> 0) then - begin - //Start Song Fade after a little Time, to prevent Song to be Played on Scrolling - if (CoverTime < 0.2) and (CoverTime + TimeSkip >= 0.2) then - AudioPlayback.Play; - - //Update Song Volume - if (CoverTime < Ini.PreviewFading) then - AudioPlayback.SetMusicVolume(Round (CoverTime * Ini.PreviewVolume / Ini.PreviewFading * 10)) - else - AudioPlayback.SetMusicVolume(Ini.PreviewVolume * 10); - - end; - - - //Update Fading Time - CoverTime := CoverTime + TimeSkip; - - //Update Fading Texture - Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5; - if Button[Interaction].Texture2.Alpha > 1 then Button[Interaction].Texture2.Alpha := 1; - - end; - - //inherited Draw; - //heres a little Hack, that causes the Statics - //are Drawn after the Buttons because of some Blending Problems. - //This should cause no Problems because all Buttons on this screen - //Has Z Position. - //Draw BG - DrawBG; - - //Instead of Draw FG Procedure: - //We draw Buttons for our own - for I := 0 to Length(Button) - 1 do - Button[I].Draw; - - // Statics - for I := 0 to Length(Static) - 1 do - Static[I].Draw; - - // and texts - for I := 0 to Length(Text) - 1 do - Text[I].Draw; - - - //Draw Equalizer - if Theme.Song.Equalizer.Visible then - DrawEqualizer; - - DrawExtensions; - -end; - -procedure TScreenSong.SelectNext; -var - Skip: integer; - I: integer; - VS: Integer; -begin - VS := CatSongs.VisibleSongs; - - if VS > 0 then - begin - UnLoadDetailedCover; - - Skip := 1; - - // this 1 could be changed by CatSongs.FindNextVisible - while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do Inc(Skip); - - SongTarget := SongTarget + 1;//Skip; - - Interaction := (Interaction + Skip) mod Length(Interactions); - - // try to keep all at the beginning - if SongTarget > VS-1 then begin - SongTarget := SongTarget - VS; - SongCurrent := SongCurrent - VS; - end; - - end; - // Interaction -> Button, ktorego okladke przeczytamy - // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture -end; - -procedure TScreenSong.SelectPrev; -var - Skip: integer; - I: integer; - VS: Integer; -begin - VS := CatSongs.VisibleSongs; - - if VS > 0 then - begin - UnLoadDetailedCover; - - Skip := 1; - - while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do Inc(Skip); - SongTarget := SongTarget - 1;//Skip; - - Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions); - - // try to keep all at the beginning - if SongTarget < 0 then begin - SongTarget := SongTarget + CatSongs.VisibleSongs; - SongCurrent := SongCurrent + CatSongs.VisibleSongs; - end; - - // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture - end; -end; - -procedure TScreenSong.UpdateLCD; -begin - LCD.HideCursor; - LCD.Clear; - LCD.WriteText(1, Text[TextArtist].Text); - LCD.WriteText(2, Text[TextTitle].Text); -end; - -//Procedure Change current played Preview -procedure TScreenSong.ChangeMusic; -begin - //When Music Preview is avtivated -> then Change Music - if (Ini.PreviewVolume <> 0) then - begin - if (NOT CatSongs.Song[Interaction].Main) AND(CatSongs.VisibleSongs > 0) then - begin - AudioPlayback.Close; - if AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin - AudioPlayback.Position := AudioPlayback.Length / 4; - //If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal - if (Ini.PreviewFading = 0) then - AudioPlayback.Play - else - AudioPlayback.SetMusicVolume(0); - end; - end - else - AudioPlayback.Stop; - end; -end; - -procedure TScreenSong.SkipTo(Target: Cardinal); // 0.5.0 -var - Skip: integer; - I: integer; -begin - UnLoadDetailedCover; - - Interaction := High(CatSongs.Song); - SongTarget := 0; - - for I := 1 to Target+1 do - SelectNext; - - FixSelected2; -end; - -procedure TScreenSong.DrawEqualizer; -var - I, J: Integer; - Res: byte; - A, B: Integer; - PosX, PosY: Integer; - Pos: Real; - lTmp : double; -begin - -if (not AudioPlayback.Finished) AND (Theme.Song.Equalizer.Length > 0) then -begin - - {$ifdef win32} - A := GetTickCount div 44; - - if (A <> EqualizerTime) then - begin - EqualizerTime := A; - AudioPlayback.GetFFTData(EqualizerData); - - B := 0; - Pos := 0; - Res := ceil(92/Theme.Song.Equalizer.Bands);//How much channels are used for one Band - - //Change Lengths - for I := 0 to (Res * Theme.Song.Equalizer.Bands - 1) do - begin - A := floor(I/Res); - - if (A<>B) then //Band changed - begin - if (Pos <= Theme.Song.Equalizer.Length) then - begin - if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then - EqualizerBands[B] := EqualizerBands[B] - 1 - else - EqualizerBands[B] := floor(Pos); - end - else - EqualizerBands[B] := 1; - - B := A; - Pos := 0; - end; - - if I > 35 then - EqualizerData[i] := EqualizerData[i] * 8 - else if I > 11 then - EqualizerData[i] := EqualizerData[i] * 4.5 - else - EqualizerData[i] := EqualizerData[i] * 1.1; - - if (EqualizerData[i] >= 1) then - EqualizerData[i] := 0.9999999999999; - - try - if ( assigned( Theme ) ) AND - ( assigned( Theme.Song ) ) AND - ( i < length( EqualizerData ) ) THEN - begin - if single( EqualizerData[i] ) > 1 then - begin - lTmp := Single(EqualizerData[i]) * Theme.Song.Equalizer.Length; - if lTmp > Pos then - Pos := lTmp; - end; - end; - except - {$IFDEF FPC} - on E:EInvalidOp do - writeln( 'UScreenSong - DOH !!!! ('+inttostr(i)+' '+ inttostr( integer( EqualizerData[i] ) )+' * '+ ')' ); - {$ENDIF} - end - - end; - - //Change Last Band - if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then - begin - if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then - EqualizerBands[B] := EqualizerBands[B] - 1 - else - EqualizerBands[B] := floor(Pos) - end - else - EqualizerBands[B] := 1; - end; - {$endif} - - //Draw every Channel - glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color - glDisable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - - PosY := Theme.Song.Equalizer.Y; - PosX := Theme.Song.Equalizer.X; - - For I := 0 to Theme.Song.Equalizer.Bands-1 do - begin - if Theme.Song.Equalizer.Direction then - PosY := Theme.Song.Equalizer.Y //+ (Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space) * Theme.Song.Equalizer.Length - else - PosX := Theme.Song.Equalizer.X; - //Draw for every visible quad - for J := 1 to EqualizerBands[I] do - begin - glBegin(GL_QUADS); - glVertex3f(PosX, PosY, Theme.Song.Equalizer.Z); - glVertex3f(PosX, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z); - glVertex3f(PosX+Theme.Song.Equalizer.W, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z); - glVertex3f(PosX+Theme.Song.Equalizer.W, PosY, Theme.Song.Equalizer.Z); - glEnd; - - if Theme.Song.Equalizer.Direction then //Vertically - PosY := PosY - Theme.Song.Equalizer.H - Theme.Song.Equalizer.Space - else //Horizontally - PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space; - end; - if Theme.Song.Equalizer.Direction then //Horizontally - PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space - else //Vertically - PosY := PosY + Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space; - end; -end; -end; - -Procedure TScreenSong.SelectRandomSong; -var - I, I2: Integer; -begin - Case PlaylistMan.Mode of - smNormal: //All Songs Just Select Random Song - begin - //When Tabs are activated then use Tab Method - if (Ini.Tabs_at_startup = 1) then - begin - repeat - I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; - until CatSongs.Song[I2].Main = false; - - //Search Cat - for I := I2 downto low(CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - break; - end; - //In I ist jetzt die Kategorie in I2 der Song - //I is the CatNum, I2 is the No of the Song within this Cat - - //Choose Cat - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - - //Choose Song - SkipTo(I2-I); - end - //When Tabs are deactivated use easy Method - else - SkipTo(Random(CatSongs.VisibleSongs)); - end; - smPartyMode: //One Category Select Category and Select Random Song - begin - CatSongs.ShowCategoryList; - CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList); - ShowCatTL(PlaylistMan.CurPlayList); - - SelectNext; - FixSelected2; - - SkipTo(Random(CatSongs.VisibleSongs)); - end; - smPlaylistRandom: //Playlist: Select Playlist and Select Random Song - begin - PlaylistMan.SetPlayList(PlaylistMan.CurPlayList); - - SkipTo(Random(CatSongs.VisibleSongs)); - FixSelected2; - end; - end; - - AudioPlayback.PlaySound(SoundLib.Change); - ChangeMusic; - SetScroll; - UpdateLCD; -end; - -procedure TScreenSong.SetJoker; -begin - {//If Party Mode - // to-do : Party - if Mode = smPartyMode then //Show Joker that are available - begin - if (PartySession.Teams.NumTeams >= 1) then - begin - Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1); - Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2); - Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3); - Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4); - Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5); - end - else - begin - Static[StaticTeam1Joker1].Visible := False; - Static[StaticTeam1Joker2].Visible := False; - Static[StaticTeam1Joker3].Visible := False; - Static[StaticTeam1Joker4].Visible := False; - Static[StaticTeam1Joker5].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1); - Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2); - Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3); - Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4); - Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5); - end - else - begin - Static[StaticTeam2Joker1].Visible := False; - Static[StaticTeam2Joker2].Visible := False; - Static[StaticTeam2Joker3].Visible := False; - Static[StaticTeam2Joker4].Visible := False; - Static[StaticTeam2Joker5].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1); - Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2); - Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3); - Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4); - Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5); - end - else - begin - Static[StaticTeam3Joker1].Visible := False; - Static[StaticTeam3Joker2].Visible := False; - Static[StaticTeam3Joker3].Visible := False; - Static[StaticTeam3Joker4].Visible := False; - Static[StaticTeam3Joker5].Visible := False; - end; - end - else - begin //Hide all - Static[StaticTeam1Joker1].Visible := False; - Static[StaticTeam1Joker2].Visible := False; - Static[StaticTeam1Joker3].Visible := False; - Static[StaticTeam1Joker4].Visible := False; - Static[StaticTeam1Joker5].Visible := False; - - Static[StaticTeam2Joker1].Visible := False; - Static[StaticTeam2Joker2].Visible := False; - Static[StaticTeam2Joker3].Visible := False; - Static[StaticTeam2Joker4].Visible := False; - Static[StaticTeam2Joker5].Visible := False; - - Static[StaticTeam3Joker1].Visible := False; - Static[StaticTeam3Joker2].Visible := False; - Static[StaticTeam3Joker3].Visible := False; - Static[StaticTeam3Joker4].Visible := False; - Static[StaticTeam3Joker5].Visible := False; - end; } -end; - -procedure TScreenSong.SetStatics; -var - I: Integer; - Visible: Boolean; -begin - //Set Visibility of Party Statics and Text - Visible := (Mode = smPartyMode); - - For I := 0 to high(StaticParty) do - Static[StaticParty[I]].Visible := Visible; - - For I := 0 to high(TextParty) do - Text[TextParty[I]].Visible := Visible; - - //Set Visibility of Non Party Statics and Text - Visible := not Visible; - - For I := 0 to high(StaticNonParty) do - Static[StaticNonParty[I]].Visible := Visible; - - For I := 0 to high(TextNonParty) do - Text[TextNonParty[I]].Visible := Visible; -end; - -//Procedures for Menu - -procedure TScreenSong.StartSong; -begin - CatSongs.Selected := Interaction; - AudioPlayback.Stop; - //Party Mode - if (Mode = smPartyMode) then - begin - FadeTo(@ScreenSingModi); - end - else - begin - FadeTo(@ScreenSing); - end; -end; - -procedure TScreenSong.SelectPlayers; -begin - CatSongs.Selected := Interaction; - AudioPlayback.Stop; - - ScreenName.Goto_SingScreen := True; - FadeTo(@ScreenName); -end; - -procedure TScreenSong.OpenEditor; -begin - if (Songs.SongList.Count > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = smNormal) then - begin - AudioPlayback.Stop; - AudioPlayback.PlaySound(SoundLib.Start); - CurrentSong := CatSongs.Song[Interaction]; - FadeTo(@ScreenEditSub); - end; -end; - -//Team No of Team (0-5) -procedure TScreenSong.DoJoker (Team: Byte); -begin - {if (Mode = smPartyMode) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then - begin - //Joker spielen - Dec(PartySession.Teams.Teaminfo[Team].Joker); - SelectRandomSong; - SetJoker; - end; } -end; - -//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song -procedure TScreenSong.UnLoadDetailedCover; -begin - CoverTime := 0; - - Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', true); // 0.5.0: show cached texture - Button[Interaction].Texture2.Alpha := 0; - - if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then - Texture.UnloadTexture(Button[Interaction].Texture.Name, false); -end; - -procedure TScreenSong.Refresh; -begin { -CatSongs.Refresh; -CatSongs.ShowCategoryList; -Interaction := 0; -SelectNext; -FixSelected; } - -end; - -end. diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas deleted file mode 100644 index dfa90009..00000000 --- a/Game/Code/Screens/UScreenSongJumpto.pas +++ /dev/null @@ -1,205 +0,0 @@ -unit UScreenSongJumpto; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenSongJumpto = class(TMenu) - private - //For ChangeMusic - LastPlayed: Integer; - VisibleBool: Boolean; - public - VisSongs: Integer; - - constructor Create; override; - - //Visible //Whether the Menu should be Drawn - //Whether the Menu should be Drawn - procedure SetVisible(Value: Boolean); - property Visible: Boolean read VisibleBool write SetVisible; - - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - function Draw: boolean; override; - - procedure SetTextFound(const Count: Cardinal); - end; - -var - IType: Array [0..2] of String; - SelectType: Integer; - - -implementation - -uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog; - -function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_LEFTBRACKET, SDLK_SEMICOLON: - begin - if Interaction = 0 then - begin - Button[0].Text[0].Text := Button[0].Text[0].Text + chr(ScanCode); - SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); - end; - end; - - SDLK_BACKSPACE: - begin - if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then - begin - Button[0].Text[0].DeleteLastL; - SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); - end; - end; - - SDLK_RETURN, - SDLK_ESCAPE: - begin - Visible := False; - AudioPlayback.PlaySound(SoundLib.Back); - if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then - begin - ScreenSong.UnLoadDetailedCover; - Button[0].Text[0].Text := ''; - CatSongs.SetFilter('', 0); - SetTextFound(0); - end; - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: - begin - {SelectNext; - Button[0].Text[0].Selected := (Interaction = 0);} - end; - - SDLK_UP: - begin - {SelectPrev; - Button[0].Text[0].Selected := (Interaction = 0); } - end; - - SDLK_RIGHT: - begin - Interaction := 1; - InteractInc; - if (Length(Button[0].Text[0].Text) > 0) then - SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); - Interaction := 0; - end; - SDLK_LEFT: - begin - Interaction := 1; - InteractDec; - if (Length(Button[0].Text[0].Text) > 0) then - SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); - Interaction := 0; - end; - end; - end; -end; - -constructor TScreenSongJumpto.Create; -var - I: integer; -begin - inherited Create; - - AddText(Theme.SongJumpto.TextFound); - - LoadFromTheme(Theme.SongJumpto); - - AddButton(Theme.SongJumpto.ButtonSearchText); - if (Length(Button[0].Text) = 0) then - AddButtonText(14, 20, ''); - - SelectType := 0; - AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType); - - - Interaction := 0; - LastPlayed := 0; -end; - -procedure TScreenSongJumpto.SetVisible(Value: Boolean); -begin -//If change from unvisible to Visible then OnShow - if (VisibleBool = False) AND (Value = True) then - OnShow; - - VisibleBool := Value; -end; - -procedure TScreenSongJumpto.onShow; -begin - //Reset Screen if no Old Search is Displayed - if (CatSongs.CatNumShow <> -2) then - begin - SelectsS[0].SetSelectOpt(0); - - Button[0].Text[0].Text := ''; - Text[0].Text := Theme.SongJumpto.NoSongsFound; - end; - - //Select Input - Interaction := 0; - Button[0].Text[0].Selected := True; - - LastPlayed := ScreenSong.Interaction; -end; - -function TScreenSongJumpto.Draw: boolean; -begin - Result := inherited Draw; -end; - -procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal); -begin - if (Count = 0) then - begin - Text[0].Text := Theme.SongJumpto.NoSongsFound; - if (Length(Button[0].Text[0].Text) = 0) then - ScreenSong.HideCatTL - else - ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text])); - end - else - begin - Text[0].Text := Format(Theme.SongJumpto.SongsFound, [Count]); - - //Set CatTopLeftText - ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text])); - end; - - - //Set visSongs - VisSongs := Count; - - //Fix SongSelection - ScreenSong.Interaction := high(CatSongs.Song); - ScreenSong.SelectNext; - ScreenSong.FixSelected; - - //Play Correct Music - if (ScreenSong.Interaction <> LastPlayed) then - begin - LastPlayed := ScreenSong.Interaction; - - ScreenSong.ChangeMusic; - end; -end; - -end. diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas deleted file mode 100644 index ae0bc9ba..00000000 --- a/Game/Code/Screens/UScreenSongMenu.pas +++ /dev/null @@ -1,634 +0,0 @@ -unit UScreenSongMenu; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, - SDL, - UDisplay, - UMusic, - UFiles, - SysUtils, - UThemes; - -type - TScreenSongMenu = class(TMenu) - private - CurMenu: Byte; //Num of the cur. Shown Menu - public - Visible: Boolean; //Whether the Menu should be Drawn - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - function Draw: boolean; override; - procedure MenuShow(sMenu: Byte); - procedure HandleReturn; - end; - -const - SM_Main = 1; - - SM_PlayList = 64 or 1; - SM_Playlist_Add = 64 or 2; - SM_Playlist_New = 64 or 3; - - SM_Playlist_DelItem = 64 or 5; - - SM_Playlist_Load = 64 or 8 or 1; - SM_Playlist_Del = 64 or 8 or 5; - - - SM_Party_Main = 128 or 1; - SM_Party_Joker = 128 or 2; - -var - ISelections: Array of String; - SelectValue: Integer; - - -implementation - -uses UGraphic, - UMain, - UIni, - UTexture, - ULanguage, - UParty, - UPlaylist, - USongs; - -function TScreenSongMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - if (CurMenu = SM_Playlist_New) AND (Interaction=0) then - begin - case PressedKey of - SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: - begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode); - exit; - end; - - SDLK_BACKSPACE: - begin - Button[Interaction].Text[0].DeleteLastL; - exit; - end; - end; - end; - - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - Visible := False; - end; - - SDLK_RETURN: - begin - HandleReturn; - end; - - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - - SDLK_RIGHT: - begin - if (Interaction=3) then - InteractInc; - end; - SDLK_LEFT: - begin - if (Interaction=3) then - InteractDec; - end; - - SDLK_1: - begin //Jocker - //Joker spielen - case CurMenu of - SM_Party_Main: - begin - ScreenSong.DoJoker(0) - end; - end; - end; - SDLK_2: - begin //Jocker - //Joker spielen - case CurMenu of - SM_Party_Main: - begin - ScreenSong.DoJoker(1) - end; - end; - end; - SDLK_3: - begin //Jocker - //Joker spielen - case CurMenu of - SM_Party_Main: - begin - ScreenSong.DoJoker(2) - end; - end; - end; - - - end; - end; -end; - -constructor TScreenSongMenu.Create; -var - I: integer; -begin - inherited Create; - - //Create Dummy SelectSlide Entrys - SetLength(ISelections, 1); - ISelections[0] := 'Dummy'; - - - AddText(Theme.SongMenu.TextMenu); - - LoadFromTheme(Theme.SongMenu); - - AddButton(Theme.SongMenu.Button1); - if (Length(Button[0].Text) = 0) then - AddButtonText(14, 20, 'Button 1'); - - AddButton(Theme.SongMenu.Button2); - if (Length(Button[1].Text) = 0) then - AddButtonText(14, 20, 'Button 2'); - - AddButton(Theme.SongMenu.Button3); - if (Length(Button[2].Text) = 0) then - AddButtonText(14, 20, 'Button 3'); - - AddSelectSlide(Theme.SongMenu.SelectSlide3, SelectValue, ISelections); - - AddButton(Theme.SongMenu.Button4); - if (Length(Button[3].Text) = 0) then - AddButtonText(14, 20, 'Button 4'); - - - Interaction := 0; -end; - -function TScreenSongMenu.Draw: boolean; -begin - inherited Draw; -end; - -procedure TScreenSongMenu.onShow; -begin - -end; - -procedure TScreenSongMenu.MenuShow(sMenu: Byte); -begin - Interaction := 0; //Reset Interaction - Visible := True; //Set Visible - Case sMenu of - SM_Main: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_MAIN'); - - Button[0].Visible := True; - Button[1].Visible := True; - Button[2].Visible := True; - Button[3].Visible := True; - SelectsS[0].Visible := False; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY'); - Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS'); - Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD'); - Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT'); - end; - - SM_PlayList: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST'); - - Button[0].Visible := True; - Button[1].Visible := True; - Button[2].Visible := True; - Button[3].Visible := True; - SelectsS[0].Visible := False; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY'); - Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS'); - Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DEL'); - Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT'); - end; - - SM_Playlist_Add: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_ADD'); - - Button[0].Visible := True; - Button[1].Visible := False; - Button[2].Visible := False; - Button[3].Visible := True; - SelectsS[0].Visible := True; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_NEW'); - Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_EXISTING'); - - SetLength(ISelections, Length(PlaylistMan.Playlists)); - PlaylistMan.GetNames(ISelections); - - if (Length(ISelections)>=1) then - begin - UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue); - end - else - begin - Button[3].Visible := False; - SelectsS[0].Visible := False; - Button[2].Visible := True; - Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING'); - end; - end; - - SM_Playlist_New: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_NEW'); - - Button[0].Visible := True; - Button[1].Visible := False; - Button[2].Visible := True; - Button[3].Visible := True; - SelectsS[0].Visible := False; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_UNNAMED'); - Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_CREATE'); - Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); - end; - - SM_Playlist_DelItem: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DELITEM'); - - Button[0].Visible := True; - Button[1].Visible := False; - Button[2].Visible := False; - Button[3].Visible := True; - SelectsS[0].Visible := False; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES'); - Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); - end; - - SM_Playlist_Load: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_LOAD'); - - //Show Delete Curent Playlist Button when Playlist is opened - Button[0].Visible := (CatSongs.CatNumShow = -3); - - Button[1].Visible := False; - Button[2].Visible := False; - Button[3].Visible := True; - SelectsS[0].Visible := True; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DELCURRENT'); - Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_LOAD'); - - SetLength(ISelections, Length(PlaylistMan.Playlists)); - PlaylistMan.GetNames(ISelections); - - if (Length(ISelections)>=1) then - begin - UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue); - Interaction := 3; - end - else - begin - Button[3].Visible := False; - SelectsS[0].Visible := False; - Button[2].Visible := True; - Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING'); - Interaction := 2; - end; - end; - - SM_Playlist_Del: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL'); - - Button[0].Visible := True; - Button[1].Visible := False; - Button[2].Visible := False; - Button[3].Visible := True; - SelectsS[0].Visible := False; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES'); - Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); - end; - - - SM_Party_Main: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_MAIN'); - - Button[0].Visible := True; - Button[1].Visible := False; - Button[2].Visible := False; - Button[3].Visible := True; - SelectsS[0].Visible := False; - - Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY'); - //Button[1].Text[0].Text := Language.Translate('SONG_MENU_JOKER'); - //Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYMODI'); - Button[3].Text[0].Text := Language.Translate('SONG_MENU_JOKER'); - end; - - SM_Party_Joker: - begin - CurMenu := sMenu; - Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER'); - // to-do : Party - {Button[0].Visible := (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0); - Button[1].Visible := (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0); - Button[2].Visible := (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0);} - Button[3].Visible := True; - SelectsS[0].Visible := False; - - {Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name); - Button[1].Text[0].Text := String(PartySession.Teams.Teaminfo[1].Name); - Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name);} - Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL'); - - //Set right Interaction - if (not Button[0].Visible) then - begin - if (not Button[1].Visible) then - begin - if (not Button[2].Visible) then - begin - Interaction := 4; - end - else Interaction := 2; - end - else Interaction := 1; - end; - - end; - end; -end; - -procedure TScreenSongMenu.HandleReturn; -begin - Case CurMenu of - SM_Main: - begin - Case Interaction of - 0: //Button 1 - begin - ScreenSong.StartSong; - Visible := False; - end; - - 1: //Button 2 - begin - //Select New Players then Sing: - ScreenSong.SelectPlayers; - Visible := False; - end; - - 2: //Button 3 - begin - //Show add to Playlist Menu - MenuShow(SM_Playlist_Add); - end; - - 3: //SelectSlide 3 - begin - //Dummy - end; - - 4: //Button 4 - begin - ScreenSong.OpenEditor; - Visible := False; - end; - end; - end; - - SM_PlayList: - begin - Visible := False; - Case Interaction of - 0: //Button 1 - begin - ScreenSong.StartSong; - Visible := False; - end; - - 1: //Button 2 - begin - //Select New Players then Sing: - ScreenSong.SelectPlayers; - Visible := False; - end; - - 2: //Button 3 - begin - //Show add to Playlist Menu - MenuShow(SM_Playlist_DelItem); - end; - - 3: //SelectSlide 3 - begin - //Dummy - end; - - 4: //Button 4 - begin - ScreenSong.OpenEditor; - Visible := False; - end; - end; - end; - - SM_Playlist_Add: - begin - Case Interaction of - 0: //Button 1 - begin - MenuShow(SM_Playlist_New); - end; - - 3: //SelectSlide 3 - begin - //Dummy - end; - - 4: //Button 4 - begin - PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue); - Visible := False; - end; - end; - end; - - SM_Playlist_New: - begin - Case Interaction of - 0: //Button 1 - begin - //Nothing, Button for Entering Name - end; - - 2: //Button 3 - begin - //Create Playlist and Add Song - PlaylistMan.AddItem( - ScreenSong.Interaction, - PlaylistMan.AddPlaylist(Button[0].Text[0].Text)); - Visible := False; - end; - - 3: //SelectSlide 3 - begin - //Cancel -> Go back to Add screen - MenuShow(SM_Playlist_Add); - end; - - 4: //Button 4 - begin - Visible := False; - end; - end; - end; - - SM_Playlist_DelItem: - begin - Visible := False; - Case Interaction of - 0: //Button 1 - begin - //Delete - PlayListMan.DelItem(PlayListMan.GetIndexbySongID(ScreenSong.Interaction)); - Visible := False; - end; - - 4: //Button 4 - begin - MenuShow(SM_Playlist); - end; - end; - end; - - SM_Playlist_Load: - begin - Case Interaction of - 0: //Button 1 (Delete Playlist) - begin - MenuShow(SM_Playlist_Del); - end; - 4: //Button 4 - begin - //Load Playlist - PlaylistMan.SetPlayList(SelectValue); - Visible := False; - end; - end; - end; - - SM_Playlist_Del: - begin - Visible := False; - Case Interaction of - 0: //Button 1 - begin - //Delete - PlayListMan.DelPlaylist(PlaylistMan.CurPlayList); - Visible := False; - end; - - 4: //Button 4 - begin - MenuShow(SM_Playlist_Load); - end; - end; - end; - - SM_Party_Main: - begin - Case Interaction of - 0: //Button 1 - begin - //Start Singing - ScreenSong.StartSong; - Visible := False; - end; - - 4: //Button 4 - begin - //Joker - MenuShow(SM_Party_Joker); - end; - end; - end; - - SM_Party_Joker: - begin - Visible := False; - Case Interaction of - 0: //Button 1 - begin - //Joker Team 1 - ScreenSong.DoJoker(0); - end; - - 1: //Button 2 - begin - //Joker Team 2 - ScreenSong.DoJoker(1); - end; - - 2: //Button 3 - begin - //Joker Team 3 - ScreenSong.DoJoker(2); - end; - - 4: //Button 4 - begin - //Cancel... (Fo back to old Menu) - MenuShow(SM_Party_Main); - end; - end; - end; - end; -end; - -end. - diff --git a/Game/Code/Screens/UScreenStatDetail.pas b/Game/Code/Screens/UScreenStatDetail.pas deleted file mode 100644 index d793baf0..00000000 --- a/Game/Code/Screens/UScreenStatDetail.pas +++ /dev/null @@ -1,250 +0,0 @@ -unit UScreenStatDetail; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, SysUtils, UDisplay, UMusic, UIni, UThemes; - -type - TScreenStatDetail = class(TMenu) - public - Typ: Byte; - Page: CardinaL; - Count: Byte; - Reversed: Boolean; - - TotEntrys: Cardinal; - TotPages: Cardinal; - - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - - procedure SetTitle; - Procedure SetPage(NewPage: Cardinal); - end; - -implementation - -{Stat Screens: - 0 - Best Scores - 1 - Best Singers - 2 - Most sung Songs - 3 - Most popular Band -} - -uses UGraphic, UDataBase, ULanguage, math, ULog; - -function TScreenStatDetail.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenStatMain); - end; - SDLK_RETURN: - begin - if Interaction = 0 then begin - //Next Page - SetPage(Page+1); - end; - - if Interaction = 1 then begin - //Previous Page - if (Page > 0) then - SetPage(Page-1); - end; - - if Interaction = 2 then begin - //Reverse Order - Reversed := not Reversed; - SetPage(Page); - end; - - if Interaction = 3 then begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenStatMain); - end; - end; - SDLK_LEFT: - begin - InteractPrev; - end; - SDLK_RIGHT: - begin - InteractNext; - end; - SDLK_UP: - begin - InteractPrev; - end; - SDLK_DOWN: - begin - InteractNext; - end; - end; - end; -end; - -constructor TScreenStatDetail.Create; -var - I: integer; -begin - inherited Create; - - for I := 0 to High(Theme.StatDetail.TextList) do - AddText(Theme.StatDetail.TextList[I]); - - Count := Length(Theme.StatDetail.TextList); - - AddText(Theme.StatDetail.TextDescription); - AddText(Theme.StatDetail.TextPage); - - LoadFromTheme(Theme.StatDetail); - - AddButton(Theme.StatDetail.ButtonNext); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Language.Translate('STAT_NEXT')); - - AddButton(Theme.StatDetail.ButtonPrev); - if (Length(Button[1].Text)=0) then - AddButtonText(14, 20, Language.Translate('STAT_PREV')); - - AddButton(Theme.StatDetail.ButtonReverse); - if (Length(Button[2].Text)=0) then - AddButtonText(14, 20, Language.Translate('STAT_REVERSE')); - - AddButton(Theme.StatDetail.ButtonExit); - if (Length(Button[3].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - - Interaction := 0; - Typ := 0; -end; - -procedure TScreenStatDetail.onShow; -begin - //Set Tot Entrys and PAges - TotEntrys := DataBase.GetTotalEntrys(Typ); - TotPages := Ceil(TotEntrys / Count); - //Show correct Title - SetTitle; - //Show First Page - Reversed := False; - SetPage(0); -end; - -procedure TScreenStatDetail.SetTitle; -begin - //Set Title - Case Reversed of - True: Text[Count].Text := Theme.StatDetail.DescriptionR[Typ]; - False: Text[Count].Text := Theme.StatDetail.Description[Typ]; - end; -end; - -Procedure TScreenStatDetail.SetPage(NewPage: Cardinal); -var - Result: AStatResult; - I: Integer; - FormatStr: String; - PerPage: Byte; -begin - SetLength(Result, Count); - if (Database.GetStats(Result, Typ, Count, NewPage, Reversed)) then - begin - Page := NewPage; - - FormatStr := Theme.StatDetail.FormatStr[Typ]; - - //refresh Texts - For I := 0 to Count-1 do - begin - try - case Typ of - 0:begin //Best Scores - //Set Texts - if (Result[I].Score>0) then - Text[I].Text := Format(FormatStr, [Result[I].Singer, - Result[I].Score, - Theme.ILevel[Result[I].Difficulty], - Result[I].SongArtist, - Result[I].SongTitle]) - else - Text[I].Text := ''; - end; - - 1:begin //Best Singers - //Set Texts - if (Result[I].AverageScore>0) then - Text[I].Text := Format(FormatStr, [Result[I].Player, - Result[I].AverageScore]) - else - Text[I].Text := ''; - end; - - 2:begin //Popular Songs - //Set Texts - if (Result[I].Artist<>'') then - Text[I].Text := Format(FormatStr, [Result[I].Artist, - Result[I].Title, - Result[I].TimesSung]) - else - Text[I].Text := ''; - end; - - 3:begin //Popular Bands - //Set Texts - if (Result[I].ArtistName<>'') then - Text[I].Text := Format(FormatStr, [Result[I].ArtistName, - Result[I].TimesSungtot]) - else - Text[I].Text := ''; - end; - end; - except - on E: EConvertError do - Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message); - end; - end; - - if (Page + 1 = TotPages) AND (TotEntrys Mod Count <> 0) then - PerPage := (TotEntrys Mod Count) - else - PerPage := Count; - - Text[Count+1].Text := Format(Theme.StatDetail.PageStr, [Page + 1, - TotPages, - PerPage, - TotEntrys]); - - //Show correct Title - SetTitle; - - end; - -end; - - -procedure TScreenStatDetail.SetAnimationProgress(Progress: real); -var I: Integer; -begin - For I := 0 to high(Button) do - Button[I].Texture.ScaleW := Progress; -end; - -end. diff --git a/Game/Code/Screens/UScreenStatMain.pas b/Game/Code/Screens/UScreenStatMain.pas deleted file mode 100644 index 53154d6e..00000000 --- a/Game/Code/Screens/UScreenStatMain.pas +++ /dev/null @@ -1,288 +0,0 @@ -unit UScreenStatMain; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, - SDL, - SysUtils, - UDisplay, - UMusic, - UIni, - UThemes; - -type - TScreenStatMain = class(TMenu) - private - //Some Stat Value that don't need to be calculated 2 times - SongswithVid: Cardinal; - public - TextOverview: integer; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - - procedure SetOverview; - end; - -implementation - -uses UGraphic, - UDataBase, - USongs, - USong, - ULanguage, - UCommon, - {$IFDEF win32} - windows, - {$ELSE} - sysconst, - {$ENDIF} - ULog; - -function TScreenStatMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - SDLK_RETURN: - begin - //Exit Button Pressed - if Interaction = 4 then - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end - else //One of the Stats Buttons Pressed - begin - AudioPlayback.PlaySound(SoundLib.Back); - ScreenStatDetail.Typ := Interaction; - FadeTo(@ScreenStatDetail); - end; - end; - SDLK_LEFT: - begin - InteractPrev; - end; - SDLK_RIGHT: - begin - InteractNext; - end; - SDLK_UP: - begin - InteractPrev; - end; - SDLK_DOWN: - begin - InteractNext; - end; - end; - end; -end; - -constructor TScreenStatMain.Create; -var - I: integer; -begin - inherited Create; - - TextOverview := AddText(Theme.StatMain.TextOverview); - - LoadFromTheme(Theme.StatMain); - - AddButton(Theme.StatMain.ButtonScores); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.StatDetail.Description[0]); - - AddButton(Theme.StatMain.ButtonSingers); - if (Length(Button[1].Text)=0) then - AddButtonText(14, 20, Theme.StatDetail.Description[1]); - - AddButton(Theme.StatMain.ButtonSongs); - if (Length(Button[2].Text)=0) then - AddButtonText(14, 20, Theme.StatDetail.Description[2]); - - AddButton(Theme.StatMain.ButtonBands); - if (Length(Button[3].Text)=0) then - AddButtonText(14, 20, Theme.StatDetail.Description[3]); - - AddButton(Theme.StatMain.ButtonExit); - if (Length(Button[4].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[4]); - - Interaction := 0; - - //Set Songs with Vid - SongswithVid := 0; - For I := 0 to Songs.SongList.Count -1 do - if (TSong(Songs.SongList[I]).Video <> '') then - Inc(SongswithVid); -end; - -procedure TScreenStatMain.onShow; -begin - //Set Overview Text: - SetOverview; -end; - -procedure TScreenStatMain.SetOverview; -type - TwSystemTime = record - wYear, - wMonth, - wDayOfWeek, - wDay, - wHour, - wMinute, - wSecond, - wMilliseconds: Word; - end; -var - Overview, Formatstr: String; - I: Integer; - //Some Vars to Save Attributes to - A1, A2, A3: Integer; - A4, A5: String; - Result1, Result2: AStatResult; - ResetTime: TSystemTime; - - {$IFDEF MSWINDOWS} - function GetFileCreation(Filename: String): TSystemTime; - var - FindData: TWin32FindData; - Handle: THandle; - begin - Handle := FindFirstFile(PChar(Filename), FindData); - if Handle <> INVALID_HANDLE_VALUE then - begin - FileTimeToSystemTime(FindData.ftCreationTime, Result); - windows.FindClose(Handle); - end; - end; - - {$ELSE} - - function GetFileCreation(Filename: String): TSystemTime; - Var - F,D : Longint; - Begin - F:=FileCreate( Filename ); - try - D:=FileGetDate(F); - DateTimeToSystemTime( FileDateToDateTime(D) , result); - finally - FileClose(F); - end; - end; - {$ENDIF} - -begin - //Song Overview - - //Introduction - Formatstr := Language.Translate ('STAT_OVERVIEW_INTRO'); - (*Format: - %0:d Ultrastar Version - %1:d Day of Reset (A1) - %2:d Month of Reset (A2) - %3:d Year of Reset (A3)*) - - ResetTime := GetFileCreation(Database.Filename); - - {$IFDEF MSWINDOWS} - A1 := ResetTime.wDay; - A2 := ResetTime.wMonth; - A3 := ResetTime.wYear; - {$ELSE} - A1 := ResetTime.Day; - A2 := ResetTime.Month; - A3 := ResetTime.Year; - {$ENDIF} - - - try - Overview := Format(Formatstr, [Language.Translate('US_VERSION'), A1, A2, A3]); - except - on E: EConvertError do - Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_INTRO": ' + E.Message); - end; - - Formatstr := Language.Translate ('STAT_OVERVIEW_SONG'); - {Format: - %0:d Count Songs (A1) - %1:d Count of Sung Songs (A2) - %2:d Count of UnSung Songs - %3:d Count of Songs with Video (A3) - %4:s Name of the most popular Song} - A1 := Songs.SongList.Count; - A2 := Database.GetTotalEntrys(2); - - A3 := SongswithVid; - - SetLength(Result1, 1); - Database.GetStats(Result1, 2, 1, 0, False); - A4 := Result1[0].Artist; - A5 := Result1[0].Title; - - try - Overview := Overview + '\n \n' + Format(Formatstr, [A1, A2, A1-A2, A3, A4, A5]); - except - on E: EConvertError do - Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_SONG": ' + E.Message); - end; - - //Player Overview - Formatstr := Language.Translate ('STAT_OVERVIEW_PLAYER'); - {Format: - %0:d Count Players (A1) - %1:s Best Player (Result) - %2:d Best Players Score - %3:s Best Score Player (Result2) - %4:d Best Score} - A1 := Database.GetTotalEntrys(1); - - SetLength(Result1, 1); - Database.GetStats(Result1, 1, 1, 0, False); - - SetLength(Result2, 1); - Database.GetStats(Result2, 0, 1, 0, False); - - try - Overview := Overview + '\n \n' + Format(Formatstr, [A1, Result1[0].Player, Result1[0].AverageScore, Result2[0].Singer, Result2[0].Score]); - except - on E: EConvertError do - Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_PLAYER": ' + E.Message); - end; - - Text[0].Text := Overview; -end; - - -procedure TScreenStatMain.SetAnimationProgress(Progress: real); -var I: Integer; -begin - For I := 0 to high(Button) do - Button[I].Texture.ScaleW := Progress; -end; - -end. diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas deleted file mode 100644 index 207f6ee6..00000000 --- a/Game/Code/Screens/UScreenTop5.pas +++ /dev/null @@ -1,169 +0,0 @@ -unit UScreenTop5; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD; - -type - TScreenTop5 = class(TMenu) - public - TextLevel: integer; - TextArtistTitle: integer; - - StaticNumber: array[1..5] of integer; - TextNumber: array[1..5] of integer; - TextName: array[1..5] of integer; - TextScore: array[1..5] of integer; - - Fadeout: boolean; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - function Draw: boolean; override; - end; - -implementation - -uses UGraphic, UDataBase, UMain, UIni; - -function TScreenTop5.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then begin - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - - SDLK_ESCAPE, - SDLK_BACKSPACE, - SDLK_RETURN: - begin - if (not Fadeout) then begin - FadeTo(@ScreenSong); - Fadeout := true; - end; - end; - SDLK_SYSREQ: - begin - Display.PrintScreen; - end; - end; - end; -end; - -constructor TScreenTop5.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.Top5); - - - TextLevel := AddText(Theme.Top5.TextLevel); - TextArtistTitle := AddText(Theme.Top5.TextArtistTitle); - - for I := 0 to 4 do - StaticNumber[I+1] := AddStatic( Theme.Top5.StaticNumber[I] ); - - for I := 0 to 4 do - TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]); - for I := 0 to 4 do - TextName[I+1] := AddText(Theme.Top5.TextName[I]); - for I := 0 to 4 do - TextScore[I+1] := AddText(Theme.Top5.TextScore[I]); - -end; - -procedure TScreenTop5.onShow; -var - I: integer; - PMax: integer; -begin - Fadeout := false; - - //ReadScore(CurrentSong); - - PMax := Ini.Players; - if Ini.Players = 4 then Ini.Players := 5; - for I := 0 to PMax do - DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI)); - - DataBase.WriteScore(CurrentSong); - DataBase.ReadScore(CurrentSong); - - Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title; - - for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do begin - Static[StaticNumber[I]].Visible := true; - Text[TextNumber[I]].Visible := true; - Text[TextName[I]].Visible := true; - Text[TextScore[I]].Visible := true; - - Text[TextName[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Name; - Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score); - end; - - for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do begin - Static[StaticNumber[I]].Visible := false; - Text[TextNumber[I]].Visible := false; - Text[TextName[I]].Visible := false; - Text[TextScore[I]].Visible := false; - end; - - Text[TextLevel].Text := IDifficulty[Ini.Difficulty]; -end; - -function TScreenTop5.Draw: boolean; -//var -{ Min: real; - Max: real; - Wsp: real; - Wsp2: real; - Pet: integer;} - -{ Item: integer; - P: integer; - C: integer;} -begin - // Singstar - let it be...... with 6 statics -(* if PlayersPlay = 6 then begin - for Item := 4 to 6 do begin - if ScreenAct = 1 then P := Item-4; - if ScreenAct = 2 then P := Item-1; - - FillPlayer(Item, P); - -{ if ScreenAct = 1 then begin - LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, - 'P1Dark'); - end; - - if ScreenAct = 2 then begin - LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, - 'P4Dark'); - end; } - - end; - end; *) - - inherited Draw; -end; - -end. diff --git a/Game/Code/Screens/UScreenWelcome.pas b/Game/Code/Screens/UScreenWelcome.pas deleted file mode 100644 index fc088458..00000000 --- a/Game/Code/Screens/UScreenWelcome.pas +++ /dev/null @@ -1,120 +0,0 @@ -unit UScreenWelcome; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, SysUtils, UThemes; - -type - TScreenWelcome = class(TMenu) - public - Animation: real; - Fadeout: boolean; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure onShow; override; - end; - -implementation - -uses UGraphic, UTime, USkins; - -function TScreenWelcome.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then begin - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Result := False; - end; - SDLK_RETURN: - begin - FadeTo(@ScreenMain); - Fadeout := true; - end; - end; - end; -end; - -constructor TScreenWelcome.Create; -begin - inherited Create; - AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt') , 'JPG', 'Transparent'); - AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); - AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); - AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); - AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); - AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), 'JPG', 'Font Black'); - Animation := 0; - Fadeout := false; -end; - -procedure TScreenWelcome.onShow; -begin - CountSkipTimeSet; -end; - -function TScreenWelcome.Draw: boolean; -var - Min: real; - Max: real; - Wsp: real; - Pet: integer; -begin - // star animation - Animation := Animation + TimeSkip*1000; - - // draw nothing - Min := 0; Max := 1000; - if (Animation >= Min) and (Animation < Max) then begin - end; - - // popup - Min := 1000; Max := 1120; - if (Animation >= Min) and (Animation < Max) then begin - Wsp := (Animation - Min) / (Max - Min); - Static[0].Texture.X := 600; - Static[0].Texture.Y := 600 - Wsp * 230; - Static[0].Texture.W := 200; - Static[0].Texture.H := Wsp * 230; - end; - - // bounce - Min := 1120; Max := 1200; - if (Animation >= Min) and (Animation < Max) then begin - Wsp := (Animation - Min) / (Max - Min); - Static[0].Texture.Y := 370 + Wsp * 50; - Static[0].Texture.H := 230 - Wsp * 50; - end; - - // run - Min := 1500; Max := 3500; - if (Animation >= Min) and (Animation < Max) then begin - Wsp := (Animation - Min) / (Max - Min); - - Static[0].Texture.X := 600 - Wsp * 1400; - Static[0].Texture.H := 180; - - - for Pet := 1 to 5 do begin - Static[Pet].Texture.X := 770 - Wsp * 1400; - Static[Pet].Texture.W := 150 + Wsp * 200; - Static[Pet].Texture.Alpha := Wsp * 0.5; - end; - end; - - Min := 3500; - if (Animation >= Min) and (not Fadeout) then begin - FadeTo(@ScreenMain); - Fadeout := true; - end; - - inherited Draw; -end; - -end. -- cgit v1.2.3