From 49ada15c935658c5d90416e26acfb360f1e7c047 Mon Sep 17 00:00:00 2001
From: whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Sun, 3 Jun 2007 19:45:43 +0000
Subject: Added SongPreview Fading Song Preview Max Volume is now 70 % Need
 Testing because of timing

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@243 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Screens/UScreenSong.pas | 14 ++++++++++++--
 1 file changed, 12 insertions(+), 2 deletions(-)

(limited to 'Game/Code/Screens')

diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 3924968f..ae02b2f4 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1275,6 +1275,8 @@ begin
     Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
     Music.MoveTo(Music.Length / 4);
     Music.Play;
+    //Music Fade (Start not with max Volume)
+    Music.SetMusicVolume(70);
     SetScroll;
     UpdateLCD;
   end;
@@ -1349,18 +1351,25 @@ begin
 //  Log.LogBenchmark('SetScroll4', 5);
 
 
-  // 0.5.0: cover fade
+  // 0.5.0: cover fade and Song Fade
   if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin
     // load new texture
     Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
     Button[Interaction].Texture.Alpha := 1;
     Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
     Button[Interaction].Texture2.Alpha := 1;
+
+    //Play Song
+    Music.SetMusicVolume(20);
+    Music.Play;
   end;
   CoverTime := CoverTime + TimeSkip;
   Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5;
   if Button[Interaction].Texture2.Alpha > 1 then Button[Interaction].Texture2.Alpha := 1;
 
+  if (CoverTime > 1) and (CoverTime <= 3.5) then
+    Music.SetMusicVolume(Round((CoverTime-1)* 20));
+
   inherited Draw;
 
 
@@ -1448,7 +1457,8 @@ begin
     Music.Close;
     if Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin
       Music.MoveTo(Music.Length / 4);
-      Music.Play;
+      //Song Fading: Not Play Directly
+      //Music.Play;
     end;
   end
   else
-- 
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