From 1f9fd791bbe68741b8273a64eb5c0abe928e431c Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 23 Sep 2007 14:00:46 +0000 Subject: New class for score management -Scores are raised when PopUp slides under the scorebg -1 to 6 Player support (even 5 Players(not supported by Core atm)) -Display 3 Players instead of 2 when 4 Players are set in the Options and Screens=2 Ratingbar is not drawn by class atm. Have to be done git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@430 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSing.pas | 163 +++--- Game/Code/Screens/UScreenSingModi.pas | 903 +++++++++++++++++----------------- 2 files changed, 560 insertions(+), 506 deletions(-) (limited to 'Game/Code/Screens') diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index ff6bfe20..b953cc07 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -28,7 +28,8 @@ uses UMenu, UThemes, ULCD, UGraphicClasses, - UVideo; + UVideo, + USingScores; type TScreenSing = class(TMenu) @@ -45,46 +46,51 @@ type //eoa TimeBar mod StaticP1: integer; - StaticP1ScoreBG: integer; TextP1: integer; - TextP1Score: integer; + {StaticP1ScoreBG: integer; + TextP1Score: integer;} - //moveable singbar mod + {//moveable singbar mod StaticP1SingBar: integer; StaticP1ThreePSingBar: integer; StaticP1TwoPSingBar: integer; StaticP2RSingBar: integer; StaticP2MSingBar: integer; StaticP3SingBar: integer; - //eoa moveable singbar + //eoa moveable singbar } //Added for ps3 skin //shown when game is in 2/4 player modus StaticP1TwoP: integer; - StaticP1TwoPScoreBG: integer; TextP1TwoP: integer; - TextP1TwoPScore: integer; + + {StaticP1TwoPScoreBG: integer; + TextP1TwoPScore: integer;} //shown when game is in 3/6 player modus StaticP1ThreeP: integer; - StaticP1ThreePScoreBG: integer; TextP1ThreeP: integer; - TextP1ThreePScore: integer; + + {TextP1ThreePScore: integer; + StaticP1ThreePScoreBG: integer; } //eoa StaticP2R: integer; - StaticP2RScoreBG: integer; TextP2R: integer; - TextP2RScore: integer; + + {StaticP2RScoreBG: integer; + TextP2RScore: integer;} StaticP2M: integer; - StaticP2MScoreBG: integer; TextP2M: integer; - TextP2MScore: integer; + + {StaticP2MScoreBG: integer; + TextP2MScore: integer; } StaticP3R: integer; - StaticP3RScoreBG: integer; TextP3R: integer; - TextP3RScore: integer; + + {StaticP3RScoreBG: integer; + TextP3RScore: integer;} Tex_Background: TTexture; FadeOut: boolean; @@ -92,6 +98,9 @@ type // LyricSub: TLyric; Lyrics: TLyricEngine; + //Score Manager: + Scores: TSingScores; + constructor Create; override; procedure onShow; override; procedure onShowFinish; override; @@ -205,6 +214,10 @@ var begin inherited Create; + //Create Score Class + Scores := TSingScores.Create; + Scores.LoadfromTheme; + LoadFromTheme(Theme.Sing); //TimeBar @@ -213,45 +226,51 @@ begin // 1 player | P1 StaticP1 := AddStatic(Theme.Sing.StaticP1); - StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG); TextP1 := AddText(Theme.Sing.TextP1); + + {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG); TextP1Score := AddText(Theme.Sing.TextP1Score); - StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar); + StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);} // 2 or 4 players | P1 StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP); - StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG); TextP1TwoP := AddText(Theme.Sing.TextP1TwoP); + + {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG); TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore); - StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); + StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);} // | P2 StaticP2R := AddStatic(Theme.Sing.StaticP2R); - StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG); TextP2R := AddText(Theme.Sing.TextP2R); + + {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG); TextP2RScore := AddText(Theme.Sing.TextP2RScore); - StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); + StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); } // 3 or 6 players | P1 StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP); - StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG); TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP); + + {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG); TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore); - StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar); + StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);} // | P2 StaticP2M := AddStatic(Theme.Sing.StaticP2M); - StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG); TextP2M := AddText(Theme.Sing.TextP2M); + + {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG); TextP2MScore := AddText(Theme.Sing.TextP2MScore); - StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar); + StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);} // | P3 StaticP3R := AddStatic(Theme.Sing.StaticP3R); - StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG); TextP3R := AddText(Theme.Sing.TextP3R); + + {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG); TextP3RScore := AddText(Theme.Sing.TextP3RScore); - StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar); + StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);} if ScreenAct = 2 then begin // katze und affe @@ -273,10 +292,24 @@ var V2M: boolean; V3R: boolean; NR: TRecR; //Line Bonus Mod + + Color: TRGB; begin Log.LogStatus('Begin', 'onShow'); FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented + //SetUp Score Manager + Scores.ClearPlayers; //Clear Old Player Values + Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm + For P := 0 to PlayersPlay -1 do //Add new Ones + begin + Scores.AddPlayer(Tex_ScoreBG[P], Color); + end; + + Scores.Init; //Get Positions for Players + + + // prepare players SetLength(Player, PlayersPlay); // Player[0].ScoreTotalI := 0; @@ -327,38 +360,44 @@ begin //This one is shown in 1P mode Static[StaticP1].Visible := V1; - Static[StaticP1ScoreBG].Visible := V1; Text[TextP1].Visible := V1; - Text[TextP1Score].Visible := V1; + + {Static[StaticP1ScoreBG].Visible := V1; + Text[TextP1Score].Visible := V1;} //This one is shown in 2/4P mode Static[StaticP1TwoP].Visible := V1TwoP; - Static[StaticP1TwoPScoreBG].Visible := V1TwoP; Text[TextP1TwoP].Visible := V1TwoP; - Text[TextP1TwoPScore].Visible := V1TwoP; + + {Static[StaticP1TwoPScoreBG].Visible := V1TwoP; + Text[TextP1TwoPScore].Visible := V1TwoP;} Static[StaticP2R].Visible := V2R; - Static[StaticP2RScoreBG].Visible := V2R; Text[TextP2R].Visible := V2R; - Text[TextP2RScore].Visible := V2R; + + {Static[StaticP2RScoreBG].Visible := V2R; + Text[TextP2RScore].Visible := V2R; } //This one is shown in 3/6P mode Static[StaticP1ThreeP].Visible := V1ThreeP; - Static[StaticP1ThreePScoreBG].Visible := V1ThreeP; Text[TextP1ThreeP].Visible := V1ThreeP; - Text[TextP1ThreePScore].Visible := V1ThreeP; + + {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP; + Text[TextP1ThreePScore].Visible := V1ThreeP; } Static[StaticP2M].Visible := V2M; - Static[StaticP2MScoreBG].Visible := V2M; Text[TextP2M].Visible := V2M; - Text[TextP2MScore].Visible := V2M; + + {Static[StaticP2MScoreBG].Visible := V2M; + Text[TextP2MScore].Visible := V2M; } Static[StaticP3R].Visible := V3R; - Static[StaticP3RScoreBG].Visible := V3R; Text[TextP3R].Visible := V3R; - Text[TextP3RScore].Visible := V3R; + + {Static[StaticP3RScoreBG].Visible := V3R; + Text[TextP3RScore].Visible := V3R; } // load notes ResetSingTemp; @@ -559,7 +598,7 @@ begin GoldenRec.SentenceChange; //GoldenStarsTwinkle Mod End - //Set Position of Line Bonus - PhrasenBonus + {//Set Position of Line Bonus - PhrasenBonus if (Ini.LineBonus = 1) then //Show Line Bonus at Scores begin Case PlayersPlay of @@ -790,7 +829,8 @@ begin Player[5].LineBonus_StartY := 370 + 28; end; end; - end; + end; } + //Set Position of Line Bonus - PhrasenBonus End //Set Num of Empty Sentences for Phrasen Bonus NumEmptySentences := 0; @@ -949,17 +989,19 @@ begin // okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing // but I might be wrong, so what is this stuff here doing? O.o Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX; - Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; Text[TextP1].X := Text[TextP1].X + 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX; + + {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; + Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX; - Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX; + + {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; + Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} // end of weird stuff for S := 1 to 1 do //wtf? @@ -977,7 +1019,7 @@ begin if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); - // .. and scores + {// .. and scores if PlayersPlay = 1 then begin Tekst := IntToStr(Player[0].ScoreTotalI); while Length(Tekst) < 5 do Tekst := '0' + Tekst; @@ -1056,7 +1098,7 @@ begin while Length(Tekst) < 5 do Tekst := '0' + Tekst; Text[TextP3RScore].Text := Tekst; end; - end; + end; } // draw static menu (BG) DrawBG; @@ -1112,23 +1154,26 @@ begin GoldenRec.SpawnRec; //GoldenNoteStarsTwinkle Mod + //Draw Scores + Scores.Draw; + // back stereo // weird stuff, maybe this is for "dual screen?", but where is player three then? // okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing // but I might be wrong, so what is this stuff here doing? O.o Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX; - Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; - Text[TextP1].X := Text[TextP1].X - 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX; + {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; + Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;} - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; - Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; + Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX; + + {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; + Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;} //weird end for S := 1 to 1 do // wtf? @@ -1229,7 +1274,7 @@ begin //Update Total Score Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI; - //Color + {//Color Case Floor(A) of 0: begin Player[I].LineBonus_Color.R := 1; @@ -1265,7 +1310,15 @@ begin Player[I].LineBonus_PosY := Player[I].LineBonus_StartY; Player[I].LineBonus_Alpha := 0.92; Player[I].LineBonus_Visible := True; - Player[I].LineBonus_Age := 1; + Player[I].LineBonus_Age := 1;} + + //Spawn PopUp + If (A >= 8) then + A := 8 + else IF A < 0 then + A := 0; + //Round(Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8)); + Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI); end; //PhrasenBonus - Line Bonus Mod End// } diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 455d7b40..44615662 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -1,4 +1,4 @@ -unit UScreenSingModi; +unit UScreenSingModi; interface @@ -158,456 +158,456 @@ begin end; procedure TScreenSingModi.onShow; -var - I: Integer; -begin - - PlayersPlay := TeamInfo.NumTeams; - - if DLLMan.Selected.LoadSong then //Start with Song - begin - inherited; - end - else //Start Without Song - begin - Music.CaptureStart; - end; - -//Set Playerinfo - PlayerInfo.NumPlayers := PlayersPlay; - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Name := PChar(Ini.Name[I]); - PlayerInfo.Playerinfo[I].Score := 0; - PlayerInfo.Playerinfo[I].Bar := 50; - PlayerInfo.Playerinfo[I].Enabled := True; - end; - - for I := PlayerInfo.NumPlayers to high(PlayerInfo.Playerinfo) do - begin - PlayerInfo.Playerinfo[I].Score:= 0; - PlayerInfo.Playerinfo[I].Bar := 0; - PlayerInfo.Playerinfo[I].Enabled := False; - end; - - Case PlayersPlay of - 1: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ScoreBG].Texture.Y + Static[StaticP1ScoreBG].Texture.H; - end; - 2,4: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1TwoPScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H; - PlayerInfo.Playerinfo[2].PosX := Static[StaticP1TwoPScoreBG].Texture.X; - PlayerInfo.Playerinfo[2].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H; - PlayerInfo.Playerinfo[1].PosX := Static[StaticP2RScoreBG].Texture.X; - PlayerInfo.Playerinfo[1].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H; - PlayerInfo.Playerinfo[3].PosX := Static[StaticP2RScoreBG].Texture.X; - PlayerInfo.Playerinfo[3].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H; - end; - 3,6: begin - PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ThreePScoreBG].Texture.X; - PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H; - PlayerInfo.Playerinfo[3].PosX := Static[StaticP1ThreePScoreBG].Texture.X; - PlayerInfo.Playerinfo[3].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H; - PlayerInfo.Playerinfo[1].PosX := Static[StaticP2MScoreBG].Texture.X; - PlayerInfo.Playerinfo[1].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H; - PlayerInfo.Playerinfo[4].PosX := Static[StaticP2MScoreBG].Texture.X; - PlayerInfo.Playerinfo[4].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H; - PlayerInfo.Playerinfo[2].PosX := Static[StaticP3RScoreBG].Texture.X; - PlayerInfo.Playerinfo[2].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H; - PlayerInfo.Playerinfo[5].PosX := Static[StaticP3RScoreBG].Texture.X; - PlayerInfo.Playerinfo[5].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H; - end; - end; - - // play music (I) - //Music.CaptureStart; - //Music.MoveTo(AktSong.Start); - - //Init Plugin - if not DLLMan.PluginInit(TeamInfo, PlayerInfo, ToSentences(Czesci[0]), LoadTex, Print, LoadSound, PlaySound) then - begin - //Fehler - Log.LogError('Could not Init Plugin'); - Halt; - end; - - // Set Background (Little Workaround, maybe change sometime) - if (DLLMan.Selected.LoadBack) AND (DLLMan.Selected.LoadSong) then - ScreenSing.Tex_Background := Tex_Background; - - Winner := 0; - - //Set Score Visibility - if PlayersPlay = 1 then begin - Text[TextP1Score].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1ScoreBG].Visible := DLLMan.Selected.ShowScore; - end; - - if (PlayersPlay = 2) OR (PlayersPlay = 4) then begin - Text[TextP1TwoPScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1TwoPScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP2RScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP2RScoreBG].Visible := DLLMan.Selected.ShowScore; - end; - - if (PlayersPlay = 3) OR (PlayersPlay = 6) then begin - Text[TextP1ThreePScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP1ThreePScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP2MScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP2MScoreBG].Visible := DLLMan.Selected.ShowScore; - - Text[TextP3RScore].Visible := DLLMan.Selected.ShowScore; - Static[StaticP3RScoreBG].Visible := DLLMan.Selected.ShowScore; - end; -end; - -function TScreenSingModi.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - S, I: integer; - T: integer; -begin -//Set Playerinfo - PlayerInfo.NumPlayers := PlayersPlay; - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Name := PChar(Player[I].Name); - if PlayerInfo.Playerinfo[I].Enabled then - begin - if (Player[I].ScoreTotalI<=10000) then - PlayerInfo.Playerinfo[I].Score:= Player[I].ScoreTotalI; - PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; - end; - end; - -//Show Score -if DLLMan.Selected.ShowScore then -begin - //ScoreBG Mod - // set player colors - if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, - Static[StaticP1TwoP].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P2Dark'); - - - - LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, - Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); - - - - end; - if ScreenAct = 2 then begin - LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, - Static[StaticP1TwoP].Texture.ColB, 'P3Dark'); - LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P4Dark'); - - - - LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, - Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark'); - LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark'); - - - - end; - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, - Static[StaticP1ThreeP].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P2Dark'); - LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, - Static[StaticP3R].Texture.ColB, 'P3Dark'); - - - - LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, - Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark'); - LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); - LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, - Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark'); - - - - end; - if ScreenAct = 2 then begin - LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, - Static[StaticP1ThreeP].Texture.ColB, 'P4Dark'); - LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, - Static[StaticP2R].Texture.ColB, 'P5Dark'); - LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, - Static[StaticP3R].Texture.ColB, 'P6Dark'); - - - - - LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, - Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark'); - LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, - Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark'); - LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, - Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark'); - - - - - end; - end; - //end ScoreBG Mod - -// set player names (for 2 screens and only Singstar skin) - if ScreenAct = 1 then begin - Text[TextP1].Text := 'P1'; - Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin - Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin - Text[TextP2R].Text := 'P2'; - Text[TextP2M].Text := 'P2'; - Text[TextP3R].Text := 'P3'; - end; - - if ScreenAct = 2 then begin - case PlayersPlay of - 4: begin - Text[TextP1TwoP].Text := 'P3'; - Text[TextP2R].Text := 'P4'; - end; - 6: begin - Text[TextP1ThreeP].Text := 'P4'; - Text[TextP2M].Text := 'P5'; - Text[TextP3R].Text := 'P6'; - end; - end; // case - end; // if - - - // stereo <- and where iss P2M? or P3? - Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX; - Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; - - Text[TextP1].X := Text[TextP1].X + 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX; - - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX; - Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; - - Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX; - - // .. and scores - if PlayersPlay = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1Score].Text := Tekst; - end; - - if PlayersPlay = 2 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - - if PlayersPlay = 3 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - - if PlayersPlay = 4 then begin - if ScreenAct = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - if ScreenAct = 2 then begin - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1TwoPScore].Text := Tekst; - - Tekst := IntToStr(Player[3].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2RScore].Text := Tekst; - end; - end; - - if PlayersPlay = 6 then begin - if ScreenAct = 1 then begin - Tekst := IntToStr(Player[0].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[1].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[2].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - if ScreenAct = 2 then begin - Tekst := IntToStr(Player[3].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP1ThreePScore].Text := Tekst; - - Tekst := IntToStr(Player[4].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP2MScore].Text := Tekst; - - Tekst := IntToStr(Player[5].ScoreTotalI); - while Length(Tekst) < 5 do Tekst := '0' + Tekst; - Text[TextP3RScore].Text := Tekst; - end; - end; - -end; //ShowScore - - for S := 1 to 1 do - Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X + 10*ScreenX; - -if DLLMan.Selected.LoadSong then -begin - // update static menu with time ... - Min := Round(Czas.Teraz) div 60; - Sec := Round(Czas.Teraz) mod 60; - Text[TextTimeText].Text := ''; - if Min < 10 then Text[TextTimeText].Text := '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; - if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); -end; - - // draw static menu (BG) - DrawBG; - - //Draw Background - if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then - SingDrawBackground; - - // comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt? - // update and draw movie - // wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X -{ if ShowFinish and AktSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin - UpdateSmpeg; // this only draws - end;} - - // draw static menu (FG) - DrawFG; - - if ShowFinish then begin - if DllMan.Selected.LoadSong then - begin - if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin - //Pause Mod: - if not Paused then - Sing(Self); // analyze song - end else begin - if not FadeOut then begin - Finish; - FadeOut := true; - FadeTo(@ScreenPartyScore); - end; - end; - end; - end; - - // draw custom items - SingModiDraw(PlayerInfo); // always draw - - //GoldenNoteStarsTwinkle Mod - GoldenRec.SpawnRec; - //GoldenNoteStarsTwinkle Mod - - //Update PlayerInfo - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - if PlayerInfo.Playerinfo[I].Enabled then - begin - PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; - PlayerInfo.Playerinfo[I].Score := Player[I].ScoreTotalI; - end; - end; - - if ((ShowFinish) AND (NOT Paused)) then - begin - if not DLLMan.PluginDraw(Playerinfo, Czesci[0].Akt) then - begin - if not FadeOut then begin - Finish; - FadeOut := true; - FadeTo(@ScreenPartyScore); - end; - end; - end; - - //Change PlayerInfo/Changeables - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - if (Player[I].ScoreTotalI <> PlayerInfo.Playerinfo[I].Score) then - begin - //Player[I].ScoreTotal := Player[I].ScoreTotal + (PlayerInfo.Playerinfo[I].Score - Player[I].ScoreTotalI); - Player[I].ScoreTotalI := PlayerInfo.Playerinfo[I].Score; - end; - if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then - Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; - end; - - // back stereo - Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX; - Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; - - Text[TextP1].X := Text[TextP1].X - 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX; - - - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; - Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; - - Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX; - - - for S := 1 to 1 do - Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X - 10*ScreenX; - - +var + I: Integer; +begin + + PlayersPlay := TeamInfo.NumTeams; + + if DLLMan.Selected.LoadSong then //Start with Song + begin + inherited; + end + else //Start Without Song + begin + Music.CaptureStart; + end; + +//Set Playerinfo + PlayerInfo.NumPlayers := PlayersPlay; + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[I].Name := PChar(Ini.Name[I]); + PlayerInfo.Playerinfo[I].Score := 0; + PlayerInfo.Playerinfo[I].Bar := 50; + PlayerInfo.Playerinfo[I].Enabled := True; + end; + + for I := PlayerInfo.NumPlayers to high(PlayerInfo.Playerinfo) do + begin + PlayerInfo.Playerinfo[I].Score:= 0; + PlayerInfo.Playerinfo[I].Bar := 0; + PlayerInfo.Playerinfo[I].Enabled := False; + end; + + {Case PlayersPlay of + 1: begin + PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ScoreBG].Texture.X; + PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ScoreBG].Texture.Y + Static[StaticP1ScoreBG].Texture.H; + end; + 2,4: begin + PlayerInfo.Playerinfo[0].PosX := Static[StaticP1TwoPScoreBG].Texture.X; + PlayerInfo.Playerinfo[0].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H; + PlayerInfo.Playerinfo[2].PosX := Static[StaticP1TwoPScoreBG].Texture.X; + PlayerInfo.Playerinfo[2].PosY := Static[StaticP1TwoPScoreBG].Texture.Y + Static[StaticP1TwoPScoreBG].Texture.H; + PlayerInfo.Playerinfo[1].PosX := Static[StaticP2RScoreBG].Texture.X; + PlayerInfo.Playerinfo[1].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H; + PlayerInfo.Playerinfo[3].PosX := Static[StaticP2RScoreBG].Texture.X; + PlayerInfo.Playerinfo[3].PosY := Static[StaticP2RScoreBG].Texture.Y + Static[StaticP2RScoreBG].Texture.H; + end; + 3,6: begin + PlayerInfo.Playerinfo[0].PosX := Static[StaticP1ThreePScoreBG].Texture.X; + PlayerInfo.Playerinfo[0].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H; + PlayerInfo.Playerinfo[3].PosX := Static[StaticP1ThreePScoreBG].Texture.X; + PlayerInfo.Playerinfo[3].PosY := Static[StaticP1ThreePScoreBG].Texture.Y + Static[StaticP1ThreePScoreBG].Texture.H; + PlayerInfo.Playerinfo[1].PosX := Static[StaticP2MScoreBG].Texture.X; + PlayerInfo.Playerinfo[1].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H; + PlayerInfo.Playerinfo[4].PosX := Static[StaticP2MScoreBG].Texture.X; + PlayerInfo.Playerinfo[4].PosY := Static[StaticP2MScoreBG].Texture.Y + Static[StaticP2MScoreBG].Texture.H; + PlayerInfo.Playerinfo[2].PosX := Static[StaticP3RScoreBG].Texture.X; + PlayerInfo.Playerinfo[2].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H; + PlayerInfo.Playerinfo[5].PosX := Static[StaticP3RScoreBG].Texture.X; + PlayerInfo.Playerinfo[5].PosY := Static[StaticP3RScoreBG].Texture.Y + Static[StaticP3RScoreBG].Texture.H; + end; + end; } + + // play music (I) + //Music.CaptureStart; + //Music.MoveTo(AktSong.Start); + + //Init Plugin + if not DLLMan.PluginInit(TeamInfo, PlayerInfo, ToSentences(Czesci[0]), LoadTex, Print, LoadSound, PlaySound) then + begin + //Fehler + Log.LogError('Could not Init Plugin'); + Halt; + end; + + // Set Background (Little Workaround, maybe change sometime) + if (DLLMan.Selected.LoadBack) AND (DLLMan.Selected.LoadSong) then + ScreenSing.Tex_Background := Tex_Background; + + Winner := 0; + + //Set Score Visibility + {if PlayersPlay = 1 then begin + Text[TextP1Score].Visible := DLLMan.Selected.ShowScore; + Static[StaticP1ScoreBG].Visible := DLLMan.Selected.ShowScore; + end; + + if (PlayersPlay = 2) OR (PlayersPlay = 4) then begin + Text[TextP1TwoPScore].Visible := DLLMan.Selected.ShowScore; + Static[StaticP1TwoPScoreBG].Visible := DLLMan.Selected.ShowScore; + + Text[TextP2RScore].Visible := DLLMan.Selected.ShowScore; + Static[StaticP2RScoreBG].Visible := DLLMan.Selected.ShowScore; + end; + + if (PlayersPlay = 3) OR (PlayersPlay = 6) then begin + Text[TextP1ThreePScore].Visible := DLLMan.Selected.ShowScore; + Static[StaticP1ThreePScoreBG].Visible := DLLMan.Selected.ShowScore; + + Text[TextP2MScore].Visible := DLLMan.Selected.ShowScore; + Static[StaticP2MScoreBG].Visible := DLLMan.Selected.ShowScore; + + Text[TextP3RScore].Visible := DLLMan.Selected.ShowScore; + Static[StaticP3RScoreBG].Visible := DLLMan.Selected.ShowScore; + end; } +end; + +function TScreenSingModi.Draw: boolean; +var + Min: integer; + Sec: integer; + Tekst: string; + S, I: integer; + T: integer; +begin +//Set Playerinfo + PlayerInfo.NumPlayers := PlayersPlay; + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[I].Name := PChar(Player[I].Name); + if PlayerInfo.Playerinfo[I].Enabled then + begin + if (Player[I].ScoreTotalI<=10000) then + PlayerInfo.Playerinfo[I].Score:= Player[I].ScoreTotalI; + PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; + end; + end; + +//Show Score +if DLLMan.Selected.ShowScore then +begin + {//ScoreBG Mod + // set player colors + if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, + Static[StaticP1TwoP].Texture.ColB, 'P1Dark'); + LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, + Static[StaticP2R].Texture.ColB, 'P2Dark'); + + + + LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, + Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark'); + LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, + Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); + + + + end; + if ScreenAct = 2 then begin + LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, + Static[StaticP1TwoP].Texture.ColB, 'P3Dark'); + LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, + Static[StaticP2R].Texture.ColB, 'P4Dark'); + + + + LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, + Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark'); + LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, + Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark'); + + + + end; + end; + + if PlayersPlay = 6 then begin + if ScreenAct = 1 then begin + LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, + Static[StaticP1ThreeP].Texture.ColB, 'P1Dark'); + LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, + Static[StaticP2R].Texture.ColB, 'P2Dark'); + LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, + Static[StaticP3R].Texture.ColB, 'P3Dark'); + + + + LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, + Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark'); + LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, + Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); + LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, + Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark'); + + + + end; + if ScreenAct = 2 then begin + LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, + Static[StaticP1ThreeP].Texture.ColB, 'P4Dark'); + LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, + Static[StaticP2R].Texture.ColB, 'P5Dark'); + LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, + Static[StaticP3R].Texture.ColB, 'P6Dark'); + + + + + LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, + Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark'); + LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, + Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark'); + LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, + Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark'); + + + + + end; + end; + //end ScoreBG Mod } + +// set player names (for 2 screens and only Singstar skin) + if ScreenAct = 1 then begin + Text[TextP1].Text := 'P1'; + Text[TextP1TwoP].Text := 'P1'; // added for ps3 skin + Text[TextP1ThreeP].Text := 'P1'; // added for ps3 skin + Text[TextP2R].Text := 'P2'; + Text[TextP2M].Text := 'P2'; + Text[TextP3R].Text := 'P3'; + end; + + if ScreenAct = 2 then begin + case PlayersPlay of + 4: begin + Text[TextP1TwoP].Text := 'P3'; + Text[TextP2R].Text := 'P4'; + end; + 6: begin + Text[TextP1ThreeP].Text := 'P4'; + Text[TextP2M].Text := 'P5'; + Text[TextP3R].Text := 'P6'; + end; + end; // case + end; // if + + + // stereo <- and where iss P2M? or P3? + Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX; + Text[TextP1].X := Text[TextP1].X + 10*ScreenX; + + {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; + Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} + + Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX; + Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX; + + {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; + Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} + + // .. and scores + {if PlayersPlay = 1 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1Score].Text := Tekst; + end; + + if PlayersPlay = 2 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1TwoPScore].Text := Tekst; + + Tekst := IntToStr(Player[1].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2RScore].Text := Tekst; + end; + + if PlayersPlay = 3 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1ThreePScore].Text := Tekst; + + Tekst := IntToStr(Player[1].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2MScore].Text := Tekst; + + Tekst := IntToStr(Player[2].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP3RScore].Text := Tekst; + end; + + if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1TwoPScore].Text := Tekst; + + Tekst := IntToStr(Player[1].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2RScore].Text := Tekst; + end; + if ScreenAct = 2 then begin + Tekst := IntToStr(Player[2].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1TwoPScore].Text := Tekst; + + Tekst := IntToStr(Player[3].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2RScore].Text := Tekst; + end; + end; + + if PlayersPlay = 6 then begin + if ScreenAct = 1 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1ThreePScore].Text := Tekst; + + Tekst := IntToStr(Player[1].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2MScore].Text := Tekst; + + Tekst := IntToStr(Player[2].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP3RScore].Text := Tekst; + end; + if ScreenAct = 2 then begin + Tekst := IntToStr(Player[3].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1ThreePScore].Text := Tekst; + + Tekst := IntToStr(Player[4].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2MScore].Text := Tekst; + + Tekst := IntToStr(Player[5].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP3RScore].Text := Tekst; + end; + end; } + +end; //ShowScore + + for S := 1 to 1 do + Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX; + + for T := 0 to 1 do + Text[T].X := Text[T].X + 10*ScreenX; + +if DLLMan.Selected.LoadSong then +begin + // update static menu with time ... + Min := Round(Czas.Teraz) div 60; + Sec := Round(Czas.Teraz) mod 60; + Text[TextTimeText].Text := ''; + if Min < 10 then Text[TextTimeText].Text := '0'; + Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; + if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; + Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); +end; + + // draw static menu (BG) + DrawBG; + + //Draw Background + if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then + SingDrawBackground; + + // comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt? + // update and draw movie + // wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X +{ if ShowFinish and AktSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin + UpdateSmpeg; // this only draws + end;} + + // draw static menu (FG) + DrawFG; + + if ShowFinish then begin + if DllMan.Selected.LoadSong then + begin + if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin + //Pause Mod: + if not Paused then + Sing(Self); // analyze song + end else begin + if not FadeOut then begin + Finish; + FadeOut := true; + FadeTo(@ScreenPartyScore); + end; + end; + end; + end; + + // draw custom items + SingModiDraw(PlayerInfo); // always draw + + //GoldenNoteStarsTwinkle Mod + GoldenRec.SpawnRec; + //GoldenNoteStarsTwinkle Mod + + //Update PlayerInfo + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + if PlayerInfo.Playerinfo[I].Enabled then + begin + PlayerInfo.Playerinfo[I].Bar := Player[I].ScorePercent; + PlayerInfo.Playerinfo[I].Score := Player[I].ScoreTotalI; + end; + end; + + if ((ShowFinish) AND (NOT Paused)) then + begin + if not DLLMan.PluginDraw(Playerinfo, Czesci[0].Akt) then + begin + if not FadeOut then begin + Finish; + FadeOut := true; + FadeTo(@ScreenPartyScore); + end; + end; + end; + + //Change PlayerInfo/Changeables + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + if (Player[I].ScoreTotalI <> PlayerInfo.Playerinfo[I].Score) then + begin + //Player[I].ScoreTotal := Player[I].ScoreTotal + (PlayerInfo.Playerinfo[I].Score - Player[I].ScoreTotalI); + Player[I].ScoreTotalI := PlayerInfo.Playerinfo[I].Score; + end; + if (PlayerInfo.Playerinfo[I].Bar <> Player[I].ScorePercent) then + Player[I].ScorePercentTarget := PlayerInfo.Playerinfo[I].Bar; + end; + + // back stereo + Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX; + Text[TextP1].X := Text[TextP1].X - 10*ScreenX; + + {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; + Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;} + + + Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; + Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX; + + {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; + Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;} + + + for S := 1 to 1 do + Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX; + + for T := 0 to 1 do + Text[T].X := Text[T].X - 10*ScreenX; + + end; procedure TScreenSingModi.Finish; @@ -667,3 +667,4 @@ begin end; end. +>>>>>>> .r429 -- cgit v1.2.3