From b08c9047b5cdd5628f45877c90149e3bedd57b89 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 21 Mar 2008 15:13:23 +0000 Subject: ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...) See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenWelcome.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Screens/UScreenWelcome.pas') diff --git a/Game/Code/Screens/UScreenWelcome.pas b/Game/Code/Screens/UScreenWelcome.pas index 643f4295..c9c10e57 100644 --- a/Game/Code/Screens/UScreenWelcome.pas +++ b/Game/Code/Screens/UScreenWelcome.pas @@ -13,7 +13,7 @@ type Animation: real; Fadeout: boolean; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure onShow; override; end; @@ -22,7 +22,7 @@ implementation uses UGraphic, UTime, USkins; -function TScreenWelcome.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin -- cgit v1.2.3