From bda4fa8e57ca63a1d591433f120b4226d6a5d327 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 29 Apr 2007 17:50:29 +0000 Subject: Added 2 new Buttons to ScreenMain: Multi and Stats Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenTop5.pas | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'Game/Code/Screens/UScreenTop5.pas') diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas index 94f3de1e..4d542bf0 100644 --- a/Game/Code/Screens/UScreenTop5.pas +++ b/Game/Code/Screens/UScreenTop5.pas @@ -58,13 +58,7 @@ var begin inherited Create; - AddBackground(Theme.Top5.Background.Tex); - - for I := 0 to High(Theme.Top5.Static) do - AddStatic(Theme.Top5.Static[I]); - - for I := 0 to High(Theme.Top5.Text) do - AddText(Theme.Top5.Text[I]); + LoadFromTheme(Theme.Top5); TextLevel := AddText(Theme.Top5.TextLevel); -- cgit v1.2.3