From 44554c7908f7e2405a249331f00a35703f5939c2 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 11 Oct 2007 12:02:20 +0000 Subject: Added IAudioPlayback Interface and implementation for BASS. Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenStatDetail.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Screens/UScreenStatDetail.pas') diff --git a/Game/Code/Screens/UScreenStatDetail.pas b/Game/Code/Screens/UScreenStatDetail.pas index 9dc6c525..1310b127 100644 --- a/Game/Code/Screens/UScreenStatDetail.pas +++ b/Game/Code/Screens/UScreenStatDetail.pas @@ -51,7 +51,7 @@ begin SDLK_ESCAPE, SDLK_BACKSPACE : begin - Music.PlayBack; + AudioPlayback.PlayBack; FadeTo(@ScreenStatMain); end; SDLK_RETURN: @@ -74,7 +74,7 @@ begin end; if Interaction = 3 then begin - Music.PlayBack; + AudioPlayback.PlayBack; FadeTo(@ScreenStatMain); end; end; -- cgit v1.2.3