From 99955c78f63d1cb0d8bec666bc33953590a74c8a Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 1 Nov 2007 23:22:01 +0000 Subject: fixed failed builds build:USDX-LAZLIN-75 build:USDX-LAZLIN-76 for some reason we can not use {$MODE Delphi} in an included file. ( Probably because of the way the compier scopes this switch to each pas file ) ive had to revert this part of eddies changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@548 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSong.pas | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Game/Code/Screens/UScreenSong.pas') diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 3f2f5d58..85c38c26 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -2,6 +2,10 @@ unit UScreenSong; interface +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + {$I switches.inc} @@ -1719,7 +1723,7 @@ begin if (not AudioPlayback.Finished) AND (Theme.Song.Equalizer.Length > 0) then begin - + {$ifdef win32} A := GetTickCount div 44; if (A <> EqualizerTime) then @@ -1794,6 +1798,7 @@ begin else EqualizerBands[B] := 1; end; + {$endif} //Draw every Channel glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color -- cgit v1.2.3