From 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 13:28:57 +0000 Subject: Reordering of the directories[1]: moving Game/Code to src git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSong.pas | 2019 ------------------------------------- 1 file changed, 2019 deletions(-) delete mode 100644 Game/Code/Screens/UScreenSong.pas (limited to 'Game/Code/Screens/UScreenSong.pas') diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas deleted file mode 100644 index be1320f2..00000000 --- a/Game/Code/Screens/UScreenSong.pas +++ /dev/null @@ -1,2019 +0,0 @@ -unit UScreenSong; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - - -uses - UMenu, - SDL, - UMusic, - UFiles, - UTime, - UDisplay, - USongs, - SysUtils, - UCommon, - ULog, - UThemes, - UTexture, - ULanguage, - USong, - UIni; - -type - TScreenSong = class(TMenu) - private - EqualizerData: TFFTData; // moved here to avoid stack overflows - EqualizerBands: array of Byte; - EqualizerTime: Cardinal; - - procedure StartMusicPreview(); - procedure StopMusicPreview(); - public - TextArtist: integer; - TextTitle: integer; - TextNumber: integer; - - //Video Icon Mod - VideoIcon: Cardinal; - - TextCat: integer; - StaticCat: integer; - - SongCurrent: real; - SongTarget: real; - - HighSpeed: boolean; - CoverFull: boolean; - CoverTime: real; - MusicPreviewTimer: PSDL_TimerID; - - CoverX: integer; - CoverY: integer; - CoverW: integer; - is_jump: boolean; // Jump to Song Mod - is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title - - //Party Mod - Mode: TSingMode; - - //party Statics (Joker) - StaticTeam1Joker1: Cardinal; - StaticTeam1Joker2: Cardinal; - StaticTeam1Joker3: Cardinal; - StaticTeam1Joker4: Cardinal; - StaticTeam1Joker5: Cardinal; - - StaticTeam2Joker1: Cardinal; - StaticTeam2Joker2: Cardinal; - StaticTeam2Joker3: Cardinal; - StaticTeam2Joker4: Cardinal; - StaticTeam2Joker5: Cardinal; - - StaticTeam3Joker1: Cardinal; - StaticTeam3Joker2: Cardinal; - StaticTeam3Joker3: Cardinal; - StaticTeam3Joker4: Cardinal; - StaticTeam3Joker5: Cardinal; - - StaticParty: array of Cardinal; - TextParty: array of Cardinal; - StaticNonParty: array of Cardinal; - TextNonParty: array of Cardinal; - - - constructor Create; override; - procedure SetScroll; - //procedure SetScroll1; - //procedure SetScroll2; - procedure SetScroll3; - procedure SetScroll4; - procedure SetScroll5; - procedure SetScroll6; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure GenerateThumbnails(); - procedure onShow; override; - procedure onHide; override; - procedure SelectNext; - procedure SelectPrev; - //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin? - procedure SkipTo(Target: Cardinal); - procedure FixSelected; //Show Wrong Song when Tabs on Fix - procedure FixSelected2; //Show Wrong Song when Tabs on Fix - procedure ShowCatTL(Cat: Integer);// Show Cat in Top left - procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left - procedure HideCatTL;// Show Cat in Tob left - procedure Refresh; //Refresh Song Sorting - procedure DrawEqualizer; - procedure ChangeMusic; - //Party Mode - procedure SelectRandomSong; - procedure SetJoker; - procedure SetStatics; - //procedures for Menu - procedure StartSong; - procedure OpenEditor; - procedure DoJoker(Team: Byte); - procedure SelectPlayers; - - procedure UnloadDetailedCover; - - //Extensions - procedure DrawExtensions; - end; - -implementation - -uses - UGraphic, - UMain, - UCovers, - math, - gl, - USkins, - UDLLManager, - UParty, - UPlaylist, - UMenuButton, - UScreenSongMenu; - -// ***** Public methods ****** // - -//Show Wrong Song when Tabs on Fix -procedure TScreenSong.FixSelected; -var I, I2: Integer; -begin - if CatSongs.VisibleSongs > 0 then - begin - I2:= 0; - for I := low(CatSongs.Song) to High(Catsongs.Song) do - begin - if CatSongs.Song[I].Visible then - inc(I2); - - if I = Interaction - 1 then - break; - end; - - SongCurrent := I2; - SongTarget := I2; - end; -end; - -procedure TScreenSong.FixSelected2; -var I, I2: Integer; -begin - if CatSongs.VisibleSongs > 0 then - begin - I2:= 0; - for I := low(CatSongs.Song) to High(Catsongs.Song) do - begin - if CatSongs.Song[I].Visible then - inc(I2); - - if I = Interaction - 1 then - break; - end; - - SongTarget := I2; - end; -end; -//Show Wrong Song when Tabs on Fix End - -procedure TScreenSong.ShowCatTLCustom(Caption: String);// Show Custom Text in Top left -begin - Text[TextCat].Text := Caption; - Text[TextCat].Visible := true; - Static[StaticCat].Visible := False; -end; - -//Show Cat in Top Left Mod -procedure TScreenSong.ShowCatTL(Cat: Integer); -begin - //Change - Text[TextCat].Text := CatSongs.Song[Cat].Artist; - Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true); - - //Show - Text[TextCat].Visible := true; - Static[StaticCat].Visible := True; -end; - -procedure TScreenSong.HideCatTL; -begin - //Hide - //Text[TextCat].Visible := false; - Static[StaticCat].Visible := false; - //New -> Show Text specified in Theme - Text[TextCat].Visible := True; - Text[TextCat].Text := Theme.Song.TextCat.Text; -end; -//Show Cat in Top Left Mod End - - -// Method for input parsing. If False is returned, GetNextWindow -// should be checked to know the next window to load; -function TScreenSong.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -var - I: integer; - I2: integer; - SDL_ModState: Word; - Letter: WideChar; -begin - Result := true; - - //Song Screen Extensions (Jumpto + Menu) - if (ScreenSongMenu.Visible) then - begin - Result := ScreenSongMenu.ParseInput(PressedKey, CharCode, PressedDown); - Exit; - end - else if (ScreenSongJumpto.Visible) then - begin - Result := ScreenSongJumpto.ParseInput(PressedKey, CharCode, PressedDown); - Exit; - end; - - if (PressedDown) then - begin // Key Down - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - //Jump to Artist/Titel - if ((SDL_ModState and KMOD_LALT <> 0) and (Mode = smNormal)) then - begin - if (WideCharUpperCase(CharCode)[1] in ([WideChar('A')..WideChar('Z')]) ) then - begin - Letter := WideCharUpperCase(CharCode)[1]; - I2 := Length(CatSongs.Song); - - //Jump To Titel - if (SDL_ModState = (KMOD_LALT or KMOD_LSHIFT)) then - begin - for I := 1 to high(CatSongs.Song) do - begin - if (CatSongs.Song[(I + Interaction) mod I2].Visible) and - (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) and - (WideStringUpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1] = Letter) then - begin - SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); - - AudioPlayback.PlaySound(SoundLib.Change); - - ChangeMusic; - SetScroll4; - //UpdateLCD; //TODO: maybe LCD Support as Plugin? - //Break and Exit - Exit; - end; - end; - end - //Jump to Artist - else if (SDL_ModState = KMOD_LALT) then - begin - for I := 1 to high(CatSongs.Song) do - begin - if (CatSongs.Song[(I + Interaction) mod I2].Visible) and - (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) and - (WideStringUpperCase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1] = Letter) then - begin - SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); - - AudioPlayback.PlaySound(SoundLib.Change); - - ChangeMusic; - SetScroll4; - //UpdateLCD; //TODO: maybe LCD Support as Plugin? - - //Break and Exit - Exit; - end; - end; - end; - end; - - Exit; - end; - - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := false; - Exit; - end; - - 'M': //Show SongMenu - begin - if (Songs.SongList.Count > 0) then - begin - if (Mode = smNormal) then - begin - if (not CatSongs.Song[Interaction].Main) then // clicked on Song - begin - if CatSongs.CatNumShow = -3 then - ScreenSongMenu.MenuShow(SM_Playlist) - else - ScreenSongMenu.MenuShow(SM_Main); - end - else - begin - ScreenSongMenu.MenuShow(SM_Playlist_Load); - end; - end //Party Mode -> Show Party Menu - else - begin - ScreenSongMenu.MenuShow(SM_Party_Main); - end; - end; - Exit; - end; - - 'P': //Show Playlist Menu - begin - if (Songs.SongList.Count > 0) and (Mode = smNormal) then - begin - ScreenSongMenu.MenuShow(SM_Playlist_Load); - end; - Exit; - end; - - 'J': //Show Jumpto Menu - begin - if (Songs.SongList.Count > 0) and (Mode = smNormal) then - begin - ScreenSongJumpto.Visible := True; - end; - Exit; - end; - - 'E': - begin - OpenEditor; - Exit; - end; - - 'R': - begin - if (Songs.SongList.Count > 0) and (Mode = smNormal) then - begin - if (SDL_ModState = KMOD_LSHIFT) and (Ini.Tabs_at_startup = 1) then //Random Category - begin - I2 := 0; //Count Cats - for I:= low(CatSongs.Song) to high (CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - Inc(I2); - end; - - I2 := Random (I2)+1; //Zufall - - //Find Cat: - for I:= low(CatSongs.Song) to high (CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - Dec(I2); - if (I2<=0) then - begin - //Show Cat in Top Left Mod - ShowCatTL (I); - - Interaction := I; - - CatSongs.ShowCategoryList; - CatSongs.ClickCategoryButton(I); - SelectNext; - FixSelected; - break; - end; - end; - end - else if (SDL_ModState = KMOD_LCTRL) and (Ini.Tabs_at_startup = 1) then //random in All Categorys - begin - repeat - I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; - until CatSongs.Song[I2].Main = false; - - //Search Cat - for I := I2 downto low(CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - break; - end; - - //In I is now the categorie in I2 the song - - //Choose Cat - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - - //Fix: Not Existing Song selected: - //if (I+1=I2) then Inc(I2); - - //Choose Song - SkipTo(I2-I); - end - else //Random in one Category - begin - SkipTo(Random(CatSongs.VisibleSongs)); - end; - AudioPlayback.PlaySound(SoundLib.Change); - - ChangeMusic; - SetScroll4; - //UpdateLCD; //TODO: maybe LCD Support as Plugin? - end; - Exit; - end; - end; // normal keys - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - if (Mode = smNormal) then - begin - //On Escape goto Cat-List Hack - if (Ini.Tabs_at_startup = 1) and (CatSongs.CatNumShow <> -1) then - begin - //Find Category - I := Interaction; - while not catsongs.Song[I].Main do - begin - Dec (I); - if (I < low(catsongs.Song)) then - break; - end; - if (I<= 1) then - Interaction := high(catsongs.Song) - else - Interaction := I - 1; - - //Stop Music - StopMusicPreview(); - - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - HideCatTL; - - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - //SelectPrev; - //CatSongs.Song[0].Visible := False; - end - else - begin - //On Escape goto Cat-List Hack End - //Tabs off and in Search or Playlist -> Go back to Song view - if (CatSongs.CatNumShow < -1) then - begin - //Atm: Set Empty Filter - CatSongs.SetFilter('', 0); - - //Show Cat in Top Left Mod - HideCatTL; - Interaction := 0; - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - - ChangeMusic; - end - else - begin - StopMusicPreview(); - AudioPlayback.PlaySound(SoundLib.Back); - - FadeTo(@ScreenMain); - end; - - end; - end - //When in party Mode then Ask before Close - else if (Mode = smPartyMode) then - begin - AudioPlayback.PlaySound(SoundLib.Back); - CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); - end; - end; - SDLK_RETURN: - begin - if Songs.SongList.Count > 0 then - begin - {$IFDEF UseSerialPort} - // PortWriteB($378, 0); - {$ENDIF} - if CatSongs.Song[Interaction].Main then - begin // clicked on Category Button - //Show Cat in Top Left Mod - ShowCatTL (Interaction); - - //I := CatSongs.VisibleIndex(Interaction); - CatSongs.ClickCategoryButton(Interaction); - {I2 := CatSongs.VisibleIndex(Interaction); - SongCurrent := SongCurrent - I + I2; - SongTarget := SongTarget - I + I2; } - - // SetScroll4; - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - - //Play Music: - ChangeMusic; - end - else - begin // clicked on song - if (Mode = smNormal) then //Normal Mode -> Start Song - begin - //Do the Action that is specified in Ini - case Ini.OnSongClick of - 0: StartSong; - 1: SelectPlayers; - 2:begin - if (CatSongs.CatNumShow = -3) then - ScreenSongMenu.MenuShow(SM_Playlist) - else - ScreenSongMenu.MenuShow(SM_Main); - end; - end; - end - else if (Mode = smPartyMode) then //PartyMode -> Show Menu - begin - if (Ini.PartyPopup = 1) then - ScreenSongMenu.MenuShow(SM_Party_Main) - else - ScreenSong.StartSong; - end; - end; - end; - end; - - SDLK_DOWN: - begin - if (Mode = smNormal) then - begin - //Only Change Cat when not in Playlist or Search Mode - if (CatSongs.CatNumShow > -2) then - begin - //Cat Change Hack - if Ini.Tabs_at_startup = 1 then - begin - I := Interaction; - if I <= 0 then I := 1; - - while not catsongs.Song[I].Main do - begin - Inc (I); - if (I > high(catsongs.Song)) then - I := low(catsongs.Song); - end; - - Interaction := I; - - //Show Cat in Top Left Mod - ShowCatTL (Interaction); - - CatSongs.ClickCategoryButton(Interaction); - SelectNext; - FixSelected; - - //Play Music: - AudioPlayback.PlaySound(SoundLib.Change); - ChangeMusic; - - end; - - // - //Cat Change Hack End} - end; - end; - end; - SDLK_UP: - begin - if (Mode = smNormal) then - begin - //Only Change Cat when not in Playlist or Search Mode - if (CatSongs.CatNumShow > -2) then - begin - //Cat Change Hack - if Ini.Tabs_at_startup = 1 then - begin - I := Interaction; - I2 := 0; - if I <= 0 then I := 1; - - while not catsongs.Song[I].Main or (I2 = 0) do - begin - if catsongs.Song[I].Main then - Inc(I2); - Dec (I); - if (I < low(catsongs.Song)) then - I := high(catsongs.Song); - end; - - Interaction := I; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - FixSelected; - - //Play Music: - AudioPlayback.PlaySound(SoundLib.Change); - ChangeMusic; - end; - end; - //Cat Change Hack End} - end; - end; - - SDLK_RIGHT: - begin - if (Songs.SongList.Count > 0) and (Mode = smNormal) then - begin - AudioPlayback.PlaySound(SoundLib.Change); - SelectNext; - //InteractNext; - //SongTarget := Interaction; - ChangeMusic; - SetScroll4; - //UpdateLCD; //TODO: maybe LCD Support as Plugin? - //Light.LightOne(1, 200); //TODO: maybe Light Support as Plugin? - end; - end; - - SDLK_LEFT: - begin - if (Songs.SongList.Count > 0)and (Mode = smNormal) then - begin - AudioPlayback.PlaySound(SoundLib.Change); - SelectPrev; - ChangeMusic; - SetScroll4; - //UpdateLCD; //TODO: maybe LCD Support as Plugin? - //Light.LightOne(0, 200); //TODO: maybe Light Support as Plugin? - end; - end; - - SDLK_1: - begin //Joker // to-do : Party - {if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 1) and (PartySession.Teams.Teaminfo[0].Joker > 0) then - begin - //Use Joker - Dec(PartySession.Teams.Teaminfo[0].Joker); - SelectRandomSong; - SetJoker; - end; } - end; - - SDLK_2: - begin //Joker - {if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 2) and (PartySession.Teams.Teaminfo[1].Joker > 0) then - begin - //Use Joker - Dec(PartySession.Teams.Teaminfo[1].Joker); - SelectRandomSong; - SetJoker; - end; } - end; - - SDLK_3: - begin //Joker - {if (Mode = smPartyMode) and (PartySession.Teams.NumTeams >= 3) and (PartySession.Teams.Teaminfo[2].Joker > 0) then - begin - //Use Joker - Dec(PartySession.Teams.Teaminfo[2].Joker); - SelectRandomSong; - SetJoker; - end; } - end; - end; - end; -end; - -constructor TScreenSong.Create; -var - i: integer; -begin - inherited Create; - - LoadFromTheme(Theme.Song); - - TextArtist := AddText(Theme.Song.TextArtist); - TextTitle := AddText(Theme.Song.TextTitle); - TextNumber := AddText(Theme.Song.TextNumber); - - //Show Cat in Top Left mod - TextCat := AddText(Theme.Song.TextCat); - StaticCat := AddStatic(Theme.Song.StaticCat); - - //Show Video Icon Mod - VideoIcon := AddStatic(Theme.Song.VideoIcon); - - //Party Mode - StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1); - StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2); - StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3); - StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4); - StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5); - - StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1); - StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2); - StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3); - StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4); - StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5); - - StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1); - StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2); - StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3); - StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4); - StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5); - - //Load Party or NonParty specific Statics and Texts - SetLength(StaticParty, Length(Theme.Song.StaticParty)); - for i := 0 to High(Theme.Song.StaticParty) do - StaticParty[i] := AddStatic(Theme.Song.StaticParty[i]); - - SetLength(TextParty, Length(Theme.Song.TextParty)); - for i := 0 to High(Theme.Song.TextParty) do - TextParty[i] := AddText(Theme.Song.TextParty[i]); - - SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty)); - for i := 0 to High(Theme.Song.StaticNonParty) do - StaticNonParty[i] := AddStatic(Theme.Song.StaticNonParty[i]); - - SetLength(TextNonParty, Length(Theme.Song.TextNonParty)); - for i := 0 to High(Theme.Song.TextNonParty) do - TextNonParty[i] := AddText(Theme.Song.TextNonParty[i]); - - // Song List - //Songs.LoadSongList; // moved to the UltraStar unit - CatSongs.Refresh; - - GenerateThumbnails(); - - - // Randomize Patch - Randomize; - //Equalizer - SetLength(EqualizerBands, Theme.Song.Equalizer.Bands); - //ClearArray - For I := low(EqualizerBands) to high(EqualizerBands) do - EqualizerBands[I] := 3; - - if (Length(CatSongs.Song) > 0) then - Interaction := 0; -end; - -procedure TScreenSong.GenerateThumbnails(); -var - I: Integer; - CoverButtonIndex: integer; - CoverButton: TButton; - CoverName: string; - CoverTexture: TTexture; - Cover: TCover; - Song: TSong; -begin - if (Length(CatSongs.Song) <= 0) then - Exit; - - // set length of button array once instead for every song - SetButtonLength(Length(CatSongs.Song)); - - // create all buttons - for I := 0 to High(CatSongs.Song) do - begin - CoverButton := nil; - - // create a clickable cover - CoverButtonIndex := AddButton(300 + I*250, 140, 200, 200, '', TEXTURE_TYPE_PLAIN, Theme.Song.Cover.Reflections); - if (CoverButtonIndex > -1) then - CoverButton := Button[CoverButtonIndex]; - if (CoverButton = nil) then - Continue; - - Song := CatSongs.Song[I]; - - // if cover-image is not found then show 'no cover' - if (not FileExists(Song.Path + Song.Cover)) then - Song.Cover := ''; - - if (Song.Cover = '') then - CoverName := Skin.GetTextureFileName('SongCover') - else - CoverName := Song.Path + Song.Cover; - - // load cover and cache its texture - Cover := Covers.FindCover(CoverName); - if (Cover = nil) then - Cover := Covers.AddCover(CoverName); - - // use the cached texture - // TODO: this is a workaround until the new song-loading works. - // The TCover object should be added to the song-object. The thumbnails - // should be loaded each time the song-screen is shown (it is real fast). - // This way, we will not waste that much memory and have a link between - // song and cover. - if (Cover <> nil) then - begin - CoverTexture := Cover.GetPreviewTexture(); - Texture.AddTexture(CoverTexture, TEXTURE_TYPE_PLAIN, true); - CoverButton.Texture := CoverTexture; - end; - - Cover.Free; - end; -end; - -procedure TScreenSong.SetScroll; -var - VS, B: Integer; -begin - VS := CatSongs.VisibleSongs; - if VS > 0 then - begin - // Set Positions - case Theme.Song.Cover.Style of - 3: SetScroll3; - 5:begin - if VS > 5 then - SetScroll5 - else - SetScroll4; - end; - 6: SetScroll6; - else SetScroll4; - end; - - // Set visibility of video icon - Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> ''); - - // Set texts - Text[TextArtist].Text := CatSongs.Song[Interaction].Artist; - Text[TextTitle].Text := CatSongs.Song[Interaction].Title; - if (Ini.Tabs_at_startup = 1) and (CatSongs.CatNumShow = -1) then - begin - Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount); - Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')'; - end - else if (CatSongs.CatNumShow = -2) then - Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) - else if (CatSongs.CatNumShow = -3) then - Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) - else if (Ini.Tabs_at_startup = 1) then - Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber) - else - Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song)); - end - else - begin - Text[TextNumber].Text := '0/0'; - Text[TextArtist].Text := ''; - Text[TextTitle].Text := ''; - for B := 0 to High(Button) do - Button[B].Visible := False; - - end; -end; - -(* -procedure TScreenSong.SetScroll1; -var - B: integer; // button - //BMin: integer; // button min // Auto Removed, Unused Variable - //BMax: integer; // button max // Auto Removed, Unused Variable - Src: integer; - //Dst: integer; - Count: integer; // Dst is not used. Count is used. - Ready: boolean; - - VisCount: integer; // count of visible (or selectable) buttons - VisInt: integer; // visible position of interacted button - Typ: integer; // 0 when all songs fits the screen - Placed: integer; // number of placed visible buttons -begin - //Src := 0; - //Dst := -1; - Count := 1; - Typ := 0; - Ready := false; - Placed := 0; - - VisCount := 0; - for B := 0 to High(Button) do - if CatSongs.Song[B].Visible then Inc(VisCount); - - VisInt := 0; - for B := 0 to Interaction-1 do - if CatSongs.Song[B].Visible then Inc(VisInt); - - - if VisCount <= 6 then begin - Typ := 0; - end else begin - if VisInt <= 3 then begin - Typ := 1; - Count := 7; - Ready := true; - end; - - if (VisCount - VisInt) <= 3 then begin - Typ := 2; - Count := 7; - Ready := true; - end; - - if not Ready then begin - Typ := 3; - Src := Interaction; - end; - end; - - - - // hide all buttons - for B := 0 to High(Button) do begin - Button[B].Visible := false; - Button[B].Selectable := CatSongs.Song[B].Visible; - end; - - { - for B := Src to Dst do begin - //Button[B].Visible := true; - Button[B].Visible := CatSongs.Song[B].Visible; - Button[B].Selectable := Button[B].Visible; - Button[B].Y := 140 + (B-Src) * 60; - end; - } - - - if Typ = 0 then begin - for B := 0 to High(Button) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (Placed) * 60; - Inc(Placed); - end; - end; - end; - - if Typ = 1 then begin - B := 0; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Inc(B); - end; - end; - - if Typ = 2 then begin - B := High(Button); - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (6-Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Dec(B); - end; - end; - - if Typ = 3 then begin - B := Src; - Count := 4; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (3+Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Inc(B); - end; - - B := Src-1; - Placed := 0; - Count := 3; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (2-Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Dec(B); - end; - - end; - - if Length(Button) > 0 then - Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture -end; - -procedure TScreenSong.SetScroll2; -var - B: integer; - //Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu - //Wsp2: real; -begin - // liniowe - for B := 0 to High(Button) do - Button[B].X := 300 + (B - Interaction) * 260; - - if Length(Button) >= 3 then begin - if Interaction = 0 then - Button[High(Button)].X := 300 - 260; - - if Interaction = High(Button) then - Button[0].X := 300 + 260; - end; - - // kolowe - { - for B := 0 to High(Button) do begin - Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. - Wsp2 := Wsp / Length(Button); - Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); - //Button[B].Y := 140 + 50 * ; - end; - } -end; -*) - -procedure TScreenSong.SetScroll3; // with slide -var - B: integer; - //Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu - //Wsp2: real; -begin - SongTarget := Interaction; - - // liniowe - for B := 0 to High(Button) do - begin - Button[B].X := 300 + (B - SongCurrent) * 260; - if (Button[B].X < -Button[B].W) or (Button[B].X > 800) then - Button[B].Visible := False - else - Button[B].Visible := True; - end; - - { - if Length(Button) >= 3 then begin - if Interaction = 0 then - Button[High(Button)].X := 300 - 260; - - if Interaction = High(Button) then - Button[0].X := 300 + 260; - end; - } - - // kolowe - { - for B := 0 to High(Button) do begin - Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. - Wsp2 := Wsp / Length(Button); - Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); - //Button[B].Y := 140 + 50 * ; - end; - } -end; - -(** - * Rotation - *) -procedure TScreenSong.SetScroll4; -var - B: integer; - Angle: real; - Z, Z2: real; - VS: integer; -begin - VS := CatSongs.VisibleSongs(); - - for B := 0 to High(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; - if Button[B].Visible then - begin - // angle between the cover and selected song-cover in radians - Angle := 2*Pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS; - - // calc z-position from angle - Z := (1 + cos(Angle)) / 2; // scaled to range [0..1] - Z2 := (1 + 2*Z) / 3; // scaled to range [1/3..1] - - // adjust cover's width and height according its z-position - // Note: Theme.Song.Cover.W is not used as width and height are equal - // and Theme.Song.Cover.W is used as circle radius in Scroll5. - Button[B].W := Theme.Song.Cover.H * Z2; - Button[B].H := Button[B].W; - - // set cover position - Button[B].X := Theme.Song.Cover.X + - (0.185 * Theme.Song.Cover.H * VS * sin(Angle)) * Z2 - - ((Button[B].H - Theme.Song.Cover.H)/2); - Button[B].Y := Theme.Song.Cover.Y + - (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7; - Button[B].Z := Z / 2 + 0.3; - end; - end; -end; - -(** - * rotate - *) -procedure TScreenSong.SetScroll5; -var - B: integer; - Angle: real; - Pos: Real; - VS: integer; - Padding: real; - X: Real; - { - Theme.Song.CoverW: circle radius - Theme.Song.CoverX: x-pos. of the left edge of the selected cover - Theme.Song.CoverY: y-pos. of the upper edge of the selected cover - Theme.Song.CoverH: cover height - } -begin - VS := CatSongs.VisibleSongs(); - - // Update positions of all buttons - for B := 0 to High(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; // adjust visibility - if Button[B].Visible then // Only change pos for visible buttons - begin - // Pos is the distance to the centered cover in the range [-VS/2..+VS/2] - Pos := (CatSongs.VisibleIndex(B) - SongCurrent); - if (Pos < -VS/2) then - Pos := Pos + VS - else if (Pos > VS/2) then - Pos := Pos - VS; - - // Avoid overlapping of the front covers. - // Use an alternate position for the five front covers. - if (Abs(Pos) < 2.5) then - begin - Angle := Pi * (Pos / 5); // Range: (-1/4*Pi .. +1/4*Pi) - - Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8)); - Button[B].W := Button[B].H; - - //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Padding := (Button[B].H - Theme.Song.Cover.H)/2; - X := Sin(Angle*1.3) * 0.9; - - Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Padding; - Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); - Button[B].Z := 0.95 - Abs(Pos) * 0.01; - end - else - begin - // Transform Pos to range [-1..-1/2, +1/2..+1] - if Pos < 0 then - Pos := Pos/VS - 0.5 - else - Pos := Pos/VS + 0.5; - - // angle in radians [-2Pi..-Pi, +Pi..+2Pi] - Angle := 2*Pi * Pos; - - Button[B].H := 0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8)); - Button[B].W := Button[B].H; - - Padding := (Button[B].H - Theme.Song.Cover.H)/2; - - Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52); - Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75; - Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - end; - end; - end; -end; - -procedure TScreenSong.SetScroll6; // rotate (slotmachine style) -var - B: integer; - Angle: real; - Pos: Real; - VS: integer; - diff: real; - X: Real; - Wsp: real; - Z, Z2: real; -begin - VS := CatSongs.VisibleSongs; - if VS <= 5 then - begin - // kolowe - for B := 0 to High(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2; - Z2 := (1 + 2*Z) / 3; - - - Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - Button[B].Z := Z / 2 + 0.3; - - Button[B].W := Theme.Song.Cover.H * Z2; - - //Button[B].Y := {50 +} 140 + 50 - 50 * Z2; - Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; - Button[B].H := Button[B].W; - end; - end; - end - else - begin - //Change Pos of all Buttons - for B := low(Button) to high(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility - if Button[B].Visible then //Only Change Pos for Visible Buttons - begin - Pos := (CatSongs.VisibleIndex(B) - SongCurrent); - if (Pos < -VS/2) then - Pos := Pos + VS - else if (Pos > VS/2) then - Pos := Pos - VS; - - if (Abs(Pos) < 2.5) then {fixed Positions} - begin - Angle := Pi * (Pos / 5); - //Button[B].Visible := False; - - Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); - - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Z := 0.95 - Abs(Pos) * 0.01; - - Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); - - Button[B].W := Button[B].H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; - - - X := Sin(Angle*1.3)*0.9; - - Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff; - end - else - begin {Behind the Front Covers} - - // limit-bg-covers hack - if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False; - if VS > 25 then VS:=25; - // end of limit-bg-covers hack - - if Pos < 0 then - Pos := (Pos - VS/2)/VS - else - Pos := (Pos + VS/2)/VS; - - Angle := Pi * Pos*2; - - Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3); - - Button[B].W := Button[B].H; - - Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5; - - - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52); - end; - end; - end; - end; -end; - - -procedure TScreenSong.onShow; -begin - inherited; -{** - * Pause background music, so we can play it again on scorescreen - *} - SoundLib.PauseBgMusic; - - AudioPlayback.Stop; - - if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1; - if Ini.Players = 4 then PlayersPlay := 6; - - //Cat Mod etc - if (Ini.Tabs_at_startup = 1) and (CatSongs.CatNumShow = -1) then - begin - CatSongs.ShowCategoryList; - FixSelected; - //Show Cat in Top Left Mod - HideCatTL; - end; - - if Length(CatSongs.Song) > 0 then - begin - //Load Music only when Song Preview is activated - if ( Ini.PreviewVolume <> 0 ) then - StartMusicPreview(); - - SetScroll; - //UpdateLCD; //TODO: maybe LCD Support as Plugin? - end; - - //Playlist Mode - if (Mode = smNormal) then - begin - //If Playlist Shown -> Select Next automatically - if (CatSongs.CatNumShow = -3) then - begin - SelectNext; - ChangeMusic; - end; - end - //Party Mode - else if (Mode = smPartyMode) then - begin - SelectRandomSong; - //Show Menu directly in PartyMode - //But only if selected in Options - if (Ini.PartyPopup = 1) then - begin - ScreenSongMenu.MenuShow(SM_Party_Main); - end; - end; - - SetJoker; - SetStatics; -end; - -procedure TScreenSong.onHide; -begin - // turn music volume to 100% - AudioPlayback.SetVolume(1.0); - - // if preview is deactivated: load musicfile now - If (IPreviewVolumeVals[Ini.PreviewVolume] = 0) then - AudioPlayback.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); - - // if hide then stop music (for party mode popup on exit) - if (Display.NextScreen <> @ScreenSing) and - (Display.NextScreen <> @ScreenSingModi) then - begin - StopMusicPreview(); - end; -end; - -procedure TScreenSong.DrawExtensions; -begin - //Draw Song Menu - if (ScreenSongMenu.Visible) then - begin - ScreenSongMenu.Draw; - end - else if (ScreenSongJumpto.Visible) then - begin - ScreenSongJumpto.Draw; - end -end; - -function TScreenSong.Draw: boolean; -var - dx: real; - dt: real; - I: Integer; -begin - dx := SongTarget-SongCurrent; - dt := TimeSkip * 7; - - if dt > 1 then - dt := 1; - - SongCurrent := SongCurrent + dx*dt; - - { - if SongCurrent > Catsongs.VisibleSongs then begin - SongCurrent := SongCurrent - Catsongs.VisibleSongs; - SongTarget := SongTarget - Catsongs.VisibleSongs; - end; - } - - //Log.BenchmarkStart(5); - - SetScroll; - - //Log.BenchmarkEnd(5); - //Log.LogBenchmark('SetScroll4', 5); - - //Fading Functions, Only if Covertime is under 5 Seconds - if (CoverTime < 5) then - begin - // cover fade - if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then - begin - // load new texture - Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); - Button[Interaction].Texture.Alpha := 1; - Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); - Button[Interaction].Texture2.Alpha := 1; - end; - - //Update Fading Time - CoverTime := CoverTime + TimeSkip; - - //Update Fading Texture - Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5; - if Button[Interaction].Texture2.Alpha > 1 then - Button[Interaction].Texture2.Alpha := 1; - - end; - - //inherited Draw; - //heres a little Hack, that causes the Statics - //are Drawn after the Buttons because of some Blending Problems. - //This should cause no Problems because all Buttons on this screen - //Has Z Position. - //Draw BG - DrawBG; - - //Instead of Draw FG Procedure: - //We draw Buttons for our own - for I := 0 to Length(Button) - 1 do - Button[I].Draw; - - // Statics - for I := 0 to Length(Static) - 1 do - Static[I].Draw; - - // and texts - for I := 0 to Length(Text) - 1 do - Text[I].Draw; - - - //Draw Equalizer - if Theme.Song.Equalizer.Visible then - DrawEqualizer; - - DrawExtensions; - - Result := true; -end; - -procedure TScreenSong.SelectNext; -var - Skip: integer; - VS: Integer; -begin - VS := CatSongs.VisibleSongs; - - if VS > 0 then - begin - UnLoadDetailedCover; - - Skip := 1; - - // this 1 could be changed by CatSongs.FindNextVisible - while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do - Inc(Skip); - - SongTarget := SongTarget + 1;//Skip; - - Interaction := (Interaction + Skip) mod Length(Interactions); - - // try to keep all at the beginning - if SongTarget > VS-1 then begin - SongTarget := SongTarget - VS; - SongCurrent := SongCurrent - VS; - end; - - end; - - // Interaction -> Button, ktorego okladke przeczytamy - // show uncached texture - //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); -end; - -procedure TScreenSong.SelectPrev; -var - Skip: integer; - VS: Integer; -begin - VS := CatSongs.VisibleSongs; - - if VS > 0 then - begin - UnLoadDetailedCover; - - Skip := 1; - - while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do Inc(Skip); - SongTarget := SongTarget - 1;//Skip; - - Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions); - - // try to keep all at the beginning - if SongTarget < 0 then begin - SongTarget := SongTarget + CatSongs.VisibleSongs; - SongCurrent := SongCurrent + CatSongs.VisibleSongs; - end; - - // show uncached texture - //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); - end; -end; - -(* -procedure TScreenSong.UpdateLCD; //TODO: maybe LCD Support as Plugin? -begin - LCD.HideCursor; - LCD.Clear; - LCD.WriteText(1, Text[TextArtist].Text); - LCD.WriteText(2, Text[TextTitle].Text); - -end; -*) - -procedure TScreenSong.StartMusicPreview(); -var - Song: TSong; -begin - AudioPlayback.Close(); - - Song := CatSongs.Song[Interaction]; - if not assigned(Song) then - Exit; - - if AudioPlayback.Open(Song.Path + Song.Mp3) then - begin - AudioPlayback.Position := AudioPlayback.Length / 4; - // set preview volume - if (Ini.PreviewFading = 0) then - begin - // music fade disabled: start with full volume - AudioPlayback.SetVolume(IPreviewVolumeVals[Ini.PreviewVolume]); - AudioPlayback.Play() - end - else - begin - // music fade enabled: start muted and fade-in - AudioPlayback.SetVolume(0); - AudioPlayback.FadeIn(Ini.PreviewFading, IPreviewVolumeVals[Ini.PreviewVolume]); - end; - end; -end; - -procedure TScreenSong.StopMusicPreview(); -begin - // Cancel pending preview requests - SDL_RemoveTimer(MusicPreviewTimer); - - // Stop preview of previous song - AudioPlayback.Stop; -end; - -function MusicPreviewTimerCallback(interval: UInt32; param: Pointer): UInt32; cdecl; -var - ScreenSong: TScreenSong; -begin - ScreenSong := TScreenSong(param); - if (ScreenSong <> nil) then - ScreenSong.StartMusicPreview(); - Result := 0; -end; - -// Changes previewed song -procedure TScreenSong.ChangeMusic; -begin - StopMusicPreview(); - - // Preview song if activated and current selection is not a category cover - if (CatSongs.VisibleSongs > 0) and - (not CatSongs.Song[Interaction].Main) and - (Ini.PreviewVolume <> 0) then - begin - // Delay song fading to prevent the song from being played while scrolling - MusicPreviewTimer := SDL_AddTimer(200, MusicPreviewTimerCallback, Self); - end; -end; - -procedure TScreenSong.SkipTo(Target: Cardinal); -var - i: integer; -begin - UnLoadDetailedCover; - - Interaction := High(CatSongs.Song); - SongTarget := 0; - - for i := 1 to Target+1 do - SelectNext; - - FixSelected2; -end; - -procedure TScreenSong.DrawEqualizer; -var - I, J: Integer; - ChansPerBand: byte; // channels per band - MaxChannel: Integer; - CurBand: Integer; // current band - CurTime: Cardinal; - PosX, PosY: Integer; - Pos: Real; -begin - // Nothing to do if no music is played or an equalizer bar consists of no block - if (AudioPlayback.Finished or (Theme.Song.Equalizer.Length <= 0)) then - Exit; - - CurTime := SDL_GetTicks(); - - // Evaluate FFT-data every 44 ms - if (CurTime >= EqualizerTime) then - begin - EqualizerTime := CurTime + 44; - AudioPlayback.GetFFTData(EqualizerData); - - Pos := 0; - // use only the first approx. 92 of 256 FFT-channels (approx. up to 8kHz - ChansPerBand := ceil(92 / Theme.Song.Equalizer.Bands); // How much channels are used for one Band - MaxChannel := ChansPerBand * Theme.Song.Equalizer.Bands - 1; - - // Change Lengths - for i := 0 to MaxChannel do - begin - // Gain higher freq. data so that the bars are visible - if i > 35 then - EqualizerData[i] := EqualizerData[i] * 8 - else if i > 11 then - EqualizerData[i] := EqualizerData[i] * 4.5 - else - EqualizerData[i] := EqualizerData[i] * 1.1; - - // clamp data - if (EqualizerData[i] > 1) then - EqualizerData[i] := 1; - - // Get max. pos - if (EqualizerData[i] * Theme.Song.Equalizer.Length > Pos) then - Pos := EqualizerData[i] * Theme.Song.Equalizer.Length; - - // Check if this is the last channel in the band - if ((i+1) mod ChansPerBand = 0) then - begin - CurBand := i div ChansPerBand; - - // Smooth delay if new equalizer is lower than the old one - if ((EqualizerBands[CurBand] > Pos) and (EqualizerBands[CurBand] > 1)) then - EqualizerBands[CurBand] := EqualizerBands[CurBand] - 1 - else - EqualizerBands[CurBand] := Round(Pos); - - Pos := 0; - end; - end; - - end; - - // Draw equalizer bands - - // Setup OpenGL - glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); - glDisable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - - // Set position of the first equalizer bar - PosY := Theme.Song.Equalizer.Y; - PosX := Theme.Song.Equalizer.X; - - // Draw bars for each band - for I := 0 to High(EqualizerBands) do - begin - // Reset to lower or left position depending on the drawing-direction - if Theme.Song.Equalizer.Direction then // Vertical bars - // FIXME: Is Theme.Song.Equalizer.Y the upper or lower coordinate? - PosY := Theme.Song.Equalizer.Y //+ (Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space) * Theme.Song.Equalizer.Length - else // Horizontal bars - PosX := Theme.Song.Equalizer.X; - - // Draw the bar as a stack of blocks - for J := 1 to EqualizerBands[I] do - begin - // Draw block - glBegin(GL_QUADS); - glVertex3f(PosX, PosY, Theme.Song.Equalizer.Z); - glVertex3f(PosX, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z); - glVertex3f(PosX+Theme.Song.Equalizer.W, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z); - glVertex3f(PosX+Theme.Song.Equalizer.W, PosY, Theme.Song.Equalizer.Z); - glEnd; - - // Calc position of the bar's next block - if Theme.Song.Equalizer.Direction then // Vertical bars - PosY := PosY - Theme.Song.Equalizer.H - Theme.Song.Equalizer.Space - else // Horizontal bars - PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space; - end; - - // Calc position of the next bar - if Theme.Song.Equalizer.Direction then // Vertical bars - PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space - else // Horizontal bars - PosY := PosY + Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space; - end; -end; - -procedure TScreenSong.SelectRandomSong; -var - I, I2: Integer; -begin - case PlaylistMan.Mode of - smNormal: //All Songs Just Select Random Song - begin - //When Tabs are activated then use Tab Method - if (Ini.Tabs_at_startup = 1) then - begin - repeat - I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; - until CatSongs.Song[I2].Main = false; - - //Search Cat - for I := I2 downto low(CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - break; - end; - //In I ist jetzt die Kategorie in I2 der Song - //I is the CatNum, I2 is the No of the Song within this Cat - - //Choose Cat - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - - //Choose Song - SkipTo(I2-I); - end - //When Tabs are deactivated use easy Method - else - SkipTo(Random(CatSongs.VisibleSongs)); - end; - smPartyMode: //One Category Select Category and Select Random Song - begin - CatSongs.ShowCategoryList; - CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList); - ShowCatTL(PlaylistMan.CurPlayList); - - SelectNext; - FixSelected2; - - SkipTo(Random(CatSongs.VisibleSongs)); - end; - smPlaylistRandom: //Playlist: Select Playlist and Select Random Song - begin - PlaylistMan.SetPlayList(PlaylistMan.CurPlayList); - - SkipTo(Random(CatSongs.VisibleSongs)); - FixSelected2; - end; - end; - - AudioPlayback.PlaySound(SoundLib.Change); - ChangeMusic; - SetScroll; - //UpdateLCD; //TODO: maybe LCD Support as Plugin? -end; - -procedure TScreenSong.SetJoker; -begin - // If Party Mode - // to-do : Party - if Mode = smPartyMode then //Show Joker that are available - begin - (* - if (PartySession.Teams.NumTeams >= 1) then - begin - Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1); - Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2); - Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3); - Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4); - Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5); - end - else - begin - Static[StaticTeam1Joker1].Visible := False; - Static[StaticTeam1Joker2].Visible := False; - Static[StaticTeam1Joker3].Visible := False; - Static[StaticTeam1Joker4].Visible := False; - Static[StaticTeam1Joker5].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1); - Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2); - Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3); - Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4); - Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5); - end - else - begin - Static[StaticTeam2Joker1].Visible := False; - Static[StaticTeam2Joker2].Visible := False; - Static[StaticTeam2Joker3].Visible := False; - Static[StaticTeam2Joker4].Visible := False; - Static[StaticTeam2Joker5].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1); - Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2); - Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3); - Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4); - Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5); - end - else - begin - Static[StaticTeam3Joker1].Visible := False; - Static[StaticTeam3Joker2].Visible := False; - Static[StaticTeam3Joker3].Visible := False; - Static[StaticTeam3Joker4].Visible := False; - Static[StaticTeam3Joker5].Visible := False; - end; - *) - end - else - begin //Hide all - Static[StaticTeam1Joker1].Visible := False; - Static[StaticTeam1Joker2].Visible := False; - Static[StaticTeam1Joker3].Visible := False; - Static[StaticTeam1Joker4].Visible := False; - Static[StaticTeam1Joker5].Visible := False; - - Static[StaticTeam2Joker1].Visible := False; - Static[StaticTeam2Joker2].Visible := False; - Static[StaticTeam2Joker3].Visible := False; - Static[StaticTeam2Joker4].Visible := False; - Static[StaticTeam2Joker5].Visible := False; - - Static[StaticTeam3Joker1].Visible := False; - Static[StaticTeam3Joker2].Visible := False; - Static[StaticTeam3Joker3].Visible := False; - Static[StaticTeam3Joker4].Visible := False; - Static[StaticTeam3Joker5].Visible := False; - end; -end; - -procedure TScreenSong.SetStatics; -var - I: Integer; - Visible: Boolean; -begin - //Set Visibility of Party Statics and Text - Visible := (Mode = smPartyMode); - - for I := 0 to high(StaticParty) do - Static[StaticParty[I]].Visible := Visible; - - for I := 0 to high(TextParty) do - Text[TextParty[I]].Visible := Visible; - - //Set Visibility of Non Party Statics and Text - Visible := not Visible; - - for I := 0 to high(StaticNonParty) do - Static[StaticNonParty[I]].Visible := Visible; - - for I := 0 to high(TextNonParty) do - Text[TextNonParty[I]].Visible := Visible; -end; - -//Procedures for Menu - -procedure TScreenSong.StartSong; -begin - CatSongs.Selected := Interaction; - StopMusicPreview(); - - //Party Mode - if (Mode = smPartyMode) then - begin - FadeTo(@ScreenSingModi); - end - else - begin - FadeTo(@ScreenSing); - end; -end; - -procedure TScreenSong.SelectPlayers; -begin - CatSongs.Selected := Interaction; - StopMusicPreview(); - - ScreenName.Goto_SingScreen := True; - FadeTo(@ScreenName); -end; - -procedure TScreenSong.OpenEditor; -begin - if (Songs.SongList.Count > 0) and - (not CatSongs.Song[Interaction].Main) and - (Mode = smNormal) then - begin - StopMusicPreview(); - AudioPlayback.PlaySound(SoundLib.Start); - CurrentSong := CatSongs.Song[Interaction]; - FadeTo(@ScreenEditSub); - end; -end; - -//Team No of Team (0-5) -procedure TScreenSong.DoJoker (Team: Byte); -begin - { - if (Mode = smPartyMode) and - (PartySession.Teams.NumTeams >= Team + 1) and - (PartySession.Teams.Teaminfo[Team].Joker > 0) then - begin - //Use Joker - Dec(PartySession.Teams.Teaminfo[Team].Joker); - SelectRandomSong; - SetJoker; - end; - } -end; - -//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song -procedure TScreenSong.UnloadDetailedCover; -begin - CoverTime := 0; - - // show cached texture - Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, true); - Button[Interaction].Texture2.Alpha := 0; - - if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then - Texture.UnloadTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); -end; - -procedure TScreenSong.Refresh; -begin - { - CatSongs.Refresh; - CatSongs.ShowCategoryList; - Interaction := 0; - SelectNext; - FixSelected; - } -end; - -end. -- cgit v1.2.3