From 1c3f711aea601fc0c19481ba0edfcc3d96c8abc8 Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 19 Jul 2008 13:23:22 +0000 Subject: renamed TLineState to TLyricsState git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1214 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSingModi.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Screens/UScreenSingModi.pas') diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 3eeb0374..616ba1c1 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -512,7 +512,7 @@ begin if DLLMan.Selected.LoadSong then begin // update static menu with time ... - CurLyricsTime := LineState.GetCurrentTime(); + CurLyricsTime := LyricsState.GetCurrentTime(); Min := Round(CurLyricsTime) div 60; Sec := Round(CurLyricsTime) mod 60; @@ -543,7 +543,7 @@ begin if ShowFinish then begin if DllMan.Selected.LoadSong then begin - if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LineState.GetCurrentTime*1000 <= CurrentSong.Finish)) then begin + if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime*1000 <= CurrentSong.Finish)) then begin //Pause Mod: if not Paused then Sing(Self); // analyze song -- cgit v1.2.3